//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT Copyright (C) 2020 - Christoph Oelckers This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "names_r.h" #include "mapinfo.h" #include "dukeactor.h" BEGIN_DUKE_NS //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void incur_damage_r(player_struct* p) { int damage = 0, shield_damage = 0; int gut = 0; p->GetActor()->spr.extra -= p->extra_extra8 >> 8; damage = p->GetActor()->spr.extra - p->last_extra; if (damage < 0) { p->extra_extra8 = 0; if (p->steroids_amount > 0 && p->steroids_amount < 400) { shield_damage = damage * (20 + (krand() % 30)) / 100; damage -= shield_damage; } if (p->drink_amt > 31 && p->drink_amt < 65) gut++; if (p->eat > 31 && p->eat < 65) gut++; switch (gut) { case 1: damage = damage * 3 / 4; break; case 2: damage /= 4; break; } p->GetActor()->spr.extra = p->last_extra + damage; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void shootmelee(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, int atwith) { auto sectp = actor->sector(); int zvel; HitInfo hit{}; if (p >= 0) { zvel = -ps[p].horizon.sum().asq16() >> 11; sz += (6 << 8); sa += 15; } else { int x; auto pspr = ps[findplayer(actor, &x)].GetActor(); zvel = ((pspr->int_pos().Z - sz) << 8) / (x + 1); sa = getangle(pspr->int_pos().X - sx, pspr->int_pos().Y - sy); } hitscan(vec3_t( sx, sy, sz ), sectp, { bcos(sa), bsin(sa), zvel << 6 }, hit, CLIPMASK1); if (isRRRA() && hit.hitSector != nullptr && ((hit.hitSector->lotag == 160 && zvel > 0) || (hit.hitSector->lotag == 161 && zvel < 0)) && hit.actor() == nullptr && hit.hitWall == nullptr) { DukeStatIterator its(STAT_EFFECTOR); while (auto effector = its.Next()) { if (effector->sector() == hit.hitSector && effector->spr.picnum == SECTOREFFECTOR && effector->GetOwner() && effector->spr.lotag == SE_7_TELEPORT) { int nx, ny, nz; nx = hit.int_hitpos().X + (effector->GetOwner()->int_pos().X - effector->int_pos().X); ny = hit.int_hitpos().Y + (effector->GetOwner()->int_pos().Y - effector->int_pos().Y); if (hit.hitSector->lotag == 161) { nz = effector->GetOwner()->sector()->int_floorz(); } else { nz = effector->GetOwner()->sector()->int_ceilingz(); } hitscan(vec3_t( nx, ny, nz ), effector->GetOwner()->sector(), { bcos(sa), bsin(sa), zvel << 6 }, hit, CLIPMASK1); break; } } } if (hit.hitSector == nullptr) return; if ((abs(sx - hit.int_hitpos().X) + abs(sy - hit.int_hitpos().Y)) < 1024) { if (hit.hitWall != nullptr || hit.actor()) { DDukeActor* wpn; if (isRRRA() && atwith == SLINGBLADE) { wpn = CreateActor(hit.hitSector, hit.hitpos, SLINGBLADE, -15, 0, 0, sa, 32, 0, actor, 4); if (!wpn) return; wpn->spr.extra += 50; } else { wpn = CreateActor(hit.hitSector, hit.hitpos, KNEE, -15, 0, 0, sa, 32, 0, actor, 4); if (!wpn) return; wpn->spr.extra += (krand() & 7); } if (p >= 0) { auto k = spawn(wpn, SMALLSMOKE); if (k) k->spr.pos.Z -= 8; if (atwith == KNEE) S_PlayActorSound(KICK_HIT, wpn); else if (isRRRA() && atwith == SLINGBLADE) S_PlayActorSound(260, wpn); } if (p >= 0 && ps[p].steroids_amount > 0 && ps[p].steroids_amount < 400) wpn->spr.extra += (gs.max_player_health >> 2); if (hit.actor() && hit.actor()->spr.picnum != ACCESSSWITCH && hit.actor()->spr.picnum != ACCESSSWITCH2) { fi.checkhitsprite(hit.actor(), wpn); if (p >= 0) fi.checkhitswitch(p, nullptr, hit.actor()); } else if (hit.hitWall) { if (hit.hitWall->cstat & CSTAT_WALL_BOTTOM_SWAP) if (hit.hitWall->twoSided()) if (hit.hitpos.Z >= hit.hitWall->nextSector()->floorz) hit.hitWall = hit.hitWall->nextWall(); if (hit.hitWall->picnum != ACCESSSWITCH && hit.hitWall->picnum != ACCESSSWITCH2) { fi.checkhitwall(wpn, hit.hitWall, hit.hitpos, atwith); if (p >= 0) fi.checkhitswitch(p, hit.hitWall, nullptr); } } } else if (p >= 0 && zvel > 0 && hit.hitSector->lotag == 1) { auto splash = spawn(ps[p].GetActor(), WATERSPLASH2); if (splash) { splash->spr.pos.XY() = hit.hitpos.XY(); splash->spr.angle = ps[p].angle.ang; // Total tweek splash->set_int_xvel(32); ssp(actor, 0); splash->clear_xvel(); } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void shootweapon(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith) { auto sectp = actor->sector(); int zvel = 0; HitInfo hit{}; if (actor->spr.extra >= 0) actor->spr.shade = -96; if (p >= 0) { auto aimed = aim(actor, AUTO_AIM_ANGLE); if (aimed) { int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1) + (5 << 8); zvel = ((aimed->int_pos().Z - sz - dal) << 8) / ldist(ps[p].GetActor(), aimed); sa = getangle(aimed->int_pos().X - sx, aimed->int_pos().Y - sy); } if (atwith == SHOTSPARK1) { if (aimed == nullptr) { sa += 16 - (krand() & 31); zvel = -ps[p].horizon.sum().asq16() >> 11; zvel += 128 - (krand() & 255); } } else { if (atwith == SHOTGUN) sa += 64 - (krand() & 127); else sa += 16 - (krand() & 31); if (aimed == nullptr) zvel = -ps[p].horizon.sum().asq16() >> 11; zvel += 128 - (krand() & 255); } sz -= (2 << 8); } else { int x; int j = findplayer(actor, &x); sz -= (4 << 8); zvel = ((ps[j].player_int_pos().Z - sz) << 8) / (ldist(ps[j].GetActor(), actor)); if (actor->spr.picnum != BOSS1) { zvel += 128 - (krand() & 255); sa += 32 - (krand() & 63); } else { zvel += 128 - (krand() & 255); sa = getangle(ps[j].player_int_pos().X - sx, ps[j].player_int_pos().Y - sy) + 64 - (krand() & 127); } } actor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL; hitscan(vec3_t( sx, sy, sz ), sectp, { bcos(sa), bsin(sa),zvel << 6 }, hit, CLIPMASK1); if (isRRRA() && hit.hitSector != nullptr && (((hit.hitSector->lotag == 160 && zvel > 0) || (hit.hitSector->lotag == 161 && zvel < 0)) && hit.actor() == nullptr && hit.hitWall == nullptr)) { DukeStatIterator its(STAT_EFFECTOR); while (auto effector = its.Next()) { if (effector->sector() == hit.hitSector && effector->spr.picnum == SECTOREFFECTOR && effector->GetOwner() && effector->spr.lotag == SE_7_TELEPORT) { int nx, ny, nz; nx = hit.int_hitpos().X + (effector->GetOwner()->int_pos().X - effector->int_pos().X); ny = hit.int_hitpos().Y + (effector->GetOwner()->int_pos().Y - effector->int_pos().Y); if (hit.hitSector->lotag == 161) { nz = effector->GetOwner()->sector()->int_floorz(); } else { nz = effector->GetOwner()->sector()->int_ceilingz(); } hitscan(vec3_t( nx, ny, nz ), effector->GetOwner()->sector(), { bcos(sa), bsin(sa), zvel << 6 }, hit, CLIPMASK1); break; } } } actor->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; if (hit.hitSector == nullptr) return; if (atwith == SHOTGUN) if (hit.hitSector->lotag == 1) if (krand() & 1) return; if ((krand() & 15) == 0 && hit.hitSector->lotag == 2) tracers(hit.int_hitpos().X, hit.int_hitpos().Y, hit.int_hitpos().Z, sx, sy, sz, 8 - (ud.multimode >> 1)); DDukeActor* spark; if (p >= 0) { spark = CreateActor(hit.hitSector, hit.hitpos, SHOTSPARK1, -15, 10, 10, sa, 0, 0, actor, 4); if (!spark) return; spark->spr.extra = ScriptCode[gs.actorinfo[atwith].scriptaddress]; spark->spr.extra += (krand() % 6); if (hit.hitWall == nullptr && hit.actor() == nullptr) { if (zvel < 0) { if (hit.hitSector->ceilingstat & CSTAT_SECTOR_SKY) { spark->spr.xrepeat = 0; spark->spr.yrepeat = 0; return; } else fi.checkhitceiling(hit.hitSector); } if (hit.hitSector->lotag != 1) spawn(spark, SMALLSMOKE); } if (hit.actor()) { if (hit.actor()->spr.picnum == 1930) return; fi.checkhitsprite(hit.actor(), spark); if (hit.actor()->isPlayer() && (ud.coop != 1 || ud.ffire == 1)) { auto l = spawn(spark, JIBS6); spark->spr.xrepeat = spark->spr.yrepeat = 0; if (l) { l->spr.pos.Z += 4; l->set_int_xvel(16); l->spr.xrepeat = l->spr.yrepeat = 24; l->add_int_ang(64 - (krand() & 127)); } } else spawn(spark, SMALLSMOKE); if (p >= 0 && ( hit.actor()->spr.picnum == DIPSWITCH || hit.actor()->spr.picnum == DIPSWITCH + 1 || hit.actor()->spr.picnum == DIPSWITCH2 || hit.actor()->spr.picnum == DIPSWITCH2 + 1 || hit.actor()->spr.picnum == DIPSWITCH3 || hit.actor()->spr.picnum == DIPSWITCH3 + 1 || (isRRRA() && hit.actor()->spr.picnum == RRTILE8660) || hit.actor()->spr.picnum == HANDSWITCH || hit.actor()->spr.picnum == HANDSWITCH + 1)) { fi.checkhitswitch(p, nullptr, hit.actor()); return; } } else if (hit.hitWall != nullptr) { spawn(spark, SMALLSMOKE); if (fi.isadoorwall(hit.hitWall->picnum) == 1) goto SKIPBULLETHOLE; if (isablockdoor(hit.hitWall->picnum) == 1) goto SKIPBULLETHOLE; if (p >= 0 && ( hit.hitWall->picnum == DIPSWITCH || hit.hitWall->picnum == DIPSWITCH + 1 || hit.hitWall->picnum == DIPSWITCH2 || hit.hitWall->picnum == DIPSWITCH2 + 1 || hit.hitWall->picnum == DIPSWITCH3 || hit.hitWall->picnum == DIPSWITCH3 + 1 || (isRRRA() && hit.hitWall->picnum == RRTILE8660) || hit.hitWall->picnum == HANDSWITCH || hit.hitWall->picnum == HANDSWITCH + 1)) { fi.checkhitswitch(p, hit.hitWall, nullptr); return; } if (hit.hitWall->hitag != 0 || (hit.hitWall->twoSided() && hit.hitWall->nextWall()->hitag != 0)) goto SKIPBULLETHOLE; if (hit.hitSector != nullptr && hit.hitSector->lotag == 0) if (hit.hitWall->overpicnum != BIGFORCE) if ((hit.hitWall->twoSided() && hit.hitWall->nextSector()->lotag == 0) || (!hit.hitWall->twoSided() && hit.hitSector->lotag == 0)) if ((hit.hitWall->cstat & CSTAT_WALL_MASKED) == 0) { if (hit.hitWall->twoSided()) { DukeSectIterator it(hit.hitWall->nextSector()); while (auto l = it.Next()) { if (l->spr.statnum == STAT_EFFECTOR && l->spr.lotag == SE_13_EXPLOSIVE) goto SKIPBULLETHOLE; } } DukeStatIterator it(STAT_MISC); while (auto l = it.Next()) { if (l->spr.picnum == BULLETHOLE) if (dist(l, spark) < (12 + (krand() & 7))) goto SKIPBULLETHOLE; } auto hole = spawn(spark, BULLETHOLE); if (hole) { hole->set_int_xvel(-1); hole->set_int_ang(getangle(-hit.hitWall->delta()) + 512); ssp(hole, CLIPMASK0); hole->spr.cstat2 |= CSTAT2_SPRITE_DECAL; } } SKIPBULLETHOLE: if (hit.hitWall->cstat & CSTAT_WALL_BOTTOM_SWAP) if (hit.hitWall->twoSided()) if (hit.hitpos.Z >= hit.hitWall->nextSector()->floorz) hit.hitWall = hit.hitWall->nextWall(); fi.checkhitwall(spark, hit.hitWall, hit.hitpos, SHOTSPARK1); } } else { spark = CreateActor(hit.hitSector, hit.hitpos, SHOTSPARK1, -15, 24, 24, sa, 0, 0, actor, 4); if (!spark) return; spark->spr.extra = ScriptCode[gs.actorinfo[atwith].scriptaddress]; if (hit.actor()) { fi.checkhitsprite(hit.actor(), spark); if (!hit.actor()->isPlayer()) spawn(spark, SMALLSMOKE); else spark->spr.xrepeat = spark->spr.yrepeat = 0; } else if (hit.hitWall != nullptr) fi.checkhitwall(spark, hit.hitWall, hit.hitpos, SHOTSPARK1); } if ((krand() & 255) < 10) { S_PlaySound3D(PISTOL_RICOCHET, spark, hit.int_hitpos()); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith) { auto sect = actor->sector(); int vel = 0, zvel; int scount; if (isRRRA()) { if (atwith != SPIT && actor->spr.extra >= 0) actor->spr.shade = -96; scount = 1; if (atwith == SPIT) { if (actor->spr.picnum == 8705) vel = 600; else vel = 400; } } else { if (actor->spr.extra >= 0) actor->spr.shade = -96; scount = 1; if (atwith == SPIT) vel = 400; } if (atwith != SPIT) { vel = 840; sz -= (4 << 7); if (actor->spr.picnum == 4649) { sx += bcos(actor->int_ang() + 256, -6); sy += bsin(actor->int_ang() + 256, -6); sz += (12 << 8); } if (actor->spr.picnum == VIXEN) { sz -= (12 << 8); } } if (p >= 0) { auto aimed = aim(actor, AUTO_AIM_ANGLE); sx += bcos(actor->int_ang() + 160, -7); sy += bsin(actor->int_ang() + 160, -7); if (aimed) { int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1) - (12 << 8); zvel = ((aimed->int_pos().Z - sz - dal) * vel) / ldist(ps[p].GetActor(), aimed); sa = getangle(aimed->int_pos().X - sx, aimed->int_pos().Y - sy); } else { zvel = -MulScale(ps[p].horizon.sum().asq16(), 98, 16); } } else { int x; int j = findplayer(actor, &x); // sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy); if (actor->spr.picnum == HULK) sa -= (krand() & 31); else if (actor->spr.picnum == VIXEN) sa -= (krand() & 16); else if (actor->spr.picnum != UFOBEAM) sa += 16 - (krand() & 31); zvel = (((ps[j].player_int_opos().Z - sz + (3 << 8))) * vel) / ldist(ps[j].GetActor(), actor); } int oldzvel = zvel; int sizx, sizy; if (atwith == SPIT) { sizx = 18; sizy = 18; if (!isRRRA() || actor->spr.picnum != MAMA) sz -= (10 << 8); else sz -= (20 << 8); } else { if (atwith == COOLEXPLOSION1) { sizx = 8; sizy = 8; } else if (atwith == FIRELASER) { if (p >= 0) { sizx = 34; sizy = 34; } else { sizx = 18; sizy = 18; } } else { sizx = 18; sizy = 18; } } if (p >= 0) sizx = 7, sizy = 7; while (scount > 0) { auto j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, actor, 4); if (!j) return; j->spr.extra += (krand() & 7); j->spr.cstat = CSTAT_SPRITE_YCENTER; j->spr.clipdist = 4; sa = actor->int_ang() + 32 - (krand() & 63); zvel = oldzvel + 512 - (krand() & 1023); if (atwith == FIRELASER) { j->spr.xrepeat = 8; j->spr.yrepeat = 8; } scount--; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void shootrpg(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith) { auto sect = actor->sector(); int vel, zvel; int l, scount; DDukeActor* act90 = nullptr; if (actor->spr.extra >= 0) actor->spr.shade = -96; scount = 1; vel = 644; DDukeActor* aimed = nullptr; if (p >= 0) { aimed = aim(actor, 48); if (aimed) { if (isRRRA() && atwith == RPG2) { if (aimed->spr.picnum == HEN || aimed->spr.picnum == HENSTAYPUT) act90 = ps[screenpeek].GetActor(); else act90 = aimed; } int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1) + (8 << 8); zvel = ((aimed->int_pos().Z - sz - dal) * vel) / ldist(ps[p].GetActor(), aimed); if (aimed->spr.picnum != RECON) sa = getangle(aimed->int_pos().X - sx, aimed->int_pos().Y - sy); } else zvel = -MulScale(ps[p].horizon.sum().asq16(), 81, 16); if (atwith == RPG) S_PlayActorSound(RPG_SHOOT, actor); else if (isRRRA()) { if (atwith == RPG2) S_PlayActorSound(244, actor); else if (atwith == RRTILE1790) S_PlayActorSound(94, actor); } } else { int x; int j = findplayer(actor, &x); sa = getangle(ps[j].player_int_opos().X - sx, ps[j].player_int_opos().Y - sy); if (actor->spr.picnum == BOSS3) sz -= (32 << 8); else if (actor->spr.picnum == BOSS2) { vel += 128; sz += 24 << 8; } l = ldist(ps[j].GetActor(), actor); zvel = ((ps[j].player_int_opos().Z - sz) * vel) / l; if (badguy(actor) && (actor->spr.hitag & face_player_smart)) sa = actor->int_ang() + (krand() & 31) - 16; } if (p < 0) aimed = nullptr; if (isRRRA() && atwith == RRTILE1790) { zvel = -(10 << 8); vel <<= 1; } auto spawned = EGS(sect, sx + (bcos(sa + 348) / 448), sy + (bsin(sa + 348) / 448), sz - (1 << 8), atwith, 0, 14, 14, sa, vel, zvel, actor, 4); if (!spawned) return; if (isRRRA()) { if (atwith == RRTILE1790) { spawned->spr.extra = 10; spawned->set_int_zvel(-(10 << 8)); } else if (atwith == RPG2) { spawned->seek_actor = act90; spawned->spr.hitag = 0; fi.lotsofmoney(spawned, (krand() & 3) + 1); } } spawned->spr.extra += (krand() & 7); if (atwith != FREEZEBLAST) spawned->temp_actor = aimed; else { spawned->spr.yint = gs.numfreezebounces; spawned->spr.xrepeat >>= 1; spawned->spr.yrepeat >>= 1; spawned->add_int_zvel(- (2 << 4)); } if (p == -1) { if (actor->spr.picnum == HULK) { spawned->spr.xrepeat = 8; spawned->spr.yrepeat = 8; } else if (atwith != FREEZEBLAST) { spawned->spr.xrepeat = 30; spawned->spr.yrepeat = 30; spawned->spr.extra >>= 2; } } else if (ps[p].curr_weapon == TIT_WEAPON) { spawned->spr.extra >>= 2; spawned->add_int_ang(16 - (krand() & 31)); spawned->add_int_zvel( 256 - (krand() & 511)); if (ps[p].hbomb_hold_delay) { spawned->add_int_pos({ -bsin(sa) / 644, bcos(sa) / 644, 0 }); } else { spawned->add_int_pos({ bsin(sa, -8), -bcos(sa, -8), 0 }); } spawned->spr.xrepeat >>= 1; spawned->spr.yrepeat >>= 1; } spawned->spr.cstat = CSTAT_SPRITE_YCENTER; if (atwith == RPG || (atwith == RPG2 && isRRRA())) spawned->spr.clipdist = 4; else spawned->spr.clipdist = 40; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void shootwhip(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, int atwith) { auto sect = actor->sector(); int vel = 0, zvel; int scount; if (actor->spr.extra >= 0) actor->spr.shade = -96; scount = 1; if (atwith == 3471) { vel = 300; sz -= (15 << 8); scount = 1; } else if (atwith == 3475) { vel = 300; sz += (4 << 8); scount = 1; } if (p >= 0) { auto aimed = aim(actor, AUTO_AIM_ANGLE); if (aimed) { int dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) << 1) - (12 << 8); zvel = ((aimed->int_pos().Z - sz - dal) * vel) / ldist(ps[p].GetActor(), aimed); sa = getangle(aimed->int_pos().X - sx, aimed->int_pos().Y - sy); } else zvel = -MulScale(ps[p].horizon.sum().asq16(), 98, 16); } else { int x; int j = findplayer(actor, &x); // sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy); if (actor->spr.picnum == VIXEN) sa -= (krand() & 16); else sa += 16 - (krand() & 31); zvel = (((ps[j].player_int_opos().Z - sz + (3 << 8))) * vel) / ldist(ps[j].GetActor(), actor); } int oldzvel = zvel; int sizx = 18; int sizy = 18; if (p >= 0) sizx = 7, sizy = 7; else sizx = 8, sizy = 8; while (scount > 0) { auto j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, actor, 4); if (!j) return; j->spr.extra += (krand() & 7); j->spr.cstat = CSTAT_SPRITE_YCENTER; j->spr.clipdist = 4; sa = actor->int_ang() + 32 - (krand() & 63); zvel = oldzvel + 512 - (krand() & 1023); scount--; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void shoot_r(DDukeActor* actor, int atwith) { int sa, p; int sx, sy, sz, vel, zvel, x; auto const sect = actor->sector(); zvel = 0; if (actor->isPlayer()) { p = actor->PlayerIndex(); sx = ps[p].player_int_pos().X; sy = ps[p].player_int_pos().Y; sz = ps[p].player_int_pos().Z + ps[p].pyoff * zworldtoint + (4 << 8); sa = ps[p].angle.ang.Buildang(); if (isRRRA()) ps[p].crack_time = CRACK_TIME; } else { p = -1; sa = actor->int_ang(); sx = actor->int_pos().X; sy = actor->int_pos().Y; sz = actor->int_pos().Z - ((actor->spr.yrepeat * tileHeight(actor->spr.picnum)) << 1) + (4 << 8); sz -= (7 << 8); if (badguy(actor)) { sx -= bsin(sa, -7); sy += bcos(sa, -7); } } SetGameVarID(g_iAtWithVarID, atwith, actor, p); SetGameVarID(g_iReturnVarID, 0, actor, p); OnEvent(EVENT_SHOOT, p, ps[p].GetActor(), -1); if (GetGameVarID(g_iReturnVarID, actor, p).safeValue() != 0) { return; } switch (atwith) { case BLOODSPLAT1: case BLOODSPLAT2: case BLOODSPLAT3: case BLOODSPLAT4: shootbloodsplat(actor, p, sx, sy, sz, sa, atwith, BIGFORCE, OOZFILTER, -1); return; case SLINGBLADE: if (!isRRRA()) break; [[fallthrough]]; case KNEE: case GROWSPARK: shootmelee(actor, p, sx, sy, sz, sa, atwith); return; case SHOTSPARK1: case SHOTGUN: case CHAINGUN: shootweapon(actor, p, sx, sy, sz, sa, atwith); return; case POWDERKEG: { auto j = spawn(actor, atwith); if (j) { j->set_int_xvel(32); j->spr.angle = actor->spr.angle; j->spr.pos.Z -= 5; } break; } case BOWLINGBALL: { auto j = spawn(actor, atwith); if (j) { j->set_int_xvel(250); j->spr.angle = actor->spr.angle; j->spr.pos.Z -= 15; } break; } case OWHIP: case UWHIP: shootwhip(actor, p, sx, sy, sz, sa, atwith); return; case FIRELASER: case SPIT: case COOLEXPLOSION1: shootstuff(actor, p, sx, sy, sz, sa, atwith); return; case RPG2: case RRTILE1790: if (isRRRA()) goto rrra_rpg2; else break; case FREEZEBLAST: sz += (3 << 8); case RPG: case SHRINKSPARK: rrra_rpg2: shootrpg(actor, p, sx, sy, sz, sa, atwith); break; case CHEERBOMB: if (!isRRRA()) break; case MORTER: { if (actor->spr.extra >= 0) actor->spr.shade = -96; auto j = ps[findplayer(actor, &x)].GetActor(); x = ldist(j, actor); zvel = -x >> 1; if (zvel < -4096) zvel = -2048; vel = x >> 4; if (atwith == CHEERBOMB) EGS(sect, sx - bsin(sa + 512, -8), sy + bcos(sa + 512, -8), sz + (6 << 8), atwith, -64, 16, 16, sa, vel, zvel, actor, 1); else EGS(sect, sx - bsin(sa + 512, -8), sy + bcos(sa + 512, -8), sz + (6 << 8), atwith, -64, 32, 32, sa, vel, zvel, actor, 1); break; } } return; } //--------------------------------------------------------------------------- // // this is one lousy hack job... // //--------------------------------------------------------------------------- void selectweapon_r(int snum, int weap) { int i, j, k; auto p = &ps[snum]; if (p->last_pissed_time <= (26 * 218) && p->show_empty_weapon == 0 && p->kickback_pic == 0 && p->quick_kick == 0 && p->GetActor()->spr.xrepeat > 8 && p->access_incs == 0 && p->knee_incs == 0) { if ((p->weapon_pos == 0 || (p->holster_weapon && p->weapon_pos == -9))) { if (weap == WeaponSel_Alt) { j = p->curr_weapon; switch (p->curr_weapon) { case THROWSAW_WEAPON: if (p->ammo_amount[BUZZSAW_WEAPON] > 0) { j = BUZZSAW_WEAPON; p->subweapon = 1 << BUZZSAW_WEAPON; } break; case BUZZSAW_WEAPON: if (p->ammo_amount[THROWSAW_WEAPON] > 0) { j = THROWSAW_WEAPON; p->subweapon = 0; } break; case POWDERKEG_WEAPON: if (p->ammo_amount[BOWLING_WEAPON] > 0) { j = BOWLING_WEAPON; p->subweapon = 1 << BOWLING_WEAPON; } break; case BOWLING_WEAPON: if (p->ammo_amount[POWDERKEG_WEAPON] > 0) { j = POWDERKEG_WEAPON; p->subweapon = 0; } break; case KNEE_WEAPON: if (isRRRA()) { j = SLINGBLADE_WEAPON; p->subweapon = 2; } break; case SLINGBLADE_WEAPON: j = KNEE_WEAPON; p->subweapon = 0; break; case CROSSBOW_WEAPON: if (p->ammo_amount[CHICKEN_WEAPON] > 0 && isRRRA()) { j = CHICKEN_WEAPON; p->subweapon = 4; } break; case CHICKEN_WEAPON: if (p->ammo_amount[CROSSBOW_WEAPON] > 0) { j = CROSSBOW_WEAPON; p->subweapon = 0; } break; default: break; } } else if (weap == WeaponSel_Next || weap == WeaponSel_Prev) { k = p->curr_weapon; if (isRRRA()) { if (k == CHICKEN_WEAPON) k = CROSSBOW_WEAPON; else if (k == BUZZSAW_WEAPON) k = THROWSAW_WEAPON; else if (k == SLINGBLADE_WEAPON) k = KNEE_WEAPON; } j = (weap == WeaponSel_Prev ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice i = 0; while (k >= 0 && k < 10) { k += j; if (k == -1) k = 9; else if (k == 10) k = 0; if (p->gotweapon[k] && p->ammo_amount[k] > 0) { j = k; break; } i++; if (i == 10) { fi.addweapon(p, KNEE_WEAPON); break; } } } else j = weap - 1; k = -1; if (j == DYNAMITE_WEAPON && p->ammo_amount[DYNAMITE_WEAPON] == 0) { DukeStatIterator it(STAT_ACTOR); while (auto act = it.Next()) { if (act->spr.picnum == HEAVYHBOMB && act->GetOwner() == p->GetActor()) { p->gotweapon[DYNAMITE_WEAPON] = true; j = THROWINGDYNAMITE_WEAPON; break; } } } else if (j == KNEE_WEAPON && isRRRA()) { if (p->curr_weapon == KNEE_WEAPON) { p->subweapon = 2; j = SLINGBLADE_WEAPON; } else if (p->subweapon & 2) { p->subweapon = 0; j = KNEE_WEAPON; } } else if (j == CROSSBOW_WEAPON && isRRRA()) { if (p->curr_weapon == CROSSBOW_WEAPON || p->ammo_amount[CROSSBOW_WEAPON] == 0) { if (p->ammo_amount[CHICKEN_WEAPON] == 0) return; p->subweapon = 4; j = CHICKEN_WEAPON; } else if ((p->subweapon & 4) || p->ammo_amount[CHICKEN_WEAPON] == 0) { p->subweapon = 0; j = CROSSBOW_WEAPON; } } else if (j == THROWSAW_WEAPON) { if (p->curr_weapon == THROWSAW_WEAPON || p->ammo_amount[THROWSAW_WEAPON] == 0) { p->subweapon = (1 << BUZZSAW_WEAPON); j = BUZZSAW_WEAPON; } else if ((p->subweapon & (1 << BUZZSAW_WEAPON)) || p->ammo_amount[BUZZSAW_WEAPON] == 0) { p->subweapon = 0; j = THROWSAW_WEAPON; } } else if (j == POWDERKEG_WEAPON) { if (p->curr_weapon == POWDERKEG_WEAPON || p->ammo_amount[POWDERKEG_WEAPON] == 0) { p->subweapon = (1 << BOWLING_WEAPON); j = BOWLING_WEAPON; } else if ((p->subweapon & (1 << BOWLING_WEAPON)) || p->ammo_amount[BOWLING_WEAPON] == 0) { p->subweapon = 0; j = POWDERKEG_WEAPON; } } if (p->holster_weapon) { PlayerSetInput(snum, SB_HOLSTER); p->oweapon_pos = p->weapon_pos = -9; } else if (j >= MIN_WEAPON && p->gotweapon[j] && p->curr_weapon != j) switch (j) { case KNEE_WEAPON: fi.addweapon(p, j); break; case SLINGBLADE_WEAPON: if (isRRRA()) { S_PlayActorSound(496, ps[screenpeek].GetActor()); fi.addweapon(p, j); } break; case PISTOL_WEAPON: if (p->ammo_amount[PISTOL_WEAPON] == 0) if (p->show_empty_weapon == 0) { p->last_full_weapon = p->curr_weapon; p->show_empty_weapon = 32; } fi.addweapon(p, PISTOL_WEAPON); break; case CHICKEN_WEAPON: if (!isRRRA()) break; [[fallthrough]]; case SHOTGUN_WEAPON: case RIFLEGUN_WEAPON: case CROSSBOW_WEAPON: case TIT_WEAPON: case ALIENBLASTER_WEAPON: case THROWSAW_WEAPON: case BUZZSAW_WEAPON: case POWDERKEG_WEAPON: case BOWLING_WEAPON: if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0) { p->last_full_weapon = p->curr_weapon; p->show_empty_weapon = 32; } fi.addweapon(p, j); break; case MOTORCYCLE_WEAPON: case BOAT_WEAPON: if (isRRRA()) { if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0) { p->show_empty_weapon = 32; } fi.addweapon(p, j); } break; case THROWINGDYNAMITE_WEAPON: if (k >= 0) // Found in list of [1]'s { p->curr_weapon = THROWINGDYNAMITE_WEAPON; p->last_weapon = -1; p->oweapon_pos = p->weapon_pos = 10; } break; case DYNAMITE_WEAPON: if (p->ammo_amount[DYNAMITE_WEAPON] > 0 && p->gotweapon[DYNAMITE_WEAPON]) fi.addweapon(p, DYNAMITE_WEAPON); break; } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- int doincrements_r(player_struct* p) { int snum; auto pact = p->GetActor(); if (isRRRA()) { if (WindTime > 0) WindTime--; else if ((krand() & 127) == 8) { WindTime = 120 + ((krand() & 63) << 2); WindDir = krand() & 2047; } if (BellTime > 0) { BellTime--; if (BellTime == 0 && BellSprite) BellSprite->spr.picnum++; } if (chickenphase > 0) chickenphase--; if (p->SeaSick) { p->SeaSick--; if (p->SeaSick == 0) p->sea_sick_stat = 0; } } snum = p->GetActor()->PlayerIndex(); p->player_par++; if (p->yehaa_timer) p->yehaa_timer--; if (p->detonate_count > 0) { p->detonate_count++; p->detonate_time--; } p->drink_timer--; if (p->drink_timer <= 0) { p->drink_timer = 1024; if (p->drink_amt) { p->drink_amt--; } } p->eat_timer--; if (p->eat_timer <= 0) { p->eat_timer = 1024; if (p->eat) p->eat--; } if (p->drink_amt >= 100) { if (!S_CheckActorSoundPlaying(pact, 420)) S_PlayActorSound(420, pact); p->drink_amt -= 9; p->eat >>= 1; } p->eatang = (1647 + p->eat * 8) & 2047; if (p->eat >= 100) p->eat = 100; if (p->eat >= 31 && krand() < p->eat) { switch (krand() & 3) { case 0: S_PlayActorSound(404, pact); break; case 1: S_PlayActorSound(422, pact); break; case 2: S_PlayActorSound(423, pact); break; case 3: S_PlayActorSound(424, pact); break; } if (numplayers < 2) { p->noise_radius = 16384; madenoise(screenpeek); p->vel.X += p->angle.ang.Cos() * (1 << 18); p->vel.Y += p->angle.ang.Sin() * (1 << 18); } p->eat -= 4; if (p->eat < 0) p->eat = 0; } if (p->invdisptime > 0) p->invdisptime--; if (p->tipincs > 0) { p->otipincs = p->tipincs; p->tipincs--; } if (p->last_pissed_time > 0) { p->last_pissed_time--; if (p->drink_amt > 66 && (p->last_pissed_time % 26) == 0) p->drink_amt--; { if (p->last_pissed_time == 5662) S_PlayActorSound(434, pact); else if (p->last_pissed_time == 5567) S_PlayActorSound(434, pact); else if (p->last_pissed_time == 5472) S_PlayActorSound(433, pact); else if (p->last_pissed_time == 5072) S_PlayActorSound(435, pact); else if (p->last_pissed_time == 5014) S_PlayActorSound(434, pact); else if (p->last_pissed_time == 4919) S_PlayActorSound(433, pact); } if (p->last_pissed_time == 5668) { p->holster_weapon = 0; p->oweapon_pos = p->weapon_pos = 10; } } if (p->crack_time > 0) { p->crack_time--; if (p->crack_time == 0) { p->knuckle_incs = 1; p->crack_time = CRACK_TIME; } } if (p->steroids_amount > 0 && p->steroids_amount < 400) { p->steroids_amount--; if (p->steroids_amount == 0) { checkavailinven(p); p->eat = p->drink_amt = 0; p->eatang = p->drunkang = 1647; } if (!(p->steroids_amount & 14)) if (snum == screenpeek || ud.coop == 1) S_PlayActorSound(DUKE_TAKEPILLS, pact); } if (p->access_incs && p->GetActor()->spr.pal != 1) { p->oaccess_incs = p->access_incs; p->access_incs++; if (p->GetActor()->spr.extra <= 0) p->access_incs = 12; if (p->access_incs == 12) { if (p->access_spritenum != nullptr) { fi.checkhitswitch(snum, nullptr, p->access_spritenum); switch (p->access_spritenum->spr.pal) { case 0:p->keys[1] = 1; break; case 21:p->keys[2] = 1; break; case 23:p->keys[3] = 1; break; } p->access_spritenum = nullptr; } else { fi.checkhitswitch(snum, p->access_wall, nullptr); switch (p->access_wall->pal) { case 0:p->keys[1] = 1; break; case 21:p->keys[2] = 1; break; case 23:p->keys[3] = 1; break; } } } if (p->access_incs > 20) { p->oaccess_incs = p->access_incs = 0; p->oweapon_pos = p->weapon_pos = 10; p->okickback_pic = p->kickback_pic = 0; } } if (p->scuba_on == 0 && p->insector() && p->cursector->lotag == 2) { if (p->scuba_amount > 0) { p->scuba_on = 1; p->inven_icon = 6; FTA(76, p); } else { if (p->airleft > 0) p->airleft--; else { p->extra_extra8 += 32; if (p->last_extra < (gs.max_player_health >> 1) && (p->last_extra & 3) == 0) S_PlayActorSound(DUKE_LONGTERM_PAIN, pact); } } } else if (p->scuba_amount > 0 && p->scuba_on) { p->scuba_amount--; if (p->scuba_amount == 0) { p->scuba_on = 0; checkavailinven(p); } } if (p->knuckle_incs) { p->knuckle_incs++; if (p->knuckle_incs == 10) { if (!wupass) { int snd = currentLevel->rr_startsound ? currentLevel->rr_startsound : 391; wupass = 1; S_PlayActorSound(snd, pact); } else if (PlayClock > 1024) if (snum == screenpeek || ud.coop == 1) { if (rand() & 1) S_PlayActorSound(DUKE_CRACK, pact); else S_PlayActorSound(DUKE_CRACK2, pact); } } else if (p->knuckle_incs == 22 || PlayerInput(snum, SB_FIRE)) p->knuckle_incs = 0; return 1; } return 0; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void checkweapons_r(player_struct* p) { static const uint16_t weapon_sprites[MAX_WEAPONS] = { KNEE, FIRSTGUNSPRITE, SHOTGUNSPRITE, CHAINGUNSPRITE, RPGSPRITE, HEAVYHBOMB, SHRINKERSPRITE, DEVISTATORSPRITE, POWDERKEG, BOWLINGBALLSPRITE, FREEZEBLAST, HEAVYHBOMB }; if (isRRRA()) { if (p->OnMotorcycle && numplayers > 1) { auto j = spawn(p->GetActor(), 7220); if (j) { j->spr.angle = p->angle.ang; j->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON]; } p->OnMotorcycle = 0; p->gotweapon[MOTORCYCLE_WEAPON] = false; p->horizon.horiz = q16horiz(0); p->moto_do_bump = 0; p->MotoSpeed = 0; p->TiltStatus = 0; p->moto_drink = 0; p->VBumpTarget = 0; p->VBumpNow = 0; p->TurbCount = 0; } else if (p->OnBoat && numplayers > 1) { auto j = spawn(p->GetActor(), 7233); if (j) { j->spr.angle = p->angle.ang; j->saved_ammo = p->ammo_amount[BOAT_WEAPON]; } p->OnBoat = 0; p->gotweapon[BOAT_WEAPON] = false; p->horizon.horiz = q16horiz(0); p->moto_do_bump = 0; p->MotoSpeed = 0; p->TiltStatus = 0; p->moto_drink = 0; p->VBumpTarget = 0; p->VBumpNow = 0; p->TurbCount = 0; } } if (p->curr_weapon > 0) { if (krand() & 1) spawn(p->GetActor(), weapon_sprites[p->curr_weapon]); else switch (p->curr_weapon) { case CHICKEN_WEAPON: if (!isRRRA()) break; [[fallthrough]]; case DYNAMITE_WEAPON: case CROSSBOW_WEAPON: spawn(p->GetActor(), EXPLOSION2); break; } } for (int i = 0; i < 5; i++) { if (p->keys[i] == 1) { auto j = spawn(p->GetActor(), ACCESSCARD); if (j) switch (i) { case 1: j->spr.lotag = 100; break; case 2: j->spr.lotag = 101; break; case 3: j->spr.lotag = 102; break; case 4: j->spr.lotag = 103; break; } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void onMotorcycle(int snum, ESyncBits &actions) { auto p = &ps[snum]; auto pact = p->GetActor(); int rng; if (p->MotoSpeed < 0) p->MotoSpeed = 0; if (p->vehForwardScale != 0) { if (p->on_ground) { if (p->MotoSpeed == 0 && p->vehBraking) { if (!S_CheckActorSoundPlaying(pact, 187)) S_PlayActorSound(187, pact); } else if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pact, 214)) { if (S_CheckActorSoundPlaying(pact, 187)) S_StopSound(187, pact); S_PlayActorSound(214, pact); } else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pact, 188)) { S_PlayActorSound(188, pact); } else if (!S_CheckActorSoundPlaying(pact, 188) && !S_CheckActorSoundPlaying(pact, 214)) { S_PlayActorSound(188, pact); } } } else { if (S_CheckActorSoundPlaying(pact, 214)) { S_StopSound(214, pact); if (!S_CheckActorSoundPlaying(pact, 189)) S_PlayActorSound(189, pact); } if (S_CheckActorSoundPlaying(pact, 188)) { S_StopSound(188, pact); if (!S_CheckActorSoundPlaying(pact, 189)) S_PlayActorSound(189, pact); } if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 187)) S_PlayActorSound(187, pact); } if (p->drink_amt > 88 && p->moto_drink == 0) { rng = krand() & 63; if (rng == 1) p->moto_drink = -10; else if (rng == 2) p->moto_drink = 10; } else if (p->drink_amt > 99 && p->moto_drink == 0) { rng = krand() & 31; if (rng == 1) p->moto_drink = -20; else if (rng == 2) p->moto_drink = 20; } if (p->on_ground == 1) { if (p->vehBraking && p->MotoSpeed > 0) { p->MotoSpeed -= p->moto_on_oil ? 