//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "build.h" #include "common_game.h" #include "db.h" #include "eventq.h" #include "dude.h" #include "player.h" BEGIN_BLD_NS void trTriggerSector(unsigned int nSector, XSECTOR *pXSector, int command); void trMessageSector(unsigned int nSector, EVENT event); void trTriggerWall(unsigned int nWall, XWALL *pXWall, int command); void trMessageWall(unsigned int nWall, EVENT event); void trTriggerSprite(unsigned int nSprite, XSPRITE *pXSprite, int command); void trTriggerSprite(DBloodActor* actor, int command); void trMessageSprite(unsigned int nSprite, EVENT event); void trProcessBusy(void); void trInit(void); void trTextOver(int nId); char SetSpriteState(int nSprite, XSPRITE* pXSprite, int nState); char SetWallState(int nWall, XWALL* pXWall, int nState); void TeleFrag(int nKiller, int nSector); END_BLD_NS