#ifndef __lighting_h__ #define __lighting_h__ extern short nFlashDepth; void InitLights(); void AddFlash(short nSector, int x, int y, int z, int val); void SetTorch(int nPlayer, int bTorchOnOff); void UndoFlashes(); void DoLights(); void AddFlow(int nSprite, int a, int b); void BuildFlash(short nPlayer, short nSector, int nVal); void AddGlow(short nSector, int nVal); void AddFlicker(short nSector, int nVal); extern short bTorch; #endif