#ifndef __GL_CLOCK_H #define __GL_CLOCK_H #include "stats.h" #include "m_fixed.h" extern glcycle_t RenderWall,SetupWall,ClipWall; extern glcycle_t RenderFlat,SetupFlat; extern glcycle_t RenderSprite,SetupSprite; extern glcycle_t All, Finish, PortalAll, Bsp; extern glcycle_t ProcessAll, PostProcess; extern glcycle_t RenderAll; extern glcycle_t Dirty; extern glcycle_t drawcalls, twoD, Flush3D; extern glcycle_t MTWait, WTTotal; extern int iter_dlightf, iter_dlight, draw_dlight, draw_dlightf; extern int rendered_lines,rendered_flats,rendered_sprites,rendered_decals,render_vertexsplit,render_texsplit; extern int rendered_portals; extern int vertexcount, flatvertices, flatprimitives; void ResetProfilingData(); void CheckBench(); void checkBenchActive(); #endif