/************************************************************************************************** "POLYMOST" code written by Ken Silverman Ken Silverman's official web site: http://www.advsys.net/ken Motivation: When 3D Realms released the Duke Nukem 3D source code, I thought somebody would do a OpenGL or Direct3D port. Well, after a few months passed, I saw no sign of somebody working on a true hardware-accelerated port of Build, just people saying it wasn't possible. Eventually, I realized the only way this was going to happen was for me to do it myself. First, I needed to port Build to Windows. I could have done it myself, but instead I thought I'd ask my Australian buddy, Jonathon Fowler, if he would upgrade his Windows port to my favorite compiler (MSVC) - which he did. Once that was done, I was ready to start the "POLYMOST" project. About: This source file is basically a complete rewrite of the entire rendering part of the Build engine. There are small pieces in ENGINE.C to activate this code, and other minor hacks in other source files, but most of it is in here. If you're looking for polymost-related code in the other source files, you should find most of them by searching for either "polymost" or "rendmode". Speaking of rendmode, there are now 4 rendering modes in Build: rendmode 0: The original code I wrote from 1993-1997 rendmode 1: Solid-color rendering: my debug code before I did texture mapping rendmode 2: Software rendering before I started the OpenGL code (Note: this is just a quick hack to make testing easier - it's not optimized to my usual standards!) rendmode 3: The OpenGL code The original Build engine did hidden surface removal by using a vertical span buffer on the tops and bottoms of walls. This worked nice back in the day, but it it's not suitable for a polygon engine. So I decided to write a brand new hidden surface removal algorithm - using the same idea as the original Build - but one that worked with vectors instead of already rasterized data. Brief history: 06/20/2000: I release Build Source code 04/01/2003: 3D Realms releases Duke Nukem 3D source code 10/04/2003: Jonathon Fowler gets his Windows port working in Visual C 10/04/2003: I start writing POLYMOST.BAS, a new hidden surface removal algorithm for Build that works on a polygon level instead of spans. 10/16/2003: Ported POLYMOST.BAS to C inside JonoF KenBuild's ENGINE.C; later this code was split out of ENGINE.C and put in this file, POLYMOST.C. 12/10/2003: Started OpenGL code for POLYMOST (rendmode 3) 12/23/2003: 1st public release 01/01/2004: 2nd public release: fixed stray lines, status bar, mirrors, sky, and lots of other bugs. ---------------------------------------------------------------------------------------------------- Todo list (in approximate chronological order): High priority: * BOTH: Do accurate software sorting/chopping for sprites: drawing in wrong order is bad :/ * BOTH: Fix hall of mirrors near "zenith". Call polymost_drawrooms twice? * OPENGL: drawmapview() Low priority: * SOFT6D: Do back-face culling of sprites during up/down/tilt transformation (top of drawpoly) * SOFT6D: Fix depth shading: use saturation&LUT * SOFT6D: Optimize using hyperbolic mapping (similar to KUBE algo) * SOFT6D: Slab6-style voxel sprites. How to accelerate? :/ * OPENGL: KENBUILD: Write flipping code for floor mirrors * BOTH: KENBUILD: Parallaxing sky modes 1&2 * BOTH: Masked/1-way walls don't clip correctly to sectors of intersecting ceiling/floor slopes * BOTH: Editart x-center is not working correctly with Duke's camera/turret sprites * BOTH: Get rid of horizontal line above Duke full-screen status bar * BOTH: Combine ceilings/floors into a single triangle strip (should lower poly count by 2x) * BOTH: Optimize/clean up texture-map setup equations **************************************************************************************************/ static long animateoffs(short tilenum, short fakevar); long rendmode = 0; long usemodels=1, usehightile=1; #include //<-important! typedef struct { float x, cy[2], fy[2]; long n, p, tag, ctag, ftag; } vsptyp; #define VSPMAX 4096 //<- careful! static vsptyp vsp[VSPMAX]; static long vcnt, gtag; static double dxb1[MAXWALLSB], dxb2[MAXWALLSB]; #define SCISDIST 1.0 //1.0: Close plane clipping distance #define USEZBUFFER 1 //1:use zbuffer (slow, nice sprite rendering), 0:no zbuffer (fast, bad sprite rendering) #define LINTERPSIZ 4 //log2 of interpolation size. 4:pretty fast&acceptable quality, 0:best quality/slow! #define DEPTHDEBUG 0 //1:render distance instead of texture, for debugging only!, 0:default #define FOGSCALE 0.0000384 #define PI 3.14159265358979323 static double gyxscale, gxyaspect, gviewxrange, ghalfx, grhalfxdown10, grhalfxdown10x, ghoriz; static double gcosang, gsinang, gcosang2, gsinang2; static double gchang, gshang, gctang, gstang, gvisibility; static float gtang = 0.0; double guo, gux, guy; //Screen-based texture mapping parameters double gvo, gvx, gvy; double gdo, gdx, gdy; #if (USEZBUFFER != 0) long zbufmem = 0, zbufysiz = 0, zbufbpl = 0, *zbufoff = 0; #endif #ifdef USE_OPENGL long glredbluemode = 0; static long lastglredbluemode = 0, redblueclearcnt = 0; static struct glfiltermodes { char *name; long min,mag; } glfiltermodes[] = { {"GL_NEAREST",GL_NEAREST,GL_NEAREST}, {"GL_LINEAR",GL_LINEAR,GL_LINEAR}, {"GL_NEAREST_MIPMAP_NEAREST",GL_NEAREST_MIPMAP_NEAREST,GL_NEAREST}, {"GL_LINEAR_MIPMAP_NEAREST",GL_LINEAR_MIPMAP_NEAREST,GL_LINEAR}, {"GL_NEAREST_MIPMAP_LINEAR",GL_NEAREST_MIPMAP_LINEAR,GL_NEAREST}, {"GL_LINEAR_MIPMAP_LINEAR",GL_LINEAR_MIPMAP_LINEAR,GL_LINEAR} }; #define numglfiltermodes (sizeof(glfiltermodes)/sizeof(glfiltermodes[0])) long glanisotropy = 1; // 0 = maximum supported by card long glusetexcompr = 1; long gltexfiltermode = 3; // GL_LINEAR_MIPMAP_NEAREST long glusetexcache = 0; long glusetexcachecompression = 1; long glmultisample = 0, glnvmultisamplehint = 0; long gltexmaxsize = 0; // 0 means autodetection on first run long gltexmiplevel = 0; // discards this many mipmap levels static long lastglpolygonmode = 0; //FUK long glpolygonmode = 0; // 0:GL_FILL,1:GL_LINE,2:GL_POINT //FUK long glratiocorrection = 63; static GLuint polymosttext = 0; extern char nofog; #endif #if defined(USE_MSC_PRAGMAS) static inline void ftol (float f, long *a) { _asm { mov eax, a fld f fistp dword ptr [eax] } } static inline void dtol (double d, long *a) { _asm { mov eax, a fld d fistp dword ptr [eax] } } #elif defined(USE_WATCOM_PRAGMAS) #pragma aux ftol =\ "fistp dword ptr [eax]",\ parm [eax 8087] #pragma aux dtol =\ "fistp dword ptr [eax]",\ parm [eax 8087] #elif defined(USE_GCC_PRAGMAS) static inline void ftol (float f, long *a) { __asm__ __volatile__ ( #if 0 //(__GNUC__ >= 3) "flds %1; fistpl %0;" #else "flds %1; fistpl (%0);" #endif : "=r" (a) : "m" (f) : "memory","cc"); } static inline void dtol (double d, long *a) { __asm__ __volatile__ ( #if 0 //(__GNUC__ >= 3) "fldl %1; fistpl %0;" #else "fldl %1; fistpl (%0);" #endif : "=r" (a) : "m" (d) : "memory","cc"); } #else static inline void ftol (float f, long *a) { *a = (long)f; } static inline void dtol (double d, long *a) { *a = (long)d; } #endif static inline long imod (long a, long b) { if (a >= 0) return(a%b); return(((a+1)%b)+b-1); } void drawline2d (float x0, float y0, float x1, float y1, char col) { float f, dx, dy, fxres, fyres; long e, inc, x, y; unsigned long up16; dx = x1-x0; dy = y1-y0; if ((dx == 0) && (dy == 0)) return; fxres = (float)xdimen; fyres = (float)ydimen; if (x0 >= fxres) { if (x1 >= fxres) return; y0 += (fxres-x0)*dy/dx; x0 = fxres; } else if (x0 < 0) { if (x1 < 0) return; y0 += ( 0-x0)*dy/dx; x0 = 0; } if (x1 >= fxres) { y1 += (fxres-x1)*dy/dx; x1 = fxres; } else if (x1 < 0) { y1 += ( 0-x1)*dy/dx; x1 = 0; } if (y0 >= fyres) { if (y1 >= fyres) return; x0 += (fyres-y0)*dx/dy; y0 = fyres; } else if (y0 < 0) { if (y1 < 0) return; x0 += ( 0-y0)*dx/dy; y0 = 0; } if (y1 >= fyres) { x1 += (fyres-y1)*dx/dy; y1 = fyres; } else if (y1 < 0) { x1 += ( 0-y1)*dx/dy; y1 = 0; } if (fabs(dx) > fabs(dy)) { if (x0 > x1) { f = x0; x0 = x1; x1 = f; f = y0; y0 = y1; y1 = f; } y = (long)(y0*65536.f)+32768; inc = (long)(dy/dx*65536.f+.5f); x = (long)(x0+.5); if (x < 0) { y -= inc*x; x = 0; } //if for safety e = (long)(x1+.5); if (e > xdimen) e = xdimen; //if for safety up16 = (ydimen<<16); for(;x>16]+x+frameoffset) = col; } else { if (y0 > y1) { f = x0; x0 = x1; x1 = f; f = y0; y0 = y1; y1 = f; } x = (long)(x0*65536.f)+32768; inc = (long)(dx/dy*65536.f+.5f); y = (long)(y0+.5); if (y < 0) { x -= inc*y; y = 0; } //if for safety e = (long)(y1+.5); if (e > ydimen) e = ydimen; //if for safety up16 = (xdimen<<16); for(;y>16)+frameoffset) = col; } } #ifdef USE_OPENGL typedef struct { unsigned char r, g, b, a; } coltype; static void uploadtexture(long doalloc, long xsiz, long ysiz, long intexfmt, long texfmt, coltype *pic, long tsizx, long tsizy, long dameth); #include "md4.h" #define USELZF #define USEKENFILTER 1 #ifdef USELZF # include "lzf.h" #else # include "lzwnew.h" #endif static char TEXCACHEDIR[] = "texcache"; typedef struct { char magic[8]; // 'Polymost' long xdim, ydim; // of image, unpadded long flags; // 1 = !2^x, 2 = has alpha, 4 = lzw compressed } texcacheheader; typedef struct { long size; long format; long xdim, ydim; // of mipmap (possibly padded) long border, depth; } texcachepicture; int dxtfilter(int fil, texcachepicture *pict, char *pic, void *midbuf, char *packbuf, unsigned long miplen); int dedxtfilter(int fil, texcachepicture *pict, char *pic, void *midbuf, char *packbuf, int ispacked); static inline void phex(unsigned char v, char *s); void writexcache(char *fn, long len, long dameth, char effect, texcacheheader *head); static long mdtims, omdtims; float alphahackarray[MAXTILES]; #include "mdsprite.c" //-------------------------------------------------------------------------------------------------- //TEXTURE MANAGEMENT: treats same texture with different .PAL as a separate texture. This makes the // max number of virtual textures very large (MAXTILES*256). Instead of allocating a handle for // every virtual texture, I use a cache where indexing is managed through a hash table. // typedef struct pthtyp_t { struct pthtyp_t *next; GLuint glpic; short picnum; char palnum; char effects; char flags; // 1 = clamped (dameth&4), 2 = hightile, 4 = skybox face, 8 = hasalpha, 128 = invalidated char skyface; hicreplctyp *hicr; unsigned short sizx, sizy; float scalex, scaley; } pthtyp; #define GLTEXCACHEADSIZ 8192 static pthtyp *gltexcachead[GLTEXCACHEADSIZ]; static long drawingskybox = 0; int gloadtile_art(long,long,long,pthtyp*,long); int gloadtile_hi(long,long,hicreplctyp*,long,pthtyp*,long,char); static int hicprecaching = 0; static pthtyp * gltexcache (long dapicnum, long dapalnum, long dameth) { long i, j; hicreplctyp *si; pthtyp *pth; j = (dapicnum&(GLTEXCACHEADSIZ-1)); if (usehightile) si = hicfindsubst(dapicnum,dapalnum,drawingskybox); else si = NULL; if (!si) { if (drawingskybox) return NULL; goto tryart; } /* if palette > 0 && replacement found * no effects are applied to the texture * else if palette > 0 && no replacement found * effects are applied to the palette 0 texture if it exists */ // load a replacement for(pth=gltexcachead[j]; pth; pth=pth->next) { if (pth->picnum == dapicnum && pth->palnum == si->palnum && (si->palnum>0 ? 1 : (pth->effects == hictinting[dapalnum].f)) && (pth->flags & (1+2+4)) == (((dameth&4)>>2)+2+((drawingskybox>0)<<2)) && (drawingskybox>0 ? (pth->skyface == drawingskybox) : 1) ) { if (pth->flags & 128) { pth->flags &= ~128; if (gloadtile_hi(dapicnum,drawingskybox,si,dameth,pth,0, (si->palnum>0) ? 0 : hictinting[dapalnum].f)) { // reload tile if (drawingskybox) return NULL; goto tryart; // failed, so try for ART } } return(pth); } } pth = (pthtyp *)calloc(1,sizeof(pthtyp)); if (!pth) return NULL; if (gloadtile_hi(dapicnum,drawingskybox,si,dameth,pth,1, (si->palnum>0) ? 0 : hictinting[dapalnum].f)) { free(pth); if (drawingskybox) return NULL; goto tryart; // failed, so try for ART } pth->palnum = si->palnum; pth->next = gltexcachead[j]; gltexcachead[j] = pth; return(pth); tryart: if (hicprecaching) return NULL; // load from art for(pth=gltexcachead[j]; pth; pth=pth->next) if (pth->picnum == dapicnum && pth->palnum == dapalnum && (pth->flags & (1+2)) == ((dameth&4)>>2) ) { if (pth->flags & 128) { pth->flags &= ~128; if (gloadtile_art(dapicnum,dapalnum,dameth,pth,0)) return NULL; //reload tile (for animations) } return(pth); } pth = (pthtyp *)calloc(1,sizeof(pthtyp)); if (!pth) return NULL; if (gloadtile_art(dapicnum,dapalnum,dameth,pth,1)) { free(pth); return NULL; } pth->next = gltexcachead[j]; gltexcachead[j] = pth; return(pth); } long gltexmayhavealpha (long dapicnum, long dapalnum) { long j = (dapicnum&(GLTEXCACHEADSIZ-1)); pthtyp *pth; for(pth=gltexcachead[j]; pth; pth=pth->next) if ((pth->picnum == dapicnum) && (pth->palnum == dapalnum)) return((pth->flags&8) != 0); return(1); } void gltexinvalidate (long dapicnum, long dapalnum, long dameth) { long i, j; pthtyp *pth; j = (dapicnum&(GLTEXCACHEADSIZ-1)); for(pth=gltexcachead[j]; pth; pth=pth->next) if (pth->picnum == dapicnum && pth->palnum == dapalnum && (pth->flags & 1) == ((dameth&4)>>2) ) { pth->flags |= 128; } } //Make all textures "dirty" so they reload, but not re-allocate //This should be much faster than polymost_glreset() //Use this for palette effects ... but not ones that change every frame! void gltexinvalidateall () { long j; pthtyp *pth; for(j=GLTEXCACHEADSIZ-1;j>=0;j--) for(pth=gltexcachead[j];pth;pth=pth->next) pth->flags |= 128; clearskins(); #ifdef DEBUGGINGAIDS OSD_Printf("gltexinvalidateall()\n"); #endif } void gltexapplyprops (void) { long i; pthtyp *pth; if (glinfo.maxanisotropy > 1.0) { if (glanisotropy <= 0 || glanisotropy > glinfo.maxanisotropy) glanisotropy = (long)glinfo.maxanisotropy; } if (gltexfiltermode < 0) gltexfiltermode = 0; else if (gltexfiltermode >= (long)numglfiltermodes) gltexfiltermode = numglfiltermodes-1; for(i=GLTEXCACHEADSIZ-1;i>=0;i--) { for(pth=gltexcachead[i];pth;pth=pth->next) { bglBindTexture(GL_TEXTURE_2D,pth->glpic); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[gltexfiltermode].mag); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[gltexfiltermode].min); if (glinfo.maxanisotropy > 1.0) bglTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,glanisotropy); } } { int j; mdskinmap_t *sk; md2model *m; for (i=0;imdnum < 2) continue; for (j=0;jnumskins*(HICEFFECTMASK+1);j++) { if (!m->texid[j]) continue; bglBindTexture(GL_TEXTURE_2D,m->texid[j]); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[gltexfiltermode].mag); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[gltexfiltermode].min); if (glinfo.maxanisotropy > 1.0) bglTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,glanisotropy); } for (sk=m->skinmap;sk;sk=sk->next) for (j=0;j<(HICEFFECTMASK+1);j++) { if (!sk->texid[j]) continue; bglBindTexture(GL_TEXTURE_2D,sk->texid[j]); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[gltexfiltermode].mag); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[gltexfiltermode].min); if (glinfo.maxanisotropy > 1.0) bglTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,glanisotropy); } } } } //-------------------------------------------------------------------------------------------------- static float glox1, gloy1, glox2, gloy2; //Use this for both initialization and uninitialization of OpenGL. static int gltexcacnum = -1; void polymost_glreset () { long i; pthtyp *pth, *next; //Reset if this is -1 (meaning 1st texture call ever), or > 0 (textures in memory) if (gltexcacnum < 0) { gltexcacnum = 0; //Hack for polymost_dorotatesprite calls before 1st polymost_drawrooms() gcosang = gcosang2 = ((double)16384)/262144.0; gsinang = gsinang2 = ((double) 0)/262144.0; } else { for (i=GLTEXCACHEADSIZ-1; i>=0; i--) { for (pth=gltexcachead[i]; pth;) { next = pth->next; bglDeleteTextures(1,&pth->glpic); free(pth); pth = next; } gltexcachead[i] = NULL; } clearskins(); } if (polymosttext) bglDeleteTextures(1,&polymosttext); polymosttext=0; memset(gltexcachead,0,sizeof(gltexcachead)); glox1 = -1; } // one-time initialisation of OpenGL for polymost void polymost_glinit() { GLfloat col[4]; bglFogi(GL_FOG_MODE,GL_EXP); //GL_EXP(default),GL_EXP2,GL_LINEAR //bglHint(GL_FOG_HINT,GL_NICEST); bglFogf(GL_FOG_DENSITY,1.0); //must be > 0, default is 1 bglFogf(GL_FOG_START,0.0); //default is 0 bglFogf(GL_FOG_END,1.0); //default is 1 col[0] = 0; col[1] = 0; col[2] = 0; col[3] = 0; //range:0 to 1 bglFogfv(GL_FOG_COLOR,col); //default is 0,0,0,0 bglBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); if (glmultisample > 0 && glinfo.multisample) { if (glinfo.nvmultisamplehint) bglHint(GL_MULTISAMPLE_FILTER_HINT_NV, glnvmultisamplehint ? GL_NICEST:GL_FASTEST); bglEnable(GL_MULTISAMPLE_ARB); } } void resizeglcheck () { float m[4][4]; float ratioratio = 1.0; int fovcorrect; if (glredbluemode < lastglredbluemode) { glox1 = -1; bglColorMask(1,1,1,1); } else if (glredbluemode != lastglredbluemode) { redblueclearcnt = 0; } lastglredbluemode = glredbluemode; //FUK