#pragma once //------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- BEGIN_SW_NS #define PACKET_TYPE_MASTER_TO_SLAVE 0 #define PACKET_TYPE_SLAVE_TO_MASTER 1 //#define PACKET_TYPE_PLAYER_NAME 3 #define PACKET_TYPE_MESSAGE 4 //#define PACKET_TYPE_GAME_INFO 8 #define PACKET_TYPE_BROADCAST 17 #define SERVER_GENERATED_BROADCAST 18 #define PACKET_TYPE_PROXY 19 #define PACKET_TYPE_NEW_GAME 30 //#define PACKET_TYPE_NEW_LEVEL 31 #define PACKET_TYPE_PLAYER_OPTIONS 32 #define PACKET_TYPE_RTS 33 #define PACKET_TYPE_DUMMY 34 #define PACKET_TYPE_MENU_LEVEL_QUIT 35 #define PACKET_TYPE_NAME_CHANGE 36 #define PACKET_TYPE_VERSION 38 #define PACKET_TYPE_NULL_PACKET 127 #define PACKET_TYPE_PLAYER_READY 250 #define PACKET_TYPE_DONT_USE 255 // old logoff #define BIT_CODEC TRUE #define SYNC_TEST TRUE #define MAXSYNCBYTES 16 #pragma pack(push,1) // Slave->Master: PlayerIndex = who to send the packet to (-1 = all) // Master->Slave: PlayerIndex = who sent the packet originally typedef struct { uint8_t PacketType; // first byte is always packet type uint8_t PlayerIndex; } PACKET_PROXY,*PACKET_PROXYp; typedef struct { uint8_t PacketType; // first byte is always packet type uint8_t FirstPlayerIndex; SWBOOL AutoAim; uint8_t Level; uint8_t Episode; int8_t Skill; uint8_t GameType; SWBOOL HurtTeammate; SWBOOL SpawnMarkers; SWBOOL TeamPlay; uint8_t KillLimit; uint8_t TimeLimit; SWBOOL Nuke; } PACKET_NEW_GAME,*PACKET_NEW_GAMEp; typedef struct { uint8_t PacketType; // first byte is always packet type SWBOOL AutoRun; uint8_t Color; char PlayerName[32]; } PACKET_OPTIONS,*PACKET_OPTIONSp; typedef struct { uint8_t PacketType; // first byte is always packet type char PlayerName[32]; } PACKET_NAME_CHANGE,*PACKET_NAME_CHANGEp; typedef struct { uint8_t PacketType; // first byte is always packet type uint8_t RTSnum; } PACKET_RTS,*PACKET_RTSp; typedef struct { uint8_t PacketType; // first byte is always packet type int Version; } PACKET_VERSION,*PACKET_VERSIONp; #pragma pack(pop) extern uint8_t syncstat[MAXSYNCBYTES]; extern SWBOOL PredictionOn; extern PLAYER PredictPlayer; extern PLAYERp ppp; extern short predictangpos[MOVEFIFOSIZ]; extern int predictmovefifoplc; extern SWBOOL Prediction; extern short NumSyncBytes; void InitPrediction(PLAYERp pp); void DoPrediction(PLAYERp ppp); void CorrectPrediction(int actualfifoplc); //TENSW: safe packet senders void netsendpacket(int ind, uint8_t* buf, int len); void netbroadcastpacket(uint8_t* buf, int len); int netgetpacket(int *ind, uint8_t* buf); enum MultiGameTypes { MULTI_GAME_NONE, MULTI_GAME_COMMBAT, MULTI_GAME_COMMBAT_NO_RESPAWN, // JUST a place holder for menus. DO NOT USE!!! MULTI_GAME_COOPERATIVE, MULTI_GAME_AI_BOTS }; //extern int16_t MultiGameType; // defaults to NONE // global net vars // not saved in .CFG file // used for current game typedef struct { int32_t KillLimit; int32_t TimeLimit; int32_t TimeLimitClock; int16_t MultiGameType; // used to be a stand alone global SWBOOL TeamPlay; SWBOOL HurtTeammate; SWBOOL SpawnMarkers; SWBOOL AutoAim; SWBOOL NoRespawn; // for commbat type games SWBOOL Nuke; } gNET,*gNETp; extern gNET gNet; typedef struct { int Rules, Level, Enemy, Markers, Team, HurtTeam, Kill, Time, Color, Nuke; } AUTO_NET, *AUTO_NETp; extern AUTO_NET Auto; extern SWBOOL AutoNet; void getpackets(void); void SendMulitNameChange(char *new_name); void InitNetVars(void); void InitTimingVars(void); void PauseAction(void); void ResumeAction(void); void ErrorCorrectionQuit(void); void Connect(void); void waitforeverybody(void); SWBOOL MenuCommPlayerQuit(short quit_player); void SendVersion(int version); void InitNetPlayerOptions(void); void CheckVersion(int GameVersion); void SW_SendMessage(short pnum,const char *text); void PauseGame(void); void ResumeGame(void); END_SW_NS