2 : 4; if (p->MotoSpeed < 0) p->MotoSpeed = 0; p->VBumpTarget = -30; p->moto_do_bump = 1; } else if (p->vehForwardScale != 0 && !p->vehBraking) { if (p->MotoSpeed < 40) { p->VBumpTarget = 70; p->moto_bump_fast = 1; } p->MotoSpeed += 2 * p->vehForwardScale; p->vehForwardScale = 0; if (p->MotoSpeed > 120) p->MotoSpeed = 120; if (!p->NotOnWater && p->MotoSpeed > 80) p->MotoSpeed = 80; } else if (p->MotoSpeed > 0) p->MotoSpeed--; if (p->moto_do_bump && (!p->vehBraking || p->MotoSpeed == 0)) { p->VBumpTarget = 0; p->moto_do_bump = 0; } if (p->vehReverseScale != 0 && p->MotoSpeed <= 0 && !p->vehBraking) { bool temp = p->vehTurnRight; p->vehTurnRight = p->vehTurnLeft; p->vehTurnLeft = temp; p->MotoSpeed = -15 * p->vehReverseScale; p->vehReverseScale = 0; } } if (p->MotoSpeed != 0 && p->on_ground == 1) { if (!p->VBumpNow && (krand() & 3) == 2) p->VBumpTarget = p->MotoSpeed * (1. / 16.) * ((krand() & 7) - 4); if (p->vehTurnLeft || p->moto_drink < 0) { if (p->moto_drink < 0) p->moto_drink++; } else if (p->vehTurnRight || p->moto_drink > 0) { if (p->moto_drink > 0) p->moto_drink--; } } double horiz = FRACUNIT; if (p->TurbCount) { if (p->TurbCount <= 1) { horiz = 0; p->TurbCount = 0; p->VBumpTarget = 0; p->VBumpNow = 0; } else { horiz = ((krand() & 15) - 7); p->TurbCount--; p->moto_drink = (krand() & 3) - 2; } } else if (p->VBumpTarget > p->VBumpNow) { p->VBumpNow += p->moto_bump_fast ? 6 : 1; if (p->VBumpTarget < p->VBumpNow) p->VBumpNow = p->VBumpTarget; horiz = p->VBumpNow * (1. / 3.); } else if (p->VBumpTarget < p->VBumpNow) { p->VBumpNow -= p->moto_bump_fast ? 6 : 1; if (p->VBumpTarget > p->VBumpNow) p->VBumpNow = p->VBumpTarget; horiz = p->VBumpNow * (1. / 3.); } else { p->VBumpTarget = 0; p->moto_bump_fast = 0; } if (horiz != FRACUNIT) { p->horizon.addadjustment(buildfhoriz(horiz) - p->horizon.horiz); } int currSpeed = int(p->MotoSpeed); int velAdjustment; if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight)) { velAdjustment = p->vehTurnLeft ? -10 : 10; auto angAdjustment = (velAdjustment < 0 ? 350 : -350) << BAMBITS; if (p->moto_on_mud || p->moto_on_oil || !p->NotOnWater) { currSpeed <<= p->moto_on_oil ? 3 : 2; if (p->moto_do_bump) { currSpeed >>= 5; angAdjustment >>= 2; } else { currSpeed >>= 7; angAdjustment >>= 6; } p->moto_on_mud = 0; p->moto_on_oil = 0; } else { if (p->moto_do_bump) { currSpeed >>= 5; angAdjustment >>= 4; if (!S_CheckActorSoundPlaying(pact, 220)) S_PlayActorSound(220, pact); } else { currSpeed >>= 7; angAdjustment >>= 7; } } p->vel.X += currSpeed * bcos(velAdjustment * -51 + p->angle.ang.Buildang(), 4); p->vel.Y += currSpeed * bsin(velAdjustment * -51 + p->angle.ang.Buildang(), 4); p->angle.addadjustment(deltaangle(p->angle.ang, p->angle.ang - DAngle::fromBam(angAdjustment))); } else if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->moto_on_mud || p->moto_on_oil)) { rng = krand() & 1; velAdjustment = rng == 0 ? -10 : 10; currSpeed = MulScale(currSpeed, p->moto_on_oil ? 10 : 5, 7); p->vel.X += currSpeed * bcos(velAdjustment * -51 + p->angle.ang.Buildang(), 4); p->vel.Y += currSpeed * bsin(velAdjustment * -51 + p->angle.ang.Buildang(), 4); } p->moto_on_mud = p->moto_on_oil = 0; p->vehTurnLeft = p->vehTurnRight = p->vehBraking = false; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void onBoat(int snum, ESyncBits &actions) { auto p = &ps[snum]; auto pact = p->GetActor(); bool heeltoe; int rng; if (p->NotOnWater) { if (p->MotoSpeed > 0) { if (!S_CheckActorSoundPlaying(pact, 88)) S_PlayActorSound(88, pact); } else { if (!S_CheckActorSoundPlaying(pact, 87)) S_PlayActorSound(87, pact); } } if (p->MotoSpeed < 0) p->MotoSpeed = 0; if (p->vehBraking && (p->vehForwardScale != 0)) { heeltoe = true; p->vehBraking = false; p->vehForwardScale = 0; } else heeltoe = false; if (p->vehForwardScale != 0) { if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pact, 89)) { if (S_CheckActorSoundPlaying(pact, 87)) S_StopSound(87, pact); S_PlayActorSound(89, pact); } else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pact, 88)) S_PlayActorSound(88, pact); else if (!S_CheckActorSoundPlaying(pact, 88) && !S_CheckActorSoundPlaying(pact, 89)) S_PlayActorSound(88, pact); } else { if (S_CheckActorSoundPlaying(pact, 89)) { S_StopSound(89, pact); if (!S_CheckActorSoundPlaying(pact, 90)) S_PlayActorSound(90, pact); } if (S_CheckActorSoundPlaying(pact, 88)) { S_StopSound(88, pact); if (!S_CheckActorSoundPlaying(pact, 90)) S_PlayActorSound(90, pact); } if (!S_CheckActorSoundPlaying(pact, 90) && !S_CheckActorSoundPlaying(pact, 87)) S_PlayActorSound(87, pact); } if (p->vehTurnLeft && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater) S_PlayActorSound(91, pact); if (p->vehTurnRight && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater) S_PlayActorSound(91, pact); if (!p->NotOnWater) { if (p->drink_amt > 88 && p->moto_drink == 0) { rng = krand() & 63; if (rng == 1) p->moto_drink = -10; else if (rng == 2) p->moto_drink = 10; } else if (p->drink_amt > 99 && p->moto_drink == 0) { rng = krand() & 31; if (rng == 1) p->moto_drink = -20; else if (rng == 2) p->moto_drink = 20; } } if (p->on_ground == 1) { if (heeltoe) { if (p->MotoSpeed <= 25) { p->MotoSpeed++; if (!S_CheckActorSoundPlaying(pact, 182)) S_PlayActorSound(182, pact); } else { p->MotoSpeed -= 2; if (p->MotoSpeed < 0) p->MotoSpeed = 0; p->VBumpTarget = 30; p->moto_do_bump = 1; } } else if (p->vehBraking && p->MotoSpeed > 0) { p->MotoSpeed -= 2; if (p->MotoSpeed < 0) p->MotoSpeed = 0; p->VBumpTarget = 30; p->moto_do_bump = 1; } else if (p->vehForwardScale != 0) { if (p->MotoSpeed < 40 && !p->NotOnWater) { p->VBumpTarget = -30; p->moto_bump_fast = 1; } p->MotoSpeed += 1 * p->vehForwardScale; p->vehForwardScale = 0; if (p->MotoSpeed > 120) p->MotoSpeed = 120; } else if (p->MotoSpeed > 0) p->MotoSpeed--; if (p->moto_do_bump && (!p->vehBraking || p->MotoSpeed == 0)) { p->VBumpTarget = 0; p->moto_do_bump = 0; } if (p->vehReverseScale != 0 && p->MotoSpeed == 0 && !p->vehBraking) { bool temp = p->vehTurnRight; p->vehTurnRight = p->vehTurnLeft; p->vehTurnLeft = temp; p->MotoSpeed = -(!p->NotOnWater ? 25 : 20) * p->vehReverseScale; p->vehReverseScale = 0; } } if (p->MotoSpeed != 0 && p->on_ground == 1) { if (!p->VBumpNow && (krand() & 15) == 14) p->VBumpTarget = p->MotoSpeed * (1. / 16.) * ((krand() & 3) - 2); if (p->vehTurnLeft && p->moto_drink < 0) { p->moto_drink++; } else if (p->vehTurnRight && p->moto_drink > 0) { p->moto_drink--; } } double horiz = FRACUNIT; if (p->TurbCount) { if (p->TurbCount <= 1) { horiz = 0; p->TurbCount = 0; p->VBumpTarget = 0; p->VBumpNow = 0; } else { horiz = ((krand() & 15) - 7); p->TurbCount--; p->moto_drink = (krand() & 3) - 2; } } else if (p->VBumpTarget > p->VBumpNow) { p->VBumpNow += p->moto_bump_fast ? 6 : 1; if (p->VBumpTarget < p->VBumpNow) p->VBumpNow = p->VBumpTarget; horiz = p->VBumpNow * (1. / 3.); } else if (p->VBumpTarget < p->VBumpNow) { p->VBumpNow -= p->moto_bump_fast ? 6 : 1; if (p->VBumpTarget > p->VBumpNow) p->VBumpNow = p->VBumpTarget; horiz = p->VBumpNow * (1. / 3.); } else { p->VBumpTarget = 0; p->moto_bump_fast = 0; } if (horiz != FRACUNIT) { p->horizon.addadjustment(buildfhoriz(horiz) - p->horizon.horiz); } if (p->MotoSpeed > 0 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight)) { int currSpeed = int(p->MotoSpeed * 4.); int velAdjustment = p->vehTurnLeft ? -10 : 10; auto angAdjustment = (velAdjustment < 0 ? 350 : -350) << BAMBITS; if (p->moto_do_bump) { currSpeed >>= 6; angAdjustment >>= 5; } else { currSpeed >>= 7; angAdjustment >>= 6; } p->vel.X += currSpeed * bcos(velAdjustment * -51 + p->angle.ang.Buildang(), 4); p->vel.Y += currSpeed * bsin(velAdjustment * -51 + p->angle.ang.Buildang(), 4); p->angle.addadjustment(deltaangle(p->angle.ang, p->angle.ang - DAngle::fromBam(angAdjustment))); } if (p->NotOnWater && p->MotoSpeed > 50) p->MotoSpeed -= (p->MotoSpeed / 2.); p->vehTurnLeft = p->vehTurnRight = p->vehBraking = false; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, int cz_, int shrunk, int truefdist, int psectlotag) { auto p = &ps[snum]; auto pact = p->GetActor(); double floorz = fz_ * zinttoworld; double ceilingz = cz_ * zinttoworld; if (p->airleft != 15 * 26) p->airleft = 15 * 26; //Aprox twenty seconds. if (p->scuba_on == 1) p->scuba_on = 0; double i = 40; if (psectlotag == ST_1_ABOVE_WATER && p->spritebridge == 0) { if (shrunk == 0) { i = 34; p->pycount += 32; p->pycount &= 2047; p->pyoff = DAngle::fromBuild(p->pycount).Sin() * 2; } else i = 12; if (shrunk == 0 && truefdist <= gs.int_playerheight) { if (p->on_ground == 1) { if (p->dummyplayersprite == nullptr) p->dummyplayersprite = spawn(pact, PLAYERONWATER); p->footprintcount = 6; if (p->cursector->floorpicnum == FLOORSLIME) { p->footprintpal = 8; p->footprintshade = 0; } else if (isRRRA() && (p->cursector->floorpicnum == RRTILE7756 || p->cursector->floorpicnum == RRTILE7888)) { p->footprintpal = 0; p->footprintshade = 40; } else { p->footprintpal = 0; p->footprintshade = 0; } } } } else if (!p->OnMotorcycle) { footprints(snum); } if (p->pos.Z < floorz - i) //falling { if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && p->pos.Z >= (floorz - i - 16)) p->pos.Z = floorz - i; else { p->on_ground = 0; if ((p->OnMotorcycle || p->OnBoat) && floorz - i * 2 > p->pos.Z) { if (p->MotoOnGround) { p->VBumpTarget = 80; p->moto_bump_fast = 1; p->vel.Z -= int(gs.gravity * p->MotoSpeed * (1. / 16.)); p->MotoOnGround = 0; if (S_CheckActorSoundPlaying(pact, 188)) S_StopSound(188, pact); S_PlayActorSound(189, pact); } else { p->vel.Z += gs.gravity - 80 + int(120 - p->MotoSpeed); if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 190)) S_PlayActorSound(190, pact); } } else p->vel.Z += (gs.gravity + 80); // (TICSPERFRAME<<6); if (p->vel.Z >= (4096 + 2048)) p->vel.Z = (4096 + 2048); if (p->vel.Z > 2400 && p->falling_counter < 255) { p->falling_counter++; if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pact, DUKE_SCREAM)) S_PlayActorSound(DUKE_SCREAM, pact); } if (p->pos.Z + p->vel.Z * zinttoworld >= floorz - i) // hit the ground { S_StopSound(DUKE_SCREAM, pact); if (!p->insector() || p->cursector->lotag != 1) { if (isRRRA()) p->MotoOnGround = 1; if (p->falling_counter > 62 || (isRRRA() && p->falling_counter > 2 && p->insector() && p->cursector->lotag == 802)) quickkill(p); else if (p->falling_counter > 9) { int j = p->falling_counter; pact->spr.extra -= j - (krand() & 3); if (pact->spr.extra <= 0) { S_PlayActorSound(SQUISHED, pact); } else { S_PlayActorSound(DUKE_LAND, pact); S_PlayActorSound(DUKE_LAND_HURT, pact); } SetPlayerPal(p, PalEntry(32, 16, 0, 0)); } else if (p->vel.Z > 2048) { if (p->OnMotorcycle) { if (S_CheckActorSoundPlaying(pact, 190)) S_StopSound(190, pact); S_PlayActorSound(191, pact); p->TurbCount = 12; } else S_PlayActorSound(DUKE_LAND, pact); } else if (p->vel.Z > 1024 && p->OnMotorcycle) { S_PlayActorSound(DUKE_LAND, pact); p->TurbCount = 12; } } } } } else { p->falling_counter = 0; S_StopSound(-1, pact, CHAN_VOICE); if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->vel.Z > (6144 >> 1)) p->hard_landing = p->vel.Z >> 10; p->on_ground = 1; if (i == 40) { //Smooth on the ground double k = (floorz - i - p->pos.Z) * 0.5; if (abs(k) < 1) k = 0; p->pos.Z += k; p->vel.Z -= 768; if (p->vel.Z < 0) p->vel.Z = 0; } else if (p->jumping_counter == 0) { p->pos.Z += ((floorz - i * 0.5) - p->pos.Z) * 0.5; //Smooth on the water if (p->on_warping_sector == 0 && p->pos.Z > floorz - 16) { p->pos.Z = floorz - 16; p->vel.Z >>= 1; } } p->on_warping_sector = 0; if (((actions & SB_CROUCH) || crouch_toggle) && !p->OnMotorcycle) // FIXME: The crouch_toggle check here is not network safe and needs revision when multiplayer is going. { playerCrouch(snum); } if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1) p->jumping_toggle = 0; else if ((actions & SB_JUMP) && !p->OnMotorcycle && p->jumping_toggle == 0) { playerJump(snum, fz_, cz_); } } if (p->jumping_counter) { if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1) p->jumping_toggle = 0; if (p->jumping_counter < 768) { if (psectlotag == ST_1_ABOVE_WATER && p->jumping_counter > 768) { p->jumping_counter = 0; p->vel.Z = -512; } else { p->vel.Z -= bsin(2048 - 128 + p->jumping_counter) / 12; p->jumping_counter += 180; p->on_ground = 0; } } else { p->jumping_counter = 0; p->vel.Z = 0; } } p->pos.Z += p->vel.Z * zinttoworld; if (p->pos.Z < ceilingz + 4) { p->jumping_counter = 0; if (p->vel.Z < 0) p->vel.X = p->vel.Y = 0; p->vel.Z = 128; p->pos.Z = ceilingz + 4; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void underwater(int snum, ESyncBits actions, int fz_, int cz_) { auto p = &ps[snum]; auto pact = p->GetActor(); double floorz = fz_ * zinttoworld; double ceilingz = cz_ * zinttoworld; p->jumping_counter = 0; p->pycount += 32; p->pycount &= 2047; p->pyoff = DAngle::fromBuild(p->pycount).Sin(); if (!S_CheckActorSoundPlaying(pact, DUKE_UNDERWATER)) S_PlayActorSound(DUKE_UNDERWATER, pact); if ((actions & SB_JUMP) && !p->OnMotorcycle) { if (p->vel.Z > 0) p->vel.Z = 0; p->vel.Z -= 348; if (p->vel.Z < -(256 * 6)) p->vel.Z = -(256 * 6); } else if ((actions & SB_CROUCH) || p->OnMotorcycle) { if (p->vel.Z < 0) p->vel.Z = 0; p->vel.Z += 348; if (p->vel.Z > (256 * 6)) p->vel.Z = (256 * 6); } else { if (p->vel.Z < 0) { p->vel.Z += 256; if (p->vel.Z > 0) p->vel.Z = 0; } if (p->vel.Z > 0) { p->vel.Z -= 256; if (p->vel.Z < 0) p->vel.Z = 0; } } if (p->vel.Z > 2048) p->vel.Z >>= 1; p->pos.Z += p->vel.Z * zinttoworld; if (p->pos.Z > floorz - 15) p->pos.Z += (((floorz - 15) - p->pos.Z) * 0.5); if (p->pos.Z < ceilingz + 4) { p->pos.Z = ceilingz + 4; p->vel.Z = 0; } if (p->scuba_on && (krand() & 255) < 8) { auto j = spawn(pact, WATERBUBBLE); if (j) { j->add_int_pos({ bcos(p->angle.ang.Buildang() + 64 - (global_random & 128) + 128, -6), bsin(p->angle.ang.Buildang() + 64 - (global_random & 128) + 128, -6), 0 }); j->spr.xrepeat = 3; j->spr.yrepeat = 2; j->spr.pos.Z = p->pos.Z + 8; j->spr.cstat = CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT; } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void onMotorcycleMove(int snum, walltype* wal) { auto p = &ps[snum]; auto pact = p->GetActor(); int angleDelta = abs(p->angle.ang.Buildang() - getangle(wal->delta())); double damageAmount = p->MotoSpeed * p->MotoSpeed; p->angle.addadjustment(DAngle::fromBuildf(p->MotoSpeed / (krand() & 1 ? -2 : 2))); if (angleDelta >= 441 && angleDelta <= 581) { damageAmount *= (1. / 256.); p->MotoSpeed = 0; if (S_CheckActorSoundPlaying(pact, 238) == 0) S_PlayActorSound(238, pact); } else if (angleDelta >= 311 && angleDelta <= 711) { damageAmount *= (1. / 2048.); p->MotoSpeed -= (p->MotoSpeed / 2.) + (p->MotoSpeed / 4.); if (S_CheckActorSoundPlaying(pact, 238) == 0) S_PlayActorSound(238, pact); } else if (angleDelta >= 111 && angleDelta <= 911) { damageAmount *= (1. / 16384.); p->MotoSpeed -= p->MotoSpeed / 2.; if (S_CheckActorSoundPlaying(pact, 239) == 0) S_PlayActorSound(239, pact); } else { damageAmount *= (1. / 32768.); p->MotoSpeed -= p->MotoSpeed / 8.; if (S_CheckActorSoundPlaying(pact, 240) == 0) S_PlayActorSound(240, pact); } pact->spr.extra -= int(damageAmount); if (pact->spr.extra <= 0) { S_PlayActorSound(SQUISHED, pact); SetPlayerPal(p, PalEntry(63, 63, 0, 0)); } else if (damageAmount) S_PlayActorSound(DUKE_LAND_HURT, pact); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void onBoatMove(int snum, int psectlotag, walltype* wal) { auto p = &ps[snum]; auto pact = p->GetActor(); int angleDelta = abs(p->angle.ang.Buildang() - getangle(wal->delta())); p->angle.addadjustment(DAngle::fromBuildf(p->MotoSpeed / (krand() & 1 ? -4 : 4))); if (angleDelta >= 441 && angleDelta <= 581) { p->MotoSpeed = ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 4.; if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 178) == 0) S_PlayActorSound(178, pact); } else if (angleDelta >= 311 && angleDelta <= 711) { p->MotoSpeed -= ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 8.; if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 179) == 0) S_PlayActorSound(179, pact); } else if (angleDelta >= 111 && angleDelta <= 911) { p->MotoSpeed -= p->MotoSpeed / 16.; if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 180) == 0) S_PlayActorSound(180, pact); } else { p->MotoSpeed -= p->MotoSpeed / 64.; if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 181) == 0) S_PlayActorSound(181, pact); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void onMotorcycleHit(int snum, DDukeActor* victim) { auto p = &ps[snum]; if (badguy(victim) || victim->spr.picnum == APLAYER) { if (victim->spr.picnum != APLAYER) { if (numplayers == 1) { Collision coll; int ang = int(p->TiltStatus * 20 + p->angle.ang.Buildang()); movesprite_ex(victim, bcos(ang, -8), bsin(ang, -8), victim->int_zvel(), CLIPMASK0, coll); } } else victim->SetHitOwner(p->GetActor()); victim->attackertype = MOTOHIT; victim->hitextra = int(p->MotoSpeed * 0.5); p->MotoSpeed -= p->MotoSpeed / 4.; p->TurbCount = 6; } else if ((victim->spr.picnum == RRTILE2431 || victim->spr.picnum == RRTILE2443 || victim->spr.picnum == RRTILE2451 || victim->spr.picnum == RRTILE2455) && victim->spr.picnum != ACTIVATORLOCKED && p->MotoSpeed > 45) { S_PlayActorSound(SQUISHED, victim); if (victim->spr.picnum == RRTILE2431 || victim->spr.picnum == RRTILE2451) { if (victim->spr.lotag != 0) { DukeSpriteIterator it; while (auto act2 = it.Next()) { if ((act2->spr.picnum == RRTILE2431 || act2->spr.picnum == RRTILE2451) && act2->spr.pal == 4) { if (victim->spr.lotag == act2->spr.lotag) { act2->spr.xrepeat = 0; act2->spr.yrepeat = 0; } } } } fi.guts(victim, RRTILE2460, 12, myconnectindex); fi.guts(victim, RRTILE2465, 3, myconnectindex); } else fi.guts(victim, RRTILE2465, 3, myconnectindex); fi.guts(victim, RRTILE2465, 3, myconnectindex); victim->spr.xrepeat = 0; victim->spr.yrepeat = 0; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void onBoatHit(int snum, DDukeActor* victim) { auto p = &ps[snum]; if (badguy(victim) || victim->spr.picnum == APLAYER) { if (victim->spr.picnum != APLAYER) { if (numplayers == 1) { Collision coll; int ang = int(p->TiltStatus * 20 + p->angle.ang.Buildang()); movesprite_ex(victim, bcos(ang, -9), bsin(ang, -9), victim->int_zvel(), CLIPMASK0, coll); } } else victim->SetHitOwner(p->GetActor()); victim->attackertype = MOTOHIT; victim->hitextra = int(p->MotoSpeed * 0.25); p->MotoSpeed -= p->MotoSpeed / 4.; p->TurbCount = 6; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void fireweapon(int snum) { auto p = &ps[snum]; p->crack_time = CRACK_TIME; if (p->holster_weapon == 1) { if (p->last_pissed_time <= (26 * 218) && p->weapon_pos == -9) { p->holster_weapon = 0; p->oweapon_pos = p->weapon_pos = 10; FTA(74, p); } } else { if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return; switch (p->curr_weapon) { case DYNAMITE_WEAPON: p->hbomb_hold_delay = 0; if (p->ammo_amount[DYNAMITE_WEAPON] > 0) p->kickback_pic = 1; break; case THROWINGDYNAMITE_WEAPON: p->hbomb_hold_delay = 0; p->kickback_pic = 1; break; case PISTOL_WEAPON: if (p->ammo_amount[PISTOL_WEAPON] > 0) { p->ammo_amount[PISTOL_WEAPON]--; p->kickback_pic = 1; } break; case RIFLEGUN_WEAPON: if (p->ammo_amount[RIFLEGUN_WEAPON] > 0) // && p->random_club_frame == 0) p->kickback_pic = 1; break; case SHOTGUN_WEAPON: if (p->ammo_amount[SHOTGUN_WEAPON] > 0 && p->random_club_frame == 0) p->kickback_pic = 1; break; case BOWLING_WEAPON: if (p->ammo_amount[BOWLING_WEAPON] > 0) p->kickback_pic = 1; break; case POWDERKEG_WEAPON: if (p->ammo_amount[POWDERKEG_WEAPON] > 0) p->kickback_pic = 1; break; case BUZZSAW_WEAPON: case THROWSAW_WEAPON: if (p->curr_weapon == BUZZSAW_WEAPON) { if (p->ammo_amount[BUZZSAW_WEAPON] > 0) { p->kickback_pic = 1; S_PlayActorSound(431, p->GetActor()); } } else if (p->ammo_amount[THROWSAW_WEAPON] > 0) { p->kickback_pic = 1; S_PlayActorSound(SHRINKER_FIRE, p->GetActor()); } break; case ALIENBLASTER_WEAPON: if (p->ammo_amount[ALIENBLASTER_WEAPON] > 0) p->kickback_pic = 1; break; case TIT_WEAPON: if (p->ammo_amount[TIT_WEAPON] > 0) { p->kickback_pic = 1; p->hbomb_hold_delay = !p->hbomb_hold_delay; } break; case MOTORCYCLE_WEAPON: if (p->ammo_amount[MOTORCYCLE_WEAPON] > 0) { p->kickback_pic = 1; p->hbomb_hold_delay = !p->hbomb_hold_delay; } break; case BOAT_WEAPON: if (p->ammo_amount[BOAT_WEAPON] > 0) p->kickback_pic = 1; break; case CROSSBOW_WEAPON: if (p->ammo_amount[CROSSBOW_WEAPON] > 0) p->kickback_pic = 1; break; case CHICKEN_WEAPON: if (p->ammo_amount[CHICKEN_WEAPON] > 0) p->kickback_pic = 1; break; case KNEE_WEAPON: case SLINGBLADE_WEAPON: if (p->curr_weapon == SLINGBLADE_WEAPON) { if (p->ammo_amount[SLINGBLADE_WEAPON] > 0) if (p->quick_kick == 0) p->kickback_pic = 1; } else if (!isRRRA() || p->ammo_amount[KNEE_WEAPON] > 0) if (p->quick_kick == 0) p->kickback_pic = 1; break; } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void operateweapon(int snum, ESyncBits actions, sectortype* psectp) { auto p = &ps[snum]; auto pact = p->GetActor(); int i, k; int psectlotag = psectp ? psectp->lotag : 857; if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return; switch (p->curr_weapon) { case DYNAMITE_WEAPON: if (p->kickback_pic == 1) S_PlaySound(401); if (p->kickback_pic == 6 && (actions & SB_FIRE)) p->rapid_fire_hold = 1; p->kickback_pic++; if (p->kickback_pic > 19) { p->okickback_pic = p->kickback_pic = 0; p->curr_weapon = THROWINGDYNAMITE_WEAPON; p->last_weapon = -1; p->oweapon_pos = p->weapon_pos = 10; p->detonate_time = 45; p->detonate_count = 1; S_PlaySound(402); } break; case THROWINGDYNAMITE_WEAPON: p->kickback_pic++; if (p->detonate_time < 0) { p->hbomb_on = 0; } if (p->kickback_pic == 39) { p->hbomb_on = 0; p->noise_radius = 8192; madenoise(snum); } if (p->kickback_pic == 12) { p->ammo_amount[DYNAMITE_WEAPON]--; if (p->ammo_amount[CROSSBOW_WEAPON]) p->ammo_amount[CROSSBOW_WEAPON]--; if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle) { k = 15; i = -MulScale(p->horizon.sum().asq16(), 20, 16); } else { k = 140; i = -512 - MulScale(p->horizon.sum().asq16(), 20, 16); } auto spawned = EGS(p->cursector, p->player_int_pos().X + p->angle.ang.Cos() * (1 << 8), p->player_int_pos().Y + p->angle.ang.Sin() * (1 << 8), p->player_int_pos().Z, HEAVYHBOMB, -16, 9, 9, p->angle.ang.Buildang(), (k + (p->hbomb_hold_delay << 5)) * 2, i, pact, 1); if (spawned) { if (k == 15) { spawned->spr.yint = 3; spawned->spr.pos.Z += 8; } k = hits(p->GetActor()); if (k < 512) { spawned->add_int_ang(1024); spawned->mul_int_zvel(1./3.); spawned->mul_int_xvel(1./3.); } p->hbomb_on = 1; } } else if (p->kickback_pic < 12 && (actions & SB_FIRE)) p->hbomb_hold_delay++; if (p->kickback_pic == 40) { p->okickback_pic = p->kickback_pic = 0; p->curr_weapon = DYNAMITE_WEAPON; p->last_weapon = -1; p->detonate_count = 0; p->detonate_time = 45; if (p->ammo_amount[DYNAMITE_WEAPON] > 0) { fi.addweapon(p, DYNAMITE_WEAPON); p->oweapon_pos = p->weapon_pos = -9; } else checkavailweapon(p); } break; case PISTOL_WEAPON: if (p->kickback_pic == 1) { fi.shoot(pact, SHOTSPARK1); S_PlayActorSound(PISTOL_FIRE, pact); p->noise_radius = 8192; madenoise(snum); lastvisinc = PlayClock + 32; p->visibility = 0; if (psectlotag != 857) { p->vel.X -= p->angle.ang.Cos() * (1 << 18); p->vel.Y -= p->angle.ang.Sin() * (1 << 18); } } else if (p->kickback_pic == 2) if (p->ammo_amount[PISTOL_WEAPON] <= 0) { p->okickback_pic = p->kickback_pic = 0; checkavailweapon(p); } p->kickback_pic++; if (p->kickback_pic >= 22) { if (p->ammo_amount[PISTOL_WEAPON] <= 0) { p->okickback_pic = p->kickback_pic = 0; checkavailweapon(p); break; } else if ((p->ammo_amount[PISTOL_WEAPON] % 6) == 0) { switch (p->kickback_pic) { case 24: S_PlayActorSound(EJECT_CLIP, pact); break; case 30: S_PlayActorSound(INSERT_CLIP, pact); break; } } else p->kickback_pic = 38; } if (p->kickback_pic == 38) { p->okickback_pic = p->kickback_pic = 0; checkavailweapon(p); } break; case SHOTGUN_WEAPON: p->kickback_pic++; if (p->kickback_pic == 6) if (p->shotgun_state[0] == 0) if (p->ammo_amount[SHOTGUN_WEAPON] > 1) if (actions & SB_FIRE) p->shotgun_state[1] = 1; if (p->kickback_pic == 4) { fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); p->ammo_amount[SHOTGUN_WEAPON]--; S_PlayActorSound(SHOTGUN_FIRE, pact); p->noise_radius = 8192; madenoise(snum); lastvisinc = PlayClock + 32; p->visibility = 0; } if (p->kickback_pic == 7) { if (p->shotgun_state[1]) { fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); fi.shoot(pact, SHOTGUN); p->ammo_amount[SHOTGUN_WEAPON]--; S_PlayActorSound(SHOTGUN_FIRE, pact); if (psectlotag != 857) { p->vel.X -= p->angle.ang.Cos() * (1 << 19); p->vel.Y -= p->angle.ang.Sin() * (1 << 19); } } else if (psectlotag != 857) { p->vel.X -= p->angle.ang.Cos() * (1 << 18); p->vel.Y -= p->angle.ang.Sin() * (1 << 18); } } if (p->shotgun_state[0]) { switch (p->kickback_pic) { case 16: checkavailweapon(p); break; case 17: S_PlayActorSound(SHOTGUN_COCK, pact); break; case 28: p->okickback_pic = p->kickback_pic = 0; p->shotgun_state[0] = 0; p->shotgun_state[1] = 0; return; } } else if (p->shotgun_state[1]) { switch (p->kickback_pic) { case 26: checkavailweapon(p); break; case 27: S_PlayActorSound(SHOTGUN_COCK, pact); break; case 38: p->okickback_pic = p->kickback_pic = 0; p->shotgun_state[0] = 0; p->shotgun_state[1] = 0; return; } } else { switch (p->kickback_pic) { case 16: checkavailweapon(p); p->okickback_pic = p->kickback_pic = 0; p->shotgun_state[0] = 1; p->shotgun_state[1] = 0; return; } } break; case RIFLEGUN_WEAPON: p->kickback_pic++; p->horizon.addadjustment(buildhoriz(1)); p->recoil++; if (p->kickback_pic <= 12) { if ((p->kickback_pic % 3) == 0) { p->ammo_amount[RIFLEGUN_WEAPON]--; if ((p->kickback_pic % 3) == 0) { auto j = spawn(pact, SHELL); if (j) { j->set_int_ang((j->int_ang() + 1024) & 2047); j->add_int_xvel( 32); j->spr.pos.Z += 3; ssp(j, CLIPMASK0); } } S_PlayActorSound(CHAINGUN_FIRE, pact); fi.shoot(pact, CHAINGUN); p->noise_radius = 8192; madenoise(snum); lastvisinc = PlayClock + 32; p->visibility = 0; if (psectlotag != 857) { p->vel.X -= p->angle.ang.Cos() * (1 << 18); p->vel.Y -= p->angle.ang.Sin() * (1 << 18); } checkavailweapon(p); if ((actions & SB_FIRE) == 0) { p->okickback_pic = p->kickback_pic = 0; break; } } } else if (p->kickback_pic > 10) { if (actions & SB_FIRE) p->kickback_pic = 1; else p->okickback_pic = p->kickback_pic = 0; } break; case BUZZSAW_WEAPON: if (p->kickback_pic > 3) { p->okickback_pic = p->kickback_pic = 0; fi.shoot(pact, GROWSPARK); p->noise_radius = 1024; madenoise(snum); checkavailweapon(p); } else p->kickback_pic++; break; case THROWSAW_WEAPON: if (p->kickback_pic == 1) { p->ammo_amount[THROWSAW_WEAPON]--; fi.shoot(pact, SHRINKSPARK); checkavailweapon(p); } p->kickback_pic++; if (p->kickback_pic > 20) p->okickback_pic = p->kickback_pic = 0; break; case TIT_WEAPON: p->kickback_pic++; if (p->kickback_pic == 2 || p->kickback_pic == 4) { p->visibility = 0; lastvisinc = PlayClock + 32; S_PlayActorSound(CHAINGUN_FIRE, pact); fi.shoot(pact, SHOTSPARK1); p->noise_radius = 16384; madenoise(snum); p->ammo_amount[TIT_WEAPON]--; checkavailweapon(p); } if (p->kickback_pic == 2) { p->angle.addadjustment(DAngle::fromBuild(16)); } else if (p->kickback_pic == 4) { p->angle.addadjustment(DAngle::fromBuild(-16)); } if (p->kickback_pic > 4) p->kickback_pic = 1; if (!(actions & SB_FIRE)) p->okickback_pic = p->kickback_pic = 0; break; case MOTORCYCLE_WEAPON: p->kickback_pic++; if (p->kickback_pic == 2 || p->kickback_pic == 4) { p->visibility = 0; lastvisinc = PlayClock + 32; S_PlayActorSound(CHAINGUN_FIRE, pact); fi.shoot(pact, CHAINGUN); p->noise_radius = 16384; madenoise(snum); p->ammo_amount[MOTORCYCLE_WEAPON]--; if (p->ammo_amount[MOTORCYCLE_WEAPON] <= 0) p->okickback_pic = p->kickback_pic = 0; else checkavailweapon(p); } if (p->kickback_pic == 2) { p->angle.addadjustment(DAngle::fromBuild(4)); } else if (p->kickback_pic == 4) { p->angle.addadjustment(DAngle::fromBuild(-4)); } if (p->kickback_pic > 4) p->kickback_pic = 1; if (!(actions & SB_FIRE)) p->okickback_pic = p->kickback_pic = 0; break; case BOAT_WEAPON: if (p->kickback_pic == 3) { p->MotoSpeed -= 20; p->ammo_amount[BOAT_WEAPON]--; fi.shoot(pact, RRTILE1790); } p->kickback_pic++; if (p->kickback_pic > 20) { p->okickback_pic = p->kickback_pic = 0; checkavailweapon(p); } if (p->ammo_amount[BOAT_WEAPON] <= 0) p->okickback_pic = p->kickback_pic = 0; else checkavailweapon(p); break; case ALIENBLASTER_WEAPON: p->kickback_pic++; if (p->kickback_pic >= 7 && p->kickback_pic <= 11) fi.shoot(pact, FIRELASER); if (p->kickback_pic == 5) { S_PlayActorSound(CAT_FIRE, pact); p->noise_radius = 2048; madenoise(snum); } else if (p->kickback_pic == 9) { p->ammo_amount[ALIENBLASTER_WEAPON]--; p->visibility = 0; lastvisinc = PlayClock + 32; checkavailweapon(p); } else if (p->kickback_pic == 12) { p->vel.X -= p->angle.ang.Cos() * (1 << 18); p->vel.Y -= p->angle.ang.Sin() * (1 << 18); p->horizon.addadjustment(buildhoriz(20)); p->recoil += 20; } if (p->kickback_pic > 20) p->okickback_pic = p->kickback_pic = 0; break; case POWDERKEG_WEAPON: if (p->kickback_pic == 3) { p->ammo_amount[POWDERKEG_WEAPON]--; p->gotweapon[POWDERKEG_WEAPON] = false; if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle) { k = 15; i = MulScale(p->horizon.sum().asq16(), 20, 16); } else { k = 32; i = -512 - MulScale(p->horizon.sum().asq16(), 20, 16); } EGS(p->cursector, p->player_int_pos().X + p->angle.ang.Cos() * (1 << 8), p->player_int_pos().Y + p->angle.ang.Sin() * (1 << 8), p->player_int_pos().Z, POWDERKEG, -16, 9, 9, p->angle.ang.Buildang(), k * 2, i, pact, 1); } p->kickback_pic++; if (p->kickback_pic > 20) { p->okickback_pic = p->kickback_pic = 0; checkavailweapon(p); } break; case