// things class BloodThingBase : BloodActor {} class BloodThingTNTBarrel : BloodActor {} class BloodThingArmedProxBomb : BloodActor {} class BloodThingArmedRemoteBomb : BloodActor {} class BloodThingCrateFace : BloodActor {} class BloodThingGlassWindow : BloodActor {} class BloodThingFluorescent : BloodActor {} class BloodThingWallCrack : BloodActor {} class BloodThingSpiderWeb : BloodActor {} class BloodThingMetalGrate : BloodActor {} class BloodThingFlammableTree : BloodActor {} class BloodTrapMachinegun : BloodActor {} class BloodThingFallingRock : BloodActor {} class BloodThingKickablePail : BloodActor {} class BloodThingObjectGib : BloodActor {} class BloodThingObjectExplode : BloodActor {} class BloodThingArmedTNTStick : BloodActor {} class BloodThingArmedTNTBundle : BloodActor {} class BloodThingArmedSpray : BloodActor {} class BloodThingBone : BloodActor {} class BloodThingDripWater : BloodActor {} class BloodThingDripBlood : BloodActor {} class BloodThingBloodBits : BloodActor {} class BloodThingBloodChunks : BloodActor {} class BloodThingZombieHead : BloodActor {} class BloodThingNapalmBall : BloodActor {} class BloodThingPodFireBall : BloodActor {} class BloodThingPodGreenBall : BloodActor {} class BloodThingDroppedLifeLeech : BloodActor {} class BloodThingVoodooHead : BloodActor {} // unused class BloodThingMax : BloodActor {} // traps class BloodTrapFlame : BloodActor {} class BloodTrapSawCircular : BloodActor {} class BloodTrapZapSwitchable : BloodActor {} class BloodTrapExploder : BloodActor {}