//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- BEGIN_SW_NS #define RECT_CLIP 1 int MultiClipMove(PLAYERp pp, int z, int floor_dist); short MultiClipTurn(PLAYERp pp, short new_ang, int z, int floor_dist); int testquadinsect(int *point_num, vec2_t const * q, short sectnum); int RectClipMove(PLAYERp pp, int *qx, int *qy); int testpointinquad(int x, int y, int *qx, int *qy); //short RectClipTurn(PLAYERp pp, short new_ang, int z, int floor_dist, int *qx, int *qy); short RectClipTurn(PLAYERp pp, short new_ang, int *qx, int *qy, int *ox, int *oy); END_SW_NS