if (lastglpolygonmode != glpolygonmode) { lastglpolygonmode = glpolygonmode; switch(glpolygonmode) { default: case 0: bglPolygonMode(GL_FRONT_AND_BACK,GL_FILL); break; case 1: bglPolygonMode(GL_FRONT_AND_BACK,GL_LINE); break; case 2: bglPolygonMode(GL_FRONT_AND_BACK,GL_POINT); break; } } if (glpolygonmode) //FUK { bglClearColor(1.0,1.0,1.0,0.0); bglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); bglDisable(GL_TEXTURE_2D); } if ((glox1 != windowx1) || (gloy1 != windowy1) || (glox2 != windowx2) || (gloy2 != windowy2)) { glox1 = windowx1; gloy1 = windowy1; glox2 = windowx2; gloy2 = windowy2; ratioratio = 1.6 / (((float)(windowx2-windowx1+1)) / (windowy2-windowy1)); // computes the ratio between 16/10 and current resolution ratio fovcorrect = (ratioratio > 1) ? (((windowx2-windowx1+1) * ratioratio) - (windowx2-windowx1+1)) * ((float)glratiocorrection / 63) : 0; bglViewport(windowx1 - (fovcorrect / 2), yres-(windowy2+1),windowx2-windowx1+1 + fovcorrect, windowy2-windowy1+1); bglMatrixMode(GL_PROJECTION); memset(m,0,sizeof(m)); m[0][0] = (float)ydimen / 1.2; m[0][2] = 1.0; m[1][1] = (float)xdimen; m[1][2] = 1.0; m[2][2] = 1.0; m[2][3] = (float)ydimen / 1.2; m[3][2] =-1.0; bglLoadMatrixf(&m[0][0]); //bglLoadIdentity(); bglMatrixMode(GL_MODELVIEW); bglLoadIdentity(); if (!nofog) bglEnable(GL_FOG); //bglEnable(GL_TEXTURE_2D); } } void fixtransparency (coltype *dapic, long daxsiz, long daysiz, long daxsiz2, long daysiz2, long dameth) { coltype *wpptr; long j, x, y, r, g, b, dox, doy, naxsiz2; dox = daxsiz2-1; doy = daysiz2-1; if (dameth&4) { dox = min(dox,daxsiz); doy = min(doy,daysiz); } else { daxsiz = daxsiz2; daysiz = daysiz2; } //Make repeating textures duplicate top/left parts daxsiz--; daysiz--; naxsiz2 = -daxsiz2; //Hacks for optimization inside loop //Set transparent pixels to average color of neighboring opaque pixels //Doing this makes bilinear filtering look much better for masked textures (I.E. sprites) for(y=doy;y>=0;y--) { wpptr = &dapic[y*daxsiz2+dox]; for(x=dox;x>=0;x--,wpptr--) { if (wpptr->a) continue; r = g = b = j = 0; if ((x> 0) && (wpptr[ -1].a)) { r += (long)wpptr[ -1].r; g += (long)wpptr[ -1].g; b += (long)wpptr[ -1].b; j++; } if ((x 0) && (wpptr[naxsiz2].a)) { r += (long)wpptr[naxsiz2].r; g += (long)wpptr[naxsiz2].g; b += (long)wpptr[naxsiz2].b; j++; } if ((yr = r ; wpptr->g = g ; wpptr->b = b ; break; case 2: wpptr->r = ((r + 1)>>1); wpptr->g = ((g + 1)>>1); wpptr->b = ((b + 1)>>1); break; case 3: wpptr->r = ((r*85+128)>>8); wpptr->g = ((g*85+128)>>8); wpptr->b = ((b*85+128)>>8); break; case 4: wpptr->r = ((r + 2)>>2); wpptr->g = ((g + 2)>>2); wpptr->b = ((b + 2)>>2); break; default: break; } } } } static void uploadtexture(long doalloc, long xsiz, long ysiz, long intexfmt, long texfmt, coltype *pic, long tsizx, long tsizy, long dameth) { coltype *wpptr, *rpptr; long x2, y2, j, js=0, x3, y3, y, x, r, g, b, a, k; if (gltexmaxsize <= 0) { GLint i = 0; bglGetIntegerv(GL_MAX_TEXTURE_SIZE, &i); if (!i) gltexmaxsize = 6; // 2^6 = 64 == default GL max texture size else { gltexmaxsize = 0; for (; i>1; i>>=1) gltexmaxsize++; } } js = max(0,min(gltexmaxsize-1,gltexmiplevel)); gltexmiplevel = js; while ((xsiz>>js) > (1<>js) > (1< 1) || (y2 > 1);j++) { //x3 = ((x2+1)>>1); y3 = ((y2+1)>>1); x3 = max(1, x2 >> 1); y3 = max(1, y2 >> 1); // this came from the GL_ARB_texture_non_power_of_two spec for(y=0;yr = r; wpptr->g = g; wpptr->b = b; wpptr->a = a; break; case 2: wpptr->r = ((r+1)>>1); wpptr->g = ((g+1)>>1); wpptr->b = ((b+1)>>1); wpptr->a = ((a+1)>>1); break; case 3: wpptr->r = ((r*85+128)>>8); wpptr->g = ((g*85+128)>>8); wpptr->b = ((b*85+128)>>8); wpptr->a = ((a*85+128)>>8); break; case 4: wpptr->r = ((r+2)>>2); wpptr->g = ((g+2)>>2); wpptr->b = ((b+2)>>2); wpptr->a = ((a+2)>>2); break; default: break; } //if (wpptr->a) wpptr->a = 255; } } if (tsizx >= 0) fixtransparency(pic,(tsizx+(1<>j,(tsizy+(1<>j,x3,y3,dameth); if (j >= js) { if (doalloc&1) bglTexImage2D(GL_TEXTURE_2D,j-js,intexfmt,x3,y3,0,texfmt,GL_UNSIGNED_BYTE,pic); //loading 1st time else bglTexSubImage2D(GL_TEXTURE_2D,j-js,0,0,x3,y3,texfmt,GL_UNSIGNED_BYTE,pic); //overwrite old texture } x2 = x3; y2 = y3; } #endif } int gloadtile_art (long dapic, long dapal, long dameth, pthtyp *pth, long doalloc) { coltype *pic, *wpptr; long j, x, y, x2, y2, xsiz, ysiz, dacol, tsizx, tsizy; char hasalpha = 0; tsizx = tilesizx[dapic]; tsizy = tilesizy[dapic]; if (!glinfo.texnpot) { for(xsiz=1;xsiz= tsizx) || (y >= tsizy))) //Clamp texture { wpptr->r = wpptr->g = wpptr->b = wpptr->a = 0; continue; } if (x < tsizx) x2 = x; else x2 = x-tsizx; dacol = (long)(*(unsigned char *)(waloff[dapic]+x2*tsizy+y2)); if (dacol == 255) { wpptr->a = 0; hasalpha = 1; } else { wpptr->a = 255; dacol = (long)((unsigned char)palookup[dapal][dacol]); } if (gammabrightness) { wpptr->r = curpalette[dacol].r; wpptr->g = curpalette[dacol].g; wpptr->b = curpalette[dacol].b; } else { wpptr->r = britable[curbrightness][ curpalette[dacol].r ]; wpptr->g = britable[curbrightness][ curpalette[dacol].g ]; wpptr->b = britable[curbrightness][ curpalette[dacol].b ]; } } } } if (doalloc) bglGenTextures(1,(GLuint*)&pth->glpic); //# of textures (make OpenGL allocate structure) bglBindTexture(GL_TEXTURE_2D,pth->glpic); fixtransparency(pic,tsizx,tsizy,xsiz,ysiz,dameth); uploadtexture(doalloc,xsiz,ysiz,hasalpha?GL_RGBA:GL_RGB,GL_RGBA,pic,tsizx,tsizy,dameth); if (gltexfiltermode < 0) gltexfiltermode = 0; else if (gltexfiltermode >= (long)numglfiltermodes) gltexfiltermode = numglfiltermodes-1; bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[gltexfiltermode].mag); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[gltexfiltermode].min); if (glinfo.maxanisotropy > 1.0) { if (glanisotropy <= 0 || glanisotropy > glinfo.maxanisotropy) glanisotropy = (long)glinfo.maxanisotropy; bglTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,glanisotropy); } if (!(dameth&4)) { bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); } else { //For sprite textures, clamping looks better than wrapping bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP); } if (pic) free(pic); pth->picnum = dapic; pth->palnum = dapal; pth->effects = 0; pth->flags = ((dameth&4)>>2) | (hasalpha<<3); pth->hicr = NULL; return 0; } // JONOF'S COMPRESSED TEXTURE CACHE STUFF --------------------------------------------------- static inline void phex(unsigned char v, char *s) { int x; x = v>>4; s[0] = x<10 ? (x+'0') : (x-10+'a'); x = v&15; s[1] = x<10 ? (x+'0') : (x-10+'a'); } long trytexcache(char *fn, long len, long dameth, char effect, texcacheheader *head) { long fil, fp; char cachefn[BMAX_PATH], *cp; unsigned char mdsum[16]; if (!glinfo.texcompr || !glusetexcompr || !glusetexcache) return -1; if (!bglCompressedTexImage2DARB || !bglGetCompressedTexImageARB) { // lacking the necessary extensions to do this initprintf("Warning: the GL driver lacks necessary functions to use caching\n"); glusetexcache = 0; return -1; } md4once(fn, strlen(fn), mdsum); for (cp = cachefn, fp = 0; (*cp = TEXCACHEDIR[fp]); cp++,fp++); *(cp++) = '/'; for (fp = 0; fp < 16; phex(mdsum[fp++], cp), cp+=2); sprintf(cp, "-%lx-%lx%x", len, dameth, effect); fil = kopen4load(cachefn, 0); if (fil < 0) return -1; /* initprintf("Loading cached tex: %s\n", cachefn); */ if (kread(fil, head, sizeof(texcacheheader)) < (int)sizeof(texcacheheader)) goto failure; if (memcmp(head->magic, "Polymost", 8)) goto failure; head->xdim = B_LITTLE32(head->xdim); head->ydim = B_LITTLE32(head->ydim); head->flags = B_LITTLE32(head->flags); if (!glinfo.texnpot && (head->flags & 1)) goto failure; return fil; failure: kclose(fil); return -1; } void writexcache(char *fn, long len, long dameth, char effect, texcacheheader *head) { long fil=-1, fp; char cachefn[BMAX_PATH], *cp; unsigned char mdsum[16]; texcachepicture pict; char *pic = NULL, *packbuf = NULL; void *midbuf = NULL; unsigned long alloclen=0, level, miplen; unsigned long padx, pady; GLuint gi; long j, k; if (!glinfo.texcompr || !glusetexcompr || !glusetexcache) return; if (!bglCompressedTexImage2DARB || !bglGetCompressedTexImageARB) { // lacking the necessary extensions to do this initprintf("Warning: the GL driver lacks necessary functions to use caching\n"); glusetexcache = 0; return; } { struct stat st; if (stat(TEXCACHEDIR, &st) < 0) { if (errno == ENOENT) { // path doesn't exist // try to create the cache directory if (Bmkdir(TEXCACHEDIR, S_IRWXU) < 0) { initprintf("Failed to create texture cache directory %s\n", TEXCACHEDIR); glusetexcache = 0; return; } else initprintf("Created texture cache directory %s\n", TEXCACHEDIR); } else { // another type of failure glusetexcache = 0; return; } } else if ((st.st_mode & S_IFDIR) != S_IFDIR) { // cache directory isn't a directory glusetexcache = 0; return; } } gi = GL_FALSE; bglGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &gi); if (gi != GL_TRUE) return; md4once(fn, strlen(fn), mdsum); for (cp = cachefn, fp = 0; (*cp = TEXCACHEDIR[fp]); cp++,fp++); *(cp++) = '/'; for (fp = 0; fp < 16; phex(mdsum[fp++], cp), cp+=2); sprintf(cp, "-%lx-%lx%x", len, dameth, effect); initprintf("Writing cached tex: %s\n", cachefn); fil = Bopen(cachefn,BO_BINARY|BO_CREAT|BO_TRUNC|BO_RDWR,BS_IREAD|BS_IWRITE); if (fil < 0) return; memcpy(head->magic, "Polymost", 8); // sizes are set by caller if (glusetexcachecompression) head->flags |= 4; head->xdim = B_LITTLE32(head->xdim); head->ydim = B_LITTLE32(head->ydim); head->flags = B_LITTLE32(head->flags); if (Bwrite(fil, head, sizeof(texcacheheader)) != sizeof(texcacheheader)) goto failure; bglGetError(); for (level = 0; level==0 || (padx > 1 || pady > 1); level++) { bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_COMPRESSED_ARB, &gi); if (bglGetError() != GL_NO_ERROR) goto failure; if (gi != GL_TRUE) goto failure; // an uncompressed mipmap bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_INTERNAL_FORMAT, &gi); if (bglGetError() != GL_NO_ERROR) goto failure; pict.format = B_LITTLE32(gi); bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &gi); if (bglGetError() != GL_NO_ERROR) goto failure; padx = gi; pict.xdim = B_LITTLE32(gi); bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_HEIGHT, &gi); if (bglGetError() != GL_NO_ERROR) goto failure; pady = gi; pict.ydim = B_LITTLE32(gi); bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_BORDER, &gi); if (bglGetError() != GL_NO_ERROR) goto failure; pict.border = B_LITTLE32(gi); bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_DEPTH, &gi); if (bglGetError() != GL_NO_ERROR) goto failure; pict.depth = B_LITTLE32(gi); bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &gi); if (bglGetError() != GL_NO_ERROR) goto failure; miplen = (long)gi; pict.size = B_LITTLE32(gi); if (alloclen < miplen) { void *picc = realloc(pic, miplen); if (!picc) goto failure; else pic = picc; alloclen = miplen; picc = realloc(packbuf, alloclen+16); if (!picc) goto failure; else packbuf = picc; picc = realloc(midbuf, miplen); if (!picc) goto failure; else midbuf = picc; } bglGetCompressedTexImageARB(GL_TEXTURE_2D, level, pic); if (bglGetError() != GL_NO_ERROR) goto failure; if (Bwrite(fil, &pict, sizeof(texcachepicture)) != sizeof(texcachepicture)) goto failure; if (dxtfilter(fil, &pict, pic, midbuf, packbuf, miplen)) goto failure; } failure: if (fil>=0) Bclose(fil); if (midbuf) free(midbuf); if (pic) free(pic); if (packbuf) free(packbuf); } int gloadtile_cached(long fil, texcacheheader *head, long *doalloc, pthtyp *pth) { int level, r; texcachepicture pict; char *pic = NULL, *packbuf = NULL; void *midbuf = NULL; long alloclen=0; if (*doalloc&1) { bglGenTextures(1,(GLuint*)&pth->glpic); //# of textures (make OpenGL allocate structure) *doalloc |= 2; // prevents bglGenTextures being called again if we fail in here } bglBindTexture(GL_TEXTURE_2D,pth->glpic); pth->sizx = head->xdim; pth->sizy = head->ydim; bglGetError(); // load the mipmaps for (level = 0; level==0 || (pict.xdim > 1 || pict.ydim > 1); level++) { r = kread(fil, &pict, sizeof(texcachepicture)); if (r < (int)sizeof(texcachepicture)) goto failure; pict.size = B_LITTLE32(pict.size); pict.format = B_LITTLE32(pict.format); pict.xdim = B_LITTLE32(pict.xdim); pict.ydim = B_LITTLE32(pict.ydim); pict.border = B_LITTLE32(pict.border); pict.depth = B_LITTLE32(pict.depth); if (alloclen < pict.size) { void *picc = realloc(pic, pict.size); if (!picc) goto failure; else pic = picc; alloclen = pict.size; picc = realloc(packbuf, alloclen+16); if (!picc) goto failure; else packbuf = picc; picc = realloc(midbuf, pict.size); if (!picc) goto failure; else midbuf = picc; } if (dedxtfilter(fil, &pict, pic, midbuf, packbuf, (head->flags&4)==4)) goto failure; bglCompressedTexImage2DARB(GL_TEXTURE_2D,level,pict.format,pict.xdim,pict.ydim,pict.border, pict.size,pic); if (bglGetError() != GL_NO_ERROR) goto failure; } if (midbuf) free(midbuf); if (pic) free(pic); if (packbuf) free(packbuf); return 0; failure: if (midbuf) free(midbuf); if (pic) free(pic); if (packbuf) free(packbuf); return -1; } // --------------------------------------------------- JONOF'S COMPRESSED TEXTURE CACHE STUFF int gloadtile_hi(long dapic, long facen, hicreplctyp *hicr, long dameth, pthtyp *pth, long doalloc, char effect) { coltype *pic = NULL, *rpptr; long j, x, y, x2, y2, xsiz=0, ysiz=0, tsizx, tsizy; char *picfil = NULL, *fn, hasalpha = 255; long picfillen, texfmt = GL_RGBA, intexfmt = GL_RGBA, filh; long cachefil = -1; texcacheheader cachead; if (!hicr) return -1; if (facen > 0) { if (!hicr->skybox) return -1; if (facen > 6) return -1; if (!hicr->skybox->face[facen-1]) return -1; fn = hicr->skybox->face[facen-1]; } else { if (!hicr->filename) return -1; fn = hicr->filename; } if ((filh = kopen4load(fn, 0)) < 0) { initprintf("hightile: %s (pic %d) not found\n", fn, dapic); if (facen > 0) hicr->skybox->ignore = 1; else hicr->ignore = 1; return -1; } picfillen = kfilelength(filh); kclose(filh); // FIXME: shouldn't have to do this. bug in cache1d.c cachefil = trytexcache(fn, picfillen, dameth, effect, &cachead); if (cachefil >= 0 && !gloadtile_cached(cachefil, &cachead, &doalloc, pth)) { tsizx = cachead.xdim; tsizy = cachead.ydim; hasalpha = (cachead.flags & 2) ? 0 : 255; kclose(cachefil); //kclose(filh); // FIXME: uncomment when cache1d.c is fixed // cachefil >= 0, so it won't be rewritten } else { if (cachefil >= 0) kclose(cachefil); cachefil = -1; // the compressed version will be saved to disk if ((filh = kopen4load(fn, 0)) < 0) return -1; picfil = (char *)malloc(picfillen); if (!picfil) { kclose(filh); return 1; } kread(filh, picfil, picfillen); kclose(filh); // tsizx/y = replacement texture's natural size // xsiz/y = 2^x size of replacement kpgetdim(picfil,picfillen,&tsizx,&tsizy); if (tsizx == 0 || tsizy == 0) { free(picfil); return -1; } pth->sizx = tsizx; pth->sizy = tsizy; if (!glinfo.texnpot) { for(xsiz=1;xsiz tsizx) //Copy left to right { long *lptr = (long *)pic; for(y=0;y tsizy) //Copy top to bottom memcpy(&pic[xsiz*tsizy],pic,(ysiz-tsizy)*xsiz<<2); } if (!glinfo.bgra) { for(j=xsiz*ysiz-1;j>=0;j--) { swapchar(&pic[j].r, &pic[j].b); } } else texfmt = GL_BGRA; free(picfil); picfil = 0; if (glinfo.texcompr && glusetexcompr && !(hicr->flags & 1)) intexfmt = (hasalpha == 255) ? GL_COMPRESSED_RGB_ARB : GL_COMPRESSED_RGBA_ARB; else if (hasalpha == 255) intexfmt = GL_RGB; if ((doalloc&3)==1) bglGenTextures(1,(GLuint*)&pth->glpic); //# of textures (make OpenGL allocate structure) bglBindTexture(GL_TEXTURE_2D,pth->glpic); fixtransparency(pic,tsizx,tsizy,xsiz,ysiz,dameth); uploadtexture(doalloc,xsiz,ysiz,intexfmt,texfmt,pic,-1,tsizy,dameth); } // precalculate scaling parameters for replacement if (facen > 0) { pth->scalex = ((float)tsizx) / 64.0; pth->scaley = ((float)tsizy) / 64.0; } else { pth->scalex = ((float)tsizx) / ((float)tilesizx[dapic]); pth->scaley = ((float)tsizy) / ((float)tilesizy[dapic]); } if (gltexfiltermode < 0) gltexfiltermode = 0; else if (gltexfiltermode >= (long)numglfiltermodes) gltexfiltermode = numglfiltermodes-1; bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[gltexfiltermode].mag); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[gltexfiltermode].min); if (glinfo.maxanisotropy > 1.0) { if (glanisotropy <= 0 || glanisotropy > glinfo.maxanisotropy) glanisotropy = (long)glinfo.maxanisotropy; bglTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,glanisotropy); } if (!(dameth&4)) { bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); } else { //For sprite textures, clamping looks better than wrapping bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP); } if (pic) free(pic); pth->picnum = dapic; pth->effects = effect; pth->flags = ((dameth&4)>>2) + 2 + ((facen>0)<<2); if (hasalpha != 255) pth->flags |= 8; pth->skyface = facen; pth->hicr = hicr; if (cachefil < 0) { // save off the compressed version cachead.xdim = tsizx; cachead.ydim = tsizy; x = 0; for (j=0;j<31;j++) { if (xsiz == pow2long[j]) { x |= 1; } if (ysiz == pow2long[j]) { x |= 2; } } cachead.flags = (x!=3) | (hasalpha != 255 ? 