//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef global_h_ #define global_h_ #include "build.h" #include "compat.h" #include "duke3d.h" #include "mmulti.h" #include "quotes.h" #include "sector.h" #include "sounds.h" BEGIN_DUKE_NS #define MAXMINECARTS 16 #define MAXJAILDOORS 32 #define MAXLIGHTNINSECTORS 64 #define MAXTORCHSECTORS 64 #define MAXGEOSECTORS 64 #ifdef global_c_ #define G_EXTERN #else #define G_EXTERN extern #endif #define MAXINTERPOLATIONS MAXSPRITES // KEEPINSYNC lunatic/con_lang.lua // duke3d global soup :( G_EXTERN int32_t duke3d_globalflags; // KEEPINSYNC astub.c (used values only) enum DUKE3D_GLOBALFLAGS { DUKE3D_NO_WIDESCREEN_PINNING = 1<<0, DUKE3D_NO_HARDCODED_FOGPALS = 1<<1, DUKE3D_NO_PALETTE_CHANGES = 1<<2, }; G_EXTERN actor_t actor[MAXSPRITES]; // g_tile: tile-specific data THAT DOES NOT CHANGE during the course of a game G_EXTERN tiledata_t g_tile[MAXTILES]; G_EXTERN animwalltype animwall[MAXANIMWALLS]; extern char *label; G_EXTERN char g_loadFromGroupOnly; G_EXTERN char g_skillCnt; G_EXTERN char pus,pub; G_EXTERN char ready2send; #define MAXPLAYERNAME 32 G_EXTERN char tempbuf[MAXSECTORS<<1],buf[1024]; G_EXTERN uint8_t packbuf[PACKBUF_SIZE]; G_EXTERN input_t localInput; G_EXTERN input_t recsync[RECSYNCBUFSIZ]; //G_EXTERN uint8_t syncstat, syncval[MAXPLAYERS][MOVEFIFOSIZ]; //G_EXTERN int32_t syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail; G_EXTERN int32_t avgfvel, avgsvel, avgbits; G_EXTERN fix16_t avgavel, avghorz; G_EXTERN int8_t avgextbits; G_EXTERN int32_t movefifosendplc; G_EXTERN int32_t movefifoplc; G_EXTERN int32_t predictfifoplc; G_EXTERN vec3_t mypos, omypos, myvel; G_EXTERN fix16_t myhoriz, omyhoriz, myhorizoff, omyhorizoff, myang, omyang; G_EXTERN int16_t mycursectnum, myjumpingcounter; G_EXTERN uint8_t myjumpingtoggle, myonground, myhardlanding, myreturntocenter; G_EXTERN int16_t my_MotoSpeed; G_EXTERN uint8_t my_not_on_water, my_moto_on_ground; G_EXTERN uint8_t my_moto_do_bump, my_moto_bump_fast, my_moto_on_oil, my_moto_on_mud; G_EXTERN int16_t my_moto_bump, my_moto_bump_target, my_moto_turb; G_EXTERN int32_t my_stairs; G_EXTERN vec3_t myposbak[MOVEFIFOSIZ]; G_EXTERN fix16_t myhorizbak[MOVEFIFOSIZ], myangbak[MOVEFIFOSIZ]; G_EXTERN int32_t myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter; G_EXTERN int32_t g_networkBroadcastMode, g_movesPerPacket; G_EXTERN int32_t g_animWallCnt; #define numanimwalls g_animWallCnt G_EXTERN int32_t g_animateCnt; #define animatecnt g_animateCnt G_EXTERN int32_t g_cloudCnt; G_EXTERN int32_t g_curViewscreen; #define camsprite g_curViewscreen G_EXTERN int32_t g_frameRate; G_EXTERN int32_t g_cyclerCnt; #define numcyclers g_cyclerCnt G_EXTERN int32_t g_damageCameras; #define camerashitable g_damageCameras G_EXTERN int32_t g_defaultLabelCnt; G_EXTERN int32_t g_doQuickSave; G_EXTERN int32_t g_earthquakeTime; #define earthquaketime g_earthquakeTime G_EXTERN int32_t g_freezerSelfDamage; #define freezerhurtowner g_freezerSelfDamage G_EXTERN int32_t g_gameQuit; G_EXTERN int32_t g_globalRandom; #define global_random g_globalRandom G_EXTERN int32_t impact_damage; extern int32_t labelcnt; G_EXTERN int32_t g_maxPlayerHealth; G_EXTERN int32_t g_mirrorCount; G_EXTERN int32_t g_mostConcurrentPlayers; G_EXTERN int32_t g_musicSize; G_EXTERN int32_t g_playerSpawnCnt; G_EXTERN int32_t g_scriptDebug; G_EXTERN int32_t g_showShareware; G_EXTERN int32_t g_spriteDeleteQueuePos; G_EXTERN int32_t max_player_health; G_EXTERN