BOWLING_WEAPON: if (p->kickback_pic == 30) { p->ammo_amount[BOWLING_WEAPON]--; S_PlayActorSound(354, pact); fi.shoot(pact, BOWLINGBALL); p->noise_radius = 1024; madenoise(snum); } if (p->kickback_pic < 30) { p->vel.X -= p->angle.ang.Cos() * (1 << 18); p->vel.Y -= p->angle.ang.Sin() * (1 << 18); } p->kickback_pic++; if (p->kickback_pic > 40) { p->okickback_pic = p->kickback_pic = 0; p->gotweapon[BOWLING_WEAPON] = false; checkavailweapon(p); } break; case KNEE_WEAPON: p->kickback_pic++; if (p->kickback_pic == 3) S_PlayActorSound(426, pact); if (p->kickback_pic == 12) { fi.shoot(pact, KNEE); p->noise_radius = 1024; madenoise(snum); } else if (p->kickback_pic == 16) p->okickback_pic = p->kickback_pic = 0; if (p->wantweaponfire >= 0) checkavailweapon(p); break; case SLINGBLADE_WEAPON: p->kickback_pic++; if (p->kickback_pic == 3) S_PlayActorSound(252, pact); if (p->kickback_pic == 8) { fi.shoot(pact, SLINGBLADE); p->noise_radius = 1024; madenoise(snum); } else if (p->kickback_pic == 16) p->okickback_pic = p->kickback_pic = 0; if (p->wantweaponfire >= 0) checkavailweapon(p); break; case CROSSBOW_WEAPON: p->kickback_pic++; if (p->kickback_pic == 4) { p->ammo_amount[CROSSBOW_WEAPON]--; if (p->ammo_amount[DYNAMITE_WEAPON]) p->ammo_amount[DYNAMITE_WEAPON]--; lastvisinc = PlayClock + 32; p->visibility = 0; fi.shoot(pact, RPG); p->noise_radius = 32768; madenoise(snum); checkavailweapon(p); } else if (p->kickback_pic == 16) S_PlayActorSound(450, pact); else if (p->kickback_pic == 34) p->okickback_pic = p->kickback_pic = 0; break; case CHICKEN_WEAPON: p->kickback_pic++; if (p->kickback_pic == 4) { p->ammo_amount[CHICKEN_WEAPON]--; lastvisinc = PlayClock + 32; p->visibility = 0; fi.shoot(pact, RPG2); p->noise_radius = 32768; madenoise(snum); checkavailweapon(p); } else if (p->kickback_pic == 16) S_PlayActorSound(450, pact); else if (p->kickback_pic == 34) p->okickback_pic = p->kickback_pic = 0; break; } } //--------------------------------------------------------------------------- // // this function exists because gotos suck. :P // //--------------------------------------------------------------------------- static void processweapon(int snum, ESyncBits actions, sectortype* psectp) { auto p = &ps[snum]; auto pact = p->GetActor(); int shrunk = (pact->spr.yrepeat < 8); if (p->detonate_count > 0) { if (ud.god) { p->detonate_time = 45; p->detonate_count = 0; } else if (p->detonate_time <= 0 && p->kickback_pic < 5) { S_PlaySound(14); quickkill(p); } } if (isRRRA() && (p->curr_weapon == KNEE_WEAPON || p->curr_weapon == SLINGBLADE_WEAPON)) p->random_club_frame += 64; if (p->curr_weapon == THROWSAW_WEAPON || p->curr_weapon == BUZZSAW_WEAPON) p->random_club_frame += 64; // Glowing if (p->curr_weapon == TRIPBOMB_WEAPON || p->curr_weapon == BOWLING_WEAPON) p->random_club_frame += 64; if (p->rapid_fire_hold == 1) { if (actions & SB_FIRE) return; p->rapid_fire_hold = 0; } if (shrunk || p->tipincs || p->access_incs) actions &= ~SB_FIRE; else if (shrunk == 0 && (actions & SB_FIRE) && p->kickback_pic == 0 && p->fist_incs == 0 && p->last_weapon == -1 && (p->weapon_pos == 0 || p->holster_weapon == 1)) { fireweapon(snum); } else if (p->kickback_pic) { operateweapon(snum, actions, psectp); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void processinput_r(int snum) { int i, k, doubvel, fz, cz, truefdist; Collision chz, clz; bool shrunk; int psectlotag; auto p = &ps[snum]; auto pact = p->GetActor(); p->horizon.resetadjustment(); p->angle.resetadjustment(); ESyncBits& actions = p->sync.actions; auto sb_fvel = PlayerInputForwardVel(snum); auto sb_svel = PlayerInputSideVel(snum); auto sb_avel = PlayerInputAngVel(snum); auto psectp = p->cursector; if (p->OnMotorcycle && pact->spr.extra > 0) { onMotorcycle(snum, actions); } else if (p->OnBoat && pact->spr.extra > 0) { onBoat(snum, actions); } if (psectp == nullptr) { if (pact->spr.extra > 0 && ud.clipping == 0) { quickkill(p); S_PlayActorSound(SQUISHED, pact); } psectp = §or[0]; } psectlotag = psectp->lotag; if (psectlotag == 867) { DukeSectIterator it(psectp); while (auto act2 = it.Next()) { if (act2->spr.picnum == RRTILE380) if (act2->int_pos().Z - (8 << 8) < p->player_int_pos().Z) psectlotag = 2; } } else if (psectlotag == 7777 && (currentLevel->gameflags & LEVEL_RR_HULKSPAWN)) lastlevel = 1; if (psectlotag == 848 && psectp->floorpicnum == WATERTILE2) psectlotag = 1; if (psectlotag == 857) pact->spr.clipdist = 1; else pact->spr.clipdist = 64; p->spritebridge = 0; shrunk = (pact->spr.yrepeat < 8); int tempfz; if (pact->spr.clipdist == 64) { getzrange(p->player_int_pos(), psectp, &cz, chz, &fz, clz, 163L, CLIPMASK0); tempfz = getflorzofslopeptr(psectp, p->player_int_pos().X, p->player_int_pos().Y); } else { getzrange(p->player_int_pos(), psectp, &cz, chz, &fz, clz, 4L, CLIPMASK0); tempfz = getflorzofslopeptr(psectp, p->player_int_pos().X, p->player_int_pos().Y); } p->truefz = tempfz * zinttoworld; p->truecz = getceilzofslopeptr(psectp, p->player_int_pos().X, p->player_int_pos().Y) * zinttoworld; truefdist = abs(p->player_int_pos().Z - tempfz); if (clz.type == kHitSector && psectlotag == 1 && truefdist > gs.int_playerheight + (16 << 8)) psectlotag = 0; pact->floorz = fz * zinttoworld; pact->ceilingz = cz * zinttoworld; if (SyncInput()) { p->horizon.backup(); doslopetilting(p); } if (chz.type == kHitSprite) { if (chz.actor()->spr.statnum == 1 && chz.actor()->spr.extra >= 0) { chz.setNone(); cz = p->truecz * zworldtoint; } else if (chz.actor()->spr.picnum == LADDER) { if (!p->stairs) { p->stairs = 10; if ((actions & SB_JUMP) && !p->OnMotorcycle) { chz.setNone(); cz = p->truecz * zworldtoint; } } else p->stairs--; } } if (clz.type == kHitSprite) { auto doVehicleHit = [&]() { if (badguy(clz.actor())) { clz.actor()->attackertype = MOTOHIT; clz.actor()->hitextra = int(2 + (p->MotoSpeed * 0.5)); p->MotoSpeed -= p->MotoSpeed * (1. / 16.); } }; if ((clz.actor()->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_FLOOR| CSTAT_SPRITE_BLOCK)) == (CSTAT_SPRITE_ALIGNMENT_FLOOR | CSTAT_SPRITE_BLOCK)) { psectlotag = 0; p->footprintcount = 0; p->spritebridge = 1; } if (p->OnMotorcycle) doVehicleHit(); if (p->OnBoat) { doVehicleHit(); } else if (badguy(clz.actor()) && clz.actor()->spr.xrepeat > 24 && abs(pact->int_pos().Z - clz.actor()->int_pos().Z) < (84 << 8)) { int j = getangle(clz.actor()->int_pos().X - p->player_int_pos().X, clz.actor()->int_pos().Y - p->player_int_pos().Y); p->vel.X -= bcos(j, 4); p->vel.Y -= bsin(j, 4); } if (clz.actor()->spr.picnum == LADDER) { if (!p->stairs) { p->stairs = 10; if ((actions & SB_CROUCH) && !p->OnMotorcycle) { cz = clz.actor()->int_pos().Z; chz.setNone(); fz = clz.actor()->int_pos().Z + (4 << 8); } } else p->stairs--; } else if (clz.actor()->spr.picnum == TOILET || clz.actor()->spr.picnum == RRTILE2121) { if ((actions & SB_CROUCH) && !p->OnMotorcycle) //if (Sound[436].num == 0) { S_PlayActorSound(436, pact); p->last_pissed_time = 4000; p->eat = 0; } } } if (pact->spr.extra > 0) fi.incur_damage(p); else { pact->spr.extra = 0; p->shield_amount = 0; } p->last_extra = pact->spr.extra; if (p->loogcnt > 0) { p->oloogcnt = p->loogcnt; p->loogcnt--; } else { p->oloogcnt = p->loogcnt = 0; } if (p->fist_incs) { if (endoflevel(snum)) return; } if (p->timebeforeexit > 1 && p->last_extra > 0) { if (timedexit(snum)) return; } if (pact->spr.extra <= 0 && !ud.god) { playerisdead(snum, psectlotag, fz, cz); return; } if (p->GetActor()->spr.xrepeat < 8 && p->jetpack_on == 0) { p->ofistsign = p->fistsign; p->fistsign += p->GetActor()->int_xvel(); } if (p->transporter_hold > 0) { p->transporter_hold--; if (p->transporter_hold == 0 && p->on_warping_sector) p->transporter_hold = 2; } if (p->transporter_hold < 0) p->transporter_hold++; if (p->newOwner != nullptr) { p->vel.X = p->vel.Y = 0; pact->clear_xvel(); fi.doincrements(p); if (p->curr_weapon == THROWINGDYNAMITE_WEAPON) processweapon(snum, actions, psectp); return; } doubvel = TICSPERFRAME; checklook(snum, actions); p->apply_seasick(1); auto oldpos = p->opos; if (p->on_crane != nullptr) goto HORIZONLY; p->playerweaponsway(pact->int_xvel()); pact->set_int_xvel(int(clamp((p->pos.XY() - p->bobpos).Length(), 0., 32.) * worldtoint)); if (p->on_ground) p->bobcounter += p->GetActor()->int_xvel() >> 1; p->backuppos(ud.clipping == 0 && ((p->insector() && p->cursector->floorpicnum == MIRROR) || !p->insector())); // Shrinking code i = 40; if (psectlotag == ST_17_PLATFORM_UP || (isRRRA() && psectlotag == ST_18_ELEVATOR_DOWN)) { int tmp; tmp = getanimationgoal(anim_floorz, p->cursector); if (tmp >= 0) { if (!S_CheckActorSoundPlaying(pact, 432)) S_PlayActorSound(432, pact); } else S_StopSound(432); } if (isRRRA() && p->sea_sick_stat) { p->pycount += 32; p->pycount &= 2047; p->pyoff = DAngle::fromBuild(p->pycount).Sin() * (p->SeaSick? 32 : 1); } if (psectlotag == ST_2_UNDERWATER) { underwater(snum, actions, fz, cz); } else { movement(snum, actions, psectp, fz, cz, shrunk, truefdist, psectlotag); } p->psectlotag = psectlotag; //Do the quick lefts and rights if (movementBlocked(p)) { doubvel = 0; p->vel.X = 0; p->vel.Y = 0; } else if (SyncInput()) { //p->ang += syncangvel * constant //ENGINE calculates angvel for you // may still be needed later for demo recording sb_avel = p->adjustavel(sb_avel); p->angle.applyinput(sb_avel, &actions); } if (p->spritebridge == 0 && pact->insector()) { int j = pact->sector()->floorpicnum; k = 0; if (p->on_ground && truefdist <= gs.int_playerheight + (16 << 8)) { int whichsound = (gs.tileinfo[j].flags & TFLAG_ELECTRIC) ? 0 : j == FLOORSLIME ? 1 : j == FLOORPLASMA ? 2 : (isRRRA() && (j == RRTILE7768 || j == RRTILE7820) ? 