//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors Copyright (C) 2019 Christoph Oelckers This is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "build.h" #include "osd.h" #include "osd.h" #include "exhumed.h" #include "engine.h" #include "sound.h" #include "names.h" #include "version.h" #include "raze_sound.h" #include "menu/menu.h" #include "../../glbackend/glbackend.h" BEGIN_PS_NS int handle1; int MenuExitCondition; int menu_Menu(int nVal) { MenuExitCondition = -2; M_StartControlPanel(false); M_SetMenu(NAME_Mainmenu); while (M_Active()) { auto nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo; int dword_9AB5F = ((int)totalclock / 16) & 3; videoClearScreen(0); overwritesprite(160, 100, kSkullHead, 32, 3, kPalNormal); overwritesprite(161, 130, kSkullJaw, 32, 3, kPalNormal); overwritesprite(160, 40, nLogoTile, 32, 3, kPalNormal); // draw the fire urn/lamp thingies overwritesprite(50, 150, kTile3512 + dword_9AB5F, 32, 3, kPalNormal); overwritesprite(270, 150, kTile3512 + ((dword_9AB5F + 2) & 3), 32, 3, kPalNormal); HandleAsync(); videoNextPage(); } int me = MenuExitCondition; MenuExitCondition = -2; return me; } //---------------------------------------------------------------------------- // // Implements the native looking menu used for the main menu // and the episode/skill selection screens, i.e. the parts // that need to look authentic // //---------------------------------------------------------------------------- void menu_DoPlasma(); int zoomsize = 0; class PSMainMenu : public DListMenu { void Init(DMenu* parent, FListMenuDescriptor* desc) override { DListMenu::Init(parent, desc); PlayLocalSound(StaticSound[kSound31], 0, false, CHANF_UI); } void Ticker() override { // handle the menu zoom-in if (zoomsize < 0x10000) { zoomsize += 4096; if (zoomsize >= 0x10000) { zoomsize = 0x10000; } } } void PreDraw() override { if (mDesc->mMenuName == NAME_Mainmenu) menu_DoPlasma(); else { auto nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo; overwritesprite(160, 40, nLogoTile, 32, 3, kPalNormal); } } }; //---------------------------------------------------------------------------- // // Menu related game interface functions // //---------------------------------------------------------------------------- void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) { int tilenum = (int)strtoll(text, nullptr, 0); double y = ypos - tilesiz[tilenum].y / 2; int8_t shade; if (state == NIT_SelectedState) { // currently selected menu item shade = Sin((int)totalclock << 4) >> 9; } else if (state == NIT_ActiveState) { shade = 0; } else { shade = 25; } rotatesprite(160 << 16, int((y + tilesiz[tilenum].y) *65536), zoomsize, 0, tilenum, shade, 0, 2|RS_TOPLEFT, 0, 0, xdim, ydim); // tilesizx is 51 // tilesizy is 33 if (state == NIT_SelectedState) { overwritesprite(62, short(ypos - 12), kMenuCursorTile, 0, 2, kPalNormal); overwritesprite(62 + 146, short(ypos - 12), kMenuCursorTile, 0, 10, kPalNormal); } } void GameInterface::MenuOpened() { GrabPalette(); zoomsize = 0; StopAllSounds(); StopLocalSound(); } void GameInterface::MenuSound(EMenuSounds snd) { switch (snd) { case CursorSound: PlayLocalSound(StaticSound[kSound35], 0, false, CHANF_UI); break; case AdvanceSound: case BackSound: PlayLocalSound(StaticSound[kSound33], 0, false, CHANF_UI); break; default: return; } } void GameInterface::MenuClosed() { } void GameInterface::StartGame(FGameStartup& gs) { MenuExitCondition = gs.Episode; // Gross hack. The main loop needs to be redone for better handling. } FSavegameInfo GameInterface::GetSaveSig() { return { SAVESIG_PS, MINSAVEVER_PS, SAVEVER_PS }; } void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) { if (text) { int height = 11; auto lines = FString(text).MakeUpper().Split("\n"); int y = position - (height * lines.Size() / 2); for (auto& l : lines) { int width = MyGetStringWidth(l); myprintext(int(origin.X) + 160 - width / 2, int(origin.Y) + y, l, 0); y += height; } } } void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text) { DrawCenteredTextScreen(origin, text, 10, false); } END_PS_NS //---------------------------------------------------------------------------- // // Class registration // //---------------------------------------------------------------------------- static TMenuClassDescriptor _mm("Exhumed.MainMenu"); void RegisterPSMenus() { menuClasses.Push(&_mm); }