//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "build.h" #include "blood.h" #include "raze_music.h" #include "raze_sound.h" #include "gamecontrol.h" BEGIN_BLD_NS int soundRates[13] = { 11025, 11025, 11025, 11025, 11025, 22050, 22050, 22050, 22050, 44100, 44100, 44100, 44100, }; void ByteSwapSFX(SFX* pSFX) { #if WORDS_BIGENDIAN pSFX->relVol = LittleLong(pSFX->relVol); pSFX->pitch = LittleLong(pSFX->pitch); pSFX->pitchRange = LittleLong(pSFX->pitchRange); pSFX->format = LittleLong(pSFX->format); pSFX->loopStart = LittleLong(pSFX->loopStart); #endif } //========================================================================== // // S_AddBloodSFX // // Registers a new sound with the name ".sfx" // Actual sound data is searched for in the ns_bloodraw namespace. // //========================================================================== static void S_AddBloodSFX(int lumpnum) { auto sfxlump = fileSystem.ReadFile(lumpnum); SFX* sfx = (SFX*)sfxlump.GetMem(); ByteSwapSFX(sfx); FStringf rawname("%s.raw", sfx->rawName); auto rawlump = fileSystem.FindFile(rawname); FSoundID sfxnum; if (rawlump != -1) { sfxnum = soundEngine->AddSoundLump(sfx->rawName, rawlump, 0, fileSystem.GetResourceId(lumpnum), 6); auto soundfx = soundEngine->GetWritableSfx(sfxnum); if (sfx->format < 5 || sfx->format > 12) { // [0..4] + invalid formats soundfx->RawRate = 11025; } else if (sfx->format < 9) { // [5..8] soundfx->RawRate = 22050; } else { // [9..12] soundfx->RawRate = 44100; } soundfx->bLoadRAW = true; soundfx->LoopStart = LittleLong(sfx->loopStart); //S_sfx[sfxnum].Volume = sfx->relVol / 255.f; This cannot be done because this volume setting is optional. soundfx->UserData.Resize(3); int* udata = (int*)soundfx->UserData.Data(); udata[0] = sfx->pitch; udata[1] = sfx->pitchRange; udata[2] = sfx->relVol; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void sndInit(void) { soundEngine = new BloodSoundEngine; soundEngine->AddSoundLump("", 0, 0, -1, 6); // add a dummy entry at index #0 for (int i = fileSystem.GetNumEntries() - 1; i >= 0; i--) { auto type = fileSystem.GetResourceType(i); if (!stricmp(type, "SFX")) { if (soundEngine->FindSoundByResID(fileSystem.GetResourceId(i)) == NO_SOUND) S_AddBloodSFX(i); } else if (!stricmp(type, "WAV") || !stricmp(type, "OGG") || !stricmp(type, "FLAC") || !stricmp(type, "VOC")) { if (fileSystem.GetFileNamespace(i) != ns_music) soundEngine->AddSoundLump(fileSystem.GetFileFullName(i), i, 0, fileSystem.GetResourceId(i) | 0x40000000, 6); // mark the resource ID as special. } } soundEngine->HashSounds(); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- int sndGetRate(int format) { if (format < 13) return soundRates[format]; return 11025; } bool sndCheckPlaying(unsigned int nSound) { auto snd = soundEngine->FindSoundByResID(nSound); return snd.isvalid() ? soundEngine->GetSoundPlayingInfo(SOURCE_Any, nullptr, snd) : false; } void sndStopSample(unsigned int nSound) { auto snd = soundEngine->FindSoundByResID(nSound); if (snd.isvalid()) { soundEngine->StopSoundID(snd); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void sndStartSample(const char* pzSound, int nVolume, int nChannel) { if (!SoundEnabled()) return; if (!strlen(pzSound)) return; auto snd = soundEngine->FindSound(pzSound); if (snd.isvalid()) { soundEngine->StartSound(SOURCE_None, nullptr, nullptr, nChannel + 1, 0, snd, nVolume / 255.f, ATTN_NONE); } } void sndStartSample(unsigned int nSound, int nVolume, int nChannel, bool bLoop, EChanFlags chanflags) { if (!SoundEnabled()) return; if (nChannel >= 7) nChannel = -1; auto snd = soundEngine->FindSoundByResID(nSound); if (snd.isvalid()) { if (nVolume < 0) { auto udata = soundEngine->GetUserData(snd); if (udata) nVolume = min(Scale(udata[2], 255, 100), 255); else nVolume = 255; } if (bLoop) chanflags |= CHANF_LOOP; soundEngine->StopActorSounds(SOURCE_None, nullptr, nChannel + 1, nChannel + 1); soundEngine->StartSound(SOURCE_None, nullptr, nullptr, (nChannel + 1), chanflags, snd, nVolume / 255.f, ATTN_NONE); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void sndStartWavID(unsigned int nSound, int nVolume, int nChannel) { return sndStartSample(nSound | 0x40000000, nVolume, nChannel); } void sndStartWavDisk(const char* pzFile, int nVolume, int nChannel) { FString name = pzFile; FixPathSeperator(name); return sndStartSample(name, nVolume, nChannel); } void sndKillAllSounds(void) { if (soundEngine) soundEngine->StopSound(CHAN_AUTO); } END_BLD_NS