// On-screen display (ie. console) // for the Build Engine // by Jonathon Fowler (jonof@edgenetwk.com) #ifndef __osd_h__ #define __osd_h__ typedef struct { int32_t numparms; const char *name; const char **parms; const char *raw; } osdfuncparm_t; typedef struct _symbol { const char *name; struct _symbol *next; const char *help; int32_t (*func)(const osdfuncparm_t *); } symbol_t; symbol_t *symbols; const char *OSD_StripColors(char *out, const char *in); enum cvartype_t { CVAR_FLOAT = 0x00000001, CVAR_INT = 0x00000002, CVAR_UINT = 0x00000004, CVAR_BOOL = 0x00000008, CVAR_STRING = 0x00000010, CVAR_DOUBLE = 0x00000020, CVAR_NOMULTI = 0x00000040, CVAR_MULTI = 0x00000080, CVAR_NOSAVE = 0x00000100, CVAR_FUNCPTR = 0x00000200, }; typedef struct { char *name; char *helpstr; void *var; int32_t type; // see cvartype_t int32_t min; int32_t max; // for string, is the length } cvar_t; enum osdflags_t { OSD_INITIALIZED = 0x00000001, OSD_DRAW = 0x00000002, OSD_CAPTURE = 0x00000004, OSD_OVERTYPE = 0x00000008, OSD_SHIFT = 0x00000010, OSD_CTRL = 0x00000020, OSD_CAPS = 0x00000040 }; #define OSD_ALIAS (void *)0x1337 #define OSD_UNALIASED (void *)0xDEAD #define OSDCMD_OK 0 #define OSDCMD_SHOWHELP 1 int32_t OSD_ParsingScript(void); int32_t OSD_OSDKey(void); int32_t OSD_GetTextMode(void); void OSD_SetTextMode(int32_t mode); int32_t OSD_Exec(const char *szScript); char *OSD_GetFmt(char *ptr); char *OSD_GetTextPtr(void); char *OSD_GetFmtPtr(void); int32_t OSD_GetCols(void); int32_t OSD_IsMoving(void); // initializes things void OSD_Init(void); // sets the file to echo output to void OSD_SetLogFile(char *fn); // sets the functions the OSD will call to interrogate the environment void OSD_SetFunctions( void (*drawchar)(int32_t,int32_t,char,int32_t,int32_t), void (*drawstr)(int32_t,int32_t,char*,int32_t,int32_t,int32_t), void (*drawcursor)(int32_t,int32_t,int32_t,int32_t), int32_t (*colwidth)(int32_t), int32_t (*rowheight)(int32_t), void (*clearbg)(int32_t,int32_t), int32_t (*gettime)(void), void (*onshow)(int32_t) ); // sets the parameters for presenting the text void OSD_SetParameters( int32_t promptshade, int32_t promptpal, int32_t editshade, int32_t editpal, int32_t textshade, int32_t textpal ); // sets the scancode for the key which activates the onscreen display void OSD_CaptureKey(int32_t sc); // handles keyboard input when capturing input. returns 0 if key was handled // or the scancode if it should be handled by the game. int32_t OSD_HandleScanCode(int32_t sc, int32_t press); int32_t OSD_HandleChar(char ch); // handles the readjustment when screen resolution changes void OSD_ResizeDisplay(int32_t w,int32_t h); // captures and frees osd input void OSD_CaptureInput(int32_t cap); // sets the console version string void OSD_SetVersion(const char *version, int32_t shade, int32_t pal); // shows or hides the onscreen display void OSD_ShowDisplay(int32_t onf); // draw the osd to the screen void OSD_Draw(void); // just like printf void OSD_Printf(const char *fmt, ...); // executes buffered commands void OSD_DispatchQueued(void); // executes a string int32_t OSD_Dispatch(const char *cmd); // registers a function // name = name of the function // help = a short help string // func = the entry point to the function int32_t OSD_RegisterFunction(const char *name, const char *help, int32_t (*func)(const osdfuncparm_t*)); int32_t osdcmd_cvar_set(const osdfuncparm_t *parm); int32_t OSD_RegisterCvar(const cvar_t *cvar); void OSD_WriteCvars(FILE *fp); // these correspond to the Duke palettes, so they shouldn't really be here // ...but I don't care #define OSDTEXT_BLUE "^00" #define OSDTEXT_GOLD "^07" #define OSDTEXT_DARKRED "^10" #define OSDTEXT_GREEN "^11" #define OSDTEXT_GRAY "^12" #define OSDTEXT_DARKGRAY "^13" #define OSDTEXT_DARKGREEN "^14" #define OSDTEXT_BROWN "^15" #define OSDTEXT_DARKBLUE "^16" #define OSDTEXT_RED "^21" #define OSDTEXT_YELLOW "^23" #define OSDTEXT_BRIGHT "^S0" #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT #define TEXTSIZE 32768 #endif // __osd_h__