//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "cheats.h" #include "cmdline.h" #include "demo.h" // g_firstDemoFile[] #include "duke3d.h" #include "menus.h" #include "osdcmds.h" #include "savegame.h" #include "sbar.h" BEGIN_RR_NS struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat = { -1, 0, 0 }; static int osdcmd_changelevel(osdcmdptr_t parm) { int32_t volume=0,level; char *p; if (!VOLUMEONE) { if (parm->numparms != 2) return OSDCMD_SHOWHELP; volume = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; level = strtol(parm->parms[1], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; } else { if (parm->numparms != 1) return OSDCMD_SHOWHELP; level = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; } if (volume < 0) return OSDCMD_SHOWHELP; if (level < 0) return OSDCMD_SHOWHELP; if (!VOLUMEONE) { if (volume > g_volumeCnt) { OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",g_volumeCnt); return OSDCMD_OK; } } if (level > MAXLEVELS || g_mapInfo[volume *MAXLEVELS+level].filename == NULL) { OSD_Printf("changelevel: invalid level number\n"); return OSDCMD_SHOWHELP; } if (numplayers > 1) { /* if (g_netServer) Net_NewGame(volume,level); else if (voting == -1) { ud.m_volume_number = volume; m_level_number = level; if (g_player[myconnectindex].ps->i) { int32_t i; for (i=0; igm & MODE_GAME) { // in-game behave like a cheat osdcmd_cheatsinfo_stat.cheatnum = CHEAT_SCOTTY; osdcmd_cheatsinfo_stat.volume = volume; osdcmd_cheatsinfo_stat.level = level; } else { // out-of-game behave like a menu command osdcmd_cheatsinfo_stat.cheatnum = -1; ud.m_volume_number = volume; m_level_number = level; ud.m_monsters_off = 0; ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; G_NewGame_EnterLevel(); } return OSDCMD_OK; } static int osdcmd_map(osdcmdptr_t parm) { char filename[BMAX_PATH]; const int32_t wildcardp = parm->numparms==1 && (Bstrchr(parm->parms[0], '*') != NULL); if (parm->numparms != 1 || wildcardp) { return OSDCMD_SHOWHELP; } maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map"); if (!testkopen(filename,0)) { OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); return OSDCMD_OK; } boardfilename[0] = '/'; boardfilename[1] = 0; strcat(boardfilename, filename); if (numplayers > 1) { /* if (g_netServer) { Net_SendUserMapName(); ud.m_volume_number = 0; m_level_number = 7; Net_NewGame(ud.m_volume_number, m_level_number); } else if (voting == -1) { Net_SendUserMapName(); ud.m_volume_number = 0; m_level_number = 7; if (g_player[myconnectindex].ps->i) { int32_t i; for (i=0; igm & MODE_GAME) { G_NewGame(ud.m_volume_number, m_level_number, ud.m_player_skill); g_player[myconnectindex].ps->gm = MODE_RESTART; } else G_NewGame_EnterLevel(); return OSDCMD_OK; } // demo [] // // To profile a demo ("timedemo mode"), can be given in the range 0-8, // which will start to replay it as fast as possible, rendering frames // for each gametic. // // Notes: // * The demos should be recorded with demorec_diffs set to 0, so that the // game state updates are actually computed. // * Currently, the profiling can only be aborted on SDL 1.2 builds by // pressing any key. // * With greater than 1, interpolation should be calculated properly, // though this has not been verified by looking at the frames. // * When testing whether a change in the source has an effect on performance, // the variance of the run times MUST be taken into account (that is, the // replaying must be performed multiple times for the old and new versions, // etc.) static int osdcmd_demo(osdcmdptr_t parm) { if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } if (g_player[myconnectindex].ps->gm & MODE_GAME) { OSD_Printf("demo: Must not be in a game.\n"); return OSDCMD_OK; } if (parm->numparms != 1 && parm->numparms != 2) return OSDCMD_SHOWHELP; { int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1; Demo_SetFirst(parm->parms[0]); Demo_PlayFirst(clamp(prof, -1, 8)+1, 0); } return OSDCMD_OK; } static int osdcmd_activatecheat(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) osdcmd_cheatsinfo_stat.cheatnum = Batoi(parm->parms[0]); else OSD_Printf("activatecheat: Not in a single-player game.