//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "build.h" #include "names2.h" #include "game.h" #include "tags.h" #include "ai.h" #include "misc.h" #include "sector.h" #include "gamecontrol.h" #include "mapinfo.h" BEGIN_SW_NS extern short BossSpriteNum[3]; DECISION SerpBattle[] = { {670, InitActorMoveCloser }, {700, InitActorAmbientNoise }, {710, InitActorRunAway }, {1024, InitActorAttack } }; DECISION SerpOffense[] = { {775, InitActorMoveCloser }, {800, InitActorAmbientNoise }, {1024, InitActorAttack } }; DECISION SerpBroadcast[] = { //{21, InitActorAlertNoise }, {10, InitActorAmbientNoise }, {1024, InitActorDecide } }; DECISION SerpSurprised[] = { {701, InitActorMoveCloser }, {1024, InitActorDecide } }; DECISION SerpEvasive[] = { {10, InitActorEvade }, {1024, NULL } }; DECISION SerpLostTarget[] = { {900, InitActorFindPlayer }, {921, InitActorAmbientNoise }, {1024, InitActorWanderAround } }; DECISION SerpCloseRange[] = { {700, InitActorAttack }, {1024, InitActorReposition } }; PERSONALITY SerpPersonality = { SerpBattle, SerpOffense, SerpBroadcast, SerpSurprised, SerpEvasive, SerpLostTarget, SerpCloseRange, SerpCloseRange }; ATTRIBUTE SerpAttrib = { {200, 220, 240, 270}, // Speeds {3, 0, -2, -3}, // Tic Adjusts 3, // MaxWeapons; { DIGI_SERPAMBIENT, DIGI_SERPALERT, DIGI_SERPSWORDATTACK, DIGI_SERPPAIN, DIGI_SERPSCREAM, DIGI_SERPMAGICLAUNCH, DIGI_SERPSUMMONHEADS,DIGI_SERPTAUNTYOU,DIGI_SERPDEATHEXPLODE,0 } }; ATTRIBUTE SerpPissedAttrib = { {200, 220, 240, 270}, // Speeds {3, 0, -2, -3}, // Tic Adjusts 3, // MaxWeapons; { DIGI_SERPAMBIENT, DIGI_SERPALERT, DIGI_SERPSWORDATTACK, DIGI_SERPPAIN, DIGI_SERPSCREAM, DIGI_SERPMAGICLAUNCH, DIGI_SERPSUMMONHEADS,DIGI_SERPTAUNTYOU,DIGI_SERPDEATHEXPLODE,0 } }; ////////////////////// // // SERP RUN // ////////////////////// #define SERP_RUN_RATE 24 ANIMATOR DoSerpMove,NullSerp,DoActorDebris,NullSerp; STATE s_SerpRun[5][4] = { { {SERP_RUN_R0 + 0, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[0][1]}, {SERP_RUN_R0 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[0][2]}, {SERP_RUN_R0 + 2, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[0][3]}, {SERP_RUN_R0 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[0][0]}, }, { {SERP_RUN_R1 + 0, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[1][1]}, {SERP_RUN_R1 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[1][2]}, {SERP_RUN_R1 + 2, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[1][3]}, {SERP_RUN_R1 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[1][0]}, }, { {SERP_RUN_R2 + 0, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[2][1]}, {SERP_RUN_R2 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[2][2]}, {SERP_RUN_R2 + 2, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[2][3]}, {SERP_RUN_R2 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[2][0]}, }, { {SERP_RUN_R3 + 0, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[3][1]}, {SERP_RUN_R3 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[3][2]}, {SERP_RUN_R3 + 2, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[3][3]}, {SERP_RUN_R3 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[3][0]}, }, { {SERP_RUN_R4 + 0, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[4][1]}, {SERP_RUN_R4 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[4][2]}, {SERP_RUN_R4 + 2, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[4][3]}, {SERP_RUN_R4 + 1, SERP_RUN_RATE, DoSerpMove, &s_SerpRun[4][0]}, } }; STATEp