2 : 0); writexcache(fn, picfillen, dameth, effect, &cachead); } return 0; } #endif //(dpx,dpy) specifies an n-sided polygon. The polygon must be a convex clockwise loop. // n must be <= 8 (assume clipping can double number of vertices) //method: 0:solid, 1:masked(255 is transparent), 2:transluscent #1, 3:transluscent #2 // +4 means it's a sprite, so wraparound isn't needed static long pow2xsplit = 0, skyclamphack = 0; void drawpoly (double *dpx, double *dpy, long n, long method) { #define PI 3.14159265358979323 double ngdx = 0.0, ngdy = 0.0, ngdo = 0.0, ngux = 0.0, nguy = 0.0, nguo = 0.0; double ngvx = 0.0, ngvy = 0.0, ngvo = 0.0, dp, up, vp, rdp, du0 = 0.0, du1 = 0.0, dui, duj; double ngdx2, ngux2, ngvx2; double f, r, ox, oy, oz, ox2, oy2, oz2, dd[16], uu[16], vv[16], px[16], py[16], uoffs; long i, j, k, x, y, z, nn, ix0, ix1, mini, maxi, tsizx, tsizy, tsizxm1 = 0, tsizym1 = 0, ltsizy = 0; long xx, yy, xi, d0, u0, v0, d1, u1, v1, xmodnice = 0, ymulnice = 0, dorot; char dacol = 0, *walptr, *palptr = NULL, *vidp, *vide; #ifdef USE_OPENGL pthtyp *pth; #endif if (method == -1) return; if (n == 3) { if ((dpx[0]-dpx[1])*(dpy[2]-dpy[1]) >= (dpx[2]-dpx[1])*(dpy[0]-dpy[1])) return; //for triangle } else { f = 0; //f is area of polygon / 2 for(i=n-2,j=n-1,k=0;k= MAXTILES) globalpicnum = 0; setgotpic(globalpicnum); tsizx = tilesizx[globalpicnum]; tsizy = tilesizy[globalpicnum]; if (!palookup[globalpal]) globalpal = 0; if (!waloff[globalpicnum]) { loadtile(globalpicnum); if (!waloff[globalpicnum]) { if (rendmode != 3) return; tsizx = tsizy = 1; method = 1; //Hack to update Z-buffer for invalid mirror textures } } walptr = (char *)waloff[globalpicnum]; j = 0; dorot = ((gchang != 1.0) || (gctang != 1.0)); if (dorot) { for(i=0;i= 3) && (px[j-1] == px[0]) && (py[j-1] == py[0])) j--; if (j < 3) return; n = j; #ifdef USE_OPENGL if (rendmode == 3) { float hackscx, hackscy; if (skyclamphack) method |= 4; pth = gltexcache(globalpicnum,globalpal,method&(~3)); bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0); if (pth && (pth->flags & 2)) { hackscx = pth->scalex; hackscy = pth->scaley; tsizx = pth->sizx; tsizy = pth->sizy; } else { hackscx = 1.0; hackscy = 1.0; } if (!glinfo.texnpot) { for(xx=1;xxhicr && pth->hicr->alphacut >= 0.0) al = pth->hicr->alphacut; if (alphahackarray[globalpicnum]) al=alphahackarray[globalpicnum]; if (!waloff[globalpicnum]) al = 0.0; // invalid textures ignore the alpha cutoff settings bglEnable(GL_BLEND); bglEnable(GL_ALPHA_TEST); bglAlphaFunc(GL_GREATER,al); } if (!dorot) { for(i=n-1;i>=0;i--) { dd[i] = px[i]*gdx + py[i]*gdy + gdo; uu[i] = px[i]*gux + py[i]*guy + guo; vv[i] = px[i]*gvx + py[i]*gvy + gvo; } } { float pc[4]; f = ((float)(numpalookups-min(max(globalshade,0),numpalookups)))/((float)numpalookups); pc[0] = pc[1] = pc[2] = f; switch(method&3) { case 0: pc[3] = 1.0; break; case 1: pc[3] = 1.0; break; case 2: pc[3] = 0.66; break; case 3: pc[3] = 0.33; break; } // tinting happens only to hightile textures, and only if the texture we're // rendering isn't for the same palette as what we asked for if (pth && (pth->flags & 2) && (pth->palnum != globalpal)) { // apply tinting for replaced textures pc[0] *= (float)hictinting[globalpal].r / 255.0; pc[1] *= (float)hictinting[globalpal].g / 255.0; pc[2] *= (float)hictinting[globalpal].b / 255.0; } bglColor4f(pc[0],pc[1],pc[2],pc[3]); } //Hack for walls&masked walls which use textures that are not a power of 2 if ((pow2xsplit) && (tsizx != xx)) { if (!dorot) { ngdx = gdx; ngdy = gdy; ngdo = gdo+(ngdx+ngdy)*.5; ngux = gux; nguy = guy; nguo = guo+(ngux+nguy)*.5; ngvx = gvx; ngvy = gvy; ngvo = gvo+(ngvx+ngvy)*.5; } else { ox = py[1]-py[2]; oy = py[2]-py[0]; oz = py[0]-py[1]; r = 1.0 / (ox*px[0] + oy*px[1] + oz*px[2]); ngdx = (ox*dd[0] + oy*dd[1] + oz*dd[2])*r; ngux = (ox*uu[0] + oy*uu[1] + oz*uu[2])*r; ngvx = (ox*vv[0] + oy*vv[1] + oz*vv[2])*r; ox = px[2]-px[1]; oy = px[0]-px[2]; oz = px[1]-px[0]; ngdy = (ox*dd[0] + oy*dd[1] + oz*dd[2])*r; nguy = (ox*uu[0] + oy*uu[1] + oz*uu[2])*r; ngvy = (ox*vv[0] + oy*vv[1] + oz*vv[2])*r; ox = px[0]-.5; oy = py[0]-.5; //.5 centers texture nicely ngdo = dd[0] - ox*ngdx - oy*ngdy; nguo = uu[0] - ox*ngux - oy*nguy; ngvo = vv[0] - ox*ngvx - oy*ngvy; } ngux *= hackscx; nguy *= hackscx; nguo *= hackscx; ngvx *= hackscy; ngvy *= hackscy; ngvo *= hackscy; uoffs = ((double)(xx-tsizx)*.5); ngux -= ngdx*uoffs; nguy -= ngdy*uoffs; nguo -= ngdo*uoffs; //Find min&max u coordinates (du0...du1) for(i=0;i du1) du1 = f; } f = 1.0/(double)tsizx; ix0 = (long)floor(du0*f); ix1 = (long)floor(du1*f); for(;ix0<=ix1;ix0++) { du0 = (double)((ix0 )*tsizx); // + uoffs; du1 = (double)((ix0+1)*tsizx); // + uoffs; i = 0; nn = 0; duj = (px[i]*ngux + py[i]*nguy + nguo) / (px[i]*ngdx + py[i]*ngdy + ngdo); do { j = i+1; if (j == n) j = 0; dui = duj; duj = (px[j]*ngux + py[j]*nguy + nguo) / (px[j]*ngdx + py[j]*ngdy + ngdo); if ((du0 <= dui) && (dui <= du1)) { uu[nn] = px[i]; vv[nn] = py[i]; nn++; } if (duj <= dui) { if ((du1 < duj) != (du1 < dui)) { //ox*(ngux-ngdx*du1) + oy*(nguy-ngdy*du1) + (nguo-ngdo*du1) = 0 //(px[j]-px[i])*f + px[i] = ox //(py[j]-py[i])*f + py[i] = oy ///Solve for f //((px[j]-px[i])*f + px[i])*(ngux-ngdx*du1) + //((py[j]-py[i])*f + py[i])*(nguy-ngdy*du1) + (nguo-ngdo*du1) = 0 f = -( px[i] *(ngux-ngdx*du1) + py[i] *(nguy-ngdy*du1) + (nguo-ngdo*du1)) / ((px[j]-px[i])*(ngux-ngdx*du1) + (py[j]-py[i])*(nguy-ngdy*du1)); uu[nn] = (px[j]-px[i])*f + px[i]; vv[nn] = (py[j]-py[i])*f + py[i]; nn++; } if ((du0 < duj) != (du0 < dui)) { f = -( px[i] *(ngux-ngdx*du0) + py[i] *(nguy-ngdy*du0) + (nguo-ngdo*du0)) / ((px[j]-px[i])*(ngux-ngdx*du0) + (py[j]-py[i])*(nguy-ngdy*du0)); uu[nn] = (px[j]-px[i])*f + px[i]; vv[nn] = (py[j]-py[i])*f + py[i]; nn++; } } else { if ((du0 < duj) != (du0 < dui)) { f = -( px[i] *(ngux-ngdx*du0) + py[i] *(nguy-ngdy*du0) + (nguo-ngdo*du0)) / ((px[j]-px[i])*(ngux-ngdx*du0) + (py[j]-py[i])*(nguy-ngdy*du0)); uu[nn] = (px[j]-px[i])*f + px[i]; vv[nn] = (py[j]-py[i])*f + py[i]; nn++; } if ((du1 < duj) != (du1 < dui)) { f = -( px[i] *(ngux-ngdx*du1) + py[i] *(nguy-ngdy*du1) + (nguo-ngdo*du1)) / ((px[j]-px[i])*(ngux-ngdx*du1) + (py[j]-py[i])*(nguy-ngdy*du1)); uu[nn] = (px[j]-px[i])*f + px[i]; vv[nn] = (py[j]-py[i])*f + py[i]; nn++; } } i = j; } while (i); if (nn < 3) continue; bglBegin(GL_TRIANGLE_FAN); for(i=0;i>4); } else { dacol = palookup[0][(long)(*(char *)(waloff[globalpicnum]))+(min(max(globalshade,0),numpalookups-1)<<8)]; } if (grhalfxdown10x < 0) //Hack for mirrors { for(i=((n-1)>>1);i>=0;i--) { r = px[i]; px[i] = ((double)xdimen)-px[n-1-i]; px[n-1-i] = ((double)xdimen)-r; r = py[i]; py[i] = py[n-1-i]; py[n-1-i] = r; } ngdo += ((double)xdimen)*ngdx; ngdx = -ngdx; nguo += ((double)xdimen)*ngux; ngux = -ngux; ngvo += ((double)xdimen)*ngvx; ngvx = -ngvx; } ngdx2 = ngdx*(1<= py[1]); maxi = 1-mini; for(z=2;z py[maxi]) maxi = z; } i = maxi; dtol(py[i],&yy); if (yy > ydimen) yy = ydimen; do { j = i+1; if (j == n) j = 0; dtol(py[j],&y); if (y < 0) y = 0; if (y < yy) { f = (px[j]-px[i])/(py[j]-py[i]); dtol(f*16384.0,&xi); dtol((((double)yy-.5-py[j])*f + px[j])*16384.0+8192.0,&x); for(;yy>y;yy--,x-=xi) lastx[yy-1] = (x>>14); } i = j; } while (i != mini); do { j = i+1; if (j == n) j = 0; dtol(py[j],&yy); if (yy > ydimen) yy = ydimen; if (y < yy) { f = (px[j]-px[i])/(py[j]-py[i]); dtol(f*16384.0,&xi); dtol((((double)y+.5-py[j])*f + px[j])*16384.0+8192.0,&x); for(;y>14); if (ix1 > xdimen) ix1 = xdimen; if (ix0 < ix1) { if (rendmode == 1) memset((void *)(ylookup[y]+ix0+frameoffset),dacol,ix1-ix0); else { vidp = (char *)(ylookup[y]+frameoffset+ix0); dp = ngdx*(double)ix0 + ngdy*(double)y + ngdo; up = ngux*(double)ix0 + nguy*(double)y + nguo; vp = ngvx*(double)ix0 + ngvy*(double)y + ngvo; rdp = 65536.0/dp; dp += ngdx2; dtol( rdp,&d0); dtol(up*rdp,&u0); up += ngux2; dtol(vp*rdp,&v0); vp += ngvx2; rdp = 65536.0/dp; switch (method&3) { case 0: if (xmodnice&ymulnice) //both u&v texture sizes are powers of 2 :) { for(xx=ix0;xx>LINTERPSIZ); dtol(up*rdp,&u1); up += ngux2; u1 = ((u1-u0)>>LINTERPSIZ); dtol(vp*rdp,&v1); vp += ngvx2; v1 = ((v1-v0)>>LINTERPSIZ); rdp = 65536.0/dp; vide = &vidp[min(ix1-xx,1<>16)&tsizxm1)<>16)&tsizym1)]]; //+((d0>>13)&0x3f00)]; #else vidp[0] = ((d0>>16)&255); #endif d0 += d1; u0 += u1; v0 += v1; vidp++; } } } else { for(xx=ix0;xx>LINTERPSIZ); dtol(up*rdp,&u1); up += ngux2; u1 = ((u1-u0)>>LINTERPSIZ); dtol(vp*rdp,&v1); vp += ngvx2; v1 = ((v1-v0)>>LINTERPSIZ); rdp = 65536.0/dp; vide = &vidp[min(ix1-xx,1<>16,tsizx)*tsizy + ((v0>>16)&tsizym1)]]; //+((d0>>13)&0x3f00)]; #else vidp[0] = ((d0>>16)&255); #endif d0 += d1; u0 += u1; v0 += v1; vidp++; } } } break; case 1: if (xmodnice) //both u&v texture sizes are powers of 2 :) { for(xx=ix0;xx>LINTERPSIZ); dtol(up*rdp,&u1); up += ngux2; u1 = ((u1-u0)>>LINTERPSIZ); dtol(vp*rdp,&v1); vp += ngvx2; v1 = ((v1-v0)>>LINTERPSIZ); rdp = 65536.0/dp; vide = &vidp[min(ix1-xx,1<>16)&tsizxm1)*tsizy) + ((v0>>16)&tsizym1)]; #if (DEPTHDEBUG == 0) #if (USEZBUFFER != 0) if ((dacol != 255) && (d0 <= zbufoff[(long)vidp])) { zbufoff[(long)vidp] = d0; vidp[0] = palptr[((long)dacol)]; //+((d0>>13)&0x3f00)]; } #else if (dacol != 255) vidp[0] = palptr[((long)dacol)]; //+((d0>>13)&0x3f00)]; #endif #else if ((dacol != 255) && (vidp[0] > (d0>>16))) vidp[0] = ((d0>>16)&255); #endif d0 += d1; u0 += u1; v0 += v1; vidp++; } } } else { for(xx=ix0;xx>LINTERPSIZ); dtol(up*rdp,&u1); up += ngux2; u1 = ((u1-u0)>>LINTERPSIZ); dtol(vp*rdp,&v1); vp += ngvx2; v1 = ((v1-v0)>>LINTERPSIZ); rdp = 65536.0/dp; vide = &vidp[min(ix1-xx,1<>16,tsizx)*tsizy + ((v0>>16)&tsizym1)]; #if (DEPTHDEBUG == 0) #if (USEZBUFFER != 0) if ((dacol != 255) && (d0 <= zbufoff[(long)vidp])) { zbufoff[(long)vidp] = d0; vidp[0] = palptr[((long)dacol)]; //+((d0>>13)&0x3f00)]; } #else if (dacol != 255) vidp[0] = palptr[((long)dacol)]; //+((d0>>13)&0x3f00)]; #endif #else if ((dacol != 255) && (vidp[0] > (d0>>16))) vidp[0] = ((d0>>16)&255); #endif d0 += d1; u0 += u1; v0 += v1; vidp++; } } } break; case 2: //Transluscence #1 for(xx=ix0;xx>LINTERPSIZ); dtol(up*rdp,&u1); up += ngux2; u1 = ((u1-u0)>>LINTERPSIZ); dtol(vp*rdp,&v1); vp += ngvx2; v1 = ((v1-v0)>>LINTERPSIZ); rdp = 65536.0/dp; vide = &vidp[min(ix1-xx,1<>16,tsizx)*tsizy + ((v0>>16)&tsizym1)]; //dacol = walptr[(((u0>>16)&tsizxm1)<>16)&tsizym1)]; #if (DEPTHDEBUG == 0) #if (USEZBUFFER != 0) if ((dacol != 255) && (d0 <= zbufoff[(long)vidp])) { zbufoff[(long)vidp] = d0; vidp[0] = transluc[(((long)vidp[0])<<8)+((long)palptr[((long)dacol)])]; //+((d0>>13)&0x3f00)])]; } #else if (dacol != 255) vidp[0] = transluc[(((long)vidp[0])<<8)+((long)palptr[((long)dacol)])]; //+((d0>>13)&0x3f00)])]; #endif #else if ((dacol != 255) && (vidp[0] > (d0>>16))) vidp[0] = ((d0>>16)&255); #endif d0 += d1; u0 += u1; v0 += v1; vidp++; } } break; case 3: //Transluscence #2 for(xx=ix0;xx>LINTERPSIZ); dtol(up*rdp,&u1); up += ngux2; u1 = ((u1-u0)>>LINTERPSIZ); dtol(vp*rdp,&v1); vp += ngvx2; v1 = ((v1-v0)>>LINTERPSIZ); rdp = 65536.0/dp; vide = &vidp[min(ix1-xx,1<>16,tsizx)*tsizy + ((v0>>16)&tsizym1)]; //dacol = walptr[(((u0>>16)&tsizxm1)<>16)&tsizym1)]; #if (DEPTHDEBUG == 0) #if (USEZBUFFER != 0) if ((dacol != 255) && (d0 <= zbufoff[(long)vidp])) { zbufoff[(long)vidp] = d0; vidp[0] = transluc[((long)vidp[0])+(((long)palptr[((long)dacol)/*+((d0>>13)&0x3f00)*/])<<8)]; } #else if (dacol != 255) vidp[0] = transluc[((long)vidp[0])+(((long)palptr[((long)dacol)/*+((d0>>13)&0x3f00)*/])<<8)]; #endif #else if ((dacol != 255) && (vidp[0] > (d0>>16))) vidp[0] = ((d0>>16)&255); #endif d0 += d1; u0 += u1; v0 += v1; vidp++; } } break; } } } } } i = j; } while (i != maxi); if (rendmode == 1) { if (method&3) //Only draw border around sprites/maskwalls { for(i=0,j=n-1;i=2;i--) if (px[i] < px[imin]) imin = i; vsp[vcnt].x = px[imin]; vsp[vcnt].cy[0] = vsp[vcnt].fy[0] = py[imin]; vcnt++; i = imin+1; if (i >= n) i = 0; j = imin-1; if (j < 0) j = n-1; do { if (px[i] < px[j]) { if ((vcnt > 1) && (px[i] <= vsp[vcnt-1].x)) vcnt--; vsp[vcnt].x = px[i]; vsp[vcnt].cy[0] = py[i]; k = j+1; if (k >= n) k = 0; //(px[k],py[k]) //(px[i],?) //(px[j],py[j]) vsp[vcnt].fy[0] = (px[i]-px[k])*(py[j]-py[k])/(px[j]-px[k]) + py[k]; vcnt++; i++; if (i >= n) i = 0; } else if (px[j] < px[i]) { if ((vcnt > 1) && (px[j] <= vsp[vcnt-1].x)) vcnt--; vsp[vcnt].x = px[j]; vsp[vcnt].fy[0] = py[j]; k = i-1; if (k < 0) k = n-1; //(px[k],py[k]) //(px[j],?) //(px[i],py[i]) vsp[vcnt].cy[0] = (px[j]-px[k])*(py[i]-py[k])/(px[i]-px[k]) + py[k]; vcnt++; j--; if (j < 0) j = n-1; } else { if ((vcnt > 1) && (px[i] <= vsp[vcnt-1].x)) vcnt--; vsp[vcnt].x = px[i]; vsp[vcnt].cy[0] = py[i]; vsp[vcnt].fy[0] = py[j]; vcnt++; i++; if (i >= n) i = 0; if (i == j) break; j--; if (j < 0) j = n-1; } } while (i != j); if (px[i] > vsp[vcnt-1].x) { vsp[vcnt].x = px[i]; vsp[vcnt].cy[0] = vsp[vcnt].fy[0] = py[i]; vcnt++; } for(i=0;i= 0)) return(1); } return(0); } static long domostpolymethod = 0; void domost (float x0, float y0, float x1, float y1) { double dpx[4], dpy[4]; float d, f, n, t, slop, dx, dx0, dx1, nx, nx0, ny0, nx1, ny1; float spx[4], spy[4], cy[2], cv[2]; long i, j, k, z, ni, vcnt = 0, scnt, newi, dir, spt[4]; if (x0 < x1) { dir = 1; //clip dmost (floor) y0 -= .01; y1 -= .01; } else { if (x0 == x1) return; f = x0; x0 = x1; x1 = f; f = y0; y0 = y1; y1 = f; dir = 0; //clip umost (ceiling) //y0 += .01; y1 += .01; //necessary? } slop = (y1-y0)/(x1-x0); for(i=vsp[0].n;i;i=newi) { newi = vsp[i].n; nx0 = vsp[i].x; nx1 = vsp[newi].x; if ((x0 >= nx1) || (nx0 >= x1) || (vsp[i].ctag <= 0)) continue; dx = nx1-nx0; cy[0] = vsp[i].cy[0]; cv[0] = vsp[i].cy[1]-cy[0]; cy[1] = vsp[i].fy[0]; cv[1] = vsp[i].fy[1]-cy[1]; scnt = 0; //Test if left edge requires split (x0,y0) (nx0,cy(0)), if ((x0 > nx0) && (x0 < nx1)) { t = (x0-nx0)*cv[dir] - (y0-cy[dir])*dx; if (((!dir) && (t < 0)) || ((dir) && (t > 0))) { spx[scnt] = x0; spy[scnt] = y0; spt[scnt] = -1; scnt++; } } //Test for intersection on umost (j == 0) and dmost (j == 1) for(j=0;j<2;j++) { d = (y0-y1)*dx - (x0-x1)*cv[j]; n = (y0-cy[j])*dx - (x0-nx0)*cv[j]; if ((fabs(n) <= fabs(d)) && (d*n >= 0) && (d != 0)) { t = n/d; nx = (x1-x0)*t + x0; if ((nx > nx0) && (nx < nx1)) { spx[scnt] = nx; spy[scnt] = (y1-y0)*t + y0; spt[scnt] = j; scnt++; } } } //Nice hack to avoid full sort later :) if ((scnt >= 2) && (spx[scnt-1] < spx[scnt-2])) { f = spx[scnt-1]; spx[scnt-1] = spx[scnt-2]; spx[scnt-2] = f; f = spy[scnt-1]; spy[scnt-1] = spy[scnt-2]; spy[scnt-2] = f; j = spt[scnt-1]; spt[scnt-1] = spt[scnt-2]; spt[scnt-2] = j; } //Test if right edge requires split if ((x1 > nx0) && (x1 < nx1)) { t = (x1-nx0)*cv[dir] - (y1-cy[dir])*dx; if (((!dir) && (t < 0)) || ((dir) && (t > 0))) { spx[scnt] = x1; spy[scnt] = y1; spt[scnt] = -1; scnt++; } } vsp[i].tag = vsp[newi].tag = -1; for(z=0;z<=scnt;z++,i=vcnt) { if (z < scnt) { vcnt = vsinsaft(i); t = (spx[z]-nx0)/dx; vsp[i].cy[1] = t*cv[0] + cy[0]; vsp[i].fy[1] = t*cv[1] + cy[1]; vsp[vcnt].x = spx[z]; vsp[vcnt].cy[0] = vsp[i].cy[1]; vsp[vcnt].fy[0] = vsp[i].fy[1]; vsp[vcnt].tag = spt[z]; } ni = vsp[i].n; if (!ni) continue; //this 'if' fixes many bugs! dx0 = vsp[i].x; if (x0 > dx0) continue; dx1 = vsp[ni].x; if (x1 < dx1) continue; ny0 = (dx0-x0)*slop + y0; ny1 = (dx1-x0)*slop + y0; // dx0 dx1 // ~ ~ //---------------------------- // t0+=0 t1+=0 // vsp[i].cy[0] vsp[i].cy[1] //============================ // t0+=1 t1+=3 //============================ // vsp[i].fy[0] vsp[i].fy[1] // t0+=2 t1+=6 // // ny0 ? ny1 ? k = 1+3; if ((vsp[i].tag == 0) || (ny0 <= vsp[i].cy[0]+.01)) k--; if ((vsp[i].tag == 1) || (ny0 >= vsp[i].fy[0]-.01)) k++; if ((vsp[ni].tag == 0) || (ny1 <= vsp[i].cy[1]+.01)) k -= 3; if ((vsp[ni].tag == 1) || (ny1 >= vsp[i].fy[1]-.01)) k += 3; if (!dir) { switch(k) { case 1: case 2: dpx[0] = dx0; dpy[0] = vsp[i].cy[0]; dpx[1] = dx1; dpy[1] = vsp[i].cy[1]; dpx[2] = dx0; dpy[2] = ny0; drawpoly(dpx,dpy,3,domostpolymethod); vsp[i].cy[0] = ny0; vsp[i].ctag = gtag; break; case 3: case 6: dpx[0] = dx0; dpy[0] = vsp[i].cy[0]; dpx[1] = dx1; dpy[1] = vsp[i].cy[1]; dpx[2] = dx1; dpy[2] = ny1; drawpoly(dpx,dpy,3,domostpolymethod); vsp[i].cy[1] = ny1; vsp[i].ctag = gtag; break; case 4: case 5: case 7: dpx[0] = dx0; dpy[0] = vsp[i].cy[0]; dpx[1] = dx1; dpy[1] = vsp[i].cy[1]; dpx[2] = dx1; dpy[2] = ny1; dpx[3] = dx0; dpy[3] = ny0; drawpoly(dpx,dpy,4,domostpolymethod); vsp[i].cy[0] = ny0; vsp[i].cy[1] = ny1; vsp[i].ctag = gtag; break; case 8: dpx[0] = dx0; dpy[0] = vsp[i].cy[0]; dpx[1] = dx1; dpy[1] = vsp[i].cy[1]; dpx[2] = dx1; dpy[2] = vsp[i].fy[1]; dpx[3] = dx0; dpy[3] = vsp[i].fy[0]; drawpoly(dpx,dpy,4,domostpolymethod); vsp[i].ctag = vsp[i].ftag = -1; break; default: break; } } else { switch(k) { case 7: case 6: dpx[0] = dx0; dpy[0] = ny0; dpx[1] = dx1; dpy[1] = vsp[i].fy[1]; dpx[2] = dx0; dpy[2] = vsp[i].fy[0]; drawpoly(dpx,dpy,3,domostpolymethod); vsp[i].fy[0] = ny0; vsp[i].ftag = gtag; break; case 5: case 2: dpx[0] = dx0; dpy[0] = vsp[i].fy[0]; dpx[1] = dx1; dpy[1] = ny1; dpx[2] = dx1; dpy[2] = vsp[i].fy[1]; drawpoly(dpx,dpy,3,domostpolymethod); vsp[i].fy[1] = ny1; vsp[i].ftag = gtag; break; case 4: case 3: case 1: dpx[0] = dx0; dpy[0] = ny0; dpx[1] = dx1; dpy[1] = ny1; dpx[2] = dx1; dpy[2] = vsp[i].fy[1]; dpx[3] = dx0; dpy[3] = vsp[i].fy[0]; drawpoly(dpx,dpy,4,domostpolymethod); vsp[i].fy[0] = ny0; vsp[i].fy[1] = ny1; vsp[i].ftag = gtag; break; case 0: dpx[0] = dx0; dpy[0] = vsp[i].cy[0]; dpx[1] = dx1; dpy[1] = vsp[i].cy[1]; dpx[2] = dx1; dpy[2] = vsp[i].fy[1]; dpx[3] = dx0; dpy[3] = vsp[i].fy[0]; drawpoly(dpx,dpy,4,domostpolymethod); vsp[i].ctag = vsp[i].ftag = -1; break; default: break; } } } } gtag++; //Combine neighboring vertical strips with matching collinear top&bottom edges //This prevents x-splits from propagating through the entire scan i = vsp[0].n; while (i) { ni = vsp[i].n; if ((vsp[i].cy[0] >= vsp[i].fy[0]) && (vsp[i].cy[1] >= vsp[i].fy[1])) { vsp[i].ctag = vsp[i].ftag = -1; } if ((vsp[i].ctag == vsp[ni].ctag) && (vsp[i].ftag == vsp[ni].ftag)) { vsp[i].cy[1] = vsp[ni].cy[1]; vsp[i].fy[1] = vsp[ni].fy[1]; vsdel(ni); } else i = ni; } } static void polymost_scansector (long sectnum); static void polymost_drawalls (long bunch) { sectortype *sec, *nextsec; walltype *wal, *wal2, *nwal; double ox, oy, oz, ox2, oy2, px[3], py[3], dd[3], uu[3], vv[3]; double fx, fy, x0, x1, y0, y1, cy0, cy1, fy0, fy1, xp0, yp0, xp1, yp1, ryp0, ryp1, nx0, ny0, nx1, ny1; double t, r, t0, t1, ocy0, ocy1, ofy0, ofy1, oxp0, oyp0, ft[4]; double oguo, ogux, oguy; long i, x, y, z, cz, fz, wallnum, sectnum, nextsectnum; sectnum = thesector[bunchfirst[bunch]]; sec = §or[sectnum]; #ifdef USE_OPENGL if (!nofog) { if (rendmode == 3) { float col[4]; col[0] = (float)palookupfog[sec->floorpal].r / 63.f; col[1] = (float)palookupfog[sec->floorpal].g / 63.f; col[2] = (float)palookupfog[sec->floorpal].b / 63.f; col[3] = 0; bglFogfv(GL_FOG_COLOR,col); bglFogf(GL_FOG_DENSITY,gvisibility*((float)((unsigned char)(sec->visibility+16)))); } } #endif //DRAW WALLS SECTION! for(z=bunchfirst[bunch];z>=0;z=p2[z]) { wallnum = thewall[z]; wal = &wall[wallnum]; wal2 = &wall[wal->point2]; nextsectnum = wal->nextsector; nextsec = §or[nextsectnum]; //Offset&Rotate 3D coordinates to screen 3D space x = wal->x-globalposx; y = wal->y-globalposy; xp0 = (double)y*gcosang - (double)x*gsinang; yp0 = (double)x*gcosang2 + (double)y*gsinang2; x = wal2->x-globalposx; y = wal2->y-globalposy; xp1 = (double)y*gcosang - (double)x*gsinang; yp1 = (double)x*gcosang2 + (double)y*gsinang2; oxp0 = xp0; oyp0 = yp0; //Clip to close parallel-screen plane if (yp0 < SCISDIST) { if (yp1 < SCISDIST) continue; t0 = (SCISDIST-yp0)/(yp1-yp0); xp0 = (xp1-xp0)*t0+xp0; yp0 = SCISDIST; nx0 = (wal2->x-wal->x)*t0+wal->x; ny0 = (wal2->y-wal->y)*t0+wal->y; } else { t0 = 0.f; nx0 = wal->x; ny0 = wal->y; } if (yp1 < SCISDIST) { t1 = (SCISDIST-oyp0)/(yp1-oyp0); xp1 = (xp1-oxp0)*t1+oxp0; yp1 = SCISDIST; nx1 = (wal2->x-wal->x)*t1+wal->x; ny1 = (wal2->y-wal->y)*t1+wal->y; } else { t1 = 1.f; nx1 = wal2->x; ny1 = wal2->y; } ryp0 = 1.f/yp0; ryp1 = 1.f/yp1; //Generate screen coordinates for front side of wall x0 = ghalfx*xp0*ryp0 + ghalfx; x1 = ghalfx*xp1*ryp1 + ghalfx; if (x1 <= x0) continue; ryp0 *= gyxscale; ryp1 *= gyxscale; getzsofslope(sectnum,(long)nx0,(long)ny0,&cz,&fz); cy0 = ((float)(cz-globalposz))*ryp0 + ghoriz; fy0 = ((float)(fz-globalposz))*ryp0 + ghoriz; getzsofslope(sectnum,(long)nx1,(long)ny1,&cz,&fz); cy1 = ((float)(cz-globalposz))*ryp1 + ghoriz; fy1 = ((float)(fz-globalposz))*ryp1 + ghoriz; globalpicnum = sec->floorpicnum; globalshade = sec->floorshade; globalpal = (long)((unsigned char)sec->floorpal); globalorientation = sec->floorstat; if (picanm[globalpicnum]&192) globalpicnum += animateoffs(globalpicnum,sectnum); if (!(globalorientation&1)) { //(singlobalang/-16384*(sx-ghalfx) + 0*(sy-ghoriz) + (cosviewingrangeglobalang/16384)*ghalfx)*d + globalposx = u*16 //(cosglobalang/ 16384*(sx-ghalfx) + 0*(sy-ghoriz) + (sinviewingrangeglobalang/16384)*ghalfx)*d + globalposy = v*16 //( 0*(sx-ghalfx) + 1*(sy-ghoriz) + ( 0)*ghalfx)*d + globalposz/16 = (sec->floorz/16) if (!(globalorientation&64)) { ft[0] = globalposx; ft[1] = globalposy; ft[2] = cosglobalang; ft[3] = singlobalang; } else { //relative alignment fx = (double)(wall[wall[sec->wallptr].point2].x-wall[sec->wallptr].x); fy = (double)(wall[wall[sec->wallptr].point2].y-wall[sec->wallptr].y); r = 1.0/sqrt(fx*fx+fy*fy); fx *= r; fy *= r; ft[2] = cosglobalang*fx + singlobalang*fy; ft[3] = singlobalang*fx - cosglobalang*fy; ft[0] = ((double)(globalposx-wall[sec->wallptr].x))*fx + ((double)(globalposy-wall[sec->wallptr].y))*fy; ft[1] = ((double)(globalposy-wall[sec->wallptr].y))*fx - ((double)(globalposx-wall[sec->wallptr].x))*fy; if (!(globalorientation&4)) globalorientation ^= 32; else globalorientation ^= 16; } gdx = 0; gdy = gxyaspect; if (!(globalorientation&2)) gdy /= (double)(sec->floorz-globalposz); gdo = -ghoriz*gdy; if (globalorientation&8) { ft[0] /= 8; ft[1] /= -8; ft[2] /= 2097152; ft[3] /= 2097152; } else { ft[0] /= 16; ft[1] /= -16; ft[2] /= 4194304; ft[3] /= 4194304; } gux = (double)ft[3]*((double)viewingrange)/-65536.0; gvx = (double)ft[2]*((double)viewingrange)/-65536.0; guy = (double)ft[0]*gdy; gvy = (double)ft[1]*gdy; guo = (double)ft[0]*gdo; gvo = (double)ft[1]*gdo; guo += (double)(ft[2]-gux)*ghalfx; gvo -= (double)(ft[3]+gvx)*ghalfx; //Texture flipping if (globalorientation&4) { r = gux; gux = gvx; gvx = r; r = guy; guy = gvy; gvy = r; r = guo; guo = gvo; gvo = r; } if (globalorientation&16) { gux = -gux; guy = -guy; guo = -guo; } if (globalorientation&32) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //Texture panning fx = (float)sec->floorxpanning*((float)(1<<(picsiz[globalpicnum]&15)))/256.0; fy = (float)sec->floorypanning*((float)(1<<(picsiz[globalpicnum]>>4)))/256.0; if ((globalorientation&(2+64)) == (2+64)) //Hack for panning for slopes w/ relative alignment { r = (float)sec->floorheinum / 4096.0; r = 1.0/sqrt(r*r+1); if (!(globalorientation&4)) fy *= r; else fx *= r; } guy += gdy*fx; guo += gdo*fx; gvy += gdy*fy; gvo += gdo*fy; if (globalorientation&2) //slopes { px[0] = x0; py[0] = ryp0 + ghoriz; px[1] = x1; py[1] = ryp1 + ghoriz; //Pick some point guaranteed to be not collinear to the 1st two points ox = nx0 + (ny1-ny0); oy = ny0 + (nx0-nx1); ox2 = (double)(oy-globalposy)*gcosang - (double)(ox-globalposx)*gsinang; oy2 = (double)(ox-globalposx)*gcosang2 + (double)(oy-globalposy)*gsinang2; oy2 = 1.0/oy2; px[2] = ghalfx*ox2*oy2 + ghalfx; oy2 *= gyxscale; py[2] = oy2 + ghoriz; for(i=0;i<3;i++) { dd[i] = px[i]*gdx + py[i]*gdy + gdo; uu[i] = px[i]*gux + py[i]*guy + guo; vv[i] = px[i]*gvx + py[i]*gvy + gvo; } py[0] = fy0; py[1] = fy1; py[2] = (getflorzofslope(sectnum,(long)ox,(long)oy)-globalposz)*oy2 + ghoriz; ox = py[1]-py[2]; oy = py[2]-py[0]; oz = py[0]-py[1]; r = 1.0 / (ox*px[0] + oy*px[1] + oz*px[2]); gdx = (ox*dd[0] + oy*dd[1] + oz*dd[2])*r; gux = (ox*uu[0] + oy*uu[1] + oz*uu[2])*r; gvx = (ox*vv[0] + oy*vv[1] + oz*vv[2])*r; ox = px[2]-px[1]; oy = px[0]-px[2]; oz = px[1]-px[0]; gdy = (ox*dd[0] + oy*dd[1] + oz*dd[2])*r; guy = (ox*uu[0] + oy*uu[1] + oz*uu[2])*r; gvy = (ox*vv[0] + oy*vv[1] + oz*vv[2])*r; gdo = dd[0] - px[0]*gdx - py[0]*gdy; guo = uu[0] - px[0]*gux - py[0]*guy; gvo = vv[0] - px[0]*gvx - py[0]*gvy; if (globalorientation&64) //Hack for relative alignment on slopes { r = (float)sec->floorheinum / 4096.0; r = sqrt(r*r+1); if (!(globalorientation&4)) { gvx *= r; gvy *= r; gvo *= r; } else { gux *= r; guy *= r; guo *= r; } } } domostpolymethod = (globalorientation>>7)&3; if (globalposz >= getflorzofslope(sectnum,globalposx,globalposy)) domostpolymethod = -1; //Back-face culling pow2xsplit = 0; domost(x0,fy0,x1,fy1); //flor domostpolymethod = 0; } else if ((nextsectnum < 0) || (!(sector[nextsectnum].floorstat&1))) { //Parallaxing sky... hacked for Ken's mountain texture; paper-sky only :/ #ifdef USE_OPENGL if (rendmode == 3) { if (!nofog) { bglDisable(GL_FOG); //r = ((float)globalpisibility)*((float)((unsigned char)(sec->visibility+16)))*FOGSCALE; //r *= ((double)xdimscale*(double)viewingrange*gdo) / (65536.0*65536.0); //bglFogf(GL_FOG_DENSITY,r); } //Use clamping for tiled sky textures for(i=(1<0;i--) if (pskyoff[i] != pskyoff[i-1]) { skyclamphack = 1; break; } } #endif if (bpp == 8 || !usehightile || !hicfindsubst(globalpicnum,globalpal,1)) { dd[0] = (float)xdimen*.0000001; //Adjust sky depth based on screen size! t = (double)((1<<(picsiz[globalpicnum]&15))<>1)+parallaxyoffs)) - vv[1]*ghoriz; i = (1<<(picsiz[globalpicnum]>>4)); if (i != tilesizy[globalpicnum]) i += i; vv[0] += dd[0]*((double)sec->floorypanning)*((double)i)/256.0; //Hack to draw black rectangle below sky when looking down... gdx = 0; gdy = gxyaspect / 262144.0; gdo = -ghoriz*gdy; gux = 0; guy = 0; guo = 0; gvx = 0; gvy = (double)(tilesizy[globalpicnum]-1)*gdy; gvo = (double)(tilesizy[globalpicnum-1])*gdo; oy = (((double)tilesizy[globalpicnum])*dd[0]-vv[0])/vv[1]; if ((oy > fy0) && (oy > fy1)) domost(x0,oy,x1,oy); else if ((oy > fy0) != (oy > fy1)) { // fy0 fy1 // \ / //oy---------- oy---------- // \ / // fy1 fy0 ox = (oy-fy0)*(x1-x0)/(fy1-fy0) + x0; if (oy > fy0) { domost(x0,oy,ox,oy); domost(ox,oy,x1,fy1); } else { domost(x0,fy0,ox,oy); domost(ox,oy,x1,oy); } } else domost(x0,fy0,x1,fy1); gdx = 0; gdy = 0; gdo = dd[0]; gux = gdo*(t*((double)xdimscale)*((double)yxaspect)*((double)viewingrange))/(16384.0*65536.0*65536.0*5.0*1024.0); guy = 0; //guo calculated later gvx = 0; gvy = vv[1]; gvo = vv[0]; i = globalpicnum; r = (fy1-fy0)/(x1-x0); //slope of line oy = ((double)viewingrange)/(ghalfx*256.0); oz = 1/oy; y = ((((long)((x0-ghalfx)*oy))+globalang)>>(11-pskybits)); fx = x0; do { globalpicnum = pskyoff[y&((1<floorxpanning) - gux*ghalfx; y++; ox = fx; fx = ((double)((y<<(11-pskybits))-globalang))*oz+ghalfx; if (fx > x1) { fx = x1; i = -1; } pow2xsplit = 0; domost(ox,(ox-x0)*r+fy0,fx,(fx-x0)*r+fy0); //flor } while (i >= 0); } else //NOTE: code copied from ceiling code... lots of duplicated stuff :/ { //Skybox code for parallax ceiling! double _xp0, _yp0, _xp1, _yp1, _oxp0, _oyp0, _t0, _t1, _nx0, _ny0, _nx1, _ny1; double _ryp0, _ryp1, _x0, _x1, _cy0, _fy0, _cy1, _fy1, _ox0, _ox1; double nfy0, nfy1; long skywalx[4] = {-512,512,512,-512}, skywaly[4] = {-512,-512,512,512}; pow2xsplit = 0; skyclamphack = 1; for(i=0;i<4;i++) { x = skywalx[i&3]; y = skywaly[i&3]; _xp0 = (double)y*gcosang - (double)x*gsinang; _yp0 = (double)x*gcosang2 + (double)y*gsinang2; x = skywalx[(i+1)&3]; y = skywaly[(i+1)&3]; _xp1 = (double)y*gcosang - (double)x*gsinang; _yp1 = (double)x*gcosang2 + (double)y*gsinang2; _oxp0 = _xp0; _oyp0 = _yp0; //Clip to close parallel-screen plane if (_yp0 < SCISDIST) { if (_yp1 < SCISDIST) continue; _t0 = (SCISDIST-_yp0)/(_yp1-_yp0); _xp0 = (_xp1-_xp0)*_t0+_xp0; _yp0 = SCISDIST; _nx0 = (skywalx[(i+1)&3]-skywalx[i&3])*_t0+skywalx[i&3]; _ny0 = (skywaly[(i+1)&3]-skywaly[i&3])*_t0+skywaly[i&3]; } else { _t0 = 0.f; _nx0 = skywalx[i&3]; _ny0 = skywaly[i&3]; } if (_yp1 < SCISDIST) { _t1 = (SCISDIST-_oyp0)/(_yp1-_oyp0); _xp1 = (_xp1-_oxp0)*_t1+_oxp0; _yp1 = SCISDIST; _nx1 = (skywalx[(i+1)&3]-skywalx[i&3])*_t1+skywalx[i&3]; _ny1 = (skywaly[(i+1)&3]-skywaly[i&3])*_t1+skywaly[i&3]; } else { _t1 = 1.f; _nx1 = skywalx[(i+1)&3]; _ny1 = skywaly[(i+1)&3]; } _ryp0 = 1.f/_yp0; _ryp1 = 1.f/_yp1; //Generate screen coordinates for front side of wall _x0 = ghalfx*_xp0*_ryp0 + ghalfx; _x1 = ghalfx*_xp1*_ryp1 + ghalfx; if (_x1 <= _x0) continue; if ((_x0 >= x1) || (x0 >= _x1)) continue; _ryp0 *= gyxscale; _ryp1 *= gyxscale; _cy0 = -8192.f*_ryp0 + ghoriz; _fy0 = 8192.f*_ryp0 + ghoriz; _cy1 = -8192.f*_ryp1 + ghoriz; _fy1 = 8192.f*_ryp1 + ghoriz; _ox0 = _x0; _ox1 = _x1; //Make sure: x0<=_x0<_x1<=_x1 nfy0 = fy0; nfy1 = fy1; if (_x0 < x0) { t = (x0-_x0)/(_x1-_x0); _cy0 += (_cy1-_cy0)*t; _fy0 += (_fy1-_fy0)*t; _x0 = x0; } else if (_x0 > x0) nfy0 += (_x0-x0)*(fy1-fy0)/(x1-x0); if (_x1 > x1) { t = (x1-_x1)/(_x1-_x0); _cy1 += (_cy1-_cy0)*t; _fy1 += (_fy1-_fy0)*t; _x1 = x1; } else if (_x1 < x1) nfy1 += (_x1-x1)*(fy1-fy0)/(x1-x0); // (skybox floor) //(_x0,_fy0)-(_x1,_fy1) // (skybox wall) //(_x0,_cy0)-(_x1,_cy1) // (skybox ceiling) //(_x0,nfy0)-(_x1,nfy1) //ceiling of skybox ft[0] = 512/16; ft[1] = 512/-16; ft[2] = ((float)cosglobalang)*(1.f/2147483648.f); ft[3] = ((float)singlobalang)*(1.f/2147483648.f); gdx = 0; gdy = gxyaspect*(1.f/4194304.f); gdo = -ghoriz*gdy; gux = (double)ft[3]*((double)viewingrange)/-65536.0; gvx = (double)ft[2]*((double)viewingrange)/-65536.0; guy = (double)ft[0]*gdy; gvy = (double)ft[1]*gdy; guo = (double)ft[0]*gdo; gvo = (double)ft[1]*gdo; guo += (double)(ft[2]-gux)*ghalfx; gvo -= (double)(ft[3]+gvx)*ghalfx; gvx = -gvx; gvy = -gvy; gvo = -gvo; //y-flip skybox floor #ifdef USE_OPENGL drawingskybox = 6; //ceiling/5th texture/index 4 of skybox #endif if ((_fy0 > nfy0) && (_fy1 > nfy1)) domost(_x0,_fy0,_x1,_fy1); else if ((_fy0 > nfy0) != (_fy1 > nfy1)) { //(ox,oy) is intersection of: (_x0,_cy0)-(_x1,_cy1) // (_x0,nfy0)-(_x1,nfy1) //ox = _x0 + (_x1-_x0)*t //oy = _cy0 + (_cy1-_cy0)*t //oy = nfy0 + (nfy1-nfy0)*t t = (_fy0-nfy0)/(nfy1-nfy0-_fy1+_fy0); ox = _x0 + (_x1-_x0)*t; oy = _fy0 + (_fy1-_fy0)*t; if (nfy0 > _fy0) { domost(_x0,nfy0,ox,oy); domost(ox,oy,_x1,_fy1); } else { domost(_x0,_fy0,ox,oy); domost(ox,oy,_x1,nfy1); } } else domost(_x0,nfy0,_x1,nfy1); //wall of skybox #ifdef USE_OPENGL drawingskybox = i+1; //i+1th texture/index i of skybox #endif gdx = (_ryp0-_ryp1)*gxyaspect*(1.f/512.f) / (_ox0-_ox1); gdy = 0; gdo = _ryp0*gxyaspect*(1.f/512.f) - gdx*_ox0; gux = (_t0*_ryp0 - _t1*_ryp1)*gxyaspect*(64.f/512.f) / (_ox0-_ox1); guo = _t0*_ryp0*gxyaspect*(64.f/512.f) - gux*_ox0; guy = 0; _t0 = -8192.0*_ryp0 + ghoriz; _t1 = -8192.0*_ryp1 + ghoriz; t = ((gdx*_ox0 + gdo)*8.f) / ((_ox1-_ox0) * _ryp0 * 2048.f); gvx = (_t0-_t1)*t; gvy = (_ox1-_ox0)*t; gvo = -gvx*_ox0 - gvy*_t0; if ((_cy0 > nfy0) && (_cy1 > nfy1)) domost(_x0,_cy0,_x1,_cy1); else if ((_cy0 > nfy0) != (_cy1 > nfy1)) { //(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1) // (_x0,nfy0)-(_x1,nfy1) //ox = _x0 + (_x1-_x0)*t //oy = _fy0 + (_fy1-_fy0)*t //oy = nfy0 + (nfy1-nfy0)*t t = (_cy0-nfy0)/(nfy1-nfy0-_cy1+_cy0); ox = _x0 + (_x1-_x0)*t; oy = _cy0 + (_cy1-_cy0)*t; if (nfy0 > _cy0) { domost(_x0,nfy0,ox,oy); domost(ox,oy,_x1,_cy1); } else { domost(_x0,_cy0,ox,oy); domost(ox,oy,_x1,nfy1); } } else domost(_x0,nfy0,_x1,nfy1); } //Floor of skybox #ifdef USE_OPENGL drawingskybox = 5; //floor/6th texture/index 5 of skybox #endif ft[0] = 512/16; ft[1] = -512/-16; ft[2] = ((float)cosglobalang)*(1.f/2147483648.f); ft[3] = ((float)singlobalang)*(1.f/2147483648.f); gdx = 0; gdy = gxyaspect*(-1.f/4194304.f); gdo = -ghoriz*gdy; gux = (double)ft[3]*((double)viewingrange)/-65536.0; gvx = (double)ft[2]*((double)viewingrange)/-65536.0; guy = (double)ft[0]*gdy; gvy = (double)ft[1]*gdy; guo = (double)ft[0]*gdo; gvo = (double)ft[1]*gdo; guo += (double)(ft[2]-gux)*ghalfx; gvo -= (double)(ft[3]+gvx)*ghalfx; domost(x0,fy0,x1,fy1); skyclamphack = 0; #ifdef USE_OPENGL drawingskybox = 0; #endif } #ifdef USE_OPENGL if (rendmode == 3) { skyclamphack = 0; if (!nofog) { bglEnable(GL_FOG); //bglFogf(GL_FOG_DENSITY,gvisibility*((float)((unsigned char)(sec->visibility+16)))); } } #endif } globalpicnum = sec->ceilingpicnum; globalshade = sec->ceilingshade; globalpal = (long)((unsigned char)sec->ceilingpal); globalorientation = sec->ceilingstat; if (picanm[globalpicnum]&192) globalpicnum += animateoffs(globalpicnum,sectnum); if (!(globalorientation&1)) { if (!(globalorientation&64)) { ft[0] = globalposx; ft[1] = globalposy; ft[2] = cosglobalang; ft[3] = singlobalang; } else { //relative alignment fx = (double)(wall[wall[sec->wallptr].point2].x-wall[sec->wallptr].x); fy = (double)(wall[wall[sec->wallptr].point2].y-wall[sec->wallptr].y); r = 1.0/sqrt(fx*fx+fy*fy); fx *= r; fy *= r; ft[2] = cosglobalang*fx + singlobalang*fy; ft[3] = singlobalang*fx - cosglobalang*fy; ft[0] = ((double)(globalposx-wall[sec->wallptr].x))*fx + ((double)(globalposy-wall[sec->wallptr].y))*fy; ft[1] = ((double)(globalposy-wall[sec->wallptr].y))*fx - ((double)(globalposx-wall[sec->wallptr].x))*fy; if (!(globalorientation&4)) globalorientation ^= 32; else globalorientation ^= 16; } gdx = 0; gdy = gxyaspect; if (!(globalorientation&2)) gdy /= (double)(sec->ceilingz-globalposz); gdo = -ghoriz*gdy; if (globalorientation&8) { ft[0] /= 8; ft[1] /= -8; ft[2] /= 2097152; ft[3] /= 2097152; } else { ft[0] /= 16; ft[1] /= -16; ft[2] /= 4194304; ft[3] /= 4194304; } gux = (double)ft[3]*((double)viewingrange)/-65536.0; gvx = (double)ft[2]*((double)viewingrange)/-65536.0; guy = (double)ft[0]*gdy; gvy = (double)ft[1]*gdy; guo = (double)ft[0]*gdo; gvo = (double)ft[1]*gdo; guo += (double)(ft[2]-gux)*ghalfx; gvo -= (double)(ft[3]+gvx)*ghalfx; //Texture flipping if (globalorientation&4) { r = gux; gux = gvx; gvx = r; r = guy; guy = gvy; gvy = r; r = guo; guo = gvo; gvo = r; } if (globalorientation&16) { gux = -gux; guy = -guy; guo = -guo; } if (globalorientation&32) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //Texture panning fx = (float)sec->ceilingxpanning*((float)(1<<(picsiz[globalpicnum]&15)))/256.0; fy = (float)sec->ceilingypanning*((float)(1<<(picsiz[globalpicnum]>>4)))/256.0; if ((globalorientation&(2+64)) == (2+64)) //Hack for panning for slopes w/ relative alignment { r = (float)sec->ceilingheinum / 4096.0; r = 1.0/sqrt(r*r+1); if (!