//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors Copyright (C) 2019 Christoph Oelckers This is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "build.h" #include "exhumed.h" #include "engine.h" #include "sound.h" #include "names.h" #include "version.h" #include "raze_sound.h" #include "menu/menu.h" // to override the local menu.h #include "../../glbackend/glbackend.h" BEGIN_PS_NS //---------------------------------------------------------------------------- // // Implements the native looking menu used for the main menu // and the episode/skill selection screens, i.e. the parts // that need to look authentic // //---------------------------------------------------------------------------- void menu_DoPlasma(); double zoomsize = 0; class PSMainMenu : public DListMenu { void Init(DMenu* parent, FListMenuDescriptor* desc) override { DListMenu::Init(parent, desc); PlayLocalSound(StaticSound[kSound31], 0, false, CHANF_UI); } void Ticker() override { // handle the menu zoom-in if (zoomsize < 1.) { zoomsize += 0.0625; if (zoomsize >= 1.) { zoomsize = 1.; } } } void PreDraw() override { if (mDesc->mMenuName == NAME_Mainmenu) menu_DoPlasma(); else { auto nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo; DrawRel(nLogoTile, 160, 40); } } }; //---------------------------------------------------------------------------- // // Menu related game interface functions // //---------------------------------------------------------------------------- void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) { int tilenum = (int)strtoll(text, nullptr, 0); double y = ypos - tilesiz[tilenum].y / 2; int8_t shade; if (state == NIT_SelectedState) { // currently selected menu item shade = Sin((int)totalclock << 4) >> 9; } else if (state == NIT_ActiveState) { shade = 0; } else { shade = 25; } // Todo: Replace the boxes with an empty one and draw the text with a font. auto tex = tileGetTexture(tilenum); DrawTexture(twod, tex, 160, y + tex->GetDisplayHeight(), DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffset, true, DTA_ScaleX, zoomsize, DTA_ScaleY, zoomsize, DTA_Color, shadeToLight(shade), TAG_DONE); // tilesizx is 51 // tilesizy is 33 if (state == NIT_SelectedState) { tex = tileGetTexture(kMenuCursorTile); DrawTexture(twod, tex, 62, ypos - 12, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, TAG_DONE); DrawTexture(twod, tex, 207, ypos - 12, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_FlipX, true, TAG_DONE); } } void GameInterface::MenuOpened() { GrabPalette(); zoomsize = 0; StopAllSounds(); StopLocalSound(); } void GameInterface::MenuSound(EMenuSounds snd) { switch (snd) { case CursorSound: PlayLocalSound(StaticSound[kSound35], 0, false, CHANF_UI); break; case AdvanceSound: case BackSound: PlayLocalSound(StaticSound[kSound33], 0, false, CHANF_UI); break; default: return; } } void GameInterface::MenuClosed() { } void GameInterface::StartGame(FNewGameStartup& gs) { GameAction = gs.Episode; // 0 is training, 1 is the regular game } FSavegameInfo GameInterface::GetSaveSig() { return { SAVESIG_PS, MINSAVEVER_PS, SAVEVER_PS }; } void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text) { // Fixme: should use the extracted font from the menu items (i.e. BigFont) and a stretched box for the menu items. DrawText(twod, SmallFont, CR_UNTRANSLATED, 160 - SmallFont->StringWidth(text), 10, text, DTA_FullscreenScale, FSMode_Fit320x200Top, TAG_DONE); } END_PS_NS //---------------------------------------------------------------------------- // // Class registration // //---------------------------------------------------------------------------- static TMenuClassDescriptor _mm("Exhumed.MainMenu"); void RegisterPSMenus() { menuClasses.Push(&_mm); }