sg_SerpRun[] = { &s_SerpRun[0][0], &s_SerpRun[1][0], &s_SerpRun[2][0], &s_SerpRun[3][0], &s_SerpRun[4][0] }; ////////////////////// // // SERP SLASH // ////////////////////// #define SERP_SLASH_RATE 9 ANIMATOR InitActorDecide; ANIMATOR InitSerpSlash; STATE s_SerpSlash[5][10] = { { {SERP_SLASH_R0 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[0][1]}, {SERP_SLASH_R0 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[0][2]}, {SERP_SLASH_R0 + 0, SERP_SLASH_RATE*2, NullSerp, &s_SerpSlash[0][3]}, {SERP_SLASH_R0 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[0][4]}, {SERP_SLASH_R0 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[0][5]}, {SERP_SLASH_R0 + 3, SF_QUICK_CALL, InitSerpSlash, &s_SerpSlash[0][6]}, {SERP_SLASH_R0 + 3, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[0][7]}, {SERP_SLASH_R0 + 4, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[0][8]}, {SERP_SLASH_R0 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[0][9]}, {SERP_SLASH_R0 + 4, SERP_SLASH_RATE, DoSerpMove, &s_SerpSlash[0][9]}, }, { {SERP_SLASH_R1 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[1][1]}, {SERP_SLASH_R1 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[1][2]}, {SERP_SLASH_R1 + 0, SERP_SLASH_RATE*2, NullSerp, &s_SerpSlash[1][3]}, {SERP_SLASH_R1 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[1][4]}, {SERP_SLASH_R1 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[1][5]}, {SERP_SLASH_R1 + 3, SF_QUICK_CALL, InitSerpSlash, &s_SerpSlash[1][6]}, {SERP_SLASH_R1 + 3, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[1][7]}, {SERP_SLASH_R1 + 4, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[1][8]}, {SERP_SLASH_R1 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[1][9]}, {SERP_SLASH_R1 + 4, SERP_SLASH_RATE, DoSerpMove, &s_SerpSlash[1][9]}, }, { {SERP_SLASH_R2 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[2][1]}, {SERP_SLASH_R2 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[2][2]}, {SERP_SLASH_R2 + 0, SERP_SLASH_RATE*2, NullSerp, &s_SerpSlash[2][3]}, {SERP_SLASH_R2 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[2][4]}, {SERP_SLASH_R2 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[2][5]}, {SERP_SLASH_R2 + 3, SF_QUICK_CALL, InitSerpSlash, &s_SerpSlash[2][6]}, {SERP_SLASH_R2 + 3, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[2][7]}, {SERP_SLASH_R2 + 4, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[2][8]}, {SERP_SLASH_R2 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[2][9]}, {SERP_SLASH_R2 + 4, SERP_SLASH_RATE, DoSerpMove, &s_SerpSlash[2][9]}, }, { {SERP_SLASH_R3 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[3][1]}, {SERP_SLASH_R3 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[3][2]}, {SERP_SLASH_R3 + 0, SERP_SLASH_RATE*2, NullSerp, &s_SerpSlash[3][3]}, {SERP_SLASH_R3 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[3][4]}, {SERP_SLASH_R3 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[3][5]}, {SERP_SLASH_R3 + 3, SF_QUICK_CALL, InitSerpSlash, &s_SerpSlash[3][6]}, {SERP_SLASH_R3 + 3, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[3][7]}, {SERP_SLASH_R3 + 4, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[3][8]}, {SERP_SLASH_R3 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[3][9]}, {SERP_SLASH_R3 + 4, SERP_SLASH_RATE, DoSerpMove, &s_SerpSlash[3][9]}, }, { {SERP_SLASH_R4 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[4][1]}, {SERP_SLASH_R4 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[4][2]}, {SERP_SLASH_R4 + 0, SERP_SLASH_RATE*2, NullSerp, &s_SerpSlash[4][3]}, {SERP_SLASH_R4 + 1, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[4][4]}, {SERP_SLASH_R4 + 2, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[4][5]}, {SERP_SLASH_R4 + 3, SF_QUICK_CALL, InitSerpSlash, &s_SerpSlash[4][6]}, {SERP_SLASH_R4 + 3, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[4][7]}, {SERP_SLASH_R4 + 4, SERP_SLASH_RATE, NullSerp, &s_SerpSlash[4][8]}, {SERP_SLASH_R4 + 4, 0|SF_QUICK_CALL, InitActorDecide, &s_SerpSlash[4][9]}, {SERP_SLASH_R4 + 4, SERP_SLASH_RATE, DoSerpMove, &s_SerpSlash[4][9]}, } }; STATEp sg_SerpSlash[] = { &s_SerpSlash[0][0], &s_SerpSlash[1][0], &s_SerpSlash[2][0], &s_SerpSlash[3][0], &s_SerpSlash[4][0] }; ////////////////////// // // SERP SKULL SPELL // ////////////////////// #define SERP_SKULL_SPELL_RATE 18 ANIMATOR InitSerpSkullSpell; ANIMATOR InitSerpRing; STATE s_SerpSkullSpell[5][8] = { { {SERP_SPELL_R0 + 2, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[0][1]}, {SERP_SPELL_R0 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[0][2]}, {SERP_SPELL_R0 + 0, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[0][3]}, {SERP_SPELL_R0 + 0, SF_QUICK_CALL, InitSerpRing, &s_SerpSkullSpell[0][4]}, {SERP_SPELL_R0 + 0, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[0][5]}, {SERP_SPELL_R0 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[0][6]}, {SERP_SPELL_R0 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSkullSpell[0][7]}, {SERP_SPELL_R0 + 1, SERP_SKULL_SPELL_RATE, DoSerpMove, &s_SerpSkullSpell[0][7]}, }, { {SERP_SPELL_R1 + 2, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[1][1]}, {SERP_SPELL_R1 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[1][2]}, {SERP_SPELL_R1 + 0, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[1][3]}, {SERP_SPELL_R1 + 0, SF_QUICK_CALL, InitSerpRing, &s_SerpSkullSpell[1][4]}, {SERP_SPELL_R1 + 0, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[1][5]}, {SERP_SPELL_R1 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[1][6]}, {SERP_SPELL_R1 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSkullSpell[1][7]}, {SERP_SPELL_R1 + 1, SERP_SKULL_SPELL_RATE, DoSerpMove, &s_SerpSkullSpell[1][7]}, }, { {SERP_SPELL_R2 + 2, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[2][1]}, {SERP_SPELL_R2 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[2][2]}, {SERP_SPELL_R2 + 0, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[2][3]}, {SERP_SPELL_R2 + 0, SF_QUICK_CALL, InitSerpRing, &s_SerpSkullSpell[2][4]}, {SERP_SPELL_R2 + 0, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[2][5]}, {SERP_SPELL_R2 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[2][6]}, {SERP_SPELL_R2 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSkullSpell[2][7]}, {SERP_SPELL_R2 + 1, SERP_SKULL_SPELL_RATE, DoSerpMove, &s_SerpSkullSpell[2][7]}, }, { {SERP_SPELL_R3 + 2, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[3][1]}, {SERP_SPELL_R3 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[3][2]}, {SERP_SPELL_R3 + 0, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[3][3]}, {SERP_SPELL_R3 + 0, SF_QUICK_CALL, InitSerpRing, &s_SerpSkullSpell[3][4]}, {SERP_SPELL_R3 + 0, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[3][5]}, {SERP_SPELL_R3 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[3][6]}, {SERP_SPELL_R3 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSkullSpell[3][7]}, {SERP_SPELL_R3 + 1, SERP_SKULL_SPELL_RATE, DoSerpMove, &s_SerpSkullSpell[3][7]}, }, { {SERP_SPELL_R4 + 2, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[4][1]}, {SERP_SPELL_R4 