class DukeSectorEffector : DukeActor { //This never gets ticked, the handler goes directly to the native implementations. } class DukePlayerBase : DukeActor { const YELLHURTSOUNDSTRENGTH = 40; const YELLHURTSOUNDSTRENGTHMP = 50; default { pic "APLAYER"; +DESTRUCTOIMMUNE; } override void Initialize(DukeActor spawner) { // do not call the base class here. } } class RedneckMotoHit : DukeActor { default { pic "MOTOHIT0"; } }