//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef m32def_h_ #define m32def_h_ // the parsing routines aren't good at error recovery yet... #define ABORTERRCNT 1 // these two are for m32def.c #define C_CUSTOMERROR(Text, ...) do { \ C_ReportError(-1); \ initprintf("%s:%d: error: " Text "\n", g_szScriptFileName, g_lineNumber, ## __VA_ARGS__); \ C_PrintErrorPosition(); \ g_numCompilerErrors++; \ } while (0) #define C_CUSTOMWARNING(Text, ...) do { \ C_ReportError(-1); \ initprintf("%s:%d: warning: " Text "\n", g_szScriptFileName, g_lineNumber, ## __VA_ARGS__); \ C_PrintErrorPosition(); \ g_numCompilerWarnings++; \ } while (0) extern void C_PrintErrorPosition(); extern void C_ReportError(int32_t iError); extern char g_szScriptFileName[BMAX_PATH]; extern int32_t g_totalLines, g_lineNumber; extern int32_t g_numCompilerErrors, g_numCompilerWarnings; extern int32_t g_didDefineSomething; extern instype *g_scriptPtr; void C_Compile(const char *filenameortext, int32_t isfilename); void C_CompilationInfo(void); void registerMenuFunction(const char *funcname, int32_t stateidx); void M32_PostScriptExec(void); typedef struct { int32_t ofs; // offset into script[] int32_t codesize; uint16_t numlocals; // number of local int32_t vars to allocate char name[MAXLABELLEN]; } statesinfo_t; extern statesinfo_t *statesinfo; extern int32_t g_stateCount; typedef struct { const char *name; int16_t lId; int16_t flags; // 1: read-only int32_t min, max; } memberlabel_t; extern const memberlabel_t SectorLabels[]; extern const memberlabel_t WallLabels[]; extern const memberlabel_t SpriteLabels[]; extern const memberlabel_t LightLabels[]; typedef struct { const char* token; int32_t val; } tokenmap_t; extern const tokenmap_t iter_tokens[]; enum vmflags { VMFLAG_RETURN = 1, VMFLAG_BREAK = 2, VMFLAG_ERROR = 4, }; enum miscvmflags { VMFLAG_MISC_UPDATEHL = 1, VMFLAG_MISC_UPDATEHLSECT = 2, VMFLAG_MISC_INTERACTIVE = 4, }; typedef struct { int32_t spriteNum; // VM state: either ==0 (top-level), >=1 and < MAXEVENTS+1 (event), // or >= MAXEVENTS+1 and < MAXEVENTS+1+g_stateCount (state) int32_t g_st; union { spritetype * pSprite; uspritetype *pUSprite; }; uint32_t flags; // g_errorFlag, g_returnFlag; // 1:updatehighlight, 2:updatehighlightsector, 4:interactive (from menu)? uint32_t miscflags; } vmstate_t; extern vmstate_t vm; extern vmstate_t vm_default; extern int32_t g_errorLineNum; extern int32_t