class DukeDrone : DukeActor { const DRONESTRENGTH = 150; default { pic "DRONE"; Strength DRONESTRENGTH; +INTERNAL_BADGUY; +KILLCOUNT; +NOWATERDIP; +FLOATING; +QUICKALTERANG; +NOJIBS; +NOHITJIBS; +NOSHOTGUNBLOOD; falladjustz 0; floating_floordist 30; floating_ceilingdist 50; } override void PlayFTASound(int mode) { self.PlayActorSound("DRON_RECOG"); } }