class DukeRotateGun : DukeActor { const ROTTURRETSTRENGTH = 40; default { pic "ROTATEGUN"; Strength ROTTURRETSTRENGTH; +INTERNAL_BADGUY; +KILLCOUNT; +NODAMAGEPUSH; +NORADIUSPUSH; +SHOOTCENTERED; +NOVERTICALMOVE; +MOVE_NOPLAYERINTERACT; +NOHITJIBS; +NOSHOTGUNBLOOD; sparkoffset -3; aimoffset 32; shootzoffset 0; } override void Initialize(DukeActor spawner) { self.vel.Z = 0; } }