3 : -1); if (j >= 0) k = makepainsounds(snum, whichsound); } if (k) { FTA(75, p); p->boot_amount -= 2; if (p->boot_amount <= 0) checkavailinven(p); } } if (p->vel.X || p->vel.Y || sb_fvel || sb_svel) { p->crack_time = CRACK_TIME; k = bsin(p->bobcounter, -12); if (isRRRA() && p->spritebridge == 0 && p->on_ground) { if (psectlotag == 1) p->NotOnWater = 0; else if (p->OnBoat) { if (psectlotag == 1234) p->NotOnWater = 0; else p->NotOnWater = 1; } else p->NotOnWater = 1; } if (truefdist < gs.int_playerheight + (8 << 8) && (k == 1 || k == 3)) { if (p->spritebridge == 0 && p->walking_snd_toggle == 0 && p->on_ground) { int j; switch (psectlotag) { case 0: if (clz.type == kHitSprite) j = clz.actor()->spr.picnum; else j = psectp->floorpicnum; break; case 1: if ((krand() & 1) == 0) if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && p->cursector->hitag != 321)) S_PlayActorSound(DUKE_ONWATER, pact); p->walking_snd_toggle = 1; break; } } } else if (p->walking_snd_toggle > 0) p->walking_snd_toggle--; if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400) doubvel <<= 1; p->vel.X += ((sb_fvel * doubvel) << 6); p->vel.Y += ((sb_svel * doubvel) << 6); if (!isRRRA() && ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (actions & SB_CROUCH)))) { p->vel.X = MulScale(p->vel.X, gs.playerfriction - 0x2000, 16); p->vel.Y = MulScale(p->vel.Y, gs.playerfriction - 0x2000, 16); } else { if (psectlotag == 2) { p->vel.X = MulScale(p->vel.X, gs.playerfriction - 0x1400, 16); p->vel.Y = MulScale(p->vel.Y, gs.playerfriction - 0x1400, 16); } else { p->vel.X = MulScale(p->vel.X, gs.playerfriction, 16); p->vel.Y = MulScale(p->vel.Y, gs.playerfriction, 16); } } if (isRRRA() && psectp->floorpicnum == RRTILE7888) { if (p->OnMotorcycle) if (p->on_ground) p->moto_on_oil = 1; } else if (isRRRA() && psectp->floorpicnum == RRTILE7889) { if (p->OnMotorcycle) { if (p->on_ground) p->moto_on_mud = 1; } else if (p->boot_amount > 0) p->boot_amount--; else { p->vel.X = MulScale(p->vel.X, gs.playerfriction, 16); p->vel.Y = MulScale(p->vel.Y, gs.playerfriction, 16); } } else if (psectp->floorpicnum == RRTILE3073 || psectp->floorpicnum == RRTILE2702) { if (p->OnMotorcycle) { if (p->on_ground) { p->vel.X = MulScale(p->vel.X, gs.playerfriction - 0x1800, 16); p->vel.Y = MulScale(p->vel.Y, gs.playerfriction - 0x1800, 16); } } else if (p->boot_amount > 0) p->boot_amount--; else { p->vel.X = MulScale(p->vel.X, gs.playerfriction - 0x1800, 16); p->vel.Y = MulScale(p->vel.Y, gs.playerfriction - 0x1800, 16); } } if (abs(p->vel.X) < 2048 && abs(p->vel.Y) < 2048) p->vel.X = p->vel.Y = 0; if (shrunk) { p->vel.X = MulScale(p->vel.X, gs.playerfriction - (gs.playerfriction >> 1) + (gs.playerfriction >> 2), 16); p->vel.Y = MulScale(p->vel.Y, gs.playerfriction - (gs.playerfriction >> 1) + (gs.playerfriction >> 2), 16); } } HORIZONLY: if (psectlotag == 1 || p->spritebridge == 1) i = (4L << 8); else i = (20L << 8); if (p->insector() && p->cursector->lotag == 2) k = 0; else k = 1; Collision clip{}; if (ud.clipping) { p->player_add_int_xy({ p->vel.X >> 14, p->vel.Y >> 14 }); updatesector(p->player_int_pos().X, p->player_int_pos().Y, &p->cursector); ChangeActorSect(pact, p->cursector); } else clipmove(p->pos, &p->cursector, p->vel.X, p->vel.Y, 164, (4 << 8), i, CLIPMASK0, clip); if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk) p->pos.Z += 32; if (clip.type != kHitNone) checkplayerhurt_r(p, clip); else if (isRRRA() && p->hurt_delay2 > 0) p->hurt_delay2--; if (clip.type == kHitWall) { auto wal = clip.hitWall; if (p->OnMotorcycle) { onMotorcycleMove(snum, wal); } else if (p->OnBoat) { onBoatMove(snum, psectlotag, wal); } else { if (wal->lotag >= 40 && wal->lotag <= 44) { if (wal->lotag < 44) { dofurniture(clip.hitWall, p->cursector, snum); pushmove(p->pos, &p->cursector, 172, (4 << 8), (4 << 8), CLIPMASK0); } else pushmove(p->pos, &p->cursector, 172, (4 << 8), (4 << 8), CLIPMASK0); } } } if (clip.type == kHitSprite) { if (p->OnMotorcycle) { onMotorcycleHit(snum, clip.actor()); } else if (p->OnBoat) { onBoatHit(snum, clip.actor()); } else if (badguy(clip.actor())) { if (clip.actor()->spr.statnum != 1) { clip.actor()->timetosleep = 0; if (clip.actor()->spr.picnum == BILLYRAY) S_PlayActorSound(404, clip.actor()); else check_fta_sounds_r(clip.actor()); ChangeActorStat(clip.actor(), 1); } } else if (!isRRRA() && clip.actor()->spr.picnum == RRTILE3410) { quickkill(p); S_PlayActorSound(446, pact); } if (isRRRA()) { if (clip.actor()->spr.picnum == RRTILE3410) { quickkill(p); S_PlayActorSound(446, pact); } else if (clip.actor()->spr.picnum == RRTILE2443 && clip.actor()->spr.pal == 19) { clip.actor()->spr.pal = 0; p->DrugMode = 5; ps[snum].GetActor()->spr.extra = gs.max_player_health; } } } if (p->jetpack_on == 0) { if (pact->int_xvel() > 16) { if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground && (!isRRRA() || !p->sea_sick_stat)) { p->pycount += 52; p->pycount &= 2047; const double factor = 64. / 1596; // What is 1596? p->pyoff = abs(pact->int_xvel() * DAngle::fromBuild(p->pycount).Sin()) * factor; } } else if (psectlotag != ST_2_UNDERWATER && psectlotag != 1 && (!isRRRA() || !p->sea_sick_stat)) p->pyoff = 0; } // RBG*** SetActor(pact, p->pos.plusZ(gs.playerheight)); if (psectlotag == 800 && (!isRRRA() || !p->lotag800kill)) { if (isRRRA()) p->lotag800kill = 1; quickkill(p); return; } if (psectlotag < 3) { psectp = pact->sector(); if (ud.clipping == 0 && psectp->lotag == ST_31_TWO_WAY_TRAIN) { auto act = barrier_cast(psectp->hitagactor); if (act && act->float_xvel() != 0 && act->temp_data[0] == 0) { quickkill(p); return; } } } if (truefdist < gs.int_playerheight && p->on_ground && psectlotag != 1 && shrunk == 0 && p->insector() && p->cursector->lotag == 1) if (!S_CheckActorSoundPlaying(pact, DUKE_ONWATER)) if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && p->cursector->hitag != 321)) S_PlayActorSound(DUKE_ONWATER, pact); if (p->cursector != pact->sector()) ChangeActorSect(pact, p->cursector); int retry = 0; while (ud.clipping == 0) { int blocked; if (pact->spr.clipdist == 64) blocked = (pushmove(p->pos, &p->cursector, 128, (4 << 8), (4 << 8), CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < 512); else blocked = (pushmove(p->pos, &p->cursector, 16, (4 << 8), (4 << 8), CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < 512); if (fabs(pact->floorz - pact->ceilingz) < 48 || blocked) { if (!(pact->sector()->lotag & 0x8000) && (isanunderoperator(pact->sector()->lotag) || isanearoperator(pact->sector()->lotag))) fi.activatebysector(pact->sector(), pact); if (blocked) { if (!retry++) { p->pos = p->opos = oldpos; continue; } quickkill(p); return; } } else if (abs(fz - cz) < (32 << 8) && isanunderoperator(psectp->lotag)) fi.activatebysector(psectp, pact); break; } if (ud.clipping == 0 && (!p->cursector || (p->cursector && p->cursector->ceilingz > (p->cursector->floorz - 12)))) { quickkill(p); return; } if (actions & SB_CENTERVIEW || p->hard_landing) { playerCenterView(snum); } else if (actions & SB_LOOK_UP) { playerLookUp(snum, actions); } else if (actions & SB_LOOK_DOWN) { playerLookDown(snum, actions); } else if ((actions & SB_AIM_UP) && !p->OnMotorcycle) { playerAimUp(snum, actions); } else if ((actions & SB_AIM_DOWN) && !p->OnMotorcycle) { playerAimDown(snum, actions); } if (p->recoil && p->kickback_pic == 0) { int d = p->recoil >> 1; if (!d) d = 1; p->recoil -= d; p->horizon.addadjustment(buildhoriz(-d)); } if (SyncInput()) { p->horizon.applyinput(GetPlayerHorizon(snum), &actions); } p->checkhardlanding(); //Shooting code/changes if (p->show_empty_weapon > 0) p->show_empty_weapon--; if (p->show_empty_weapon == 1) { fi.addweapon(p, p->last_full_weapon); return; } dokneeattack(snum, { FEM10, NAKED1, STATUE }); if (fi.doincrements(p)) return; if (p->weapon_pos != 0) { if (p->weapon_pos == -9) { if (p->last_weapon >= 0) { p->oweapon_pos = p->weapon_pos = 10; // if(p->curr_weapon == KNEE_WEAPON) p->kickback_pic = 1; p->last_weapon = -1; } else if (p->holster_weapon == 0) p->oweapon_pos = p->weapon_pos = 10; } else p->weapon_pos--; } processweapon(snum, actions, psectp); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void OnMotorcycle(player_struct *p, DDukeActor* motosprite) { if (!p->OnMotorcycle && !(p->cursector->lotag == 2)) { if (motosprite) { p->pos.X = motosprite->spr.pos.X; p->pos.Y = motosprite->spr.pos.Y; p->angle.ang = motosprite->spr.angle; p->ammo_amount[MOTORCYCLE_WEAPON] = motosprite->saved_ammo; deletesprite(motosprite); } p->over_shoulder_on = 0; p->OnMotorcycle = 1; p->last_full_weapon = p->curr_weapon; p->curr_weapon = MOTORCYCLE_WEAPON; p->gotweapon[MOTORCYCLE_WEAPON] = true; p->vel.X = 0; p->vel.Y = 0; p->horizon.horiz = q16horiz(0); } if (!S_CheckActorSoundPlaying(p->GetActor(),186)) S_PlayActorSound(186, p->GetActor()); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void OffMotorcycle(player_struct *p) { auto pact = p->GetActor(); if (p->OnMotorcycle) { if (S_CheckActorSoundPlaying(pact,188)) S_StopSound(188,pact); if (S_CheckActorSoundPlaying(pact,187)) S_StopSound(187,pact); if (S_CheckActorSoundPlaying(pact,186)) S_StopSound(186,pact); if (S_CheckActorSoundPlaying(pact,214)) S_StopSound(214,pact); if (!S_CheckActorSoundPlaying(pact,42)) S_PlayActorSound(42, pact); p->OnMotorcycle = 0; p->gotweapon[MOTORCYCLE_WEAPON] = false; p->curr_weapon = p->last_full_weapon; checkavailweapon(p); p->horizon.horiz = q16horiz(0); p->moto_do_bump = 0; p->MotoSpeed = 0; p->TiltStatus = 0; p->moto_drink = 0; p->VBumpTarget = 0; p->VBumpNow = 0; p->TurbCount = 0; p->vel.X = 0 - p->angle.ang.Cos() * (1 << 7); p->vel.Y = 0 - p->angle.ang.Sin() * (1 << 7); p->moto_underwater = 0; auto spawned = spawn(p->GetActor(), EMPTYBIKE); if (spawned) { spawned->spr.angle = p->angle.ang; spawned->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON]; } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void OnBoat(player_struct *p, DDukeActor* boat) { if (!p->OnBoat) { if (boat) { p->pos.X = boat->spr.pos.X; p->pos.Y = boat->spr.pos.Y; p->angle.ang = boat->spr.angle; p->ammo_amount[BOAT_WEAPON] = boat->saved_ammo; deletesprite(boat); } p->over_shoulder_on = 0; p->OnBoat = 1; p->last_full_weapon = p->curr_weapon; p->curr_weapon = BOAT_WEAPON; p->gotweapon[BOAT_WEAPON] = true; p->vel.X = 0; p->vel.Y = 0; p->horizon.horiz = q16horiz(0); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void OffBoat(player_struct *p) { if (p->OnBoat) { p->OnBoat = 0; p->gotweapon[BOAT_WEAPON] = false; p->curr_weapon = p->last_full_weapon; checkavailweapon(p); p->horizon.horiz = q16horiz(0); p->moto_do_bump = 0; p->MotoSpeed = 0; p->TiltStatus = 0; p->moto_drink = 0; p->VBumpTarget = 0; p->VBumpNow = 0; p->TurbCount = 0; p->vel.X = 0 - p->angle.ang.Cos() * (1 << 7); p->vel.Y = 0 - p->angle.ang.Sin() * (1 << 7); p->moto_underwater = 0; auto spawned = spawn(p->GetActor(), EMPTYBOAT); if (spawned) { spawned->spr.angle = p->angle.ang; spawned->saved_ammo = p->ammo_amount[BOAT_WEAPON]; } } } END_DUKE_NS