class DukeFlamethrowerFlame : DukeActor { default { pic "FLAMETHROWERFLAME"; } override void Tick() { let sectp = self.sector; double xx; Super.Tick(); // Run CON or its replacement. if (self.bDestroyed) return; // killed by script. self.temp_data[0]++; if (sectp.lotag == ST_2_UNDERWATER) { let spawned = self.spawn("DukeExplosion2"); if (spawned) spawned.shade = 127; self.Destroy(); return; } let dapos = self.pos; self.getglobalz(); int ds = self.temp_data[0] / 6; if (self.scale.X < 0.1250) { self.scale.X += (ds * REPEAT_SCALE); self.scale.Y = (self.scale.X); } self.clipdist += ds * 0.25; if (self.temp_data[0] <= 2) self.temp_data[3] = random(0, 9); if (self.temp_data[0] > 30) { let spawned = self.spawn("DukeExplosion2"); if (spawned) spawned.shade = 127; self.Destroy(); return; } CollisionData coll; self.movesprite_ex((self.angle.ToVector() * self.vel.X, self.vel.Z), CLIPMASK1, coll); if (self.sector == null) { self.Destroy(); return; } if (coll.type != kHitSprite) { if (self.pos.Z < self.ceilingz) { coll.setSector(self.sector); self.vel.Z -= 1/256.; } else if ((self.pos.Z > self.floorz && self.sector.lotag != ST_1_ABOVE_WATER) || (self.pos.Z > self.floorz + 16 && self.sector.lotag == ST_1_ABOVE_WATER)) { coll.setSector(self.sector); if (self.sector.lotag != 1) self.vel.Z += 1/256.; } } if (coll.type != 0) { self.vel.XY = (0, 0); self.vel.Z = 0; if (coll.type == kHitSprite) { let hitact = DukeActor(coll.hitActor()); hitact.checkhitsprite(self); if (hitact.isPlayer()) hitact.PlayActorSound("PISTOL_BODYHIT"); } else if (coll.type == kHitWall) { self.SetPosition(dapos); dlevel.checkhitwall(coll.hitWall(), self, self.pos); } else if (coll.type == kHitSector) { self.SetPosition(dapos); if (self.vel.Z < 0) dlevel.checkhitceiling(self.sector, self); } if (self.scale.X >= 0.15625) { int x = self.extra; self.hitradius(gs.rpgblastradius, x >> 2, x >> 1, x - (x >> 2), x); } else { int x = self.extra + (Duke.global_random() & 3); self.hitradius((gs.rpgblastradius >> 1), x >> 2, x >> 1, x - (x >> 2), x); } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- override bool shootthis(DukeActor actor, DukePlayer p, Vector3 spos, double sang) const { double vel, zvel = 0; if (actor.extra >= 0) actor.shade = -96; vel = 25; DukeActor spawned = nullptr; if (p == null) { double x; DukePlayer j; [j, x] = actor.findplayer(); sang = (j.Actor.opos.XY - spos.XY).Angle(); if (actor.checktype("BOSS5")) { vel = 33; spos.Z += 24; } else if (actor.checktype("BOSS3")) spos.Z -= 32; double dist = (j.actor.pos.XY - actor.pos.XY).Length(); if (dist != 0) zvel = (((j.actor.opos.Z + j.actor.oviewzoffset - spos.Z) * vel) / dist); if (actor.badguy() && (actor.hitag & face_player_smart) != 0) sang = actor.Angle + Raze.BAngToDegree * random(-16, 15); } else { [vel, zvel] = Raze.setFreeAimVelocity(vel, zvel, p.getPitchWithView(), 40.5); // WTF??? double myang = 90. - (180. - abs(abs((spos.XY - p.actor.pos.XY).Angle() - sang) - 180.)); if (p.actor.vel.X != 0) vel = ((myang / 90.) * p.actor.vel.X) + 25; } if (actor.sector.lotag == ST_2_UNDERWATER && (random(0, 4)) == 0) spawned = actor.spawn("DukeWaterBubble"); if (spawned == nullptr) { spawned = actor.spawn("DukeFlamethrowerFlame"); if (!spawned) return true; spawned.vel.X = vel; spawned.vel.Z = zvel; } Vector3 offset; offset.X = cos(sang + Raze.BAngToDegree * 118) * (1024 / 448.); // Yes, these angles are really different! offset.Y = sin(sang + Raze.BAngToDegree * 112) * (1024 / 448.); offset.Z = -1; spawned.pos = spos + offset; spawned.pos.Z--; spawned.sector = actor.sector; spawned.cstat = CSTAT_SPRITE_YCENTER; spawned.Angle = sang; spawned.scale = (0.03125, 0.03125); spawned.clipdist = 10; spawned.yint = Duke.GetPlayerIndex(p); spawned.ownerActor = actor; if (p == null) { if (actor.checktype("BOSS5")) { spawned.pos += sang.ToVector() * (128. / 7); spawned.scale = (0.15625, 0.15625); } } return true; } }