//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2020 - Christoph Oelckers This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "v_font.h" #include "duke3d.h" #include "compat.h" #include "sbar.h" #include "v_draw.h" #include "names_r.h" #include "texturemanager.h" #include "dukeactor.h" #include "v_video.h" #include "v_draw.h" BEGIN_DUKE_NS //========================================================================== // // very much a dummy just to access the methods. // The goal is to export this to a script. // //========================================================================== class DRedneckStatusBar : public DDukeCommonStatusBar { DECLARE_CLASS(DRedneckStatusBar, DDukeCommonStatusBar) public: DRedneckStatusBar() { numberFont = Create(BigFont, 0, Off, 1, 1 ); miniFont = Create(SmallFont2, 0, Off, 1, 1 ); digiFont = Create(DigiFont, 2, Off, 1, 1 ); // optionally draw at the top of the screen. SetSize(tileHeight(BOTTOMSTATUSBAR)); scale = 0.5; ammo_sprites = { -1, AMMO, SHOTGUNAMMO, BATTERYAMMO, HBOMBAMMO, HBOMBAMMO, SAWAMMO, DEVISTATORAMMO, TRIPBOMBSPRITE, GROWSPRITEICON, HBOMBAMMO, -1, BOWLINGBALLSPRITE, MOTOAMMO, BOATAMMO, -1, RPG2SPRITE }; item_icons = { 0, FIRSTAID_ICON, STEROIDS_ICON, HOLODUKE_ICON, JETPACK_ICON, HEAT_ICON, AIRTANK_ICON, BOOT_ICON }; } int getinvamount(const struct player_struct* p) { switch (p->inven_icon) { case ICON_FIRSTAID: return p->firstaid_amount; case ICON_STEROIDS: return (p->steroids_amount + 3) >> 2; case ICON_HOLODUKE: return (p->holoduke_amount) / 400; case ICON_JETPACK: return (p->jetpack_amount) / 100; case ICON_HEATS: return p->heat_amount / 12; case ICON_SCUBA: return (p->scuba_amount + 63) >> 6; case ICON_BOOTS: return (p->boot_amount / 10) >> 1; } return -1; } //========================================================================== // // Fullscreen HUD variant #1 for RR // //========================================================================== void FullscreenHUD1(struct player_struct* p, int snum) { FString format; FGameTexture* img; double imgScale; double baseScale = (scale * numberFont->mFont->GetHeight()) * 0.76; // // Health // img = tileGetTexture(SPINNINGNUKEICON1); imgScale = baseScale / img->GetDisplayHeight(); DrawGraphic(img, 2, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, imgScale, imgScale); if (!althud_flashing || p->last_extra > (gs.max_player_health >> 2) || (PlayClock & 32) || (p->GetActor()->s->pal == 1 && p->last_extra < 2)) { int s = -8; if (althud_flashing && p->last_extra > gs.max_player_health) s += bsin(I_GetBuildTime() << 5) / 768; int intens = clamp(255 - 6 * s, 0, 255); format.Format("%d", p->last_extra); SBar_DrawString(this, numberFont, format, 26.5, -numberFont->mFont->GetHeight() * scale + 4, DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, intens / 255., 0, 0, scale, scale); } // // drink // img = tileGetTexture(COLA); imgScale = baseScale / img->GetDisplayHeight(); DrawGraphic(img, 74, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, imgScale, imgScale); format.Format("%d", p->drink_amt); SBar_DrawString(this, numberFont, format, 86, -numberFont->mFont->GetHeight() * scale + 4, DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // eat // img = tileGetTexture(JETPACK); imgScale = baseScale / img->GetDisplayHeight(); DrawGraphic(img, 133.5, -2, DI_ITEM_LEFT_BOTTOM, 1, 0, 0, imgScale, imgScale); format.Format("%d", p->eat); SBar_DrawString(this, numberFont, format, 173, -numberFont->mFont->GetHeight() * scale + 