g_tw; extern const char *keyw[]; enum SystemString_t { STR_MAPFILENAME, STR_VERSION, }; enum ScriptError_t { ERROR_CLOSEBRACKET, ERROR_EVENTONLY, // ERROR_EXCEEDSMAXTILES, ERROR_EXPECTEDKEYWORD, ERROR_FOUNDWITHIN, ERROR_ISAKEYWORD, ERROR_NOENDSWITCH, ERROR_NOTAGAMEDEF, ERROR_NOTAGAMEVAR, ERROR_NOTAGAMEARRAY, ERROR_GAMEARRAYBNC, ERROR_GAMEARRAYBNO, ERROR_INVALIDARRAYWRITE, ERROR_EXPECTEDSIMPLEVAR, ERROR_OPENBRACKET, ERROR_PARAMUNDEFINED, ERROR_SYMBOLNOTRECOGNIZED, ERROR_SYNTAXERROR, ERROR_VARREADONLY, ERROR_ARRAYREADONLY, ERROR_VARTYPEMISMATCH, ERROR_LABELINUSE, // WARNING_BADGAMEVAR, WARNING_DUPLICATECASE, WARNING_DUPLICATEDEFINITION, WARNING_LABELSONLY, WARNING_NAMEMATCHESVAR, // WARNING_CONSTANTBITSIZE, WARNING_OUTSIDEDRAWSPRITE, }; enum SectorLabel_t { SECTOR_WALLPTR, SECTOR_WALLNUM, SECTOR_CEILINGZ, SECTOR_FLOORZ, SECTOR_CEILINGSTAT, SECTOR_FLOORSTAT, SECTOR_CEILINGPICNUM, SECTOR_CEILINGSLOPE, SECTOR_CEILINGSHADE, SECTOR_CEILINGPAL, SECTOR_CEILINGXPANNING, SECTOR_CEILINGYPANNING, SECTOR_FLOORPICNUM, SECTOR_FLOORSLOPE, SECTOR_FLOORSHADE, SECTOR_FLOORPAL, SECTOR_FLOORXPANNING, SECTOR_FLOORYPANNING, SECTOR_VISIBILITY, SECTOR_FOGPAL, SECTOR_LOTAG, SECTOR_HITAG, SECTOR_EXTRA, SECTOR_END }; enum WallLabel_t { WALL_X, WALL_Y, WALL_POINT2, WALL_NEXTWALL, WALL_NEXTSECTOR, WALL_CSTAT, WALL_PICNUM, WALL_OVERPICNUM, WALL_SHADE, WALL_PAL, WALL_XREPEAT, WALL_YREPEAT, WALL_XPANNING, WALL_YPANNING, WALL_LOTAG, WALL_HITAG, WALL_EXTRA, WALL_END }; enum SpriteLabel_t { SPRITE_X, // 0 SPRITE_Y, SPRITE_Z, SPRITE_CSTAT, SPRITE_PICNUM, SPRITE_SHADE, // 5 SPRITE_PAL, SPRITE_CLIPDIST, SPRITE_BLEND, SPRITE_XREPEAT, SPRITE_YREPEAT, // 10 SPRITE_XOFFSET, SPRITE_YOFFSET, SPRITE_SECTNUM, SPRITE_STATNUM, SPRITE_ANG, // 15 SPRITE_OWNER, SPRITE_XVEL, SPRITE_YVEL, SPRITE_ZVEL, SPRITE_LOTAG, // 20 SPRITE_HITAG, SPRITE_EXTRA, LIGHT_X, // must be first here LIGHT_Y, LIGHT_Z, // 25 LIGHT_HORIZ, LIGHT_RANGE, LIGHT_ANGLE, LIGHT_FADERADIUS, LIGHT_RADIUS, // 30 LIGHT_SECTOR, LIGHT_R, LIGHT_G, LIGHT_B, LIGHT_PRIORITY, // 35 LIGHT_TILENUM, LIGHT_MINSHADE, LIGHT_MAXSHADE, LIGHT_ACTIVE, SPRITE_END }; enum IterationTypes_t { ITER_ALLSPRITES, ITER_ALLSECTORS, ITER_ALLWALLS, ITER_ACTIVELIGHTS, ITER_SELSPRITES, ITER_SELSECTORS, ITER_SELWALLS, ITER_DRAWNSPRITES, // --- ITER_SPRITESOFSECTOR, ITER_WALLSOFSECTOR, ITER_LOOPOFWALL, ITER_RANGE, ITER_END }; enum ScriptKeywords_t { // basic commands