//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT Copyright (C) 2020 - Christoph Oelckers This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "dukeactor.h" #include "buildtiles.h" #include "texturemanager.h" BEGIN_DUKE_NS //========================================================================== // // //========================================================================== void tileCopySection(FTextureID tilenum1, int sx1, int sy1, int xsiz, int ysiz, uint8_t* p2, int xsiz2, int ysiz2, int sx2, int sy2) { auto tex = TexMan.GetGameTexture(tilenum1); if (!tex->isValid()) return; int xsiz1 = tex->GetTexelWidth(); int ysiz1 = tex->GetTexelHeight(); if (xsiz1 > 0 && ysiz1 > 0) { auto p1 = GetRawPixels(tilenum1); if (!p1) return; int x1 = sx1; int x2 = sx2; for (int i = 0; i < xsiz; i++) { int y1 = sy1; int y2 = sy2; for (int j = 0; j < ysiz; j++) { if (x2 >= 0 && y2 >= 0 && x2 < xsiz2 && y2 < ysiz2) { auto src = p1[x1 * ysiz1 + y1]; if (src != TRANSPARENT_INDEX) p2[x2 * ysiz2 + y2] = src; } y1++; y2++; if (y1 >= ysiz1) y1 = 0; } x1++; x2++; if (x1 >= xsiz1) x1 = 0; } } } void updatepindisplay(int tag, int pins) { if (tag < 1 || tag > 4) return; static const char* lanepics[] = { "BOWLINGLANE1", "BOWLINGLANE2", "BOWLINGLANE3", "BOWLINGLANE4" }; auto texidbg = TexMan.CheckForTexture("LANEPICBG", ETextureType::Any); auto texidlite = TexMan.CheckForTexture("LANEPICS", ETextureType::Any); auto texidwork = TexMan.CheckForTexture(lanepics[tag-1], ETextureType::Any); static const uint8_t pinx[] = { 64, 56, 72, 48, 64, 80, 40, 56, 72, 88 }; static const uint8_t piny[] = { 48, 40, 40, 32, 32, 32, 24, 24, 24, 24 }; auto pixels = GetWritablePixels(texidwork); if (pixels) { auto tex = TexMan.GetGameTexture(texidwork); tileCopySection(texidbg, 0, 0, 128, 64, pixels, tex->GetTexelWidth(), tex->GetTexelHeight(), 0, 0); for (int i = 0; i < 10; i++) if (pins & (1 << i)) tileCopySection(texidlite, 0, 0, 8, 8, pixels, tex->GetTexelWidth(), tex->GetTexelHeight(), pinx[i] - 4, piny[i] - 10); } } void resetlanepics(void) { if (!isRR()) return; for (int tag = 0; tag < 4; tag++) { int pic = tag + 1; if (pic == 0) continue; updatepindisplay(pic, 0xffff); } } END_DUKE_NS