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[4][2]}, {SERP_SPELL_R4 + 0, SERP_SKULL_SPELL_RATE*2, NullSerp, &s_SerpSkullSpell[4][3]}, {SERP_SPELL_R4 + 0, SF_QUICK_CALL, InitSerpRing, &s_SerpSkullSpell[4][4]}, {SERP_SPELL_R4 + 0, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[4][5]}, {SERP_SPELL_R4 + 1, SERP_SKULL_SPELL_RATE, NullSerp, &s_SerpSkullSpell[4][6]}, {SERP_SPELL_R4 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSkullSpell[4][7]}, {SERP_SPELL_R4 + 1, SERP_SKULL_SPELL_RATE, DoSerpMove, &s_SerpSkullSpell[4][7]}, } }; STATEp sg_SerpSkullSpell[] = { &s_SerpSkullSpell[0][0], &s_SerpSkullSpell[1][0], &s_SerpSkullSpell[2][0], &s_SerpSkullSpell[3][0], &s_SerpSkullSpell[4][0] }; ////////////////////// // // SERP SPELL // ////////////////////// #define SERP_SPELL_RATE 18 ANIMATOR InitSerpSpell; STATE s_SerpSpell[5][8] = { { {SERP_SPELL_R0 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[0][1]}, {SERP_SPELL_R0 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[0][2]}, {SERP_SPELL_R0 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[0][3]}, {SERP_SPELL_R0 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpSpell[0][4]}, {SERP_SPELL_R0 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[0][5]}, {SERP_SPELL_R0 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[0][6]}, {SERP_SPELL_R0 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[0][7]}, {SERP_SPELL_R0 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpSpell[0][7]}, }, { {SERP_SPELL_R1 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[1][1]}, {SERP_SPELL_R1 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[1][2]}, {SERP_SPELL_R1 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[1][3]}, {SERP_SPELL_R1 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpSpell[1][4]}, {SERP_SPELL_R1 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[1][5]}, {SERP_SPELL_R1 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[1][6]}, {SERP_SPELL_R1 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[1][7]}, {SERP_SPELL_R1 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpSpell[1][7]}, }, { {SERP_SPELL_R2 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[2][1]}, {SERP_SPELL_R2 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[2][2]}, {SERP_SPELL_R2 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[2][3]}, {SERP_SPELL_R2 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpSpell[2][4]}, {SERP_SPELL_R2 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[2][5]}, {SERP_SPELL_R2 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[2][6]}, {SERP_SPELL_R2 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[2][7]}, {SERP_SPELL_R2 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpSpell[2][7]}, }, { {SERP_SPELL_R3 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[3][1]}, {SERP_SPELL_R3 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[3][2]}, {SERP_SPELL_R3 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[3][3]}, {SERP_SPELL_R3 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpSpell[3][4]}, {SERP_SPELL_R3 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[3][5]}, {SERP_SPELL_R3 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[3][6]}, {SERP_SPELL_R3 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[3][7]}, {SERP_SPELL_R3 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpSpell[3][7]}, }, { {SERP_SPELL_R4 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[4][1]}, {SERP_SPELL_R4 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[4][2]}, {SERP_SPELL_R4 