class DukeWaterDrip : DukeActor { default { ScaleX 0.375; ScaleY 0.375; statnum STAT_STANDABLE; pic "WATERDRIP"; } override void Initialize() { let owner = self.ownerActor; if (owner && (owner.statnum == STAT_PLAYER || owner.statnum == STAT_ACTOR)) { self.shade = 32; if (owner.pal != 1) { self.pal = 2; self.pos.Z -= 18; } else self.pos.Z -= 13; self.angle = (Duke.GetViewPlayer().actor.pos.XY - self.pos.XY).Angle(); self.vel.X = frandom(1, 3); self.DoMove(CLIPMASK0); } else if (owner == self) { self.pos.Z += 4; self.temp_pos.Z = self.pos.Z; self.temp_data[1] = random(0, 127); } } override void Tick() { if (self.temp_data[1]) { self.temp_data[1]--; if (self.temp_data[1] == 0) self.cstat &= ~CSTAT_SPRITE_INVISIBLE; } else { self.makeitfall(); self.DoMove(CLIPMASK0); if(self.vel.X > 0) self.vel.X -= 1/8.; if (self.vel.Z == 0) { self.cstat |= CSTAT_SPRITE_INVISIBLE; if (self.pal != 2 && (self.hitag == 0 || Raze.isRR())) self.PlayActorSound("SOMETHING_DRIPPING"); if (self.ownerActor != self) { self.Destroy(); } else { self.pos.Z = self.temp_pos.Z; self.backuppos(); self.temp_data[1] = random(48, 79); } } } } }