CON_NULLOP, CON_DEFINE, CON_INCLUDE, CON_DEFSTATE, CON_ENDS, CON_STATE, CON_ONEVENT, CON_ENDEVENT, CON_GAMEVAR, // control flow (except if*) CON_ELSE, CON_RETURN, CON_BREAK, CON_SWITCH, CON_CASE, CON_DEFAULT, CON_ENDSWITCH, CON_GETCURRADDRESS, CON_JUMP, CON_LEFTBRACE, CON_RIGHTBRACE, #if 0 // more basic commands CON_SETSECTOR, CON_GETSECTOR, CON_SETWALL, CON_GETWALL, CON_SETSPRITE, //+ CON_GETSPRITE, //+ CON_GETTSPR, CON_SETTSPR, #endif // arrays CON_GAMEARRAY, CON_SETARRAY, CON_GETARRAYSIZE, CON_RESIZEARRAY, CON_COPY, /// CON_WRITEARRAYTOFILE, /// CON_READARRAYFROMFILE, // var ops CON_RANDVAR, CON_DISPLAYRANDVAR, CON_SETVAR, CON_ADDVAR, CON_SUBVAR, CON_MULVAR, CON_DIVVAR, CON_MODVAR, CON_ANDVAR, CON_ORVAR, CON_XORVAR, CON_SHIFTVARL, CON_SHIFTVARR, // varvar ops CON_RANDVARVAR, CON_DISPLAYRANDVARVAR, CON_SETVARVAR, CON_ADDVARVAR, CON_SUBVARVAR, CON_MULVARVAR, CON_DIVVARVAR, CON_MODVARVAR, CON_ANDVARVAR, CON_ORVARVAR, CON_XORVARVAR, CON_SHIFTVARVARL, CON_SHIFTVARVARR, CON_SIN, CON_COS, // random CON_DISPLAYRAND, // other math CON_ITOF, CON_FTOI, CON_CLAMP, CON_INV, CON_SQRT, CON_MULSCALE, CON_DIVSCALE, CON_SCALEVAR, CON_DIST, CON_LDIST, CON_CALCHYPOTENUSE, CON_GETANGLE, CON_GETINCANGLE, CON_A2XY, CON_AH2XYZ, CON_COLLECTSECTORS, CON_SORT, CON_FOR, // if & while var CON_IFVARL, CON_IFVARLE, CON_IFVARG, CON_IFVARGE, CON_IFVARA, CON_IFVARAE, CON_IFVARB, CON_IFVARBE, CON_IFVARE, CON_IFVARN, CON_IFVARAND, CON_IFVAROR, CON_IFVARXOR, CON_IFVAREITHER, CON_IFVARBOTH, CON_WHILEVARN, CON_WHILEVARL, // if & while varvar CON_IFVARVARL, CON_IFVARVARLE, CON_IFVARVARG, CON_IFVARVARGE, CON_IFVARVARA, CON_IFVARVARAE, CON_IFVARVARB, CON_IFVARVARBE, CON_IFVARVARE, CON_IFVARVARN, CON_IFVARVARAND, CON_IFVARVAROR, CON_IFVARVARXOR, CON_IFVARVAREITHER, CON_IFVARVARBOTH, CON_WHILEVARVARN, CON_WHILEVARVARL, // other if* CON_IFHITKEY, CON_IFHOLDKEY, CON_IFRND, // if* using current sprite CON_IFANGDIFFL, CON_IFSPRITEPAL, CON_IFHIGHLIGHTED, CON_IFACTOR, CON_IFSOUND, CON_IFPDISTL, CON_IFPDISTG, /// CON_IFGAPZL, /// CON_IFFLOORDISTL, /// CON_IFCEILINGDISTL, CON_IFINSIDE, CON_IFEITHERALT, CON_IFEITHERCTRL, CON_IFEITHERSHIFT, CON_IFAWAYFROMWALL, CON_IFCANSEE, CON_IFONWATER, CON_IFINWATER, CON_IFOUTSIDE, /// CON_IFHITSPACE, /// CON_IFINSPACE, /// CON_IFINOUTERSPACE, /// CON_IFCANSEETARGET, CON_IFNOSOUNDS, CON_IFIN3DMODE, CON_IFAIMINGSPRITE, CON_IFAIMINGWALL, CON_IFAIMINGSECTOR, CON_IFINTERACTIVE, // keyboard