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpSpell[4][3]}, {SERP_SPELL_R4 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpSpell[4][4]}, {SERP_SPELL_R4 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[4][5]}, {SERP_SPELL_R4 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpSpell[4][6]}, {SERP_SPELL_R4 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpSpell[4][7]}, {SERP_SPELL_R4 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpSpell[4][7]}, } }; STATEp sg_SerpSpell[] = { &s_SerpSpell[0][0], &s_SerpSpell[1][0], &s_SerpSpell[2][0], &s_SerpSpell[3][0], &s_SerpSpell[4][0] }; ////////////////////// // // SERP SPELL MONSTER // ////////////////////// ANIMATOR InitSerpMonstSpell; STATE s_SerpMonstSpell[5][8] = { { {SERP_SPELL_R0 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[0][1]}, {SERP_SPELL_R0 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[0][2]}, {SERP_SPELL_R0 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[0][3]}, {SERP_SPELL_R0 + 0, SF_QUICK_CALL, InitSerpMonstSpell, &s_SerpMonstSpell[0][4]}, {SERP_SPELL_R0 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[0][5]}, {SERP_SPELL_R0 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[0][6]}, {SERP_SPELL_R0 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpMonstSpell[0][7]}, {SERP_SPELL_R0 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpMonstSpell[0][7]}, }, { {SERP_SPELL_R1 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[1][1]}, {SERP_SPELL_R1 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[1][2]}, {SERP_SPELL_R1 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[1][3]}, {SERP_SPELL_R1 + 0, SF_QUICK_CALL, InitSerpMonstSpell, &s_SerpMonstSpell[1][4]}, {SERP_SPELL_R1 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[1][5]}, {SERP_SPELL_R1 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[1][6]}, {SERP_SPELL_R1 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpMonstSpell[1][7]}, {SERP_SPELL_R1 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpMonstSpell[1][7]}, }, { {SERP_SPELL_R2 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[2][1]}, {SERP_SPELL_R2 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[2][2]}, {SERP_SPELL_R2 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[2][3]}, {SERP_SPELL_R2 + 0, SF_QUICK_CALL, InitSerpMonstSpell, &s_SerpMonstSpell[2][4]}, {SERP_SPELL_R2 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[2][5]}, {SERP_SPELL_R2 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[2][6]}, {SERP_SPELL_R2 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpMonstSpell[2][7]}, {SERP_SPELL_R2 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpMonstSpell[2][7]}, }, { {SERP_SPELL_R3 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[3][1]}, {SERP_SPELL_R3 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[3][2]}, {SERP_SPELL_R3 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[3][3]}, {SERP_SPELL_R3 + 0, SF_QUICK_CALL, InitSerpMonstSpell, &s_SerpMonstSpell[3][4]}, {SERP_SPELL_R3 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[3][5]}, {SERP_SPELL_R3 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[3][6]}, {SERP_SPELL_R3 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpMonstSpell[3][7]}, {SERP_SPELL_R3 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpMonstSpell[3][7]}, }, { {SERP_SPELL_R4 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[4][1]}, {SERP_SPELL_R4 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[4][2]}, {SERP_SPELL_R4 