4, DI_TEXT_ALIGN_LEFT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // selected weapon // int weapon = p->curr_weapon; if (weapon == HANDREMOTE_WEAPON) weapon = DYNAMITE_WEAPON; int wicon = ammo_sprites[weapon]; if (wicon > 0) { int ammo = p->ammo_amount[weapon]; bool reloadableWeapon = weapon == PISTOL_WEAPON || weapon == SHOTGUN_WEAPON; if (!reloadableWeapon || (reloadableWeapon && !cl_showmagamt)) { format.Format("%d", ammo); } else { short clip; switch (weapon) { case PISTOL_WEAPON: clip = CalcMagazineAmount(ammo, 6, p->kickback_pic >= 1); break; case SHOTGUN_WEAPON: clip = CalcMagazineAmount(ammo, 2, p->kickback_pic >= 4); break; } format.Format("%d/%d", clip, ammo - clip); } img = tileGetTexture(wicon); imgScale = baseScale / img->GetDisplayHeight(); auto imgX = 22.5; auto strlen = format.Len(); if (strlen > 1) { imgX += (imgX * 0.755) * (strlen - 1); } if (weapon != KNEE_WEAPON && weapon != SLINGBLADE_WEAPON && (!althud_flashing || PlayClock & 32 || ammo > (gs.max_ammo_amount[weapon] / 10))) { SBar_DrawString(this, numberFont, format, -1, -numberFont->mFont->GetHeight() * scale + 4, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } DrawGraphic(img, -imgX, -2, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, imgScale, imgScale); } // // Selected inventory item // unsigned icon = p->inven_icon; if (icon > 0) { int x = -130; if (icon < ICON_MAX) { img = tileGetTexture(item_icons[icon]); imgScale = baseScale / img->GetDisplayHeight(); DrawGraphic(img, x, -2, DI_ITEM_RIGHT_BOTTOM, 1, -1, -1, imgScale, imgScale); } int percentv = getinvamount(p); if (icon <= 2) format.Format("%d%%", percentv); else format.Format("%d", percentv); SBar_DrawString(this, miniFont, format, x + 19, -miniFont->mFont->GetHeight() * scale - 1, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); auto text = ontext(p); if (text.first) SBar_DrawString(this, miniFont, text.first, x + 20, -miniFont->mFont->GetHeight() * scale - 15, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } // // keys // if (p->keys[1]) DrawGraphic(tileGetTexture(ACCESSCARD), -28.5, -32 , DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, STYLE_Translucent, 0xffffffff, TRANSLATION(Translation_Remap, 0)); if (p->keys[3]) DrawGraphic(tileGetTexture(ACCESSCARD), -21.25, -28.375, DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, STYLE_Translucent, 0xffffffff, TRANSLATION(Translation_Remap, 23)); if (p->keys[2]) DrawGraphic(tileGetTexture(ACCESSCARD), -14, -24.75 , DI_ITEM_BOTTOM, 1, -1, -1, scale, scale, STYLE_Translucent, 0xffffffff, TRANSLATION(Translation_Remap, 21)); } //========================================================================== // // Fullscreen HUD variant #2 for RR // //========================================================================== void FullscreenHUD2(struct player_struct* p) { // // health // DrawGraphic(tileGetTexture(HEALTHBOX), 2, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); int health = (p->GetActor()->s->pal == 1 && p->last_extra < 2) ? 1 : p->last_extra; FStringf format("%d", health); SBar_DrawString(this, digiFont, format, 21.5, -digiFont->mFont->GetHeight() * scale - 5.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // ammo // DrawGraphic(tileGetTexture(AMMOBOX), 41, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); int wp = p->curr_weapon == THROWINGDYNAMITE_WEAPON? DYNAMITE_WEAPON : p->curr_weapon; format.Format("%d", p->ammo_amount[wp]); SBar_DrawString(this, digiFont, format, 60.25, -digiFont->mFont->GetHeight() * scale - 5.