// dummy items representing certain weapons class DukeKneeAttack : DukeActor { default { pic "KNEE"; +DIENOW; } } class RedneckCrowbarAttack : DukeKneeAttack { } class DukeRadiusExplosion : DukeActor { default { pic "RADIUSEXPLOSION"; +INFLAME; +DIENOW; +EXPLOSIVE; +DOUBLEDMGTHRUST; +BREAKMIRRORS; } } class DukeShotgunShot : DukeActor { default { pic "SHOTGUN"; } } class RedneckShotgunShot : DukeShotgunShot { } class DukeChaingunShot : DukeActor { default { pic "CHAINGUN"; } } class RedneckChaingunShot : DukeChaingunShot { } class DukeSectorEffector : DukeActor { //This never gets ticked, the handler goes directly to the native implementations. } class DukeShotSpark : DukeActor { default { pic "SHOTSPARK1"; +FORCERUNCON; +LIGHTDAMAGE; statnum STAT_MISC; } } class RedneckMotoHit : DukeActor { default { pic "MOTOHIT"; } } // placeholders for CON scripted actors where we need the class. class DukeForceRipple : DukeActor { default { pic "FORCERIPPLE"; +FORCERUNCON; } }