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpMonstSpell[4][3]}, {SERP_SPELL_R4 + 0, SF_QUICK_CALL, InitSerpMonstSpell, &s_SerpMonstSpell[4][4]}, {SERP_SPELL_R4 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[4][5]}, {SERP_SPELL_R4 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpMonstSpell[4][6]}, {SERP_SPELL_R4 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpMonstSpell[4][7]}, {SERP_SPELL_R4 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpMonstSpell[4][7]}, } }; STATEp sg_SerpMonstSpell[] = { &s_SerpMonstSpell[0][0], &s_SerpMonstSpell[1][0], &s_SerpMonstSpell[2][0], &s_SerpMonstSpell[3][0], &s_SerpMonstSpell[4][0] }; ////////////////////// // // SERP RAPID SPELL // ////////////////////// #define SERP_SPELL_RATE 18 ANIMATOR InitSerpRapidSpell; STATE s_SerpRapidSpell[5][10] = { { {SERP_SPELL_R0 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[0][1]}, {SERP_SPELL_R0 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[0][2]}, {SERP_SPELL_R0 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[0][3]}, {SERP_SPELL_R0 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[0][4]}, {SERP_SPELL_R0 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[0][5]}, {SERP_SPELL_R0 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[0][6]}, {SERP_SPELL_R0 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[0][7]}, {SERP_SPELL_R0 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[0][8]}, {SERP_SPELL_R0 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpRapidSpell[0][9]}, {SERP_SPELL_R0 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpRapidSpell[0][9]}, }, { {SERP_SPELL_R1 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[1][1]}, {SERP_SPELL_R1 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[1][2]}, {SERP_SPELL_R1 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[1][3]}, {SERP_SPELL_R1 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[1][4]}, {SERP_SPELL_R1 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[1][5]}, {SERP_SPELL_R1 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[1][6]}, {SERP_SPELL_R1 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[1][7]}, {SERP_SPELL_R1 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[1][8]}, {SERP_SPELL_R1 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpRapidSpell[1][9]}, {SERP_SPELL_R1 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpRapidSpell[1][9]}, }, { {SERP_SPELL_R2 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[2][1]}, {SERP_SPELL_R2 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[2][2]}, {SERP_SPELL_R2 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[2][3]}, {SERP_SPELL_R2 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[2][4]}, {SERP_SPELL_R2 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[2][5]}, {SERP_SPELL_R2 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[2][6]}, {SERP_SPELL_R2 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[2][7]}, {SERP_SPELL_R2 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[2][8]}, {SERP_SPELL_R2 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpRapidSpell[2][9]}, {SERP_SPELL_R2 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpRapidSpell[2][9]}, }, { {SERP_SPELL_R3 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[3][1]}, {SERP_SPELL_R3 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[3][2]}, {SERP_SPELL_R3 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[3][3]}, {SERP_SPELL_R3 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[3][4]}, {SERP_SPELL_R3 