(globalorientation&4)) fy *= r; else fx *= r; } guy += gdy*fx; guo += gdo*fx; gvy += gdy*fy; gvo += gdo*fy; if (globalorientation&2) //slopes { px[0] = x0; py[0] = ryp0 + ghoriz; px[1] = x1; py[1] = ryp1 + ghoriz; //Pick some point guaranteed to be not collinear to the 1st two points ox = nx0 + (ny1-ny0); oy = ny0 + (nx0-nx1); ox2 = (double)(oy-globalposy)*gcosang - (double)(ox-globalposx)*gsinang ; oy2 = (double)(ox-globalposx)*gcosang2 + (double)(oy-globalposy)*gsinang2; oy2 = 1.0/oy2; px[2] = ghalfx*ox2*oy2 + ghalfx; oy2 *= gyxscale; py[2] = oy2 + ghoriz; for(i=0;i<3;i++) { dd[i] = px[i]*gdx + py[i]*gdy + gdo; uu[i] = px[i]*gux + py[i]*guy + guo; vv[i] = px[i]*gvx + py[i]*gvy + gvo; } py[0] = cy0; py[1] = cy1; py[2] = (getceilzofslope(sectnum,(long)ox,(long)oy)-globalposz)*oy2 + ghoriz; ox = py[1]-py[2]; oy = py[2]-py[0]; oz = py[0]-py[1]; r = 1.0 / (ox*px[0] + oy*px[1] + oz*px[2]); gdx = (ox*dd[0] + oy*dd[1] + oz*dd[2])*r; gux = (ox*uu[0] + oy*uu[1] + oz*uu[2])*r; gvx = (ox*vv[0] + oy*vv[1] + oz*vv[2])*r; ox = px[2]-px[1]; oy = px[0]-px[2]; oz = px[1]-px[0]; gdy = (ox*dd[0] + oy*dd[1] + oz*dd[2])*r; guy = (ox*uu[0] + oy*uu[1] + oz*uu[2])*r; gvy = (ox*vv[0] + oy*vv[1] + oz*vv[2])*r; gdo = dd[0] - px[0]*gdx - py[0]*gdy; guo = uu[0] - px[0]*gux - py[0]*guy; gvo = vv[0] - px[0]*gvx - py[0]*gvy; if (globalorientation&64) //Hack for relative alignment on slopes { r = (float)sec->ceilingheinum / 4096.0; r = sqrt(r*r+1); if (!(globalorientation&4)) { gvx *= r; gvy *= r; gvo *= r; } else { gux *= r; guy *= r; guo *= r; } } } domostpolymethod = (globalorientation>>7)&3; if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy)) domostpolymethod = -1; //Back-face culling pow2xsplit = 0; domost(x1,cy1,x0,cy0); //ceil domostpolymethod = 0; } else if ((nextsectnum < 0) || (!(sector[nextsectnum].ceilingstat&1))) { #ifdef USE_OPENGL if (rendmode == 3) { if (!nofog) { bglDisable(GL_FOG); //r = ((float)globalpisibility)*((float)((unsigned char)(sec->visibility+16)))*FOGSCALE; //r *= ((double)xdimscale*(double)viewingrange*gdo) / (65536.0*65536.0); //bglFogf(GL_FOG_DENSITY,r); } //Use clamping for tiled sky textures for(i=(1<0;i--) if (pskyoff[i] != pskyoff[i-1]) { skyclamphack = 1; break; } } #endif //Parallaxing sky... if (bpp == 8 || !usehightile || !hicfindsubst(globalpicnum,globalpal,1)) { //Render for parallaxtype == 0 / paper-sky dd[0] = (float)xdimen*.0000001; //Adjust sky depth based on screen size! t = (double)((1<<(picsiz[globalpicnum]&15))<>1)+parallaxyoffs)) - vv[1]*ghoriz; i = (1<<(picsiz[globalpicnum]>>4)); if (i != tilesizy[globalpicnum]) i += i; vv[0] += dd[0]*((double)sec->ceilingypanning)*((double)i)/256.0; //Hack to draw black rectangle below sky when looking down... gdx = 0; gdy = gxyaspect / -262144.0; gdo = -ghoriz*gdy; gux = 0; guy = 0; guo = 0; gvx = 0; gvy = 0; gvo = 0; oy = -vv[0]/vv[1]; if ((oy < cy0) && (oy < cy1)) domost(x1,oy,x0,oy); else if ((oy < cy0) != (oy < cy1)) { /* cy1 cy0 // / \ //oy---------- oy--------- // / \ // cy0 cy1 */ ox = (oy-cy0)*(x1-x0)/(cy1-cy0) + x0; if (oy < cy0) { domost(ox,oy,x0,oy); domost(x1,cy1,ox,oy); } else { domost(ox,oy,x0,cy0); domost(x1,oy,ox,oy); } } else domost(x1,cy1,x0,cy0); gdx = 0; gdy = 0; gdo = dd[0]; gux = gdo*(t*((double)xdimscale)*((double)yxaspect)*((double)viewingrange))/(16384.0*65536.0*65536.0*5.0*1024.0); guy = 0; //guo calculated later gvx = 0; gvy = vv[1]; gvo = vv[0]; i = globalpicnum; r = (cy1-cy0)/(x1-x0); //slope of line oy = ((double)viewingrange)/(ghalfx*256.0); oz = 1/oy; y = ((((long)((x0-ghalfx)*oy))+globalang)>>(11-pskybits)); fx = x0; do { globalpicnum = pskyoff[y&((1<ceilingxpanning) - gux*ghalfx; y++; ox = fx; fx = ((double)((y<<(11-pskybits))-globalang))*oz+ghalfx; if (fx > x1) { fx = x1; i = -1; } pow2xsplit = 0; domost(fx,(fx-x0)*r+cy0,ox,(ox-x0)*r+cy0); //ceil } while (i >= 0); } else { //Skybox code for parallax ceiling! double _xp0, _yp0, _xp1, _yp1, _oxp0, _oyp0, _t0, _t1, _nx0, _ny0, _nx1, _ny1; double _ryp0, _ryp1, _x0, _x1, _cy0, _fy0, _cy1, _fy1, _ox0, _ox1; double ncy0, ncy1; long skywalx[4] = {-512,512,512,-512}, skywaly[4] = {-512,-512,512,512}; pow2xsplit = 0; skyclamphack = 1; for(i=0;i<4;i++) { x = skywalx[i&3]; y = skywaly[i&3]; _xp0 = (double)y*gcosang - (double)x*gsinang; _yp0 = (double)x*gcosang2 + (double)y*gsinang2; x = skywalx[(i+1)&3]; y = skywaly[(i+1)&3]; _xp1 = (double)y*gcosang - (double)x*gsinang; _yp1 = (double)x*gcosang2 + (double)y*gsinang2; _oxp0 = _xp0; _oyp0 = _yp0; //Clip to close parallel-screen plane if (_yp0 < SCISDIST) { if (_yp1 < SCISDIST) continue; _t0 = (SCISDIST-_yp0)/(_yp1-_yp0); _xp0 = (_xp1-_xp0)*_t0+_xp0; _yp0 = SCISDIST; _nx0 = (skywalx[(i+1)&3]-skywalx[i&3])*_t0+skywalx[i&3]; _ny0 = (skywaly[(i+1)&3]-skywaly[i&3])*_t0+skywaly[i&3]; } else { _t0 = 0.f; _nx0 = skywalx[i&3]; _ny0 = skywaly[i&3]; } if (_yp1 < SCISDIST) { _t1 = (SCISDIST-_oyp0)/(_yp1-_oyp0); _xp1 = (_xp1-_oxp0)*_t1+_oxp0; _yp1 = SCISDIST; _nx1 = (skywalx[(i+1)&3]-skywalx[i&3])*_t1+skywalx[i&3]; _ny1 = (skywaly[(i+1)&3]-skywaly[i&3])*_t1+skywaly[i&3]; } else { _t1 = 1.f; _nx1 = skywalx[(i+1)&3]; _ny1 = skywaly[(i+1)&3]; } _ryp0 = 1.f/_yp0; _ryp1 = 1.f/_yp1; //Generate screen coordinates for front side of wall _x0 = ghalfx*_xp0*_ryp0 + ghalfx; _x1 = ghalfx*_xp1*_ryp1 + ghalfx; if (_x1 <= _x0) continue; if ((_x0 >= x1) || (x0 >= _x1)) continue; _ryp0 *= gyxscale; _ryp1 *= gyxscale; _cy0 = -8192.f*_ryp0 + ghoriz; _fy0 = 8192.f*_ryp0 + ghoriz; _cy1 = -8192.f*_ryp1 + ghoriz; _fy1 = 8192.f*_ryp1 + ghoriz; _ox0 = _x0; _ox1 = _x1; //Make sure: x0<=_x0<_x1<=_x1 ncy0 = cy0; ncy1 = cy1; if (_x0 < x0) { t = (x0-_x0)/(_x1-_x0); _cy0 += (_cy1-_cy0)*t; _fy0 += (_fy1-_fy0)*t; _x0 = x0; } else if (_x0 > x0) ncy0 += (_x0-x0)*(cy1-cy0)/(x1-x0); if (_x1 > x1) { t = (x1-_x1)/(_x1-_x0); _cy1 += (_cy1-_cy0)*t; _fy1 += (_fy1-_fy0)*t; _x1 = x1; } else if (_x1 < x1) ncy1 += (_x1-x1)*(cy1-cy0)/(x1-x0); // (skybox ceiling) //(_x0,_cy0)-(_x1,_cy1) // (skybox wall) //(_x0,_fy0)-(_x1,_fy1) // (skybox floor) //(_x0,ncy0)-(_x1,ncy1) //ceiling of skybox #ifdef USE_OPENGL drawingskybox = 5; //ceiling/5th texture/index 4 of skybox #endif ft[0] = 512/16; ft[1] = -512/-16; ft[2] = ((float)cosglobalang)*(1.f/2147483648.f); ft[3] = ((float)singlobalang)*(1.f/2147483648.f); gdx = 0; gdy = gxyaspect*-(1.f/4194304.f); gdo = -ghoriz*gdy; gux = (double)ft[3]*((double)viewingrange)/-65536.0; gvx = (double)ft[2]*((double)viewingrange)/-65536.0; guy = (double)ft[0]*gdy; gvy = (double)ft[1]*gdy; guo = (double)ft[0]*gdo; gvo = (double)ft[1]*gdo; guo += (double)(ft[2]-gux)*ghalfx; gvo -= (double)(ft[3]+gvx)*ghalfx; if ((_cy0 < ncy0) && (_cy1 < ncy1)) domost(_x1,_cy1,_x0,_cy0); else if ((_cy0 < ncy0) != (_cy1 < ncy1)) { //(ox,oy) is intersection of: (_x0,_cy0)-(_x1,_cy1) // (_x0,ncy0)-(_x1,ncy1) //ox = _x0 + (_x1-_x0)*t //oy = _cy0 + (_cy1-_cy0)*t //oy = ncy0 + (ncy1-ncy0)*t t = (_cy0-ncy0)/(ncy1-ncy0-_cy1+_cy0); ox = _x0 + (_x1-_x0)*t; oy = _cy0 + (_cy1-_cy0)*t; if (ncy0 < _cy0) { domost(ox,oy,_x0,ncy0); domost(_x1,_cy1,ox,oy); } else { domost(ox,oy,_x0,_cy0); domost(_x1,ncy1,ox,oy); } } else domost(_x1,ncy1,_x0,ncy0); //wall of skybox #ifdef USE_OPENGL drawingskybox = i+1; //i+1th texture/index i of skybox #endif gdx = (_ryp0-_ryp1)*gxyaspect*(1.f/512.f) / (_ox0-_ox1); gdy = 0; gdo = _ryp0*gxyaspect*(1.f/512.f) - gdx*_ox0; gux = (_t0*_ryp0 - _t1*_ryp1)*gxyaspect*(64.f/512.f) / (_ox0-_ox1); guo = _t0*_ryp0*gxyaspect*(64.f/512.f) - gux*_ox0; guy = 0; _t0 = -8192.0*_ryp0 + ghoriz; _t1 = -8192.0*_ryp1 + ghoriz; t = ((gdx*_ox0 + gdo)*8.f) / ((_ox1-_ox0) * _ryp0 * 2048.f); gvx = (_t0-_t1)*t; gvy = (_ox1-_ox0)*t; gvo = -gvx*_ox0 - gvy*_t0; if ((_fy0 < ncy0) && (_fy1 < ncy1)) domost(_x1,_fy1,_x0,_fy0); else if ((_fy0 < ncy0) != (_fy1 < ncy1)) { //(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1) // (_x0,ncy0)-(_x1,ncy1) //ox = _x0 + (_x1-_x0)*t //oy = _fy0 + (_fy1-_fy0)*t //oy = ncy0 + (ncy1-ncy0)*t t = (_fy0-ncy0)/(ncy1-ncy0-_fy1+_fy0); ox = _x0 + (_x1-_x0)*t; oy = _fy0 + (_fy1-_fy0)*t; if (ncy0 < _fy0) { domost(ox,oy,_x0,ncy0); domost(_x1,_fy1,ox,oy); } else { domost(ox,oy,_x0,_fy0); domost(_x1,ncy1,ox,oy); } } else domost(_x1,ncy1,_x0,ncy0); } //Floor of skybox #ifdef USE_OPENGL drawingskybox = 6; //floor/6th texture/index 5 of skybox #endif ft[0] = 512/16; ft[1] = 512/-16; ft[2] = ((float)cosglobalang)*(1.f/2147483648.f); ft[3] = ((float)singlobalang)*(1.f/2147483648.f); gdx = 0; gdy = gxyaspect*(1.f/4194304.f); gdo = -ghoriz*gdy; gux = (double)ft[3]*((double)viewingrange)/-65536.0; gvx = (double)ft[2]*((double)viewingrange)/-65536.0; guy = (double)ft[0]*gdy; gvy = (double)ft[1]*gdy; guo = (double)ft[0]*gdo; gvo = (double)ft[1]*gdo; guo += (double)(ft[2]-gux)*ghalfx; gvo -= (double)(ft[3]+gvx)*ghalfx; gvx = -gvx; gvy = -gvy; gvo = -gvo; //y-flip skybox floor domost(x1,cy1,x0,cy0); skyclamphack = 0; #ifdef USE_OPENGL drawingskybox = 0; #endif } #ifdef USE_OPENGL if (rendmode == 3) { skyclamphack = 0; if (!nofog) { bglEnable(GL_FOG); //bglFogf(GL_FOG_DENSITY,gvisibility*((float)((unsigned char)(sec->visibility+16)))); } } #endif } //(x0,cy0) == (u= 0,v=0,d=) //(x1,cy0) == (u=wal->xrepeat*8,v=0) //(x0,fy0) == (u= 0,v=v) // u = (gux*sx + guy*sy + guo) / (gdx*sx + gdy*sy + gdo) // v = (gvx*sx + gvy*sy + gvo) / (gdx*sx + gdy*sy + gdo) // 0 = (gux*x0 + guy*cy0 + guo) / (gdx*x0 + gdy*cy0 + gdo) //wal->xrepeat*8 = (gux*x1 + guy*cy0 + guo) / (gdx*x1 + gdy*cy0 + gdo) // 0 = (gvx*x0 + gvy*cy0 + gvo) / (gdx*x0 + gdy*cy0 + gdo) // v = (gvx*x0 + gvy*fy0 + gvo) / (gdx*x0 + gdy*fy0 + gdo) //sx = x0, u = t0*wal->xrepeat*8, d = yp0; //sx = x1, u = t1*wal->xrepeat*8, d = yp1; //d = gdx*sx + gdo //u = (gux*sx + guo) / (gdx*sx + gdo) //yp0 = gdx*x0 + gdo //yp1 = gdx*x1 + gdo //t0*wal->xrepeat*8 = (gux*x0 + guo) / (gdx*x0 + gdo) //t1*wal->xrepeat*8 = (gux*x1 + guo) / (gdx*x1 + gdo) //gdx*x0 + gdo = yp0 //gdx*x1 + gdo = yp1 gdx = (ryp0-ryp1)*gxyaspect / (x0-x1); gdy = 0; gdo = ryp0*gxyaspect - gdx*x0; //gux*x0 + guo = t0*wal->xrepeat*8*yp0 //gux*x1 + guo = t1*wal->xrepeat*8*yp1 gux = (t0*ryp0 - t1*ryp1)*gxyaspect*(float)wal->xrepeat*8.f / (x0-x1); guo = t0*ryp0*gxyaspect*(float)wal->xrepeat*8.f - gux*x0; guo += (float)wal->xpanning*gdo; gux += (float)wal->xpanning*gdx; guy = 0; //Derivation for u: // (gvx*x0 + gvy*cy0 + gvo) / (gdx*x0 + gdy*cy0 + gdo) = 0 // (gvx*x1 + gvy*cy1 + gvo) / (gdx*x1 + gdy*cy1 + gdo) = 0 // (gvx*x0 + gvy*fy0 + gvo) / (gdx*x0 + gdy*fy0 + gdo) = v // (gvx*x1 + gvy*fy1 + gvo) / (gdx*x1 + gdy*fy1 + gdo) = v // (gvx*x0 + gvy*cy0 + gvo*1) = 0 // (gvx*x1 + gvy*cy1 + gvo*1) = 0 // (gvx*x0 + gvy*fy0 + gvo*1) = t ogux = gux; oguy = guy; oguo = guo; if (nextsectnum >= 0) { getzsofslope(nextsectnum,(long)nx0,(long)ny0,&cz,&fz); ocy0 = ((float)(cz-globalposz))*ryp0 + ghoriz; ofy0 = ((float)(fz-globalposz))*ryp0 + ghoriz; getzsofslope(nextsectnum,(long)nx1,(long)ny1,&cz,&fz); ocy1 = ((float)(cz-globalposz))*ryp1 + ghoriz; ofy1 = ((float)(fz-globalposz))*ryp1 + ghoriz; if ((wal->cstat&48) == 16) maskwall[maskwallcnt++] = z; if (((cy0 < ocy0) || (cy1 < ocy1)) && (!((sec->ceilingstat§or[nextsectnum].ceilingstat)&1))) { globalpicnum = wal->picnum; globalshade = wal->shade; globalpal = (long)((unsigned char)wal->pal); if (picanm[globalpicnum]&192) globalpicnum += animateoffs(globalpicnum,wallnum+16384); if (!(wal->cstat&4)) i = sector[nextsectnum].ceilingz; else i = sec->ceilingz; t0 = ((float)(i-globalposz))*ryp0 + ghoriz; t1 = ((float)(i-globalposz))*ryp1 + ghoriz; t = ((gdx*x0 + gdo) * (float)wal->yrepeat) / ((x1-x0) * ryp0 * 2048.f); i = (1<<(picsiz[globalpicnum]>>4)); if (i < tilesizy[globalpicnum]) i <<= 1; fy = (float)wal->ypanning * ((float)i) / 256.0; gvx = (t0-t1)*t; gvy = (x1-x0)*t; gvo = -gvx*x0 - gvy*t0 + fy*gdo; gvx += fy*gdx; gvy += fy*gdy; if (wal->cstat&8) //xflip { t = (float)(wal->xrepeat*8 + wal->xpanning*2); gux = gdx*t - gux; guy = gdy*t - guy; guo = gdo*t - guo; } if (wal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip pow2xsplit = 1; domost(x1,ocy1,x0,ocy0); if (wal->cstat&8) { gux = ogux; guy = oguy; guo = oguo; } } if (((ofy0 < fy0) || (ofy1 < fy1)) && (!((sec->floorstat§or[nextsectnum].floorstat)&1))) { if (!(wal->cstat&2)) nwal = wal; else { nwal = &wall[wal->nextwall]; guo += (float)(nwal->xpanning-wal->xpanning)*gdo; gux += (float)(nwal->xpanning-wal->xpanning)*gdx; guy += (float)(nwal->xpanning-wal->xpanning)*gdy; } globalpicnum = nwal->picnum; globalshade = nwal->shade; globalpal = (long)((unsigned char)nwal->pal); if (picanm[globalpicnum]&192) globalpicnum += animateoffs(globalpicnum,wallnum+16384); if (!(nwal->cstat&4)) i = sector[nextsectnum].floorz; else i = sec->ceilingz; t0 = ((float)(i-globalposz))*ryp0 + ghoriz; t1 = ((float)(i-globalposz))*ryp1 + ghoriz; t = ((gdx*x0 + gdo) * (float)wal->yrepeat) / ((x1-x0) * ryp0 * 2048.f); i = (1<<(picsiz[globalpicnum]>>4)); if (i < tilesizy[globalpicnum]) i <<= 1; fy = (float)nwal->ypanning * ((float)i) / 256.0; gvx = (t0-t1)*t; gvy = (x1-x0)*t; gvo = -gvx*x0 - gvy*t0 + fy*gdo; gvx += fy*gdx; gvy += fy*gdy; if (wal->cstat&8) //xflip { t = (float)(wal->xrepeat*8 + nwal->xpanning*2); gux = gdx*t - gux; guy = gdy*t - guy; guo = gdo*t - guo; } if (nwal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip pow2xsplit = 1; domost(x0,ofy0,x1,ofy1); if (wal->cstat&(2+8)) { guo = oguo; gux = ogux; guy = oguy; } } } if ((nextsectnum < 0) || (wal->cstat&32)) //White/1-way wall { if (nextsectnum < 0) globalpicnum = wal->picnum; else globalpicnum = wal->overpicnum; globalshade = wal->shade; globalpal = (long)((unsigned char)wal->pal); if (picanm[globalpicnum]&192) globalpicnum += animateoffs(globalpicnum,wallnum+16384); if (nextsectnum >= 0) { if (!(wal->cstat&4)) i = nextsec->ceilingz; else i = sec->ceilingz; } else { if (!(wal->cstat&4)) i = sec->ceilingz; else i = sec->floorz; } t0 = ((float)(i-globalposz))*ryp0 + ghoriz; t1 = ((float)(i-globalposz))*ryp1 + ghoriz; t = ((gdx*x0 + gdo) * (float)wal->yrepeat) / ((x1-x0) * ryp0 * 2048.f); i = (1<<(picsiz[globalpicnum]>>4)); if (i < tilesizy[globalpicnum]) i <<= 1; fy = (float)wal->ypanning * ((float)i) / 256.0; gvx = (t0-t1)*t; gvy = (x1-x0)*t; gvo = -gvx*x0 - gvy*t0 + fy*gdo; gvx += fy*gdx; gvy += fy*gdy; if (wal->cstat&8) //xflip { t = (float)(wal->xrepeat*8 + wal->xpanning*2); gux = gdx*t - gux; guy = gdy*t - guy; guo = gdo*t - guo; } if (wal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip pow2xsplit = 1; domost(x0,-10000,x1,-10000); } if (nextsectnum >= 0) if ((!(gotsector[nextsectnum>>3]&pow2char[nextsectnum&7])) && (testvisiblemost(x0,x1))) polymost_scansector(nextsectnum); } } static long wallfront(long, long); static long polymost_bunchfront (long b1, long b2) { double x1b1, x1b2, x2b1, x2b2; long b1f, b2f, i; b1f = bunchfirst[b1]; x1b1 = dxb1[b1f]; x2b2 = dxb2[bunchlast[b2]]; if (x1b1 >= x2b2) return(-1); b2f = bunchfirst[b2]; x1b2 = dxb1[b2f]; x2b1 = dxb2[bunchlast[b1]]; if (x1b2 >= x2b1) return(-1); if (x1b1 >= x1b2) { for(i=b2f;dxb2[i]<=x1b1;i=p2[i]); return(wallfront(b1f,i)); } for(i=b1f;dxb2[i]<=x1b2;i=p2[i]); return(wallfront(i,b2f)); } static void polymost_scansector (long sectnum) { double d, xp1, yp1, xp2, yp2; walltype *wal, *wal2; spritetype *spr; long z, zz, startwall, endwall, numscansbefore, scanfirst, bunchfrst, nextsectnum; long xs, ys, x1, y1, x2, y2; if (sectnum < 0) return; if (automapping) show2dsector[sectnum>>3] |= pow2char[sectnum&7]; sectorborder[0] = sectnum, sectorbordercnt = 1; do { sectnum = sectorborder[--sectorbordercnt]; for(z=headspritesect[sectnum];z>=0;z=nextspritesect[z]) { spr = &sprite[z]; if ((((spr->cstat&0x8000) == 0) || (showinvisibility)) && (spr->xrepeat > 0) && (spr->yrepeat > 0) && (spritesortcnt < MAXSPRITESONSCREEN)) { xs = spr->x-globalposx; ys = spr->y-globalposy; if ((spr->cstat&48) || (xs*gcosang+ys*gsinang > 0)) { copybufbyte(spr,&tsprite[spritesortcnt],sizeof(spritetype)); tsprite[spritesortcnt++].owner = z; } } } gotsector[sectnum>>3] |= pow2char[sectnum&7]; bunchfrst = numbunches; numscansbefore = numscans; startwall = sector[sectnum].wallptr; endwall = sector[sectnum].wallnum+startwall; scanfirst = numscans; xp2 = 0; yp2 = 0; for(z=startwall,wal=&wall[z];zpoint2]; x1 = wal->x-globalposx; y1 = wal->y-globalposy; x2 = wal2->x-globalposx; y2 = wal2->y-globalposy; nextsectnum = wal->nextsector; //Scan close sectors if ((nextsectnum >= 0) && (!(wal->cstat&32)) && (!