class RedneckCoot : DukeActor { const COOTSTRENGTH = 50; default { pic "COOT"; Strength COOTSTRENGTH; precacheclass "RedneckCootJibA", "RedneckCootJibB", "RedneckCootJibC"; +INTERNAL_BADGUY; +KILLCOUNT; +DESTRUCTOIMMUNE; } override void PlayFTASound(int mode) { if (!isRRRA() && (random(0, 3)) == 2) self.PlayActorSound("CT_GET"); } override void Initialize() { self.scale = (0.375, 0.28125); self.setClipDistFromTile(); self.clipdist *= 4; if (isRRRA()) bLookAllaround = true; } } class RedneckCootStayput: RedneckCoot { default { pic "COOTSTAYPUT"; +INTERNAL_BADGUY; +KILLCOUNT; +BADGUYSTAYPUT; } override void PlayFTASound(int mode) { } }