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[3][5]}, {SERP_SPELL_R3 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[3][6]}, {SERP_SPELL_R3 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[3][7]}, {SERP_SPELL_R3 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[3][8]}, {SERP_SPELL_R3 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpRapidSpell[3][9]}, {SERP_SPELL_R3 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpRapidSpell[3][9]}, }, { {SERP_SPELL_R4 + 2, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[4][1]}, {SERP_SPELL_R4 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[4][2]}, {SERP_SPELL_R4 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[4][3]}, {SERP_SPELL_R4 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[4][4]}, {SERP_SPELL_R4 + 0, SERP_SPELL_RATE*2, NullSerp, &s_SerpRapidSpell[4][5]}, {SERP_SPELL_R4 + 0, SF_QUICK_CALL, InitSerpSpell, &s_SerpRapidSpell[4][6]}, {SERP_SPELL_R4 + 0, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[4][7]}, {SERP_SPELL_R4 + 1, SERP_SPELL_RATE, NullSerp, &s_SerpRapidSpell[4][8]}, {SERP_SPELL_R4 + 1, SF_QUICK_CALL, InitActorDecide, &s_SerpRapidSpell[4][9]}, {SERP_SPELL_R4 + 1, SERP_SPELL_RATE, DoSerpMove, &s_SerpRapidSpell[4][9]}, } }; STATEp sg_SerpRapidSpell[] = { &s_SerpRapidSpell[0][0], &s_SerpRapidSpell[1][0], &s_SerpRapidSpell[2][0], &s_SerpRapidSpell[3][0], &s_SerpRapidSpell[4][0] }; ////////////////////// // // SERP STAND // ////////////////////// #define SERP_STAND_RATE 12 STATE s_SerpStand[5][1] = { { {SERP_RUN_R0 + 0, SERP_STAND_RATE, DoSerpMove, &s_SerpStand[0][0]}, }, { {SERP_RUN_R1 + 0, SERP_STAND_RATE, DoSerpMove, &s_SerpStand[1][0]}, }, { {SERP_RUN_R2 + 0, SERP_STAND_RATE, DoSerpMove, &s_SerpStand[2][0]}, }, { {SERP_RUN_R3 + 0, SERP_STAND_RATE, DoSerpMove, &s_SerpStand[3][0]}, }, { {SERP_RUN_R4 + 0, SERP_STAND_RATE, DoSerpMove, &s_SerpStand[4][0]}, }, }; STATEp sg_SerpStand[] = { s_SerpStand[0], s_SerpStand[1], s_SerpStand[2], s_SerpStand[3], s_SerpStand[4] }; ////////////////////// // // SERP DIE // ////////////////////// #define SERP_DIE_RATE 20 ANIMATOR DoDeathSpecial; STATE s_SerpDie[] = { {SERP_DIE + 0, SERP_DIE_RATE, NullSerp, &s_SerpDie[1]}, {SERP_DIE + 1, SERP_DIE_RATE, NullSerp, &s_SerpDie[2]}, {SERP_DIE + 2, SERP_DIE_RATE, NullSerp, &s_SerpDie[3]}, {SERP_DIE + 3, SERP_DIE_RATE, NullSerp, &s_SerpDie[4]}, {SERP_DIE + 4, SERP_DIE_RATE, NullSerp, &s_SerpDie[5]}, {SERP_DIE + 5, SERP_DIE_RATE, NullSerp, &s_SerpDie[6]}, {SERP_DIE + 6, SERP_DIE_RATE, NullSerp, &s_SerpDie[7]}, {SERP_DIE + 7, SERP_DIE_RATE, NullSerp, &s_SerpDie[8]}, {SERP_DIE + 8, SERP_DIE_RATE, NullSerp, &s_SerpDie[9]}, {SERP_DIE + 8, SF_QUICK_CALL, DoDeathSpecial, &s_SerpDie[10]}, {SERP_DEAD, SERP_DIE_RATE, DoActorDebris, &s_SerpDie[10]} }; STATE s_SerpDead[] = { {SERP_DEAD, SERP_DIE_RATE, DoActorDebris, &s_SerpDead[0]}, }; STATEp sg_SerpDie[] = { s_SerpDie }; STATEp sg_SerpDead[] = { s_SerpDead }; /* STATEp *Stand[MAX_WEAPONS]; STATEp *Run; STATEp *Jump; STATEp *Fall; STATEp *Crawl; STATEp *Swim; STATEp *Fly; STATEp *Rise; STATEp *Sit; STATEp *Look; STATEp *Climb; STATEp *Pain; STATEp *Death1; STATEp *Death2; STATEp *Dead; STATEp *DeathJump; STATEp *DeathFall; STATEp *CloseAttack[2]; STATEp *Attack[6]; STATEp *Special[2]; */ ACTOR_ACTION_SET SerpActionSet = { sg_SerpStand, sg_SerpRun, NULL, //sg_SerpJump, NULL, //sg_SerpFall, NULL, //sg_SerpCrawl, NULL, //sg_SerpSwim, NULL, //sg_SerpFly, NULL, //sg_SerpRise, NULL, //sg_SerpSit, NULL, //sg_SerpLook, NULL, //climb