(gotsector[nextsectnum>>3]&pow2char[nextsectnum&7]))) { d = (double)x1*(double)y2 - (double)x2*(double)y1; xp1 = (double)(x2-x1); yp1 = (double)(y2-y1); if (d*d <= (xp1*xp1 + yp1*yp1)*(SCISDIST*SCISDIST*260.0)) sectorborder[sectorbordercnt++] = nextsectnum; } if ((z == startwall) || (wall[z-1].point2 != z)) { xp1 = ((double)y1*(double)cosglobalang - (double)x1*(double)singlobalang )/64.0; yp1 = ((double)x1*(double)cosviewingrangeglobalang + (double)y1*(double)sinviewingrangeglobalang)/64.0; } else { xp1 = xp2; yp1 = yp2; } xp2 = ((double)y2*(double)cosglobalang - (double)x2*(double)singlobalang )/64.0; yp2 = ((double)x2*(double)cosviewingrangeglobalang + (double)y2*(double)sinviewingrangeglobalang)/64.0; if ((yp1 >= SCISDIST) || (yp2 >= SCISDIST)) if ((double)xp1*(double)yp2 < (double)xp2*(double)yp1) //if wall is facing you... { if (yp1 >= SCISDIST) dxb1[numscans] = (double)xp1*ghalfx/(double)yp1 + ghalfx; else dxb1[numscans] = -1e32; if (yp2 >= SCISDIST) dxb2[numscans] = (double)xp2*ghalfx/(double)yp2 + ghalfx; else dxb2[numscans] = 1e32; if (dxb1[numscans] < dxb2[numscans]) { thesector[numscans] = sectnum; thewall[numscans] = z; p2[numscans] = numscans+1; numscans++; } } if ((wall[z].point2 < z) && (scanfirst < numscans)) { p2[numscans-1] = scanfirst; scanfirst = numscans; } } for(z=numscansbefore;z dxb1[p2[z]])) { bunchfirst[numbunches++] = p2[z]; p2[z] = -1; } for(z=bunchfrst;z=0;zz=p2[zz]); bunchlast[z] = zz; } } while (sectorbordercnt > 0); } void polymost_drawrooms () { long i, j, k, n, n2, closest; double ox, oy, oz, ox2, oy2, oz2, r, px[6], py[6], pz[6], px2[6], py2[6], pz2[6], sx[6], sy[6]; if (!rendmode) return; begindrawing(); frameoffset = frameplace + windowy1*bytesperline + windowx1; #ifdef USE_OPENGL if (rendmode == 3) { resizeglcheck(); //bglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); bglEnable(GL_TEXTURE_2D); //bglTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); //default anyway bglEnable(GL_DEPTH_TEST); bglDepthFunc(GL_ALWAYS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS //bglPolygonOffset(1,1); //Supposed to make sprites pasted on walls or floors not disappear bglDepthRange(0.00001,1.0); //<- this is more widely supported than glPolygonOffset //Enable this for OpenGL red-blue glasses mode :) if (glredbluemode) { float m[4][4]; static int grbfcnt = 0; grbfcnt++; if (redblueclearcnt < numpages) { redblueclearcnt++; bglColorMask(1,1,1,1); bglClear(GL_COLOR_BUFFER_BIT); } if (grbfcnt&1) { bglViewport(windowx1-16,yres-(windowy2+1),windowx2-(windowx1-16)+1,windowy2-windowy1+1); bglColorMask(1,0,0,1); globalposx += singlobalang/1024; globalposy -= cosglobalang/1024; } else { bglViewport(windowx1,yres-(windowy2+1),windowx2+16-windowx1+1,windowy2-windowy1+1); bglColorMask(0,1,1,1); globalposx -= singlobalang/1024; globalposy += cosglobalang/1024; } } } #endif //Polymost supports true look up/down :) Here, we convert horizon to angle. //gchang&gshang are cos&sin of this angle (respectively) gyxscale = ((double)xdimenscale)/131072.0; gxyaspect = ((double)xyaspect*(double)viewingrange)*(5.0/(65536.0*262144.0)); gviewxrange = ((double)viewingrange)*((double)xdimen)/(32768.0*1024.0); gcosang = ((double)cosglobalang)/262144.0; gsinang = ((double)singlobalang)/262144.0; gcosang2 = gcosang*((double)viewingrange)/65536.0; gsinang2 = gsinang*((double)viewingrange)/65536.0; ghalfx = (double)halfxdimen; grhalfxdown10 = 1.0/(((double)ghalfx)*1024); ghoriz = (double)globalhoriz; gvisibility = ((float)globalvisibility)*gxyaspect*FOGSCALE; //global cos/sin height angle r = (double)((ydimen>>1)-ghoriz); gshang = r/sqrt(r*r+ghalfx*ghalfx); gchang = sqrt(1.0-gshang*gshang); ghoriz = (double)(ydimen>>1); //global cos/sin tilt angle gctang = cos(gtang); gstang = sin(gtang); if (fabs(gstang) < .001) //This hack avoids nasty precision bugs in domost() { gstang = 0; if (gctang > 0) gctang = 1.0; else gctang = -1.0; } if (inpreparemirror) gstang = -gstang; //Generate viewport trapezoid (for handling screen up/down) px[0] = px[3] = 0-1; px[1] = px[2] = windowx2+1-windowx1+2; py[0] = py[1] = 0-1; py[2] = py[3] = windowy2+1-windowy1+2; n = 4; for(i=0;i= n) j = 0; if (pz[i] >= SCISDIST) { px2[n2] = px[i]; py2[n2] = py[i]; pz2[n2] = pz[i]; n2++; } if ((pz[i] >= SCISDIST) != (pz[j] >= SCISDIST)) { r = (SCISDIST-pz[i])/(pz[j]-pz[i]); px2[n2] = (px[j]-px[i])*r + px[i]; py2[n2] = (py[j]-py[i])*r + py[i]; pz2[n2] = SCISDIST; n2++; } } if (n2 < 3) { enddrawing(); return; } for(i=0;i>12,vy>>12,vz>>8,&hitsect,&hitwall,&hitsprite,&hitx,&hity,&hitz,0xffff0030); hitallsprites = 0; searchsector = hitsect; if (hitwall >= 0) { searchwall = hitwall; searchstat = 0; if (wall[hitwall].nextwall >= 0) { long cz, fz; getzsofslope(wall[hitwall].nextsector,hitx,hity,&cz,&fz); if (hitz > fz) { if (wall[hitwall].cstat&2) //'2' bottoms of walls searchwall = wall[hitwall].nextwall; } else if ((hitz > cz) && (wall[hitwall].cstat&(16+32))) //masking or 1-way searchstat = 4; } } else if (hitsprite >= 0) { searchwall = hitsprite; searchstat = 3; } else { long cz, fz; getzsofslope(hitsect,hitx,hity,&cz,&fz); if ((hitz<<1) < cz+fz) searchstat = 1; else searchstat = 2; //if (vz < 0) searchstat = 1; else searchstat = 2; //Won't work for slopes :/ } searchit = 0; } numscans = numbunches = 0; if (globalcursectnum >= MAXSECTORS) globalcursectnum -= MAXSECTORS; else { i = globalcursectnum; updatesector(globalposx,globalposy,&globalcursectnum); if (globalcursectnum < 0) globalcursectnum = i; } polymost_scansector(globalcursectnum); if (inpreparemirror) { grhalfxdown10x = -grhalfxdown10; inpreparemirror = 0; polymost_drawalls(0); numbunches--; bunchfirst[0] = bunchfirst[numbunches]; bunchlast[0] = bunchlast[numbunches]; } else grhalfxdown10x = grhalfxdown10; while (numbunches > 0) { memset(tempbuf,0,numbunches+3); tempbuf[0] = 1; closest = 0; //Almost works, but not quite :( for(i=1;ipoint2]; sectnum = thesector[z]; sec = §or[sectnum]; nsec = §or[wal->nextsector]; z1 = max(nsec->ceilingz,sec->ceilingz); z2 = min(nsec->floorz,sec->floorz); globalpicnum = wal->overpicnum; if ((unsigned long)globalpicnum >= MAXTILES) globalpicnum = 0; if (picanm[globalpicnum]&192) globalpicnum += animateoffs(globalpicnum,(short)thewall[z]+16384); globalshade = (long)wal->shade; globalpal = (long)((unsigned char)wal->pal); globalorientation = (long)wal->cstat; sx0 = (float)(wal->x-globalposx); sx1 = (float)(wal2->x-globalposx); sy0 = (float)(wal->y-globalposy); sy1 = (float)(wal2->y-globalposy); yp0 = sx0*gcosang2 + sy0*gsinang2; yp1 = sx1*gcosang2 + sy1*gsinang2; if ((yp0 < SCISDIST) && (yp1 < SCISDIST)) return; xp0 = sy0*gcosang - sx0*gsinang; xp1 = sy1*gcosang - sx1*gsinang; //Clip to close parallel-screen plane oxp0 = xp0; oyp0 = yp0; if (yp0 < SCISDIST) { t0 = (SCISDIST-yp0)/(yp1-yp0); xp0 = (xp1-xp0)*t0+xp0; yp0 = SCISDIST; } else t0 = 0.f; if (yp1 < SCISDIST) { t1 = (SCISDIST-oyp0)/(yp1-oyp0); xp1 = (xp1-oxp0)*t1+oxp0; yp1 = SCISDIST; } else { t1 = 1.f; } getzsofslope(sectnum,(long)((wal2->x-wal->x)*t0+wal->x),(long)((wal2->y-wal->y)*t0+wal->y),&cz[0],&fz[0]); getzsofslope(wal->nextsector,(long)((wal2->x-wal->x)*t0+wal->x),(long)((wal2->y-wal->y)*t0+wal->y),&cz[1],&fz[1]); getzsofslope(sectnum,(long)((wal2->x-wal->x)*t1+wal->x),(long)((wal2->y-wal->y)*t1+wal->y),&cz[2],&fz[2]); getzsofslope(wal->nextsector,(long)((wal2->x-wal->x)*t1+wal->x),(long)((wal2->y-wal->y)*t1+wal->y),&cz[3],&fz[3]); ryp0 = 1.f/yp0; ryp1 = 1.f/yp1; //Generate screen coordinates for front side of wall x0 = ghalfx*xp0*ryp0 + ghalfx; x1 = ghalfx*xp1*ryp1 + ghalfx; if (x1 <= x0) return; ryp0 *= gyxscale; ryp1 *= gyxscale; gdx = (ryp0-ryp1)*gxyaspect / (x0-x1); gdy = 0; gdo = ryp0*gxyaspect - gdx*x0; //gux*x0 + guo = t0*wal->xrepeat*8*yp0 //gux*x1 + guo = t1*wal->xrepeat*8*yp1 gux = (t0*ryp0 - t1*ryp1)*gxyaspect*(float)wal->xrepeat*8.f / (x0-x1); guo = t0*ryp0*gxyaspect*(float)wal->xrepeat*8.f - gux*x0; guo += (float)wal->xpanning*gdo; gux += (float)wal->xpanning*gdx; guy = 0; if (!(wal->cstat&4)) i = z1; else i = z2; i -= globalposz; t0 = ((float)i)*ryp0 + ghoriz; t1 = ((float)i)*ryp1 + ghoriz; t = ((gdx*x0 + gdo) * (float)wal->yrepeat) / ((x1-x0) * ryp0 * 2048.f); i = (1<<(picsiz[globalpicnum]>>4)); if (i < tilesizy[globalpicnum]) i <<= 1; fy = (float)wal->ypanning * ((float)i) / 256.0; gvx = (t0-t1)*t; gvy = (x1-x0)*t; gvo = -gvx*x0 - gvy*t0 + fy*gdo; gvx += fy*gdx; gvy += fy*gdy; if (wal->cstat&8) //xflip { t = (float)(wal->xrepeat*8 + wal->xpanning*2); gux = gdx*t - gux; guy = gdy*t - guy; guo = gdo*t - guo; } if (wal->cstat&256) { gvx = -gvx; gvy = -gvy; gvo = -gvo; } //yflip method = 1; pow2xsplit = 1; if (wal->cstat&128) { if (!(wal->cstat&512)) method = 2; else method = 3; } #ifdef USE_OPENGL if (!nofog) { if (rendmode == 3) { float col[4]; col[0] = (float)palookupfog[sec->floorpal].r / 63.f; col[1] = (float)palookupfog[sec->floorpal].g / 63.f; col[2] = (float)palookupfog[sec->floorpal].b / 63.f; col[3] = 0; bglFogfv(GL_FOG_COLOR,col); bglFogf(GL_FOG_DENSITY,gvisibility*((float)((unsigned char)(sec->visibility+16)))); } } #endif for(i=0;i<2;i++) { csy[i] = ((float)(cz[i]-globalposz))*ryp0 + ghoriz; fsy[i] = ((float)(fz[i]-globalposz))*ryp0 + ghoriz; csy[i+2] = ((float)(cz[i+2]-globalposz))*ryp1 + ghoriz; fsy[i+2] = ((float)(fz[i+2]-globalposz))*ryp1 + ghoriz; } //Clip 2 quadrilaterals // /csy3 // / | // csy0------/----csy2 // | /xxxxxxx| // | /xxxxxxxxx| // csy1/xxxxxxxxxxx| // |xxxxxxxxxxx/fsy3 // |xxxxxxxxx/ | // |xxxxxxx/ | // fsy0----/------fsy2 // | / // fsy1/ dpx[0] = x0; dpy[0] = csy[1]; dpx[1] = x1; dpy[1] = csy[3]; dpx[2] = x1; dpy[2] = fsy[3]; dpx[3] = x0; dpy[3] = fsy[1]; n = 4; //Clip to (x0,csy[0])-(x1,csy[2]) n2 = 0; t1 = -((dpx[0]-x0)*(csy[2]-csy[0]) - (dpy[0]-csy[0])*(x1-x0)); for(i=0;i= n) j = 0; t0 = t1; t1 = -((dpx[j]-x0)*(csy[2]-csy[0]) - (dpy[j]-csy[0])*(x1-x0)); if (t0 >= 0) { dpx2[n2] = dpx[i]; dpy2[n2] = dpy[i]; n2++; } if ((t0 >= 0) != (t1 >= 0)) { r = t0/(t0-t1); dpx2[n2] = (dpx[j]-dpx[i])*r + dpx[i]; dpy2[n2] = (dpy[j]-dpy[i])*r + dpy[i]; n2++; } } if (n2 < 3) return; //Clip to (x1,fsy[2])-(x0,fsy[0]) n = 0; t1 = -((dpx2[0]-x1)*(fsy[0]-fsy[2]) - (dpy2[0]-fsy[2])*(x0-x1)); for(i=0;i= n2) j = 0; t0 = t1; t1 = -((dpx2[j]-x1)*(fsy[0]-fsy[2]) - (dpy2[j]-fsy[2])*(x0-x1)); if (t0 >= 0) { dpx[n] = dpx2[i]; dpy[n] = dpy2[i]; n++; } if ((t0 >= 0) != (t1 >= 0)) { r = t0/(t0-t1); dpx[n] = (dpx2[j]-dpx2[i])*r + dpx2[i]; dpy[n] = (dpy2[j]-dpy2[i])*r + dpy2[i]; n++; } } if (n < 3) return; drawpoly(dpx,dpy,n,method); } void polymost_drawsprite (long snum) { double px[6], py[6]; float f, r, c, s, fx, fy, sx0, sy0, sx1, sy1, xp0, yp0, xp1, yp1, oxp0, oyp0, ryp0, ryp1, ft[4]; float x0, y0, x1, y1, sc0, sf0, sc1, sf1, px2[6], py2[6], xv, yv, t0, t1; long i, j, spritenum, xoff=0, yoff=0, method, npoints; spritetype *tspr; tspr = tspriteptr[snum]; if (tspr->owner < 0 || tspr->picnum < 0) return; globalpicnum = tspr->picnum; globalshade = tspr->shade; globalpal = tspr->pal; globalorientation = tspr->cstat; spritenum = tspr->owner; if ((globalorientation&48) != 48) { // only non-voxel sprites should do this if (picanm[globalpicnum]&192) globalpicnum += animateoffs(globalpicnum,spritenum+32768); xoff = (long)((signed char)((picanm[globalpicnum]>>8)&255))+((long)tspr->xoffset); yoff = (long)((signed char)((picanm[globalpicnum]>>16)&255))+((long)tspr->yoffset); } method = 1+4; if (tspr->cstat&2) { if (!(tspr->cstat&512)) method = 2+4; else method = 3+4; } #ifdef USE_OPENGL if (!nofog && rendmode == 3) { float col[4]; col[0] = (float)palookupfog[sector[tspr->sectnum].floorpal].r / 63.f; col[1] = (float)palookupfog[sector[tspr->sectnum].floorpal].g / 63.f; col[2] = (float)palookupfog[sector[tspr->sectnum].floorpal].b / 63.f; col[3] = 0; bglFogfv(GL_FOG_COLOR,col); //default is 0,0,0,0 bglFogf(GL_FOG_DENSITY,gvisibility*((float)((unsigned char)(sector[tspr->sectnum].visibility+16)))); } while (rendmode == 3 && !(spriteext[tspr->owner].flags&SPREXT_NOTMD)) { if (usemodels && tile2model[tspr->picnum].modelid >= 0 && tile2model[tspr->picnum].framenum >= 0) { if (mddraw(tspr)) return; break; // else, render as flat sprite } if (usevoxels && (tspr->cstat&48)!=48 && tiletovox[tspr->picnum] >= 0 && voxmodels[ tiletovox[tspr->picnum] ]) { if (voxdraw(voxmodels[ tiletovox[tspr->picnum] ], tspr)) return; break; // else, render as flat sprite } if ((tspr->cstat&48)==48 && voxmodels[ tspr->picnum ]) { voxdraw(voxmodels[ tspr->picnum ], tspr); return; } break; } #endif switch((globalorientation>>4)&3) { case 0: //Face sprite //Project 3D to 2D sx0 = (float)(tspr->x-globalposx); sy0 = (float)(tspr->y-globalposy); xp0 = sy0*gcosang - sx0*gsinang; yp0 = sx0*gcosang2 + sy0*gsinang2; if (yp0 <= SCISDIST) return; ryp0 = 1/yp0; sx0 = ghalfx*xp0*ryp0 + ghalfx; sy0 = ((float)(tspr->z-globalposz))*gyxscale*ryp0 + ghoriz; f = ryp0*(float)xdimen/160.0; fx = ((float)tspr->xrepeat)*f; fy = ((float)tspr->yrepeat)*f*((float)yxaspect/65536.0); sx0 -= fx*(float)xoff; if (tilesizx[globalpicnum]&1) sx0 += fx*.5; sy0 -= fy*(float)yoff; fx *= ((float)tilesizx[globalpicnum]); fy *= ((float)tilesizy[globalpicnum]); px[0] = px[3] = sx0-fx*.5; px[1] = px[2] = sx0+fx*.5; if (!(globalorientation&128)) { py[0] = py[1] = sy0-fy; py[2] = py[3] = sy0; } else { py[0] = py[1] = sy0-fy*.5; py[2] = py[3] = sy0+fy*.5; } gdx = gdy = guy = gvx = 0; gdo = ryp0*gviewxrange; if (!(globalorientation&4)) { gux = (float)tilesizx[globalpicnum]*gdo/(px[1]-px[0]+.002); guo = -gux*(px[0]-.001); } else { gux = (float)tilesizx[globalpicnum]*gdo/(px[0]-px[1]-.002); guo = -gux*(px[1]+.001); } if (!(globalorientation&8)) { gvy = (float)tilesizy[globalpicnum]*gdo/(py[3]-py[0]+.002); gvo = -gvy*(py[0]-.001); } else { gvy = (float)tilesizy[globalpicnum]*gdo/(py[0]-py[3]-.002); gvo = -gvy*(py[3]+.001); } //Clip sprites to ceilings/floors when no parallaxing and not sloped if (!(sector[tspr->sectnum].ceilingstat&3)) { sy0 = ((float)(sector[tspr->sectnum].ceilingz-globalposz))*gyxscale*ryp0 + ghoriz; if (py[0] < sy0) py[0] = py[1] = sy0; } if (!(sector[tspr->sectnum].floorstat&3)) { sy0 = ((float)(sector[tspr->sectnum].floorz-globalposz))*gyxscale*ryp0 + ghoriz; if (py[2] > sy0) py[2] = py[3] = sy0; } pow2xsplit = 0; drawpoly(px,py,4,method); break; case 1: //Wall sprite //Project 3D to 2D if (globalorientation&4) xoff = -xoff; if (globalorientation&8) yoff = -yoff; xv = (float)tspr->xrepeat * (float)sintable[(tspr->ang )&2047] / 65536.0; yv = (float)tspr->xrepeat * (float)sintable[(tspr->ang+1536)&2047] / 65536.0; f = (float)(tilesizx[globalpicnum]>>1) + (float)xoff; x0 = (float)(tspr->x-globalposx) - xv*f; x1 = xv*(float)tilesizx[globalpicnum] + x0; y0 = (float)(tspr->y-globalposy) - yv*f; y1 = yv*(float)tilesizx[globalpicnum] + y0; yp0 = x0*gcosang2 + y0*gsinang2; yp1 = x1*gcosang2 + y1*gsinang2; if ((yp0 <= SCISDIST) && (yp1 <= SCISDIST)) return; xp0 = y0*gcosang - x0*gsinang; xp1 = y1*gcosang - x1*gsinang; //Clip to close parallel-screen plane oxp0 = xp0; oyp0 = yp0; if (yp0 < SCISDIST) { t0 = (SCISDIST-yp0)/(yp1-yp0); xp0 = (xp1-xp0)*t0+xp0; yp0 = SCISDIST; } else { t0 = 0.f; } if (yp1 < SCISDIST) { t1 = (SCISDIST-oyp0)/(yp1-oyp0); xp1 = (xp1-oxp0)*t1+oxp0; yp1 = SCISDIST; } else { t1 = 1.f; } f = ((float)tspr->yrepeat) * (float)tilesizy[globalpicnum] * 4; ryp0 = 1.0/yp0; ryp1 = 1.0/yp1; sx0 = ghalfx*xp0*ryp0 + ghalfx; sx1 = ghalfx*xp1*ryp1 + ghalfx; ryp0 *= gyxscale; ryp1 *= gyxscale; tspr->z -= ((yoff*tspr->yrepeat)<<2); if (globalorientation&128) { tspr->z += ((tilesizy[globalpicnum]*tspr->yrepeat)<<1); if (tilesizy[globalpicnum]&1) tspr->z += (tspr->yrepeat<<1); //Odd yspans } sc0 = ((float)(tspr->z-globalposz-f))*ryp0 + ghoriz; sc1 = ((float)(tspr->z-globalposz-f))*ryp1 + ghoriz; sf0 = ((float)(tspr->z-globalposz))*ryp0 + ghoriz; sf1 = ((float)(tspr->z-globalposz))*ryp1 + ghoriz; gdx = (ryp0-ryp1)*gxyaspect / (sx0-sx1); gdy = 0; gdo = ryp0*gxyaspect - gdx*sx0; //Original equations: //(gux*sx0 + guo)/(gdx*sx1 + gdo) = tilesizx[globalpicnum]*t0 //(gux*sx1 + guo)/(gdx*sx1 + gdo) = tilesizx[globalpicnum]*t1 // // gvx*sx0 + gvy*sc0 + gvo = 0 // gvy*sx1 + gvy*sc1 + gvo = 0 //(gvx*sx0 + gvy*sf0 + gvo)/(gdx*sx0 + gdo) = tilesizy[globalpicnum] //(gvx*sx1 + gvy*sf1 + gvo)/(gdx*sx1 + gdo) = tilesizy[globalpicnum] //gux*sx0 + guo = t0*tilesizx[globalpicnum]*yp0 //gux*sx1 + guo = t1*tilesizx[globalpicnum]*yp1 if (globalorientation&4) { t0 = 1.f-t0; t1 = 1.f-t1; } gux = (t0*ryp0 - t1*ryp1)*gxyaspect*(float)tilesizx[globalpicnum] / (sx0-sx1); guy = 0; guo = t0*ryp0*gxyaspect*(float)tilesizx[globalpicnum] - gux*sx0; //gvx*sx0 + gvy*sc0 + gvo = 0 //gvx*sx1 + gvy*sc1 + gvo = 0 //gvx*sx0 + gvy*sf0 + gvo = tilesizy[globalpicnum]*(gdx*sx0 + gdo) f = ((float)tilesizy[globalpicnum])*(gdx*sx0 + gdo) / ((sx0-sx1)*(sc0-sf0)); if (!(globalorientation&8)) { gvx = (sc0-sc1)*f; gvy = (sx1-sx0)*f; gvo = -gvx*sx0 - gvy*sc0; } else { gvx = (sf1-sf0)*f; gvy = (sx0-sx1)*f; gvo = -gvx*sx0 - gvy*sf0; } //Clip sprites to ceilings/floors when no parallaxing if (!(sector[tspr->sectnum].ceilingstat&1)) { f = ((float)tspr->yrepeat) * (float)tilesizy[globalpicnum] * 4; if (sector[tspr->sectnum].ceilingz > tspr->z-f) { sc0 = ((float)(sector[tspr->sectnum].ceilingz-globalposz))*ryp0 + ghoriz; sc1 = ((float)(sector[tspr->sectnum].ceilingz-globalposz))*ryp1 + ghoriz; } } if (!(sector[tspr->sectnum].floorstat&1)) { if (sector[tspr->sectnum].floorz < tspr->z) { sf0 = ((float)(sector[tspr->sectnum].floorz-globalposz))*ryp0 + ghoriz; sf1 = ((float)(sector[tspr->sectnum].floorz-globalposz))*ryp1 + ghoriz; } } if (sx0 > sx1) { if (globalorientation&64) return; //1-sided sprite f = sx0; sx0 = sx1; sx1 = f; f = sc0; sc0 = sc1; sc1 = f; f = sf0; sf0 = sf1; sf1 = f; } px[0] = sx0; py[0] = sc0; px[1] = sx1; py[1] = sc1; px[2] = sx1; py[2] = sf1; px[3] = sx0; py[3] = sf0; pow2xsplit = 0; drawpoly(px,py,4,method); break; case 2: //Floor sprite if ((globalorientation&64) != 0) if ((globalposz > tspr->z) == (!