class DukeFrameEffect : DukeActor { default { Pic "FRAMEEFFECT1"; } override void Initialize(DukeActor spawner) { if (spawner) { self.scale = spawner.scale; } else { self.Scale = (0, 0); } self.ChangeStat(STAT_MISC); } override void Tick() { let Owner = self.ownerActor; if (Owner) { self.counter++; if (self.counter > 7) { self.Destroy(); return; } else if (self.counter > 4) self.cstat |= CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT; else if (self.counter > 2) self.cstat |= CSTAT_SPRITE_TRANSLUCENT; self.xoffset = Owner.xoffset; self.yoffset = Owner.yoffset; } } override bool animate(tspritetype t) { let OwnerAc = self.ownerActor; if (OwnerAc) { if (OwnerAc.isPlayer()) if (ud.cameraactor == nullptr) if (Duke.GetViewPlayer() == OwnerAc.GetPlayer() && display_mirror == 0) { t.ownerActor = nullptr; t.scale = (0, 0); return true; } if ((OwnerAc.cstat & CSTAT_SPRITE_INVISIBLE) == 0) { if (!OwnerAc.isPlayer() || !isRR()) t.SetSpritePic(OwnerAc, -1); else t.SetSpritePic(OwnerAc, 0); t.pal = OwnerAc.pal; t.shade = OwnerAc.shade; t.angle = OwnerAc.angle; t.cstat = CSTAT_SPRITE_TRANSLUCENT | OwnerAc.cstat; } } return true; } }