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); // // inventory // unsigned icon = p->inven_icon; if (icon > 0) { int x = 84; DrawGraphic(tileGetTexture(INVENTORYBOX), 77, -2, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, scale, scale); if (icon < ICON_MAX) DrawGraphic(tileGetTexture(item_icons[icon]), x, -15.375, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale); int percentv = getinvamount(p); if (icon <= 2) format.Format("%d%%", percentv); else format.Format("%d", percentv); SBar_DrawString(this, miniFont, format, x + 31.5, -miniFont->mFont->GetHeight() * scale - 6.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } } //========================================================================== // // Fullscreen HUD drawer // //========================================================================== void DrawHud(int snum, int style) { auto p = &ps[snum]; BeginHUD(320, 200, 1.f); if (style == 1) { double y = -40; if (ud.multimode > 1) y -= 4; if (ud.multimode > 4) y -= 4; DrawInventory(p, 0, y, DI_SCREEN_CENTER_BOTTOM); FullscreenHUD1(p, snum); PrintLevelStats(int(scale * tileHeight(BIGALPHANUM) + 10)); } else if (style == 2) { DrawInventory(p, 56, -20, DI_SCREEN_CENTER_BOTTOM); FullscreenHUD2(p); PrintLevelStats(int(scale * tileHeight(HEALTHBOX) + 4)); } else { DrawInventory(p, 0, -20, DI_SCREEN_CENTER_BOTTOM); PrintLevelStats(2); } } //========================================================================== // // Status bar drawer (RR) // //========================================================================== void DrawWeaponBar(const struct player_struct* p, int top) { double sbscale = 32800. / 65536.; DrawGraphic(tileGetTexture(WEAPONBAR), 0, 158, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale); for (int i = 0; i < 9; i++) { FGameTexture* img = nullptr; FString format; if ((g_gameType & GAMEFLAG_RRRA) && i == 4 && p->curr_weapon == CHICKEN_WEAPON) { img = tileGetTexture(AMMO_ICON + 10); format.Format("%d", p->ammo_amount[CHICKEN_WEAPON]); } else { if (p->gotweapon[i+1]) { img = tileGetTexture(AMMO_ICON + i); format.Format("%d", p->ammo_amount[i+1]); } } if (img) { DrawGraphic(img, 18 + i * 32, top - 6.5, DI_ITEM_OFFSETS, 1, 0, 0, sbscale, sbscale); } if (format.Len()) { SBar_DrawString(this, miniFont, format, 38 + i * 32, 162.75 - miniFont->mFont->GetHeight() * scale * 0.5, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale * .875, scale * .875); } } } //========================================================================== // // Status bar drawer (RR) // //========================================================================== void Statusbar(int snum) { auto p = &ps[snum]; double h = tileHeight(BOTTOMSTATUSBAR) * scale; double wh = 0; if (hud_size < Hud_Stbar) wh = tileHeight(WEAPONBAR) * scale; double left = (320 - tileWidth(BOTTOMSTATUSBAR) * scale) / 2; double top = 200 - h; BeginStatusBar(320, 200, int(wh + h)); DrawInventory(p, 160, hud_size <= Hud_Stbar? 