//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include "engine.h" #include "exhumed.h" #include "names.h" #include #include #include "baselayer.h" #include "c_bind.h" #include "sound.h" #include "v_2ddrawer.h" #include "animtexture.h" #include "s_music.h" BEGIN_PS_NS class LMFPlayer { enum { kFramePalette = 0, kFrameSound, kFrameImage, kFrameDone }; enum { kSampleRate = 22050, kSampleSize = 2205, numAudioBlocks = 20 }; struct AudioData { int16_t samples[kSampleSize * numAudioBlocks]; // must be a multiple of the stream buffer size int nWrite; int nRead; }; uint8_t palette[768]; uint8_t CurFrame[64000]; SoundStream* stream = nullptr; AudioData audio{}; int nFrame = 0; public: int ReadFrame(FileReader& fp) { nFrame++; uint8_t nType; uint8_t var_1C; int nSize; uint16_t yOffset; uint8_t xOffset; uint8_t nPixels; while (1) { if (fp.Read(&nType, sizeof(nType)) == 0) { return 0; } fp.Read(&nSize, sizeof(nSize)); nType--; if (nType > 3) { continue; } switch (nType) { case kFramePalette: { fp.Read(palette, 768); fp.Read(&var_1C, sizeof(var_1C)); for (unsigned i = 0; i < 768; i++) palette[i] <<= 2; memset(CurFrame, 0, 4); //sizeof(CurFrame)); continue; } case kFrameSound: { auto sfxx = soundEngine->GetSounds(); auto buffer = fp.Read(nSize); assert(buffer.Size() == kSampleSize); auto wbuffer = audio.samples + audio.nWrite * kSampleSize; for (int i = 0; i < 2205; i++) { wbuffer[i] = (buffer[i] - 128) << 8; } audio.nWrite++; if (audio.nWrite >= numAudioBlocks) audio.nWrite = 0; continue; } case kFrameImage: { if (nSize == 0) { continue; } uint8_t* pFrame = CurFrame; int nRead = fp.Read(&yOffset, sizeof(yOffset)); nSize -= nRead; pFrame += yOffset * 200; // row position while (nSize > 0) { fp.Read(&xOffset, sizeof(xOffset)); fp.Read(&nPixels, sizeof(nPixels)); nSize -= 2; pFrame += xOffset; if (nPixels) { int nRead = fp.Read(pFrame, nPixels); pFrame += nRead; nSize -= nRead; } } break; } case kFrameDone: { return 1; break; } } } } static bool StreamCallbackFunc(SoundStream* stream, void* buff, int len, void* userdata) { LMFPlayer* pId = (LMFPlayer*)userdata; memcpy(buff, &pId->audio.samples[pId->audio.nRead], len); pId->audio.nRead += len / 2; if (pId->audio.nRead >= countof(pId->audio.samples)) pId->audio.nRead = 0; return true; } void Open(FileReader& fp) { uint8_t header[32]; fp.Read(header, sizeof(header)); audio.nWrite = 5; // play 5 blocks (i.e. half a second) of silence to get ahead of the stream. For this video it isn't necessary to sync it perfectly. // start audio playback stream = S_CreateCustomStream(kSampleSize * 2, kSampleRate, 1, StreamCallbackFunc, this); // size must be doubled here or dropouts can be heard. } const uint8_t* GetPalette() const { return palette; } const uint8_t* GetFrame() const { return CurFrame; } ~LMFPlayer() { S_StopCustomStream(stream); } }; void PlayMovie(const char* fileName) { LMFPlayer player; // clear keys inputState.ClearAllInput(); auto fp = fileSystem.OpenFileReader(fileName); if (!fp.isOpen()) { Printf("Unable to open %s\n", fileName); return; } player.Open(fp); double angle = 1536; double z = 0; AnimTextures animtex; animtex.SetSize(AnimTexture::Paletted, 200, 320); auto sfxx = soundEngine->GetSounds(); // Read a frame in first if (player.ReadFrame(fp)) { int fn = 0; int ototalclock = totalclock + 12; int lastclock = totalclock; while (!inputState.CheckAllInput()) { HandleAsync(); if (z < 65536) { // Zoom - normal zoom is 65536. z += 2048 * (totalclock - lastclock) / 8.; } if (z > 65536) z = 65536; if (angle != 0) { angle += 16. * (totalclock-lastclock) / 8. ; if (angle >= 2048) { angle = 0; } } lastclock = totalclock; // I have no idea why this needs double buffering now. fn ^= 1; animtex.SetFrame(player.GetPalette(), player.GetFrame()); rotatesprite(160 << 16, 100 << 16, int(z), int(angle+512), -1, 0, 1, RS_AUTO | RS_YFLIP, 0, 0, xdim - 1, ydim - 1, animtex.GetFrame()); videoNextPage(); if (totalclock >= ototalclock) { ototalclock += 12; if (player.ReadFrame(fp) == 0) { break; } } } } inputState.ClearAllInput(); } END_PS_NS