{
engine_main_arrays_are_static;
engine_v8;

sector;
wall;
sprite;
spriteext;

numsectors;
numwalls;
numyaxbunches;

rendmode;
totalclock;
randomseed;
xdim;
ydim;
windowx1;
windowy1;
windowx2;
windowy2;

yax_getbunch;

getceilzofslopeptr;
getflorzofslopeptr;
getzsofslopeptr;

headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;

headsectbunch;
nextsectbunch;

krand;
ksqrt;
inside;
getangle;
cansee;
hitscan;
neartag;
rotatesprite;

dist;
ldist;

updatesector;
updatesectorz;
updatesectorbreadth;

gethitickms;
OSD_Printf;

luaJIT_BC_defs_common;



g_sizes_of_what;
g_sizes_of;
g_elCallDepth;

kopen4loadfrommod;
kfilelength;
kclose;
kread;

g_scriptModules;
g_scriptModulesNum;

G_ConFile;
G_DoGameStartup;
C_DefineSound;
C_DefineMusic;
C_DefineQuote;
C_DefineVolumeName;
C_DefineSkillName;
C_DefineLevelName;

actor;
g_camera;
ud;
g_player;
g_playerWeapon;
g_tile;

ScriptQuotes;

screenpeek;
hudweap;
playerswhenstarted;
lastvisinc;
g_spriteDeleteQueueSize;
BlimpSpawnSprites;
g_scriptVersion;
g_currentFrameRate;

luaJIT_BC_lunacon;
luaJIT_BC_con_lang;
luaJIT_BC_geom;
luaJIT_BC_randgen;
luaJIT_BC_stat;
luaJIT_BC_bitar;
luaJIT_BC_control;

rand_jkiss_u32;
rand_jkiss_dbl;
md4once;

A_IncurDamage;
P_AddWeaponMaybeSwitch;
A_Shoot;
A_IncurDamage;
A_Spawn;
VM_FallSprite;
VM_ResetPlayer2;
A_RadiusDamage;
G_OperateSectors;
A_Dodge;
A_InsertSprite;
A_Spawn;
A_AddToDeleteQueue;
P_DoQuote;
G_ClearCameraView;

A_CheckAnySoundPlaying;
A_PlaySound;
S_CheckSoundPlaying;
S_StopEnvSound;
};