CON_RESETKEY, CON_SETKEY, // BUILD functions CON_INSERTSPRITE, CON_DUPSPRITE, CON_TDUPSPRITE, CON_DELETESPRITE, CON_GETSPRITELINKTYPE, CON_LASTWALL, CON_UPDATECURSECTNUM, CON_UPDATESECTOR, CON_UPDATESECTORZ, CON_GETZRANGE, CON_CLIPMOVE, CON_LINEINTERSECT, CON_RAYINTERSECT, CON_HITSCAN, CON_CANSEE, CON_CANSEESPR, CON_NEARTAG, CON_ROTATEPOINT, CON_DRAGPOINT, CON_GETCEILZOFSLOPE, CON_GETFLORZOFSLOPE, CON_ALIGNCEILSLOPE, CON_ALIGNFLORSLOPE, CON_BSETSPRITE, // was CON_SETSPRITE CON_SETFIRSTWALL, CON_CHANGESPRITESTAT, CON_CHANGESPRITESECT, CON_HEADSPRITESTAT, CON_PREVSPRITESTAT, CON_NEXTSPRITESTAT, CON_HEADSPRITESECT, CON_PREVSPRITESECT, CON_NEXTSPRITESECT, CON_SECTOROFWALL, CON_FIXREPEATS, CON_GETCLOSESTCOL, // stuff CON_UPDATEHIGHLIGHT, CON_UPDATEHIGHLIGHTSECTOR, CON_SETHIGHLIGHT, CON_SETHIGHLIGHTSECTOR, CON_ADDLOGVAR, CON_ADDLOG, CON_DEBUG, // strings CON_DEFINEQUOTE, CON_REDEFINEQUOTE, CON_PRINT, CON_QUOTE, CON_ERRORINS, CON_PRINTMESSAGE16, CON_PRINTMESSAGE256, CON_PRINTEXT256, CON_PRINTEXT16, CON_DRAWLABEL, CON_GETNUMBER16, CON_GETNUMBER256, CON_GETNUMBERFROMUSER, CON_QSPRINTF, CON_QSTRCAT, CON_QSTRCPY, CON_QSTRLEN, // CON_QGETSYSSTR, CON_QSTRNCAT, CON_QSUBSTR, // findnear* CON_FINDNEARSPRITE, CON_FINDNEARSPRITEVAR, CON_FINDNEARSPRITE3D, CON_FINDNEARSPRITE3DVAR, CON_FINDNEARSPRITEZ, CON_FINDNEARSPRITEZVAR, CON_GETTICKS, CON_GETTIMEDATE, CON_SETASPECT, // vvv stuff using current sprite CON_SETI, CON_SIZEAT, CON_CSTAT, CON_CSTATOR, CON_CLIPDIST, CON_SPRITEPAL, CON_CACTOR, CON_SPGETLOTAG, CON_SPGETHITAG, CON_SECTGETLOTAG, CON_SECTGETHITAG, CON_GETTEXTUREFLOOR, CON_GETTEXTURECEILING, /// CON_KILLIT, // left to define later/undecided // sound CON_SOUNDVAR, CON_SOUNDONCEVAR, CON_STOPALLSOUNDS, CON_STOPSOUNDVAR, CON_GLOBALSOUNDVAR, CON_GETSOUNDFLAGS, /// CON_SOUND, /// CON_SOUNDONCE, /// CON_STOPSOUND, /// CON_GLOBALSOUND, // drawing /// CON_MYOS, /// CON_MYOSPAL, /// CON_MYOSX, /// CON_MYOSPALX, /// CON_MINITEXT, /// CON_GAMETEXT, /// CON_DIGITALNUMBER, /// CON_SHOWVIEW, /// CON_GAMETEXTZ, /// CON_DIGITALNUMBERZ, CON_DRAWLINE16, CON_DRAWLINE16B, CON_DRAWLINE16Z, CON_DRAWCIRCLE16, CON_DRAWCIRCLE16B, CON_DRAWCIRCLE16Z, CON_ROTATESPRITEA, CON_ROTATESPRITE16, CON_ROTATESPRITE, CON_SETGAMEPALETTE, /// CON_TIME, /// CON_GETANGLETOTARGET, /// CON_ANGOFF, /// CON_ANGOFFVAR, /// CON_PRECACHE, /// CON_SAVEGAMEVAR, /// CON_READGAMEVAR, /// CON_SETDEFNAME, /// CON_SETCFGNAME, CON_END }; #endif