\n"); return OSDCMD_OK; } static int osdcmd_god(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CORNHOLIO; else OSD_Printf("god: Not in a single-player game.\n"); return OSDCMD_OK; } static int osdcmd_noclip(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CLIP; } else { OSD_Printf("noclip: Not in a single-player game.\n"); } return OSDCMD_OK; } static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); S_SoundShutdown(); S_MusicShutdown(); S_MusicStartup(); S_SoundStartup(); FX_StopAllSounds(); S_ClearSoundLocks(); if (MusicEnabled()) S_RestartMusic(); return OSDCMD_OK; } static int osdcmd_music(osdcmdptr_t parm) { if (parm->numparms == 1) { int32_t sel = G_GetMusicIdx(parm->parms[0]); if (sel == -1) return OSDCMD_SHOWHELP; if (sel == -2) { OSD_Printf("%s is not a valid episode/level number pair\n", parm->parms[0]); return OSDCMD_OK; } if (!S_TryPlayLevelMusic(sel)) { G_PrintCurrentMusic(); } else { OSD_Printf("No music defined for %s\n", parm->parms[0]); } return OSDCMD_OK; } return OSDCMD_SHOWHELP; } int osdcmd_restartmap(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (g_player[myconnectindex].ps->gm & MODE_GAME && ud.multimode == 1) g_player[myconnectindex].ps->gm = MODE_RESTART; return OSDCMD_OK; } static int osdcmd_vidmode(osdcmdptr_t parm) { int32_t newbpp = ScreenBPP, newwidth = ScreenWidth, newheight = ScreenHeight, newfs = ScreenMode; int32_t tmp; if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP; switch (parm->numparms) { case 1: // bpp switch tmp = Batol(parm->parms[0]); if (!(tmp==8 || tmp==16 || tmp==32)) return OSDCMD_SHOWHELP; newbpp = tmp; break; case 2: // res switch newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); break; case 3: // res & bpp switch case 4: newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); tmp = Batol(parm->parms[2]); if (!(tmp==8 || tmp==16 || tmp==32)) return OSDCMD_SHOWHELP; newbpp = tmp; if (parm->numparms == 4) newfs = (Batol(parm->parms[3]) != 0); break; } if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor)) { initprintf("vidmode: Mode change failed!\n"); if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, upscalefactor)) G_GameExit("vidmode: Reset failed!\n"); } ScreenBPP = newbpp; ScreenWidth = newwidth; ScreenHeight = newheight; ScreenMode = newfs; onvideomodechange(ScreenBPP>8); G_UpdateScreenArea(); return OSDCMD_OK; } static int osdcmd_spawn(osdcmdptr_t parm) { int32_t picnum = 0; uint16_t cstat=0; char pal=0; int16_t ang=0; int16_t set=0, idx; vec3_t vect; if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME)) { OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n"); return OSDCMD_OK; } switch (parm->numparms) { case 7: // x,y,z vect.x = Batol(parm->parms[4]); vect.y = Batol(parm->parms[5]); vect.z = Batol(parm->parms[6]); set |= 8; fallthrough__; case 4: // ang ang = Batol(parm->parms[3]) & 2047; set |= 4; fallthrough__; case 3: // cstat cstat = (uint16_t)Batol(parm->parms[2]); set |= 2; fallthrough__; case 2: // pal pal = (uint8_t)Batol(parm->parms[1]); set |= 1; fallthrough__; case 1: // tile number if (isdigit(parm->parms[0][0])) { picnum = Batol(parm->parms[0]); } else { int32_t i; int32_t j; for (j=0; j<2; j++) { for (i=0; iparms[0])) || (j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0]))) { picnum = labelcode[i]; break; } } if (i < g_labelCnt) break; } if (i==g_labelCnt) { OSD_Printf("spawn: Invalid tile label given\n"); return OSDCMD_OK; } } if ((uint32_t)picnum >= MAXUSERTILES) { OSD_Printf("spawn: Invalid tile number\n"); return OSDCMD_OK; } break; default: return OSDCMD_SHOWHELP; } idx = A_Spawn(g_player[myconnectindex].ps->i, picnum); if (set & 1) sprite[idx].pal = (uint8_t)pal; if (set & 2) sprite[idx].cstat = (int16_t)cstat; if (set & 4) sprite[idx].ang = ang; if (set & 8) { if (setsprite(idx, &vect) < 0) { OSD_Printf("spawn: Sprite can't be spawned into null space\n"); A_DeleteSprite(idx); } } return OSDCMD_OK; } static int osdcmd_cmenu(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } if ((g_player[myconnectindex].ps->gm & MODE_MENU) != MODE_MENU) Menu_Open(myconnectindex); Menu_Change(Batol(parm->parms[0])); return