NULL, //pain sg_SerpDie, NULL, //sg_SerpHariKari, sg_SerpDead, NULL, //sg_SerpDeathJump, NULL, //sg_SerpDeathFall, {sg_SerpSlash}, {1024}, {sg_SerpSlash, sg_SerpSpell, sg_SerpRapidSpell, sg_SerpRapidSpell}, {256, 724, 900, 1024}, {NULL}, NULL, NULL }; int SetupSerp(short SpriteNum) { SPRITEp sp = &sprite[SpriteNum]; USERp u; ANIMATOR DoActorDecide; if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE)) { u = User[SpriteNum]; ASSERT(u); } else { User[SpriteNum] = u = SpawnUser(SpriteNum,SERP_RUN_R0,s_SerpRun[0]); u->Health = HEALTH_SERP_GOD; } if (Skill == 0) u->Health = 1100; if (Skill == 1) u->Health = 2200; ChangeState(SpriteNum, s_SerpRun[0]); u->Attrib = &SerpAttrib; DoActorSetSpeed(SpriteNum, NORM_SPEED); u->StateEnd = s_SerpDie; u->Rot = sg_SerpRun; EnemyDefaults(SpriteNum, &SerpActionSet, &SerpPersonality); // Mini-Boss Serp if (sp->pal == 16) { u->Health = 1000; sp->yrepeat = 74; sp->xrepeat = 74; } else { sp->yrepeat = 100; sp->xrepeat = 128; } sp->clipdist = (512) >> 2; SET(u->Flags, SPR_XFLIP_TOGGLE|SPR_ELECTRO_TOLERANT); u->loz = sp->z; // amount to move up for clipmove u->zclip = Z(80); // size of step can walk off of u->lo_step = Z(40); u->floor_dist = u->zclip - u->lo_step; u->ceiling_dist = SPRITEp_SIZE_Z(sp) - u->zclip; return 0; } int NullSerp(short SpriteNum) { USERp u = User[SpriteNum]; if (TEST(u->Flags,SPR_SLIDING)) DoActorSlide(SpriteNum); KeepActorOnFloor(SpriteNum); //DoActorSectorDamage(SpriteNum); return 0; } int DoSerpMove(short SpriteNum) { SPRITEp sp = &sprite[SpriteNum]; USERp u = User[SpriteNum]; if (TEST(u->Flags,SPR_SLIDING)) DoActorSlide(SpriteNum); if (u->track >= 0) ActorFollowTrack(SpriteNum, ACTORMOVETICS); else (*u->ActorActionFunc)(SpriteNum); // serp ring if (sp->pal != 16) { switch (u->Counter2) { case 0: if (u->Health != u->MaxHealth) { NewStateGroup(SpriteNum, sg_SerpSkullSpell); u->Counter2++; } break; case 1: //if (u->Health <= DIV2(u->MaxHealth)) { if (u->Counter <= 0) NewStateGroup(SpriteNum, sg_SerpSkullSpell); } break; } } KeepActorOnFloor(SpriteNum); //DoActorSectorDamage(SpriteNum); return 0; } int DoDeathSpecial(short SpriteNum) { SPRITEp sp = &sprite[SpriteNum]; DoMatchEverything(NULL, sp->lotag, ON); if (!SW_SHAREWARE) { // Resume the regular music - in a hack-free fashion. PlaySong(currentLevel->labelName, currentLevel->music, currentLevel->cdSongId); } BossSpriteNum[0] = -2; return 0; } #include "saveable.h" static saveable_code saveable_serp_code[] = { SAVE_CODE(SetupSerp), SAVE_CODE(NullSerp), SAVE_CODE(DoSerpMove), SAVE_CODE(DoDeathSpecial), }; static saveable_data saveable_serp_data[] = { SAVE_DATA(SerpBattle), SAVE_DATA(SerpOffense), SAVE_DATA(SerpBroadcast), SAVE_DATA(SerpSurprised), SAVE_DATA(SerpEvasive), SAVE_DATA(SerpLostTarget), SAVE_DATA(SerpCloseRange), SAVE_DATA(SerpPersonality), SAVE_DATA(SerpAttrib), SAVE_DATA(SerpPissedAttrib), SAVE_DATA(s_SerpRun), SAVE_DATA(sg_SerpRun), SAVE_DATA(s_SerpSlash), SAVE_DATA(sg_SerpSlash), SAVE_DATA(s_SerpSkullSpell), SAVE_DATA(sg_SerpSkullSpell), SAVE_DATA(s_SerpSpell), SAVE_DATA(sg_SerpSpell), SAVE_DATA(s_SerpMonstSpell), SAVE_DATA(sg_SerpMonstSpell), SAVE_DATA(s_SerpRapidSpell), SAVE_DATA(sg_SerpRapidSpell), SAVE_DATA(s_SerpStand), SAVE_DATA(sg_SerpStand), SAVE_DATA(s_SerpDie), SAVE_DATA(s_SerpDead), SAVE_DATA(sg_SerpDie), SAVE_DATA(sg_SerpDead), SAVE_DATA(SerpActionSet), }; saveable_module saveable_serp = { // code saveable_serp_code, SIZ(saveable_serp_code), // data saveable_serp_data, SIZ(saveable_serp_data) }; END_SW_NS