set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOONE_EXTENSIONS" ) set( PCH_SOURCES src/actor.cpp src/ai.cpp src/aibat.cpp src/aibeast.cpp src/aiboneel.cpp src/aiburn.cpp src/aicaleb.cpp src/aicerber.cpp src/aicult.cpp src/aigarg.cpp src/aighost.cpp src/aigilbst.cpp src/aihand.cpp src/aihound.cpp src/aiinnoc.cpp src/aipod.cpp src/airat.cpp src/aispid.cpp src/aitchern.cpp src/aiunicult.cpp src/aizomba.cpp src/aizombf.cpp src/animatesprite.cpp src/asound.cpp src/barf.cpp src/blood.cpp src/callback.cpp src/choke.cpp src/controls.cpp src/credits.cpp src/db.cpp src/dude.cpp src/endgame.cpp src/eventq.cpp src/fire.cpp src/fx.cpp src/gameutil.cpp src/gib.cpp src/globals.cpp src/hudsprites.cpp src/inifile.cpp src/levels.cpp src/loadsave.cpp src/map2d.cpp src/messages.cpp src/mirrors.cpp src/misc.cpp src/network.cpp src/nnexts.cpp src/osdcmd.cpp src/player.cpp src/prediction.cpp src/preload.cpp src/qav.cpp src/replace.cpp src/sbar.cpp src/screen.cpp src/sectorfx.cpp src/seq.cpp src/sfx.cpp src/sound.cpp src/tile.cpp src/trig.cpp src/triggers.cpp src/view.cpp src/warp.cpp src/weapon.cpp src/d_menu.cpp ) add_game_library( blood )