148 : 154, 0); if (hud_size <= Hud_Stbar) DrawWeaponBar(p, (int)top); if (hud_size == Hud_StbarOverlay) Set43ClipRect(); DrawGraphic(tileGetTexture(BOTTOMSTATUSBAR), left, top, DI_ITEM_LEFT_TOP, 1, -1, -1, scale, scale); twod->ClearClipRect(); FString format; if (ud.multimode > 1 && !ud.coop) { DrawGraphic(tileGetTexture(KILLSICON), 228, top + 8, DI_ITEM_OFFSETS, 1, 0, 0, 1, 1); format.Format("%d", max(p->frag - p->fraggedself, 0)); SBar_DrawString(this, digiFont, format, 287, top + 17, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } else { auto key = tileGetTexture(ACCESS_ICON); if (p->keys[3]) DrawGraphic(key, 138, top + 13, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, STYLE_Translucent, 0xffffffff, TRANSLATION(Translation_Remap, 23)); if (p->keys[2]) DrawGraphic(key, 152, top + 13, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, STYLE_Translucent, 0xffffffff, TRANSLATION(Translation_Remap, 21)); if (p->keys[1]) DrawGraphic(key, 145, top + 21, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale, STYLE_Translucent, 0xffffffff, TRANSLATION(Translation_Remap, 0)); } int num = (p->GetActor()->s->pal == 1 && p->last_extra < 2) ? 1 : p->last_extra; format.Format("%d", num); SBar_DrawString(this, digiFont, format, 66.5, top + 16, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); if (p->curr_weapon != KNEE_WEAPON) { int wep = (p->curr_weapon == HANDREMOTE_WEAPON) ? DYNAMITE_WEAPON : p->curr_weapon; format.Format("%d", p->ammo_amount[wep]); SBar_DrawString(this, digiFont, format, 110, top + 16, DI_TEXT_ALIGN_CENTER, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } int icon = p->inven_icon; if (icon) { int x = 182; if (icon < ICON_MAX) DrawGraphic(tileGetTexture(item_icons[icon]), x, top + 20.125, DI_ITEM_LEFT | DI_ITEM_VCENTER, 1, -1, -1, scale, scale); int percentv = getinvamount(p); if (icon <= 2) format.Format("%d%%", percentv); else format.Format("%d", percentv); SBar_DrawString(this, miniFont, format, x + 38, top + 23.5, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); if (p->inven_icon == ICON_SCUBA || p->inven_icon == ICON_BOOTS) SBar_DrawString(this, miniFont, "AUTO", x + 39, top + 13, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale); } p->drunkang = ((p->drink_amt * 8) + 1647) & 2047; if (p->drink_amt >= 100) { p->drink_amt = 100; p->drunkang = 400; } DrawRotated(tileGetTexture(GUTMETER), 256, top + 15, DI_ITEM_RELCENTER, p->drunkang * -BAngToDegree, 1, scale, scale, 0xffffffff, 0); DrawRotated(tileGetTexture(GUTMETER), 292, top + 15, DI_ITEM_RELCENTER, p->eatang * -BAngToDegree, 1, scale, scale, 0xffffffff, 0); if (p->drink_amt >= 0 && p->drink_amt <= 30) { DrawGraphic(tileGetTexture(GUTMETER_LIGHT1), 239, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else if (p->drink_amt >= 31 && p->drink_amt <= 65) { DrawGraphic(tileGetTexture(GUTMETER_LIGHT2), 248, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else if (p->drink_amt >= 66 && p->drink_amt <= 87) { DrawGraphic(tileGetTexture(GUTMETER_LIGHT3), 256, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else { DrawGraphic(tileGetTexture(GUTMETER_LIGHT4), 265, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } if (p->eat >= 0 && p->eat <= 30) { DrawGraphic(tileGetTexture(GUTMETER_LIGHT1), 276, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else if (p->eat >= 31 && p->eat <= 65) { DrawGraphic(tileGetTexture(GUTMETER_LIGHT2), 285, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else if (p->eat >= 66 && p->eat <= 87) { DrawGraphic(tileGetTexture(GUTMETER_LIGHT3), 294, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } else { DrawGraphic(tileGetTexture(GUTMETER_LIGHT4), 302, top + 24, DI_ITEM_OFFSETS, 1, -1, -1, scale, scale); } PrintLevelStats(-1); } void UpdateStatusBar() { if (hud_size >= Hud_Mini) { DrawHud(screenpeek, hud_size == Hud_Nothing ? 0 : hud_size == Hud_full ? 1 : 2); } else { Statusbar(screenpeek); } } }; IMPLEMENT_CLASS(DRedneckStatusBar, false, false) DBaseStatusBar* CreateRedneckStatusBar() { return Create(); } END_DUKE_NS