OSDCMD_OK; } static int osdcmd_crosshaircolor(osdcmdptr_t parm) { if (parm->numparms != 3) { OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b); return OSDCMD_SHOWHELP; } uint8_t const r = Batol(parm->parms[0]); uint8_t const g = Batol(parm->parms[1]); uint8_t const b = Batol(parm->parms[2]); G_SetCrosshairColor(r,g,b); OSD_Printf("%s\n", parm->raw); return OSDCMD_OK; } static int osdcmd_give(osdcmdptr_t parm) { int32_t i; if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 || g_player[myconnectindex].ps->dead_flag != 0) { OSD_Printf("give: Cannot give while dead or not in a single-player game.\n"); return OSDCMD_OK; } if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!Bstrcasecmp(parm->parms[0], "all")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_STUFF; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "health")) { sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "weapons")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_WEAPONS; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "ammo")) { for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--) P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "armor")) { g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "keys")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_KEYS; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "inventory")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_INVENTORY; return OSDCMD_OK; } return OSDCMD_SHOWHELP; } void onvideomodechange(int32_t newmode) { uint8_t palid; // XXX? if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT) palid = g_player[screenpeek].ps->palette; else palid = BASEPAL; #ifdef POLYMER if (videoGetRenderMode() == REND_POLYMER) { int32_t i = 0; while (i < MAXSPRITES) { if (actor[i].lightptr) { polymer_deletelight(actor[i].lightId); actor[i].lightptr = NULL; actor[i].lightId = -1; } i++; } } #endif videoSetPalette(0, palid, 0); g_restorePalette = -1; g_crosshairSum = -1; } static int osdcmd_quicksave(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) OSD_Printf("quicksave: not in a game.\n"); else g_doQuickSave = 1; return OSDCMD_OK; } static int osdcmd_quickload(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) OSD_Printf("quickload: not in a game.\n"); else g_doQuickSave = 2; return OSDCMD_OK; } static int osdcmd_screenshot(osdcmdptr_t parm) { videoCaptureScreen(); return OSDCMD_OK; } #if 0 static int osdcmd_savestate(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_PARAMETER(parm); G_SaveMapState(); return OSDCMD_OK; } static int osdcmd_restorestate(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_PARAMETER(parm); G_RestoreMapState(); return OSDCMD_OK; } #endif #ifdef DEBUGGINGAIDS static int osdcmd_inittimer(osdcmdptr_t parm) { if (parm->numparms != 1) { OSD_Printf("%dHz timer\n",g_timerTicsPerSecond); return OSDCMD_SHOWHELP; } G_InitTimer(Batol(parm->parms[0])); OSD_Printf("%s\n",parm->raw); return OSDCMD_OK; } #endif #if !defined NETCODE_DISABLE static int osdcmd_disconnect(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); // NUKE-TODO: if (g_player[myconnectindex].ps->gm&MODE_MENU) g_netDisconnect = 1; return OSDCMD_OK; } static int osdcmd_connect(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; Net_Connect(parm->parms[0]); G_BackToMenu(); return OSDCMD_OK; } static int osdcmd_password(osdcmdptr_t parm) { if (parm->numparms < 1) { Bmemset(g_netPassword, 0, sizeof(g_netPassword)); return OSDCMD_OK; } Bstrncpy(g_netPassword, (parm->raw) + 9, sizeof(g_netPassword)-1); return OSDCMD_OK; } static int osdcmd_listplayers(osdcmdptr_t parm) { ENetPeer *currentPeer; char ipaddr[32]; if (parm && parm->numparms != 0) return OSDCMD_SHOWHELP; if (!g_netServer) { initprintf("You are not the server.\n"); return OSDCMD_OK; } initprintf("Connected clients:\n"); for (currentPeer = g_netServer -> peers; currentPeer < & g_netServer -> peers [g_netServer -> peerCount]; ++ currentPeer) { if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) continue; enet_address_get_host_ip(¤tPeer->address, ipaddr, sizeof(ipaddr)); initprintf("%x %s %s\n", currentPeer->address.host, ipaddr, g_player[(intptr_t)currentPeer->data].user_name); } return OSDCMD_OK; } #if 0 static int osdcmd_kick(osdcmdptr_t parm) { ENetPeer *currentPeer; uint32_t hexaddr; if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!g_netServer) { initprintf("You are not the server.