//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT Copyright (C) 2020 Christoph Oelckers This file is part of Raze. Raze is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include #include "build.h" #include "printf.h" #include "blood.h" #include "secrets.h" #include "serializer.h" #include "bloodactor.h" BEGIN_BLD_NS const int kMaxID = 1024; EventObject rxBucket[kChannelMax]; unsigned short bucketHead[kMaxID + 1]; static int bucketCount; static std::multiset queue; FString EventObject::description() const { if (isActor()) return FStringf("actor %d", ActorP->GetIndex()); // do not add a read barrier here! if (isSector()) return FStringf("sector %d", int(index >> 8)); if (isWall()) return FStringf("wall %d", int(index >> 8)); return FString("invalid object"); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static int GetBucketChannel(EventObject* pBucket) { if (pBucket->isSector()) { auto pSector = pBucket->sector(); assert(pSector->hasX()); return pSector->xs().rxID; } if (pBucket->isWall()) { auto pWall = pBucket->wall(); assert(pWall->hasX()); return pWall->xw().rxID; } if (pBucket->isActor()) { auto pActor = pBucket->actor(); return pActor ? pActor->xspr.rxID : 0; } Printf(PRINT_HIGH, "Unexpected rxBucket %s", pBucket->description().GetChars()); return 0; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static int CompareChannels(EventObject* ref1, EventObject* ref2) { return GetBucketChannel(ref1) - GetBucketChannel(ref2); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static EventObject* SortGetMiddle(EventObject* a1, EventObject* a2, EventObject* a3) { if (CompareChannels(a1, a2) > 0) { if (CompareChannels(a1, a3) > 0) { if (CompareChannels(a2, a3) > 0) return a2; return a3; } return a1; } else { if (CompareChannels(a1, a3) < 0) { if (CompareChannels(a2, a3) > 0) return a3; return a2; } return a1; } } static void SortSwap(EventObject* a, EventObject* b) { EventObject t = *a; *a = *b; *b = t; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void SortRXBucket(int nCount) { EventObject* v144[32]; int vc4[32]; int v14 = 0; EventObject* pArray = rxBucket; while (true) { while (nCount > 1) { if (nCount < 16) { for (int nDist = 3; nDist > 0; nDist -= 2) { for (EventObject* pI = pArray + nDist; pI < pArray + nCount; pI += nDist) { for (EventObject* pJ = pI; pJ > pArray && CompareChannels(pJ - nDist, pJ) > 0; pJ -= nDist) { SortSwap(pJ, pJ - nDist); } } } break; } EventObject* middle = pArray + nCount / 2; if (nCount > 29) { EventObject* first = pArray; EventObject* last = pArray + nCount - 1; if (nCount > 42) { int eighth = nCount / 8; first = SortGetMiddle(first, first + eighth, first + eighth * 2); middle = SortGetMiddle(middle - eighth, middle, middle + eighth); last = SortGetMiddle(last - eighth * 2, last - eighth, last); } middle = SortGetMiddle(first, middle, last); } EventObject pivot = *middle; EventObject* first = pArray; EventObject* last = pArray + nCount - 1; EventObject* vbx = first; EventObject* v4 = last; while (true) { while (vbx <= v4) { int nCmp = CompareChannels(vbx, &pivot); if (nCmp > 0) break; if (nCmp == 0) { SortSwap(vbx, first); first++; } vbx++; } while (vbx <= v4) { int nCmp = CompareChannels(v4, &pivot); if (nCmp < 0) break; if (nCmp == 0) { SortSwap(v4, last); last--; } v4--; } if (vbx > v4) break; SortSwap(vbx, v4); v4--; vbx++; } EventObject* v2c = pArray + nCount; int vt = int(min(vbx - first, first - pArray)); for (int i = 0; i < vt; i++) { SortSwap(&vbx[i - vt], &pArray[i]); } vt = int(min(last - v4, v2c - last - 1)); for (int i = 0; i < vt; i++) { SortSwap(&v2c[i - vt], &vbx[i]); } int vvsi = int(last - v4); int vvdi = int(vbx - first); if (vvsi >= vvdi) { vc4[v14] = vvsi; v144[v14] = v2c - vvsi; nCount = vvdi; v14++; } else { vc4[v14] = vvdi; v144[v14] = pArray; nCount = vvsi; pArray = v2c - vvsi; v14++; } } if (v14 == 0) return; v14--; pArray = v144[v14]; nCount = vc4[v14]; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void createBucketHeads() { int i, j; // create the list of header indices for (i = 0, j = 0; i < kMaxID; i++) { bucketHead[i] = (short)j; while (j < bucketCount && GetBucketChannel(&rxBucket[j]) == i) { j++; } } bucketHead[i] = (short)j; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void evInit(TArray& actors) { int nCount = 0; queue.clear(); memset(rxBucket, 0, sizeof(rxBucket)); // add all the tags to the bucket array for (auto& sect : sector) { if (sect.hasX() && sect.xs().rxID > 0) { assert(nCount < kChannelMax); rxBucket[nCount] = EventObject(§); nCount++; } } for (auto& wal : wall) { if (wal.hasX() && wal.xw().rxID > 0) { assert(nCount < kChannelMax); rxBucket[nCount] = EventObject(&wal); nCount++; } } for (auto actor : actors) { if (actor->exists() && actor->hasX() && actor->xspr.rxID > 0) { assert(nCount < kChannelMax); rxBucket[nCount] = EventObject(actor); nCount++; } } SortRXBucket(nCount); bucketCount = nCount; createBucketHeads(); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static bool evGetSourceState(EventObject& eob) { if (eob.isSector()) { auto pSect = eob.sector(); return pSect->hasX() && pSect->xs().state != 0; } else if (eob.isWall()) { auto pWall = eob.wall(); return pWall->hasX() && pWall->xw().state != 0; } else if (eob.isActor()) { auto actor = eob.actor(); if (actor && actor->hasX()) return actor->xspr.state != 0; } // shouldn't reach this point return false; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void evSend(EventObject& eob, int rxId, COMMAND_ID command, DBloodActor* initiator) { switch (command) { case kCmdState: command = evGetSourceState(eob) ? kCmdOn : kCmdOff; break; case kCmdNotState: command = evGetSourceState(eob) ? kCmdOff : kCmdOn; break; default: break; } EVENT event; event.target = eob; event.cmd = command; event.initiator = gModernMap? initiator : nullptr; switch (rxId) { case kChannelTextOver: if (command >= kCmdNumberic) trTextOver(command - kCmdNumberic); else viewSetSystemMessage("Invalid TextOver command by %s", eob.description().GetChars()); return; case kChannelLevelExitNormal: levelEndLevel(0); return; case kChannelLevelExitSecret: levelEndLevel(1); return; #ifdef NOONE_EXTENSIONS // finished level and load custom level ¹ via numbered command. case kChannelModernEndLevelCustom: if (command >= kCmdNumberic) levelEndLevelCustom(command - kCmdNumberic); else viewSetSystemMessage("Invalid Level-Exit# command by %s", eob.description().GetChars()); return; #endif case kChannelSetTotalSecrets: if (command >= kCmdNumberic) gSecretMgr.SetCount(command - kCmdNumberic); else viewSetSystemMessage("Invalid Total-Secrets command by %s", eob.description().GetChars()); break; case kChannelSecretFound: { int nIndex = -1; int nType = -1; if (eob.isActor() && eob.actor()) nIndex = eob.actor()->GetIndex(), nType = Secret_Sprite; else if (eob.isSector()) nIndex = eob.rawindex(), nType = Secret_Sector; else if (eob.isWall()) nIndex = eob.rawindex(), nType = Secret_Wall; if (SECRET_Trigger(nIndex, nType)) // if the hint system knows this secret it's a retrigger - skip that. { if (command >= kCmdNumberic) { gSecretMgr.Found(command - kCmdNumberic); if (gGameOptions.nGameType == 0) { viewSetMessage(GStrings(FStringf("TXTB_SECRET%d", Random(2))), nullptr, MESSAGE_PRIORITY_SECRET); } } else viewSetSystemMessage("Invalid Trigger-Secret command by %s", eob.description().GetChars()); } break; } case kChannelRemoteBomb0: case kChannelRemoteBomb1: case kChannelRemoteBomb2: case kChannelRemoteBomb3: case kChannelRemoteBomb4: case kChannelRemoteBomb5: case kChannelRemoteBomb6: case kChannelRemoteBomb7: { BloodStatIterator it(kStatThing); while (auto actor = it.Next()) { if (actor->spr.flags & 32) continue; if (actor->hasX()) { if (actor->xspr.rxID == rxId) trMessageSprite(actor, event); } } return; } case kChannelTeamAFlagCaptured: case kChannelTeamBFlagCaptured: { BloodStatIterator it(kStatItem); while (auto actor = it.Next()) { if (actor->spr.flags & 32) continue; if (actor->hasX()) { if (actor->xspr.rxID == rxId) trMessageSprite(actor, event); } } return; } default: break; } #ifdef NOONE_EXTENSIONS if (gModernMap) { // allow to send commands on player sprites PLAYER* pPlayer = NULL; if (playerRXRngIsFine(rxId)) { if ((pPlayer = getPlayerById((rxId - kChannelPlayer7) + kMaxPlayers)) != nullptr) { if (command == kCmdEventKillFull) evKillActor(pPlayer->actor); else trMessageSprite(pPlayer->actor, event); } } else if (rxId == kChannelAllPlayers) { for (int i = 0; i < kMaxPlayers; i++) { if ((pPlayer = getPlayerById(i)) != nullptr) { if (command == kCmdEventKillFull) evKillActor(pPlayer->actor); else trMessageSprite(pPlayer->actor, event); } } return; } // send command on sprite which created the event sequence else if (rxId == kChannelEventCauser && event.initiator != nullptr) { DBloodActor* einitiator = event.initiator; if (!(einitiator->spr.flags & kHitagFree) && !(einitiator->spr.flags & kHitagRespawn)) { if (command == kCmdEventKillFull) evKillActor(einitiator); else trMessageSprite(einitiator, event); } return; } else if (command == kCmdEventKillFull) { killEvents(rxId, command); return; } } #endif for (int i = bucketHead[rxId]; i < bucketHead[rxId + 1]; i++) { auto eo = rxBucket[i]; if (!event.event_isObject(eo)) { if (eo.isSector()) { trMessageSector(eo.sector(), event); } else if (eo.isWall()) { trMessageWall(eo.wall(), event); } else if (eo.isActor()) { auto actor = eo.actor(); if (actor && actor->hasX() && !(actor->spr.flags & 32)) { if (actor->xspr.rxID > 0) trMessageSprite(actor, event); } } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void evPost_(EventObject& eob, unsigned int nDelta, COMMAND_ID command, DBloodActor* initiator) { assert(command != kCmdCallback); if (command == kCmdState) command = evGetSourceState(eob) ? kCmdOn : kCmdOff; else if (command == kCmdNotState) command = evGetSourceState(eob) ? kCmdOff : kCmdOn; EVENT evn = { eob, (int8_t)command, 0, PlayClock + (int)nDelta, MakeObjPtr(gModernMap ? initiator : nullptr) }; queue.insert(evn); } void evPost_(const EventObject& eob, unsigned int nDelta, CALLBACK_ID callback) { EVENT evn = { eob, kCmdCallback, (int16_t)callback, PlayClock + (int)nDelta }; queue.insert(evn); } void evPostActor(DBloodActor* actor, unsigned int nDelta, COMMAND_ID command, DBloodActor* initiator) { auto ev = EventObject(actor); evPost_(ev, nDelta, command, initiator); } void evPostActor(DBloodActor* actor, unsigned int nDelta, CALLBACK_ID callback) { evPost_(EventObject(actor), nDelta, callback); } void evPostSector(sectortype* sect, unsigned int nDelta, COMMAND_ID command, DBloodActor* initiator) { auto ev = EventObject(sect); evPost_(ev, nDelta, command, initiator); } void evPostSector(sectortype* sect, unsigned int nDelta, CALLBACK_ID callback) { evPost_(EventObject(sect), nDelta, callback); } void evPostWall(walltype* wal, unsigned int nDelta, COMMAND_ID command, DBloodActor* initiator) { auto ev = EventObject(wal); evPost_(ev, nDelta, command, initiator); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void evKill_(const EventObject& eob) { for (auto ev = queue.begin(); ev != queue.end();) { if (ev->event_isObject(eob)) ev = queue.erase(ev); else ev++; } } void evKill_(const EventObject& eob, DBloodActor* initiator) { for (auto ev = queue.begin(); ev != queue.end();) { if (ev->event_isObject(eob) && ev->initiator.ForceGet() == initiator) ev = queue.erase(ev); else ev++; } } void evKill_(const EventObject& eob, CALLBACK_ID cb) { for (auto ev = queue.begin(); ev != queue.end();) { if (ev->event_isObject(eob) && ev->funcID == cb) ev = queue.erase(ev); else ev++; } } void evKillActor(DBloodActor* actor) { evKill_(EventObject(actor)); } void evKillActor(DBloodActor* actor, DBloodActor* initiator) { if (!gModernMap) evKill_(EventObject(actor)); else evKill_(EventObject(actor), initiator); } void evKillActor(DBloodActor* actor, CALLBACK_ID cb) { evKill_(EventObject(actor)); } void evKillWall(walltype* wal) { evKill_(EventObject(wal)); } void evKillSector(sectortype* sec) { evKill_(EventObject(sec)); } void evKillWall(walltype* wal, DBloodActor* initiator) { evKill_(EventObject(wal), initiator); } void evKillSector(sectortype* sec, DBloodActor* initiator) { evKill_(EventObject(sec), initiator); } // these have no target. void evSendGame(int rxId, COMMAND_ID command, DBloodActor* initiator = nullptr) { auto ev = EventObject(nullptr); evSend(ev, rxId, command, initiator); } void evSendActor(DBloodActor* actor, int rxId, COMMAND_ID command, DBloodActor* initiator = nullptr) { auto ev = EventObject(actor); evSend(ev, rxId, command, initiator); } void evSendSector(sectortype* sect, int rxId, COMMAND_ID command, DBloodActor* initiator = nullptr) { auto ev = EventObject(sect); evSend(ev, rxId, command, initiator); } void evSendWall(walltype* wal, int rxId, COMMAND_ID command, DBloodActor* initiator = nullptr) { auto ev = EventObject(wal); evSend(ev, rxId, command, initiator); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void evProcess(unsigned int time) { while (queue.size() > 0 && (int)time >= queue.begin()->priority) { EVENT event = *queue.begin(); queue.erase(queue.begin()); if (event.target.isActor()) { // Don't call events on destroyed actors. Seems to happen occasionally. if (!event.target.actor() || event.target.actor()->spr.statnum == kStatFree) continue; } if (event.cmd == kCmdCallback) { assert(event.funcID < kCallbackMax); if (event.target.isActor()) gCallback[event.funcID](event.target.actor(), nullptr); else if (event.target.isSector()) gCallback[event.funcID](nullptr, event.target.sector()); // no case for walls defined here. } else { if (event.target.isActor()) trMessageSprite(event.target.actor(), event); else if (event.target.isSector()) trMessageSector(event.target.sector(), event); else if (event.target.isWall()) trMessageWall(event.target.wall(), event); } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- FSerializer& Serialize(FSerializer& arc, const char* keyname, EventObject& w, EventObject* def) { if (arc.BeginObject(keyname)) { int type = w.isActor() ? 0 : w.isSector() ? 1 : 2; arc("type", type); switch (type) { case 0: { DBloodActor* a = arc.isWriting() ? w.actor() : nullptr; arc("actor", a); if (arc.isReading()) w = EventObject(a); break; } case 1: { auto s = arc.isWriting() ? w.sector() : nullptr; arc("sector", s); if (arc.isReading()) w = EventObject(s); break; } case 2: { auto s = arc.isWriting() ? w.wall() : nullptr; arc("wall", s); if (arc.isReading()) w = EventObject(s); break; } } arc.EndObject(); } return arc; } FSerializer& Serialize(FSerializer& arc, const char* keyname, EVENT& w, EVENT* def) { if (arc.BeginObject(keyname)) { arc("target", w.target) ("command", w.cmd) ("func", w.funcID) ("prio", w.priority) ("initiator",w.initiator) .EndObject(); } return arc; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void SerializeEvents(FSerializer& arc) { if (arc.BeginObject("events")) { arc("bucketcount", bucketCount) .Array("buckets", rxBucket, bucketCount) .Array("buckethead", bucketHead, countof(bucketHead)); int numEvents = (int)queue.size(); arc("eventcount", numEvents); if (arc.BeginArray("events")) { if (arc.isReading()) { queue.clear(); EVENT ev; for (int i = 0; i < numEvents; i++) { arc(nullptr, ev); queue.insert(ev); } } else { for (auto item : queue) { arc(nullptr, item); } } arc.EndArray(); } arc.EndObject(); } } END_BLD_NS