# CMake project definition file.
project(libgme)

include (CheckCXXCompilerFlag)

# When version is changed, also change the one in gme/gme.h to match
set(GME_VERSION 0.6.2 CACHE INTERNAL "libgme Version")

# 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't.
# Of course, 2.4 might work, in which case you're welcome to drop
# down the requirement, but I can't test that.
cmake_minimum_required(VERSION 2.6 FATAL_ERROR)

# I don't plan on debugging this, so make it a release build.
if( NOT CMAKE_BUILD_TYPE MATCHES "Release" )
    set( CMAKE_BUILD_TYPE "RelWithDebInfo" )
endif()

if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
    set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra" )
    if( NOT PROFILE )
        set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fomit-frame-pointer" )
    endif()
    check_cxx_compiler_flag( -Wno-array-bounds HAVE_NO_ARRAY_BOUNDS )
    if( HAVE_NO_ARRAY_BOUNDS )
        set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-array-bounds" )
    endif()
endif()

#[ZDoom] Disable most of bogus and annoying MSVC warnings
if( MSVC )
    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4101 /wd4800 /wd4702 /wd4706 /wd4805 /wd4310 /wd4244 /wd4456 /wd4459 /wd4146 /wd4127 /wd4458 /wd4267 /wd4804")
endif()

use_fast_math()

# Default emulators to build (all of them! ;)
# [ZDoom] No options, enable all of them by default.

#if (NOT DEFINED USE_GME_AY)
    SET(USE_GME_AY 1 CACHE BOOL "Enable support for Spectrum ZX music emulation")
#endif()

#if (NOT DEFINED USE_GME_GBS)
    SET(USE_GME_GBS 1 CACHE BOOL "Enable support for Game Boy music emulation")
#endif()

#if (NOT DEFINED USE_GME_GYM)
    SET(USE_GME_GYM 1 CACHE BOOL "Enable Sega MegaDrive/Genesis music emulation")
#endif()

#if (NOT DEFINED USE_GME_HES)
    SET(USE_GME_HES 1 CACHE BOOL "Enable PC Engine/TurboGrafx-16 music emulation")
#endif()

#if (NOT DEFINED USE_GME_KSS)
    SET(USE_GME_KSS 1 CACHE BOOL "Enable MSX or other Z80 systems music emulation")
#endif()

#if (NOT DEFINED USE_GME_NSF)
    SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation")
#endif()

#if (NOT DEFINED USE_GME_NSFE)
    SET(USE_GME_NSFE 1 CACHE BOOL "Enable NES NSFE and NSF music emulation")
#endif()

#if (NOT DEFINED USE_GME_SAP)
    SET(USE_GME_SAP 1 CACHE BOOL "Enable Atari SAP music emulation")
#endif()

#if (NOT DEFINED USE_GME_SPC)
    SET(USE_GME_SPC 1 CACHE BOOL "Enable SNES SPC music emulation")
#endif()

#if (NOT DEFINED USE_GME_VGM)
    SET(USE_GME_VGM 1 CACHE BOOL "Enable Sega VGM/VGZ music emulation")
#endif()

#if (NOT DEFINED GME_YM2612_EMU)
    SET(GME_YM2612_EMU "Nuked" CACHE STRING "Which YM2612 emulator to use: \"Nuked\" (LGPLv2.1+), \"MAME\" (GPLv2+), or \"GENS\" (LGPLv2.1+)")
#endif()

#if (USE_GME_NSFE AND NOT USE_GME_NSF)
    #MESSAGE(" -- NSFE support requires NSF, enabling NSF support. --")
    SET(USE_GME_NSF 1 CACHE BOOL "Enable NES NSF music emulation" FORCE)
#endif()

# [ZDoom] Set always to OFF.
set(BUILD_SHARED_LIBS OFF)
set(ENABLE_UBSAN  OFF)

# Check for GCC/Clang "visibility" support.
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU"
    OR
    CMAKE_CXX_COMPILER_ID STREQUAL "Clang")

    set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -W -Wextra")
    set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")

    # Assume we have visibility support on any compiler that supports C++11
    add_definitions (-DLIBGME_VISIBILITY)
    set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -fvisibility-inlines-hidden")

    # Try to protect against undefined behavior from signed integer overflow
    # This has caused miscompilation of code already and there are other
    # potential uses; see https://bitbucket.org/mpyne/game-music-emu/issues/18/
    set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fwrapv")

    if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
        if (NOT DEFINED LIBGME_SWITCH_FALLTHROUGH)
            check_cxx_compiler_flag (-Wimplicit-fallthrough __LIBGME_SWITCH_FALLTHROUGH_WARNINGS)
            set (LIBGME_SWITCH_FALLTHROUGH ${__LIBGME_SWITCH_FALLTHROUGH_WARNINGS}
                CACHE BOOL "Set if the compiler will complain about implicit switch fallthrough"
                )
        endif()
    elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
        set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-inconsistent-missing-override -Wno-unused-const-variable")
    endif()

    if (ENABLE_UBSAN)
        # GCC needs -static-libubsan
        if (NOT BUILD_SHARED_LIBS AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
            set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -static-libubsan")
        else()
            set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined")
        endif()
    endif()
endif ()

if(LIBGME_SWITCH_FALLTHROUGH)
     # Avoid warning spam about switch fallthroughs, which are numerous in
     # the codebase.
     set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wimplicit-fallthrough=0")
endif()

# Shared library defined here
add_subdirectory(gme)

# EXCLUDE_FROM_ALL adds build rules but keeps it out of default build
# [ZDoom] Not needed.
if( FALSE )
add_subdirectory(player EXCLUDE_FROM_ALL)
add_subdirectory(demo EXCLUDE_FROM_ALL)
endif()