(globalorientation&8))) return; if ((globalorientation&4) > 0) xoff = -xoff; if ((globalorientation&8) > 0) yoff = -yoff; i = (tspr->ang&2047); c = sintable[(i+512)&2047]/65536.0; s = sintable[i]/65536.0; x0 = ((tilesizx[globalpicnum]>>1)-xoff)*tspr->xrepeat; y0 = ((tilesizy[globalpicnum]>>1)-yoff)*tspr->yrepeat; x1 = ((tilesizx[globalpicnum]>>1)+xoff)*tspr->xrepeat; y1 = ((tilesizy[globalpicnum]>>1)+yoff)*tspr->yrepeat; //Project 3D to 2D for(j=0;j<4;j++) { sx0 = (float)(tspr->x-globalposx); sy0 = (float)(tspr->y-globalposy); if ((j+0)&2) { sy0 -= s*y0; sx0 -= c*y0; } else { sy0 += s*y1; sx0 += c*y1; } if ((j+1)&2) { sx0 -= s*x0; sy0 += c*x0; } else { sx0 += s*x1; sy0 -= c*x1; } px[j] = sy0*gcosang - sx0*gsinang; py[j] = sx0*gcosang2 + sy0*gsinang2; } if (tspr->z < globalposz) //if floor sprite is above you, reverse order of points { f = px[0]; px[0] = px[1]; px[1] = f; f = py[0]; py[0] = py[1]; py[1] = f; f = px[2]; px[2] = px[3]; px[3] = f; f = py[2]; py[2] = py[3]; py[3] = f; } //Clip to SCISDIST plane npoints = 0; for(i=0;i<4;i++) { j = ((i+1)&3); if (py[i] >= SCISDIST) { px2[npoints] = px[i]; py2[npoints] = py[i]; npoints++; } if ((py[i] >= SCISDIST) != (py[j] >= SCISDIST)) { f = (SCISDIST-py[i])/(py[j]-py[i]); px2[npoints] = (px[j]-px[i])*f + px[i]; py2[npoints] = (py[j]-py[i])*f + py[i]; npoints++; } } if (npoints < 3) return; //Project rotated 3D points to screen f = ((float)(tspr->z-globalposz))*gyxscale; for(j=0;jz-globalposz); gdo = -ghoriz*gdy; //copied&modified from relative alignment xv = (float)tspr->x + s*x1 + c*y1; fx = (double)-(x0+x1)*s; yv = (float)tspr->y + s*y1 - c*x1; fy = (double)+(x0+x1)*c; f = 1.0/sqrt(fx*fx+fy*fy); fx *= f; fy *= f; ft[2] = singlobalang*fy + cosglobalang*fx; ft[3] = singlobalang*fx - cosglobalang*fy; ft[0] = ((double)(globalposy-yv))*fy + ((double)(globalposx-xv))*fx; ft[1] = ((double)(globalposx-xv))*fy - ((double)(globalposy-yv))*fx; gux = (double)ft[3]*((double)viewingrange)/(-65536.0*262144.0); gvx = (double)ft[2]*((double)viewingrange)/(-65536.0*262144.0); guy = (double)ft[0]*gdy; gvy = (double)ft[1]*gdy; guo = (double)ft[0]*gdo; gvo = (double)ft[1]*gdo; guo += (double)(ft[2]/262144.0-gux)*ghalfx; gvo -= (double)(ft[3]/262144.0+gvx)*ghalfx; f = 4.0/(float)tspr->xrepeat; gux *= f; guy *= f; guo *= f; f =-4.0/(float)tspr->yrepeat; gvx *= f; gvy *= f; gvo *= f; if (globalorientation&4) { gux = ((float)tilesizx[globalpicnum])*gdx - gux; guy = ((float)tilesizx[globalpicnum])*gdy - guy; guo = ((float)tilesizx[globalpicnum])*gdo - guo; } pow2xsplit = 0; drawpoly(px,py,npoints,method); break; case 3: //Voxel sprite break; } } //sx,sy center of sprite; screen coods*65536 //z zoom*65536. > is zoomed in //a angle (0 is default) //dastat&1 1:translucence //dastat&2 1:auto-scale mode (use 320*200 coordinates) //dastat&4 1:y-flip //dastat&8 1:don't clip to startumost/startdmost //dastat&16 1:force point passed to be top-left corner, 0:Editart center //dastat&32 1:reverse translucence //dastat&64 1:non-masked, 0:masked //dastat&128 1:draw all pages (permanent) //cx1,... clip window (actual screen coords) void polymost_dorotatesprite (long sx, long sy, long z, short a, short picnum, signed char dashade, char dapalnum, char dastat, long cx1, long cy1, long cx2, long cy2, long uniqid) { static long onumframes = 0; long i, n, nn, x, zz, xoff, yoff, xsiz, ysiz, method; long ogpicnum, ogshade, ogpal, ofoffset, oxdimen, oydimen, oldviewingrange; double ogxyaspect; double ogchang, ogshang, ogctang, ogstang, oghalfx, oghoriz, fx, fy, x1, y1, z1, x2, y2; double ogrhalfxdown10, ogrhalfxdown10x; double d, cosang, sinang, cosang2, sinang2, px[8], py[8], px2[8], py2[8]; float m[4][4]; float ratioratio = 1.0; int fovcorrect; #ifdef USE_OPENGL if (rendmode == 3 && usemodels && hudmem[(dastat&4)>>2][picnum].angadd) { if ((tile2model[picnum].modelid >= 0) && (tile2model[picnum].framenum >= 0)) { spritetype tspr; memset(&tspr,0,sizeof(spritetype)); if (hudmem[(dastat&4)>>2][picnum].flags&1) return; //"HIDE" is specified in DEF ogchang = gchang; gchang = 1.0; ogshang = gshang; gshang = 0.0; d = (double)z/(65536.0*16384.0); ogctang = gctang; gctang = (double)sintable[(a+512)&2047]*d; ogstang = gstang; gstang = (double)sintable[a&2047]*d; ogshade = globalshade; globalshade = dashade; ogpal = globalpal; globalpal = (long)((unsigned char)dapalnum); ogxyaspect = gxyaspect; gxyaspect = 1.0; oldviewingrange = viewingrange; viewingrange = 65536; x1 = hudmem[(dastat&4)>>2][picnum].xadd; y1 = hudmem[(dastat&4)>>2][picnum].yadd; z1 = hudmem[(dastat&4)>>2][picnum].zadd; if (!(hudmem[(dastat&4)>>2][picnum].flags&2)) //"NOBOB" is specified in DEF { fx = ((double)sx)*(1.0/65536.0); fy = ((double)sy)*(1.0/65536.0); if (dastat&16) { xsiz = tilesizx[picnum]; ysiz = tilesizy[picnum]; xoff = (long)((signed char)((picanm[picnum]>>8)&255))+(xsiz>>1); yoff = (long)((signed char)((picanm[picnum]>>16)&255))+(ysiz>>1); d = (double)z/(65536.0*16384.0); cosang2 = cosang = (double)sintable[(a+512)&2047]*d; sinang2 = sinang = (double)sintable[a&2047]*d; if ((dastat&2) || (!(dastat&8))) //Don't aspect unscaled perms { d = (double)xyaspect/65536.0; cosang2 *= d; sinang2 *= d; } fx += -(double)xoff*cosang2+ (double)yoff*sinang2; fy += -(double)xoff*sinang - (double)yoff*cosang; } if (!(dastat&2)) { x1 += fx/((double)(xdim<<15))-1.0; //-1: left of screen, +1: right of screen y1 += fy/((double)(ydim<<15))-1.0; //-1: top of screen, +1: bottom of screen } else { x1 += fx/160.0-1.0; //-1: left of screen, +1: right of screen y1 += fy/100.0-1.0; //-1: top of screen, +1: bottom of screen } } tspr.ang = hudmem[(dastat&4)>>2][picnum].angadd+globalang; tspr.xrepeat = tspr.yrepeat = 32; if (dastat&4) { x1 = -x1; y1 = -y1; } tspr.x = (long)(((double)gcosang*z1 - (double)gsinang*x1)*16384.0 + globalposx); tspr.y = (long)(((double)gsinang*z1 + (double)gcosang*x1)*16384.0 + globalposy); tspr.z = (long)(globalposz + y1*16384.0*0.8); tspr.picnum = picnum; tspr.shade = dashade; tspr.pal = dapalnum; tspr.owner = uniqid+MAXSPRITES; globalorientation = (dastat&1)+((dastat&32)<<4)+((dastat&4)<<1); if ((dastat&10) == 2) { ratioratio = 1.6 / (((float)(windowx2-windowx1+1)) / (windowy2-windowy1)); // computes the ratio between 16/10 and current resolution ratio fovcorrect = (ratioratio > 1) ? (((windowx2-windowx1+1) * ratioratio) - windowx2-windowx1+1) * ((float)glratiocorrection / 63) * 2 : 0; bglViewport(windowx1 - (fovcorrect / 2),yres-(windowy2+1),windowx2-windowx1+1 + fovcorrect,windowy2-windowy1+1); } else { bglViewport(0,0,xdim,ydim); glox1 = -1; //Force fullscreen (glox1=-1 forces it to restore) } bglMatrixMode(GL_PROJECTION); memset(m,0,sizeof(m)); if ((dastat&10) == 2) { m[0][0] = (float)ydimen / 1.2; m[0][2] = 1.0; m[1][1] = (float)xdimen; m[1][2] = 1.0; m[2][2] = 1.0; m[2][3] = (float)ydimen / 1.2; m[3][2] =-1.0; } else { m[0][0] = m[2][3] = 1.0; m[1][1] = ((float)xdim)/((float)ydim); m[2][2] = 1.0001; m[3][2] = 1-m[2][2]; } bglLoadMatrixf(&m[0][0]); bglMatrixMode(GL_MODELVIEW); bglLoadIdentity(); if (hudmem[(dastat&4)>>2][picnum].flags&8) //NODEPTH flag bglDisable(GL_DEPTH_TEST); else { bglEnable(GL_DEPTH_TEST); if (onumframes != numframes) { onumframes = numframes; bglClear(GL_DEPTH_BUFFER_BIT); } } mddraw(&tspr); viewingrange = oldviewingrange; gxyaspect = ogxyaspect; globalshade = ogshade; globalpal = ogpal; gchang = ogchang; gshang = ogshang; gctang = ogctang; gstang = ogstang; return; } } #endif ogpicnum = globalpicnum; globalpicnum = picnum; ogshade = globalshade; globalshade = dashade; ogpal = globalpal; globalpal = (long)((unsigned char)dapalnum); oghalfx = ghalfx; ghalfx = (double)(xdim>>1); ogrhalfxdown10 = grhalfxdown10; grhalfxdown10 = 1.0/(((double)ghalfx)*1024); ogrhalfxdown10x = grhalfxdown10x; grhalfxdown10x = grhalfxdown10; oghoriz = ghoriz; ghoriz = (double)(ydim>>1); ofoffset = frameoffset; frameoffset = frameplace; oxdimen = xdimen; xdimen = xdim; oydimen = ydimen; ydimen = ydim; ogchang = gchang; gchang = 1.0; ogshang = gshang; gshang = 0.0; ogctang = gctang; gctang = 1.0; ogstang = gstang; gstang = 0.0; #ifdef USE_OPENGL if (rendmode == 3) { bglViewport(0,0,xdim,ydim); glox1 = -1; //Force fullscreen (glox1=-1 forces it to restore) bglMatrixMode(GL_PROJECTION); memset(m,0,sizeof(m)); m[0][0] = m[2][3] = 1.0; m[1][1] = ((float)xdim)/((float)ydim); m[2][2] = 1.0001; m[3][2] = 1-m[2][2]; bglPushMatrix(); bglLoadMatrixf(&m[0][0]); bglMatrixMode(GL_MODELVIEW); bglLoadIdentity(); bglDisable(GL_DEPTH_TEST); bglDisable(GL_ALPHA_TEST); bglEnable(GL_TEXTURE_2D); } #endif method = 0; if (!(dastat&64)) { method = 1; if (dastat&1) { if (!(dastat&32)) method = 2; else method = 3; } } method |= 4; //Use OpenGL clamping - dorotatesprite never repeats xsiz = tilesizx[globalpicnum]; ysiz = tilesizy[globalpicnum]; if (dastat&16) { xoff = 0; yoff = 0; } else { xoff = (long)((signed char)((picanm[globalpicnum]>>8)&255))+(xsiz>>1); yoff = (long)((signed char)((picanm[globalpicnum]>>16)&255))+(ysiz>>1); } if (dastat&4) yoff = ysiz-yoff; if (dastat&2) //Auto window size scaling { if (!(dastat&8)) { x = xdimenscale; //= scale(xdimen,yxaspect,320); sx = ((cx1+cx2+2)<<15)+scale(sx-(320<<15),oxdimen,320); sy = ((cy1+cy2+2)<<15)+mulscale16(sy-(200<<15),x); } else { //If not clipping to startmosts, & auto-scaling on, as a //hard-coded bonus, scale to full screen instead x = scale(xdim,yxaspect,320); sx = (xdim<<15)+32768+scale(sx-(320<<15),xdim,320); sy = (ydim<<15)+32768+mulscale16(sy-(200<<15),x); } z = mulscale16(z,x); } d = (double)z/(65536.0*16384.0); cosang2 = cosang = (double)sintable[(a+512)&2047]*d; sinang2 = sinang = (double)sintable[a&2047]*d; if ((dastat&2) || (!(dastat&8))) //Don't aspect unscaled perms { d = (double)xyaspect/65536.0; cosang2 *= d; sinang2 *= d; } px[0] = (double)sx/65536.0 - (double)xoff*cosang2+ (double)yoff*sinang2; py[0] = (double)sy/65536.0 - (double)xoff*sinang - (double)yoff*cosang; px[1] = px[0] + (double)xsiz*cosang2; py[1] = py[0] + (double)xsiz*sinang; px[3] = px[0] - (double)ysiz*sinang2; py[3] = py[0] + (double)ysiz*cosang; px[2] = px[1]+px[3]-px[0]; py[2] = py[1]+py[3]-py[0]; n = 4; gdx = 0; gdy = 0; gdo = 1.0; //px[0]*gux + py[0]*guy + guo = 0 //px[1]*gux + py[1]*guy + guo = xsiz-.0001 //px[3]*gux + py[3]*guy + guo = 0 d = 1.0/(px[0]*(py[1]-py[3]) + px[1]*(py[3]-py[0]) + px[3]*(py[0]-py[1])); gux = (py[3]-py[0])*((double)xsiz-.0001)*d; guy = (px[0]-px[3])*((double)xsiz-.0001)*d; guo = 0 - px[0]*gux - py[0]*guy; if (!(dastat&4)) { //px[0]*gvx + py[0]*gvy + gvo = 0 //px[1]*gvx + py[1]*gvy + gvo = 0 //px[3]*gvx + py[3]*gvy + gvo = ysiz-.0001 gvx = (py[0]-py[1])*((double)ysiz-.0001)*d; gvy = (px[1]-px[0])*((double)ysiz-.0001)*d; gvo = 0 - px[0]*gvx - py[0]*gvy; } else { //px[0]*gvx + py[0]*gvy + gvo = ysiz-.0001 //px[1]*gvx + py[1]*gvy + gvo = ysiz-.0001 //px[3]*gvx + py[3]*gvy + gvo = 0 gvx = (py[1]-py[0])*((double)ysiz-.0001)*d; gvy = (px[0]-px[1])*((double)ysiz-.0001)*d; gvo = (double)ysiz-.0001 - px[0]*gvx - py[0]*gvy; } cx2++; cy2++; //Clippoly4 (converted from long to double) nn = z = 0; do { zz = z+1; if (zz == n) zz = 0; x1 = px[z]; x2 = px[zz]-x1; if ((cx1 <= x1) && (x1 <= cx2)) { px2[nn] = x1; py2[nn] = py[z]; nn++; } if (x2 <= 0) fx = cx2; else fx = cx1; d = fx-x1; if ((d < x2) != (d < 0)) { px2[nn] = fx; py2[nn] = (py[zz]-py[z])*d/x2 + py[z]; nn++; } if (x2 <= 0) fx = cx1; else fx = cx2; d = fx-x1; if ((d < x2) != (d < 0)) { px2[nn] = fx; py2[nn] = (py[zz]-py[z])*d/x2 + py[z]; nn++; } z = zz; } while (z); if (nn >= 3) { n = z = 0; do { zz = z+1; if (zz == nn) zz = 0; y1 = py2[z]; y2 = py2[zz]-y1; if ((cy1 <= y1) && (y1 <= cy2)) { py[n] = y1; px[n] = px2[z]; n++; } if (y2 <= 0) fy = cy2; else fy = cy1; d = fy-y1; if ((d < y2) != (d < 0)) { py[n] = fy; px[n] = (px2[zz]-px2[z])*d/y2 + px2[z]; n++; } if (y2 <= 0) fy = cy1; else fy = cy2; d = fy-y1; if ((d < y2) != (d < 0)) { py[n] = fy; px[n] = (px2[zz]-px2[z])*d/y2 + px2[z]; n++; } z = zz; } while (z); pow2xsplit = 0; drawpoly(px,py,n,method); } #ifdef USE_OPENGL if (rendmode == 3) { bglMatrixMode(GL_PROJECTION); bglPopMatrix(); } #endif globalpicnum = ogpicnum; globalshade = ogshade; globalpal = ogpal; ghalfx = oghalfx; grhalfxdown10 = ogrhalfxdown10; grhalfxdown10x = ogrhalfxdown10x; ghoriz = oghoriz; frameoffset = ofoffset; xdimen = oxdimen; ydimen = oydimen; gchang = ogchang; gshang = ogshang; gctang = ogctang; gstang = ogstang; } #ifdef USE_OPENGL static float trapextx[2]; static void drawtrap (float x0, float x1, float y0, float x2, float x3, float y1) { float px[4], py[4]; long i, n; if (y0 == y1) return; px[0] = x0; py[0] = y0; py[2] = y1; if (x0 == x1) { px[1] = x3; py[1] = y1; px[2] = x2; n = 3; } else if (x2 == x3) { px[1] = x1; py[1] = y0; px[2] = x3; n = 3; } else { px[1] = x1; py[1] = y0; px[2] = x3; px[3] = x2; py[3] = y1; n = 4; } bglBegin(GL_TRIANGLE_FAN); for(i=0;i allocpoints) //16 for safety { allocpoints = numpoints+16; rst = (raster*)realloc(rst,allocpoints*sizeof(raster)); slist = (long*)realloc(slist,allocpoints*sizeof(long)); npoint2 = (long*)realloc(npoint2,allocpoints*sizeof(long)); } //Remove unnecessary collinear points: for(i=0;i m1) { z |= 2; continue; } npoint2[i] = k; npoint2[j] = -1; npoints--; i--; //collinear } if (!z) return; trapextx[0] = trapextx[1] = px[0]; for(i=j=0;i trapextx[1]) trapextx[1] = px[i]; slist[j++] = i; } if (z != 3) //Simple polygon... early out { bglBegin(GL_TRIANGLE_FAN); for(i=0;i>1);gap;gap>>=1) for(i=0;i=0;j-=gap) { if (py[npoint2[slist[j]]] <= py[npoint2[slist[j+gap]]]) break; k = slist[j]; slist[j] = slist[j+gap]; slist[j+gap] = k; } numrst = 0; for(z=0;z0;i--) { if (rst[i-1].xi*(py[i1]-rst[i-1].y) + rst[i-1].x < px[i1]) break; rst[i+1] = rst[i-1]; } numrst += 2; if (i&1) //split inside area { j = i-1; x0 = (py[i1] - rst[j ].y)*rst[j ].xi + rst[j ].x; x1 = (py[i1] - rst[j+1].y)*rst[j+1].xi + rst[j+1].x; drawtrap(rst[j].x,rst[j+1].x,rst[j].y,x0,x1,py[i1]); rst[j ].x = x0; rst[j ].y = py[i1]; rst[j+3].x = x1; rst[j+3].y = py[i1]; } m0 = (px[i0]-px[i1]) / (py[i0]-py[i1]); m1 = (px[i3]-px[i2]) / (py[i3]-py[i2]); j = ((px[i1] > px[i2]) || ((i1 == i2) && (m0 >= m1))) + i; k = (i<<1)+1 - j; rst[j].i = i0; rst[j].xi = m0; rst[j].x = px[i1]; rst[j].y = py[i1]; rst[k].i = i3; rst[k].xi = m1; rst[k].x = px[i2]; rst[k].y = py[i2]; } else { //NOTE:don't count backwards! if (i1 == i2) { for(i=0;i py[i0]) && (py[i2] > py[i3])) //Delete raster { for(;j<=i+1;j+=2) { x0 = (py[i1] - rst[j ].y)*rst[j ].xi + rst[j ].x; if ((i == j) && (i1 == i2)) x1 = x0; else x1 = (py[i1] - rst[j+1].y)*rst[j+1].xi + rst[j+1].x; drawtrap(rst[j].x,rst[j+1].x,rst[j].y,x0,x1,py[i1]); rst[j ].x = x0; rst[j ].y = py[i1]; rst[j+1].x = x1; rst[j+1].y = py[i1]; } numrst -= 2; for(;i=0;i--) { ((float *)rx1)[i] = ((float)rx1[i])/4096.0; ((float *)ry1)[i] = ((float)ry1[i])/4096.0; } if (gloy1 != -1) setpolymost2dview(); //disables blending, texturing, and depth testing bglEnable(GL_ALPHA_TEST); bglEnable(GL_TEXTURE_2D); pth = gltexcache(globalpicnum,globalpal,0); bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0); f = ((float)(numpalookups-min(max(globalshade,0),numpalookups)))/((float)numpalookups); switch ((globalorientation>>7)&3) { case 0: case 1: a = 1.0; bglDisable(GL_BLEND); break; case 2: a = 0.66; bglEnable(GL_BLEND); break; case 3: a = 0.33; bglEnable(GL_BLEND); break; } bglColor4f(f,f,f,a); tessectrap((float *)rx1,(float *)ry1,xb1,npoints); } #endif long polymost_drawtilescreen (long tilex, long tiley, long wallnum, long dimen) { #ifdef USE_OPENGL float xdime, ydime, xdimepad, ydimepad, scx, scy; long i; pthtyp *pth; if ((rendmode != 3) || (qsetmode != 200)) return(-1); if (!glinfo.texnpot) { i = (1<<(picsiz[wallnum]&15)); if (i < tilesizx[wallnum]) i += i; xdimepad = (float)i; i = (1<<(picsiz[wallnum]>>4)); if (i < tilesizy[wallnum]) i += i; ydimepad = (float)i; } else { xdimepad = (float)tilesizx[wallnum]; ydimepad = (float)tilesizy[wallnum]; } xdime = (float)tilesizx[wallnum]; xdimepad = xdime/xdimepad; ydime = (float)tilesizy[wallnum]; ydimepad = ydime/ydimepad; if ((xdime <= dimen) && (ydime <= dimen)) { scx = xdime; scy = ydime; } else { scx = (float)dimen; scy = (float)dimen; if (xdime < ydime) scx *= xdime/ydime; else scy *= ydime/xdime; } pth = gltexcache(wallnum,0,4); bglBindTexture(GL_TEXTURE_2D,pth ? pth->glpic : 0); bglDisable(GL_ALPHA_TEST); if (!pth || (pth->flags & 8)) { bglDisable(GL_TEXTURE_2D); bglBegin(GL_TRIANGLE_FAN); if (gammabrightness) bglColor4f((float)curpalette[255].r/255.0, (float)curpalette[255].g/255.0, (float)curpalette[255].b/255.0, 1); else bglColor4f((float)britable[curbrightness][ curpalette[255].r ] / 255.0, (float)britable[curbrightness][ curpalette[255].g ] / 255.0, (float)britable[curbrightness][ curpalette[255].b ] / 255.0, 1); bglVertex2f((float)tilex ,(float)tiley ); bglVertex2f((float)tilex+scx,(float)tiley ); bglVertex2f((float)tilex+scx,(float)tiley+scy); bglVertex2f((float)tilex ,(float)tiley+scy); bglEnd(); } bglColor4f(1,1,1,1); bglEnable(GL_TEXTURE_2D); bglEnable(GL_BLEND); bglBegin(GL_TRIANGLE_FAN); bglTexCoord2f( 0, 0); bglVertex2f((float)tilex ,(float)tiley ); bglTexCoord2f(xdimepad, 0); bglVertex2f((float)tilex+scx,(float)tiley ); bglTexCoord2f(xdimepad,ydimepad); bglVertex2f((float)tilex+scx,(float)tiley+scy); bglTexCoord2f( 0,ydimepad); bglVertex2f((float)tilex ,(float)tiley+scy); bglEnd(); return(0); #else