/* ** s_playlist.cpp ** Implementation of the FPlayList class. Handles m3u playlist parsing ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include "cmdlib.h" #include "s_playlist.h" #include "v_text.h" #include "files.h" FPlayList::~FPlayList () { } bool FPlayList::ChangeList (const char *path) { FString playlistdir; FString song; FileReader fr; bool first; bool pls; int i; if (!fr.OpenFile(path)) { return false; } Songs.Clear(); Position = 0; first = true; pls = false; playlistdir = ExtractFilePath(path); while ((song = NextLine(fr)).IsNotEmpty()) { if (first) { first = false; // Check for ID tags. if (song.Compare("[playlist]") == 0) { pls = true; continue; } } // For a .PLS file, skip anything that doesn't start with File[0-9]+= if (pls) { if (strncmp(song.GetChars(), "File", 4) != 0) { continue; } for (i = 4; song[i] >= '0' && song[i] <= '9'; ++i) { } if (song[i] != '=') { continue; } song = song.Mid(i + 1); } // Check for relative paths. auto slashpos = song.IndexOf('/'); if (slashpos == 0) { // First character is a slash, so it's absolute. } #ifdef _WIN32 else if (slashpos == 2 && song[1] == ':') { // Name is something like X:/, so it's absolute. } #endif else if (song.IndexOf("://") == slashpos - 1) { // Name is a URL, so it's absolute. } else { // Path is relative; append it to the playlist directory. song = playlistdir + song; } // Just to make sure if (song.IsNotEmpty()) { Songs.Push(song); } } return Songs.Size() != 0; } FString FPlayList::NextLine (FileReader &file) { char buffer[512]; char *skipper; do { if (nullptr == file.Gets (buffer, countof(buffer))) return ""; for (skipper = buffer; *skipper != 0 && *skipper <= ' '; skipper++) ; } while (*skipper == '#' || *skipper == 0); FString str(skipper); str.StripRight("\r\n"); FixPathSeperator(str); return str; } // Shuffles the playlist and resets the position to the start void FPlayList::Shuffle () { unsigned int numsongs = Songs.Size(); unsigned int i; for (i = 0; i < numsongs; ++i) { std::swap (Songs[i], Songs[(rand() % (numsongs - i)) + i]); } Position = 0; } int FPlayList::GetNumSongs () const { return (int)Songs.Size(); } int FPlayList::SetPosition (int position) { if ((unsigned)position >= Songs.Size()) { Position = 0; } else { Position = position; } return Position; } int FPlayList::GetPosition () const { return Position; } int FPlayList::Advance () { if (++Position >= Songs.Size()) { Position = 0; } return Position; } int FPlayList::Backup () { if (Position-- == 0) { Position = Songs.Size() - 1; } return Position; } const char *FPlayList::GetSong (int position) const { if ((unsigned)position >= Songs.Size()) return NULL; return Songs[position].GetChars(); }