/* Copyright (C) 2009 Jonathon Fowler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "_multivc.h" template uint32_t MV_MixMono(struct VoiceNode * const voice, uint32_t length); template uint32_t MV_MixStereo(struct VoiceNode * const voice, uint32_t length); template uint32_t MV_MixMono(struct VoiceNode * const voice, uint32_t length); template uint32_t MV_MixStereo(struct VoiceNode * const voice, uint32_t length); template void MV_Reverb(char const *src, char * const dest, const float volume, int count); /* length = count of samples to mix position = offset of starting sample in source rate = resampling increment volume = direct volume adjustment, 1.0 = no change */ // mono source, mono output template uint32_t MV_MixMono(struct VoiceNode * const voice, uint32_t length) { auto const source = (S const *)voice->sound; auto dest = (D *)MV_MixDestination; uint32_t position = voice->position; uint32_t const rate = voice->RateScale; float const volume = voice->volume*MV_GlobalVolume; do { auto const isample0 = CONVERT_LE_SAMPLE_TO_SIGNED(source[position >> 16]); position += rate; *dest = MIX_SAMPLES(SCALE_SAMPLE(isample0, volume*voice->LeftVolume), *dest); dest++; voice->LeftVolume = SMOOTH_VOLUME(voice->LeftVolume, voice->LeftVolumeDest); } while (--length); MV_MixDestination = (char *)dest; return position; } // mono source, stereo output template uint32_t MV_MixStereo(struct VoiceNode * const voice, uint32_t length) { auto const source = (S const *)voice->sound; auto dest = (D *)MV_MixDestination; uint32_t position = voice->position; uint32_t const rate = voice->RateScale; float const volume = voice->volume*MV_GlobalVolume; do { auto const isample0 = CONVERT_LE_SAMPLE_TO_SIGNED(source[position >> 16]); position += rate; *dest = MIX_SAMPLES(SCALE_SAMPLE(isample0, volume*voice->LeftVolume), *dest); *(dest + (MV_RightChannelOffset / sizeof(*dest))) = MIX_SAMPLES(SCALE_SAMPLE(isample0, volume*voice->RightVolume), *(dest + (MV_RightChannelOffset / sizeof(*dest)))); dest += 2; voice->LeftVolume = SMOOTH_VOLUME(voice->LeftVolume, voice->LeftVolumeDest); voice->RightVolume = SMOOTH_VOLUME(voice->RightVolume, voice->RightVolumeDest); } while (--length); MV_MixDestination = (char *)dest; return position; } template void MV_Reverb(char const *src, char * const dest, const float volume, int count) { auto input = (T const *)src; auto output = (T *)dest; do { auto const isample0 = CONVERT_SAMPLE_TO_SIGNED(*input++); *output++ = CONVERT_SAMPLE_FROM_SIGNED(SCALE_SAMPLE(isample0, volume)); } while (--count > 0); }