int32_t max_armour_amount; G_EXTERN int32_t lasermode; G_EXTERN int32_t screenpeek; G_EXTERN int16_t g_animateSect[MAXANIMATES]; #define animatesect g_animateSect G_EXTERN int32_t *g_animatePtr[MAXANIMATES]; #define animateptr g_animatePtr G_EXTERN int32_t g_animateGoal[MAXANIMATES]; #define animategoal g_animateGoal G_EXTERN int32_t g_animateVel[MAXANIMATES]; #define animatevel g_animateVel G_EXTERN int16_t g_cloudSect[256]; G_EXTERN int16_t g_cloudX; G_EXTERN int16_t g_cloudY; G_EXTERN ClockTicks g_cloudClock; G_EXTERN int16_t SpriteDeletionQueue[1024]; G_EXTERN int16_t g_cyclers[MAXCYCLERS][6]; #define cyclers g_cyclers G_EXTERN int16_t g_mirrorSector[64]; G_EXTERN int16_t g_mirrorWall[64]; G_EXTERN int32_t *labelcode; #if 0 G_EXTERN int32_t *labeltype; #endif G_EXTERN ClockTicks lockclock; G_EXTERN ClockTicks ototalclock; G_EXTERN int32_t g_wupass; G_EXTERN int32_t g_chickenPlant; #define chickenplant g_chickenPlant G_EXTERN int32_t g_thunderOn; G_EXTERN int32_t g_ufoSpawn; #define ufospawn g_ufoSpawn G_EXTERN int32_t g_ufoCnt; #define ufocnt g_ufoCnt G_EXTERN int32_t g_hulkSpawn; #define hulkspawn g_hulkSpawn G_EXTERN int32_t g_vixenLevel; G_EXTERN int32_t g_lastLevel; #define lastlevel g_lastLevel G_EXTERN int32_t g_turdLevel; G_EXTERN int32_t g_geoSectorWarp[MAXGEOSECTORS]; G_EXTERN int32_t g_geoSectorWarp2[MAXGEOSECTORS]; G_EXTERN int32_t g_geoSector[MAXGEOSECTORS]; G_EXTERN int32_t g_geoSectorX[MAXGEOSECTORS]; G_EXTERN int32_t g_geoSectorY[MAXGEOSECTORS]; G_EXTERN int32_t g_geoSectorX2[MAXGEOSECTORS]; G_EXTERN int32_t g_geoSectorY2[MAXGEOSECTORS]; G_EXTERN uint32_t g_geoSectorCnt; G_EXTERN int32_t g_thunderFlash; G_EXTERN int32_t g_thunderTime; G_EXTERN int32_t g_winderFlash; G_EXTERN int32_t g_winderTime; G_EXTERN int32_t g_brightness; G_EXTERN int16_t g_ambientLotag[64]; G_EXTERN int16_t g_ambientHitag[64]; G_EXTERN uint32_t g_ambientCnt; G_EXTERN intptr_t *apScript; G_EXTERN intptr_t *scriptptr; G_EXTERN vec2_t g_origins[MAXANIMPOINTS]; struct msx_ { int operator[](int v) { return g_origins[v].x; } }; struct msy_ { int operator[](int v) { return g_origins[v].y; } }; G_EXTERN msx_ msx; G_EXTERN msy_ msy; G_EXTERN int32_t g_windTime, g_windDir; G_EXTERN int16_t g_fakeBubbaCnt, g_mamaSpawnCnt, g_banjoSong, g_bellTime, g_bellSprite; #define BellTime g_bellTime #define word_119BE0 g_bellSprite G_EXTERN uint8_t g_spriteExtra[MAXSPRITES], g_sectorExtra[MAXSECTORS]; // move these back into the base structs! G_EXTERN uint8_t enemysizecheat, ufospawnsminion, pistonsound, g_chickenWeaponTimer, RRRA_ExitedLevel, RRRA_EndEpisode, g_fogType; G_EXTERN int32_t g_cdTrack; #define raat607 enemysizecheat // only as a reminder // XXX: I think this pragma pack is meaningless here. // MSDN (https://msdn.microsoft.com/en-us/library/2e70t5y1%28VS.80%29.aspx) says: // "pack takes effect at the first struct, union, or class declaration after // the pragma is seen; pack has no effect on definitions." #pragma pack(push,1) #ifdef global_c_ static playerdata_t g_player_s[1 + MAXPLAYERS]; playerdata_t *const g_player = &g_player_s[1]; #else extern playerdata_t *const g_player; #endif G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS]; #define po g_playerSpawnPoints G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS]; #pragma pack(pop) G_EXTERN int32_t g_noEnemies; G_EXTERN int32_t g_restorePalette; G_EXTERN uint32_t everyothertime; G_EXTERN uint32_t g_moveThingsCount; G_EXTERN