return -1; #endif } long polymost_printext256(long xpos, long ypos, short col, short backcol, char *name, char fontsize) { #ifndef USE_OPENGL return -1; #else GLfloat tx, ty, txc, tyc; int c; palette_t p,b; if (gammabrightness) { p = curpalette[col]; b = curpalette[backcol]; } else { p.r = britable[curbrightness][ curpalette[col].r ]; p.g = britable[curbrightness][ curpalette[col].g ]; p.b = britable[curbrightness][ curpalette[col].b ]; b.r = britable[curbrightness][ curpalette[backcol].r ]; b.g = britable[curbrightness][ curpalette[backcol].g ]; b.b = britable[curbrightness][ curpalette[backcol].b ]; } if ((rendmode != 3) || (qsetmode != 200)) return(-1); if (!polymosttext) { // construct a 256x128 8-bit alpha-only texture for the font glyph matrix unsigned char *tbuf, *cptr, *tptr; int h,i,j,l; bglGenTextures(1,&polymosttext); if (!polymosttext) return -1; tbuf = (unsigned char *)Bmalloc(256*128); if (!tbuf) { bglDeleteTextures(1,&polymosttext); polymosttext = 0; return -1; } Bmemset(tbuf, 0, 256*128); cptr = (unsigned char*)textfont; for (h=0;h<256;h++) { tptr = tbuf + (h%32)*8 + (h/32)*256*8; for (i=0;i<8;i++) { for (j=0;j<8;j++) { if (cptr[h*8+i] & pow2char[7-j]) tptr[j] = 255; } tptr += 256; } } cptr = (unsigned char*)smalltextfont; for (h=0;h<256;h++) { tptr = tbuf + 256*64 + (h%32)*8 + (h/32)*256*8; for (i=1;i<7;i++) { for (j=2;j<6;j++) { if (cptr[h*8+i] & pow2char[7-j]) tptr[j-2] = 255; } tptr += 256; } } bglBindTexture(GL_TEXTURE_2D, polymosttext); bglTexImage2D(GL_TEXTURE_2D,0,GL_ALPHA,256,128,0,GL_ALPHA,GL_UNSIGNED_BYTE,(GLvoid*)tbuf); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); free(tbuf); } else bglBindTexture(GL_TEXTURE_2D, polymosttext); setpolymost2dview(); // disables blending, texturing, and depth testing bglDisable(GL_ALPHA_TEST); bglDepthMask(GL_FALSE); // disable writing to the z-buffer if (backcol >= 0) { bglColor4ub(b.r,b.g,b.b,255); c = Bstrlen(name); bglBegin(GL_QUADS); bglVertex2i(xpos,ypos); bglVertex2i(xpos,ypos+(fontsize?6:8)); bglVertex2i(xpos+(c<<(3-fontsize)),ypos+(fontsize?6:8)); bglVertex2i(xpos+(c<<(3-fontsize)),ypos); bglEnd(); } bglEnable(GL_TEXTURE_2D); bglEnable(GL_BLEND); bglColor4ub(p.r,p.g,p.b,255); txc = fontsize ? (4.0/256.0) : (8.0/256.0); tyc = fontsize ? (6.0/128.0) : (8.0/128.0); bglBegin(GL_QUADS); for (c=0; name[c]; c++) { tx = (float)(name[c]%32)/32.0; ty = (float)((name[c]/32) + (fontsize*8))/16.0; bglTexCoord2f(tx,ty); bglVertex2i(xpos,ypos); bglTexCoord2f(tx+txc,ty); bglVertex2i(xpos+(8>>fontsize),ypos); bglTexCoord2f(tx+txc,ty+tyc); bglVertex2i(xpos+(8>>fontsize),ypos+(fontsize?6:8)); bglTexCoord2f(tx,ty+tyc); bglVertex2i(xpos,ypos+(fontsize?6:8)); xpos += (8>>fontsize); } bglEnd(); bglDepthMask(GL_TRUE); // re-enable writing to the z-buffer return 0; #endif } // Console commands by JBF #ifdef USE_OPENGL static int gltexturemode(const osdfuncparm_t *parm) { int m; const char *p; if (parm->numparms != 1) { OSD_Printf("Current texturing mode is %s\n", glfiltermodes[gltexfiltermode].name); OSD_Printf(" Vaild modes are:\n"); for (m = 0; m < (int)numglfiltermodes; m++) OSD_Printf(" %d - %s\n",m,glfiltermodes[m].name); return OSDCMD_OK; } m = Bstrtoul(parm->parms[0], (char **)&p, 10); if (p == parm->parms[0]) { // string for (m = 0; m < (int)numglfiltermodes; m++) { if (!Bstrcasecmp(parm->parms[0], glfiltermodes[m].name)) break; } if (m == numglfiltermodes) m = gltexfiltermode; // no change } else { if (m < 0) m = 0; else if (m >= (int)numglfiltermodes) m = numglfiltermodes - 1; } if (m != gltexfiltermode) { gltexfiltermode = m; gltexapplyprops(); } OSD_Printf("Texture filtering mode changed to %s\n", glfiltermodes[gltexfiltermode].name ); return OSDCMD_OK; } static int gltextureanisotropy(const osdfuncparm_t *parm) { long l; const char *p; if (parm->numparms != 1) { OSD_Printf("Current texture anisotropy is %d\n", glanisotropy); OSD_Printf(" Maximum is %d\n", (long)glinfo.maxanisotropy); return OSDCMD_OK; } l = Bstrtoul(parm->parms[0], (char **)&p, 10); if (l < 0 || l > (long)glinfo.maxanisotropy) l = 0; if (l != gltexfiltermode) { glanisotropy = l; gltexapplyprops(); } OSD_Printf("Texture anisotropy changed to %d\n", glanisotropy ); return OSDCMD_OK; } #endif static int osdcmd_polymostvars(const osdfuncparm_t *parm) { int showval = (parm->numparms < 1), val = 0; if (!showval) val = atoi(parm->parms[0]); if (!Bstrcasecmp(parm->name, "usemodels")) { if (showval) { OSD_Printf("usemodels is %d\n", usemodels); } else usemodels = (val != 0); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->name, "usehightile")) { if (showval) { OSD_Printf("usehightile is %d\n", usehightile); } else usehightile = (val != 0); return OSDCMD_OK; } #ifdef USE_OPENGL else if (!Bstrcasecmp(parm->name, "glusetexcompr")) { if (showval) { OSD_Printf("glusetexcompr is %d\n", glusetexcompr); } else glusetexcompr = (val != 0); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->name, "glredbluemode")) { if (showval) { OSD_Printf("glredbluemode is %d\n", glredbluemode); } else glredbluemode = (val != 0); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->name, "gltexturemaxsize")) { if (showval) { OSD_Printf("gltexturemaxsize is %d\n", gltexmaxsize); } else gltexmaxsize = val; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->name, "gltexturemiplevel")) { if (showval) { OSD_Printf("gltexturemiplevel is %d\n", gltexmiplevel); } else gltexmiplevel = val; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->name, "usegoodalpha")) { OSD_Printf("usegoodalpha is obsolete\n"); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->name, "glpolygonmode")) { if (showval) { OSD_Printf("glpolygonmode is %d\n", glpolygonmode); } else glpolygonmode = val; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->name, "glusetexcache")) { if (showval) { OSD_Printf("glusetexcache is %d\n", glusetexcache); } else glusetexcache = (val != 0); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->name, "glusetexcachecompression")) { if (showval) { OSD_Printf("glusetexcachecompression is %d\n", glusetexcachecompression); } else glusetexcachecompression = (val != 0); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->name, "glmultisample")) { if (showval) { OSD_Printf("glmultisample is %d\n", glmultisample); } else glmultisample = max(0,val); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->name, "glnvmultisamplehint")) { if (showval) { OSD_Printf("glnvmultisamplehint is %d\n", glnvmultisamplehint); } else glnvmultisamplehint = (val != 0); return OSDCMD_OK; } #endif return OSDCMD_SHOWHELP; } #if 0 // because I'm lazy static int dumptexturedefs(const osdfuncparm_t *parm) { hicreplctyp *hr; int i; if (!hicfirstinit) return OSDCMD_OK; initprintf("// Begin Texture Dump\n"); for (i=0;inext) { if (!hr->filename) continue; initprintf(" pal %d { name \"%s\" ", hr->palnum, hr->filename); if (hr->alphacut >= 0.0) initprintf("alphacut %g ", hr->alphacut); initprintf("}\n"); } initprintf("}\n"); } initprintf("// End Texture Dump\n"); return OSDCMD_OK; // no replacement found } #endif void polymost_initosdfuncs(void) { #ifdef USE_OPENGL OSD_RegisterFunction("glusetexcompr","glusetexcompr: enable/disable OpenGL texture compression",osdcmd_polymostvars); OSD_RegisterFunction("glredbluemode","glredbluemode: enable/disable experimental OpenGL red-blue glasses mode",osdcmd_polymostvars); OSD_RegisterFunction("gltexturemode", "gltexturemode: changes the texture filtering settings", gltexturemode); OSD_RegisterFunction("gltextureanisotropy", "gltextureanisotropy: changes the OpenGL texture anisotropy setting", gltextureanisotropy); OSD_RegisterFunction("gltexturemaxsize","gltexturemaxsize: changes the maximum OpenGL texture size limit",osdcmd_polymostvars); OSD_RegisterFunction("gltexturemiplevel","gltexturemiplevel: changes the highest OpenGL mipmap level used",osdcmd_polymostvars); OSD_RegisterFunction("usegoodalpha","usegoodalpha: [OBSOLETE] enable/disable better looking OpenGL alpha hack",osdcmd_polymostvars); OSD_RegisterFunction("glpolygonmode","glpolygonmode: debugging feature",osdcmd_polymostvars); //FUK OSD_RegisterFunction("glusetexcache","glusetexcache: enable/disable OpenGL compressed texture cache",osdcmd_polymostvars); OSD_RegisterFunction("glusetexcachecompression","usetexcachecompression: enable/disable compression of files in the OpenGL compressed texture cache",osdcmd_polymostvars); OSD_RegisterFunction("glmultisample","glmultisample: sets the number of samples used for antialiasing (0 = off)",osdcmd_polymostvars); OSD_RegisterFunction("glnvmultisamplehint","glnvmultisamplehint: enable/disable Nvidia multisampling hinting",osdcmd_polymostvars); #endif OSD_RegisterFunction("usemodels","usemodels: enable/disable model rendering in >8-bit mode",osdcmd_polymostvars); OSD_RegisterFunction("usehightile","usehightile: enable/disable hightile texture rendering in >8-bit mode",osdcmd_polymostvars); //OSD_RegisterFunction("dumptexturedefs","dumptexturedefs: dumps all texture definitions in the new style",dumptexturedefs); } void polymost_precache(long dapicnum, long dapalnum, long datype) { #ifdef USE_OPENGL // dapicnum and dapalnum are like you'd expect // datype is 0 for a wall/floor/ceiling and 1 for a sprite // basically this just means walls are repeating // while sprites are clamped int mid; if (rendmode < 3) return; if (!palookup[dapalnum]) return;//dapalnum = 0; //OSD_Printf("precached %d %d type %d\n", dapicnum, dapalnum, datype); hicprecaching = 1; gltexcache(dapicnum, dapalnum, (datype & 1) << 2); hicprecaching = 0; if (datype == 0) return; mid = md_tilehasmodel(dapicnum); if (mid < 0 || models[mid]->mdnum < 2) return; { int i,j=0; if (models[mid]->mdnum == 3) j = ((md3model *)models[mid])->head.numsurfs; for (i=0;i<=j;i++) mdloadskin((md2model*)models[mid], 0, dapalnum, i); } #endif } static unsigned short hicosub (unsigned short c) { long r, g, b; g = ((c>> 5)&63); r = ((c>>11)-(g>>1))&31; b = ((c>> 0)-(g>>1))&31; return((r<<11)+(g<<5)+b); } static unsigned short hicoadd (unsigned short c) { long r, g, b; g = ((c>> 5)&63); r = ((c>>11)+(g>>1))&31; b = ((c>> 0)+(g>>1))&31; return((r<<11)+(g<<5)+b); } /* Description of Ken's filter to improve LZW compression of DXT1 format by ~15%: (as tested with the HRP) To increase LZW patterns, I store each field of the DXT block structure separately. Here are the 3 DXT fields: 1. __int64 alpha_4x4; //DXT3 only (16 byte structure size when included) 2. short rgb0, rgb1; 3. long index_4x4; Each field is then stored with its own specialized algorithm. 1. I haven't done much testing with this field - I just copy it raw without any transform for now. 2. For rgb0 and rgb1, I use a "green" filter like this: g = g; r = r-g; b = b-g; For grayscale, this makes the stream: x,0,0,x,0,0,x,0,0,... instead of x,x,x,x,x,x,x,x,... Q:what was the significance of choosing green? A:largest/most dominant component Believe it or not, this gave 1% better compression :P I tried subtracting each componenet with the previous pixel, but strangely it hurt compression. Oh, the joy of trial & error. :) 3. For index_4x4, I transform the ordering of 2-bit indices in the DXT blocks from this: 0123 0123 0123 ---- ---- ---- 4567 4567 4567 ---- ---- ---- 89ab 89ab 89ab ---- ---- ---- cdef cdef cdef ---- ---- ---- To this: (I swap x & y axes) 048c 048c 048c |||| |||| |||| 159d 159d 159d |||| |||| |||| 26ae 26ae 26ae |||| |||| |||| 37bf 37bf 37bf |||| |||| |||| The trick is: going from the bottom of the 4th line to the top of the 5th line is the exact same jump (geometrically) as from 5th to 6th, etc.. This is not true in the top case. These silly tricks will increase patterns and therefore make LZW compress better. I think this improved compression by a few % :) */ int dxtfilter(int fil, texcachepicture *pict, char *pic, void *midbuf, char *packbuf, unsigned long miplen) { void *writebuf; #if (USEKENFILTER == 0) unsigned long cleng,j; if (glusetexcachecompression) { #ifdef USELZF cleng = lzf_compress(pic, miplen, packbuf, miplen-1); if (cleng == 0) { // failed to compress cleng = miplen; writebuf = pic; } else writebuf = packbuf; #else cleng = lzwcompress(pic,miplen,packbuf); writebuf = packbuf; #endif } else { cleng = miplen; writebuf = pic; } if (cleng < 0) return -1; j = B_LITTLE32(cleng); if (Bwrite(fil, &j, sizeof(unsigned long)) != sizeof(unsigned long)) return -1; if (Bwrite(fil, writebuf, cleng) != cleng) return -1; #else unsigned long j, k, offs, stride, cleng; char *cptr; if ((pict->format == B_LITTLE32(GL_COMPRESSED_RGB_S3TC_DXT1_EXT)) || (pict->format == B_LITTLE32(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT))) { offs = 0; stride = 8; } else if ((pict->format == B_LITTLE32(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)) || (pict->format == B_LITTLE32(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT))) { offs = 8; stride = 16; } else { offs = 0; stride = 8; } if (stride == 16) //If DXT3... { //alpha_4x4 cptr = midbuf; for(k=0;k<8;k++) *cptr++ = pic[k]; for(j=stride;(unsigned)j>0)&3) + (((c2[1]>>0)&3)<<2) + (((c2[2]>>0)&3)<<4) + (((c2[3]>>0)&3)<<6); cptr[1] = ((c2[0]>>2)&3) + (((c2[1]>>2)&3)<<2) + (((c2[2]>>2)&3)<<4) + (((c2[3]>>2)&3)<<6); cptr[2] = ((c2[0]>>4)&3) + (((c2[1]>>4)&3)<<2) + (((c2[2]>>4)&3)<<4) + (((c2[3]>>4)&3)<<6); cptr[3] = ((c2[0]>>6)&3) + (((c2[1]>>6)&3)<<2) + (((c2[2]>>6)&3)<<4) + (((c2[3]>>6)&3)<<6); cptr += 4; } if (glusetexcachecompression) { #ifdef USELZF j = (miplen/stride)*4; cleng = lzf_compress(midbuf,j,packbuf,j-1); if (cleng == 0) { cleng = j; writebuf = midbuf; } else writebuf = packbuf; #else cleng = lzwcompress(midbuf,(miplen/stride)*4,packbuf); writebuf = packbuf; #endif } else { cleng = (miplen/stride)*4; writebuf = midbuf; } j = B_LITTLE32(cleng); Bwrite(fil,&j,4); Bwrite(fil,writebuf,cleng); #endif return 0; } int dedxtfilter(int fil, texcachepicture *pict, char *pic, void *midbuf, char *packbuf, int ispacked) { void *inbuf; #if (USEKENFILTER == 0) unsigned long cleng; if (kread(fil, &cleng, sizeof(unsigned long)) != sizeof(unsigned long)) return -1; cleng = B_LITTLE32(cleng); #ifdef USELZF if (ispacked && cleng < pict->size) inbuf = packbuf; else inbuf = pic; if (kread(fil, inbuf, cleng) != cleng) return -1; if (ispacked && cleng < pict->size) if (lzf_decompress(packbuf, cleng, pic, pict->size) == 0) return -1; #else if (ispacked) inbuf = packbuf; else inbuf = pic; if (kread(fil, inbuf, cleng) != cleng) return -1; if (ispacked && lzwuncompress(packbuf, cleng, pic, pict->size) != pict->size) return -1; #endif #else long j, k, offs, stride, cleng; char *cptr; if (ispacked) inbuf = packbuf; else inbuf = midbuf; if ((pict->format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT) || (pict->format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)) { offs = 0; stride = 8; } else if ((pict->format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) || (pict->format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)) { offs = 8; stride = 16; } else { offs = 0; stride = 8; } if (stride == 16) //If DXT3... { //alpha_4x4 if (kread(fil,&cleng,4) < 4) return -1; cleng = B_LITTLE32(cleng); j = (pict->size/stride)*8; #ifdef USELZF if (ispacked && cleng < j) inbuf = packbuf; else inbuf = midbuf; if (kread(fil,inbuf,cleng) < cleng) return -1; if (ispacked && cleng < j) if (lzf_decompress(packbuf,cleng,midbuf,j) == 0) return -1; #else if (kread(fil,inbuf,cleng) < cleng) return -1; if (ispacked && lzwuncompress(packbuf,cleng,midbuf,j) != j) return -1; #endif cptr = midbuf; for(k=0;k<8;k++) pic[k] = *cptr++; for(j=stride;jsize;j+=stride) for(k=0;k<8;k++) pic[j+k] = (*cptr++); } //rgb0,rgb1 if (kread(fil,&cleng,4) < 4) return -1; cleng = B_LITTLE32(cleng); j = (pict->size/stride)*4; #ifdef USELZF if (ispacked && cleng < j) inbuf = packbuf; else inbuf = midbuf; if (kread(fil,inbuf,cleng) < cleng) return -1; if (ispacked && cleng < j) if (lzf_decompress(packbuf,cleng,midbuf,j) == 0) return -1; #else if (kread(fil,inbuf,cleng) < cleng) return -1; if (ispacked && lzwuncompress(packbuf,cleng,midbuf,j) != j) return -1; #endif cptr = midbuf; for(k=0;k<=2;k+=2) for(j=0;jsize;j+=stride) { *(short *)(&pic[offs+j+k]) = hicoadd(*(short *)cptr); cptr += 2; } //index_4x4: if (kread(fil,&cleng,4) < 4) return -1; cleng = B_LITTLE32(cleng); j = (pict->size/stride)*4; #ifdef USELZF if (ispacked && cleng < j) inbuf = packbuf; else inbuf = midbuf; if (kread(fil,inbuf,cleng) < cleng) return -1; if (ispacked && cleng < j) if (lzf_decompress(packbuf,cleng,midbuf,j) == 0) return -1; #else if (kread(fil,inbuf,cleng) < cleng) return -1; if (ispacked && lzwuncompress(packbuf,cleng,midbuf,j) != j) return -1; #endif cptr = midbuf; for(j=0;jsize;j+=stride) { pic[j+offs+4] = ((cptr[0]>>0)&3) + (((cptr[1]>>0)&3)<<2) + (((cptr[2]>>0)&3)<<4) + (((cptr[3]>>0)&3)<<6); pic[j+offs+5] = ((cptr[0]>>2)&3) + (((cptr[1]>>2)&3)<<2) + (((cptr[2]>>2)&3)<<4) + (((cptr[3]>>2)&3)<<6); pic[j+offs+6] = ((cptr[0]>>4)&3) + (((cptr[1]>>4)&3)<<2) + (((cptr[2]>>4)&3)<<4) + (((cptr[3]>>4)&3)<<6); pic[j+offs+7] = ((cptr[0]>>6)&3) + (((cptr[1]>>6)&3)<<2) + (((cptr[2]>>6)&3)<<4) + (((cptr[3]>>6)&3)<<6); cptr += 4; } #endif return 0; } // vim:ts=4:sw=4: