#pragma once #include #include "mdsprite.h" // We still need the relation to mdmodel_t as long as the model code hasn't been redone. struct voxmodel_t : public mdmodel_t { FVoxelModel* model = nullptr; vec3_t siz; vec3f_t piv; int32_t is8bit; }; extern int16_t tiletovox[]; extern float voxscale[]; extern voxmodel_t* voxmodels[MAXVOXELS]; extern FixedBitArray voxrotate; void voxInit(); void voxClear(); int voxDefine(int voxindex, const char* filename);