double g_gameUpdateTime; G_EXTERN double g_gameUpdateAndDrawTime; #define GAMEUPDATEAVGTIMENUMSAMPLES 100 extern float g_gameUpdateAvgTime; #ifndef global_c_ extern char CheatKeys[2]; extern char g_gametypeNames[MAXGAMETYPES][33]; extern int32_t respawnactortime; extern int32_t g_bouncemineRadius; #define bouncemineblastradius g_bouncemineRadius extern int32_t g_deleteQueueSize; extern int32_t g_gametypeCnt; extern int32_t respawnitemtime; extern int32_t g_morterRadius; #define morterblastradius g_morterRadius extern int32_t numfreezebounces; extern int32_t g_pipebombRadius; #define pipebombblastradius g_pipebombRadius extern int32_t dukefriction; extern int32_t rpgblastradius; extern int32_t g_scriptSize; extern int32_t g_seenineRadius; #define seenineblastradius g_seenineRadius extern int32_t g_shrinkerRadius; #define shrinkerblastradius g_shrinkerRadius extern int32_t g_spriteGravity; extern int32_t g_timerTicsPerSecond; extern int32_t g_tripbombRadius; #define tripbombblastradius g_tripbombRadius #define powderkegblastradius g_tripbombRadius extern int32_t g_volumeCnt; #define gc g_spriteGravity extern int16_t g_blimpSpawnItems[15]; extern int32_t g_gametypeFlags[MAXGAMETYPES]; extern const char *s_buildDate; #endif inline void clearfriction() { for (int playerNum = 0; playerNum != -1; playerNum = connectpoint2[playerNum]) { vec2_t& fric = g_player[playerNum].ps->fric; fric.x = fric.y = 0; } } enum { EF_HIDEFROMSP = 1<<0, }; // Interpolation code is the same in all games with slightly different naming - this needs to be unified and cleaned up. extern int32_t g_interpolationCnt; extern int32_t* curipos[MAXINTERPOLATIONS]; extern int32_t bakipos[MAXINTERPOLATIONS]; void G_UpdateInterpolations(void); void G_RestoreInterpolations(void); int G_SetInterpolation(int32_t* const posptr); void G_StopInterpolation(const int32_t* const posptr); void G_DoInterpolations(int smoothRatio); // old names as porting help. inline void updateinterpolations() { G_UpdateInterpolations(); } inline void restoreinterpolations() { G_RestoreInterpolations(); } inline int setinterpolation(int32_t* posptr) { return G_SetInterpolation(posptr); } inline void stopinterpolation(int32_t* posptr) { G_SetInterpolation(posptr); } inline void dointerpolations(int smoothratio) { G_DoInterpolations(smoothratio); } // Hack struct to allow old code to access the EDuke-style player data without changing it. struct psaccess { DukePlayer_t& operator[](int index) { return *g_player[index].ps; } }; extern psaccess ps; #define spriteqamount g_deleteQueueSize #define spriteq SpriteDeletionQueue #define spriteqloc g_spriteDeleteQueuePos inline bool isIn(int value, int first) { return value == first; } template bool isIn(int value, int first, Args... args) { return value == first || isIn(value, args...); } inline bool isIn(int value, const std::initializer_list &list) { for (auto v : list) if (v == value) return true; return false; } // these are mainly here to avoid directly accessing the input data so that it can be more easily refactored later. inline bool PlayerInput(int pl, int bit) { return TEST_SYNC_KEY(g_player[pl].input->bits, bit); } inline bool PlayerInputSideVel(int pl) { return g_player[pl].input->svel; } inline bool PlayerInputForwardVel(int pl) { return g_player[pl].input->fvel; } enum { kHitTypeMask = 0xC000, //kHitIndexMask = 0x3FFF, kHitSector = 0x4000, kHitWall = 0x8000, kHitSprite = 0xC000, }; END_DUKE_NS #endif