\n"); return OSDCMD_OK; } for (currentPeer = g_netServer -> peers; currentPeer < & g_netServer -> peers [g_netServer -> peerCount]; ++ currentPeer) { if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) continue; sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr); if (currentPeer->address.host == hexaddr) { initprintf("Kicking %x (%s)\n", currentPeer->address.host, g_player[(intptr_t)currentPeer->data].user_name); enet_peer_disconnect(currentPeer, DISC_KICKED); return OSDCMD_OK; } } initprintf("Player %s not found!\n", parm->parms[0]); osdcmd_listplayers(NULL); return OSDCMD_OK; } static int osdcmd_kickban(osdcmdptr_t parm) { ENetPeer *currentPeer; uint32_t hexaddr; if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!g_netServer) { initprintf("You are not the server.\n"); return OSDCMD_OK; } for (currentPeer = g_netServer -> peers; currentPeer < & g_netServer -> peers [g_netServer -> peerCount]; ++ currentPeer) { if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) continue; sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr); // TODO: implement banning logic if (currentPeer->address.host == hexaddr) { char ipaddr[32]; enet_address_get_host_ip(¤tPeer->address, ipaddr, sizeof(ipaddr)); initprintf("Host %s is now banned.\n", ipaddr); initprintf("Kicking %x (%s)\n", currentPeer->address.host, g_player[(intptr_t)currentPeer->data].user_name); enet_peer_disconnect(currentPeer, DISC_BANNED); return OSDCMD_OK; } } initprintf("Player %s not found!\n", parm->parms[0]); osdcmd_listplayers(NULL); return OSDCMD_OK; } #endif #endif static int osdcmd_purgesaves(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); G_DeleteOldSaves(); return OSDCMD_OK; } static int osdcmd_printtimes(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); char buf[32]; int32_t maxlen = 0; int32_t haveac=0; for (int i=0; i: warps to the given level", osdcmd_changelevel); else { OSD_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); OSD_RegisterFunction("map","map : loads the given user map", osdcmd_map); OSD_RegisterFunction("demo","demo : starts the given demo", osdcmd_demo); } OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu); OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor); #if !defined NETCODE_DISABLE OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect); OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect); #endif OSD_RegisterFunction("give","give : gives requested item", osdcmd_give); OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god); OSD_RegisterFunction("activatecheat","activatecheat : activates a cheat code", osdcmd_activatecheat); #ifdef DEBUGGINGAIDS OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer); #endif #if !defined NETCODE_DISABLE //OSD_RegisterFunction("kick","kick : kicks a multiplayer client. See listplayers.", osdcmd_kick); //OSD_RegisterFunction("kickban","kickban : kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban); OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers); #endif OSD_RegisterFunction("music","music EL: change music", osdcmd_music); OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); #if !defined NETCODE_DISABLE OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password); #endif OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes); OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves); OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave); OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload); OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap); OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound); OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot); OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); OSD_RegisterFunction("vidmode","vidmode : change the video mode",osdcmd_vidmode); return 0; } END_RR_NS