/* For single inclusion into engine.c only! */ #pragma pack(push,1) struct sectortypev5 { uint16_t wallptr, wallnum; int16_t ceilingpicnum, floorpicnum; int16_t ceilingheinum, floorheinum; int32_t ceilingz, floorz; int8_t ceilingshade, floorshade; char ceilingxpanning, floorxpanning; char ceilingypanning, floorypanning; char ceilingstat, floorstat; char ceilingpal, floorpal; char visibility; int16_t lotag, hitag; int16_t extra; }; struct walltypev5 { int32_t x, y; int16_t point2; int16_t picnum, overpicnum; int8_t shade; int16_t cstat; char xrepeat, yrepeat, xpanning, ypanning; int16_t nextsector1, nextwall1; int16_t nextsector2, nextwall2; int16_t lotag, hitag; int16_t extra; }; struct spritetypev5 { int32_t x, y, z; char cstat; int8_t shade; char xrepeat, yrepeat; int16_t picnum, ang, xvel, yvel, zvel, owner; int16_t sectnum, statnum; int16_t lotag, hitag; int16_t extra; }; struct sectortypev6 { uint16_t wallptr, wallnum; int16_t ceilingpicnum, floorpicnum; int16_t ceilingheinum, floorheinum; int32_t ceilingz, floorz; int8_t ceilingshade, floorshade; char ceilingxpanning, floorxpanning; char ceilingypanning, floorypanning; char ceilingstat, floorstat; char ceilingpal, floorpal; char visibility; int16_t lotag, hitag, extra; }; struct walltypev6 { int32_t x, y; int16_t point2, nextsector, nextwall; int16_t picnum, overpicnum; int8_t shade; char pal; int16_t cstat; char xrepeat, yrepeat, xpanning, ypanning; int16_t lotag, hitag, extra; }; struct spritetypev6 { int32_t x, y, z; int16_t cstat; int8_t shade; char pal, clipdist; char xrepeat, yrepeat; int8_t xoffset, yoffset; int16_t picnum, ang, xvel, yvel, zvel, owner; int16_t sectnum, statnum; int16_t lotag, hitag, extra; }; #pragma pack(pop) static int16_t sectorofwallv5(int16_t theline) { int16_t i, startwall, endwall, sucksect; sucksect = -1; for (i=0; i= startwall) && (theline <= endwall)) { sucksect = i; break; } } return(sucksect); } static void convertv5sectv6(struct sectortypev5 *from, struct sectortypev6 *to) { to->wallptr = from->wallptr; to->wallnum = from->wallnum; to->ceilingpicnum = from->ceilingpicnum; to->floorpicnum = from->floorpicnum; to->ceilingheinum = from->ceilingheinum; to->floorheinum = from->floorheinum; to->ceilingz = from->ceilingz; to->floorz = from->floorz; to->ceilingshade = from->ceilingshade; to->floorshade = from->floorshade; to->ceilingxpanning = from->ceilingxpanning; to->floorxpanning = from->floorxpanning; to->ceilingypanning = from->ceilingypanning; to->floorypanning = from->floorypanning; to->ceilingstat = from->ceilingstat; to->floorstat = from->floorstat; to->ceilingpal = from->ceilingpal; to->floorpal = from->floorpal; to->visibility = from->visibility; to->lotag = from->lotag; to->hitag = from->hitag; to->extra = from->extra; } static void convertv5wallv6(struct walltypev5 *from, struct walltypev6 *to, int32_t i) { to->x = from->x; to->y = from->y; to->point2 = from->point2; to->nextsector = from->nextsector1; to->nextwall = from->nextwall1; to->picnum = from->picnum; to->overpicnum = from->overpicnum; to->shade = from->shade; to->pal = sector[sectorofwallv5((int16_t)i)].floorpal; to->cstat = from->cstat; to->xrepeat = from->xrepeat; to->yrepeat = from->yrepeat; to->xpanning = from->xpanning; to->ypanning = from->ypanning; to->lotag = from->lotag; to->hitag = from->hitag; to->extra = from->extra; } static void convertv5sprv6(struct spritetypev5 *from, struct spritetypev6 *to) { int16_t j; to->x = from->x; to->y = from->y; to->z = from->z; to->cstat = from->cstat; to->shade = from->shade; j = from->sectnum; if ((sector[j].ceilingstat&1) > 0) to->pal = sector[j].ceilingpal; else to->pal = sector[j].floorpal; to->clipdist = 32; to->xrepeat = from->xrepeat; to->yrepeat = from->yrepeat; to->xoffset = 0; to->yoffset = 0; to->picnum = from->picnum; to->ang = from->ang; to->xvel = from->xvel; to->yvel = from->yvel; to->zvel = from->zvel; to->owner = from->owner; to->sectnum = from->sectnum; to->statnum = from->statnum; to->lotag = from->lotag; to->hitag = from->hitag; to->extra = from->extra; } static void convertv6sectv7(struct sectortypev6 *from, sectortype *to) { to->ceilingz = from->ceilingz; to->floorz = from->floorz; to->wallptr = from->wallptr; to->wallnum = from->wallnum; to->ceilingpicnum = from->ceilingpicnum; to->ceilingheinum = max(min(((int32_t)from->ceilingheinum)<<5,32767),-32768); if ((from->ceilingstat&2) == 0) to->ceilingheinum = 0; to->ceilingshade = from->ceilingshade; to->ceilingpal = from->ceilingpal; to->ceilingxpanning = from->ceilingxpanning; to->ceilingypanning = from->ceilingypanning; to->floorpicnum = from->floorpicnum; to->floorheinum = max(min(((int32_t)from->floorheinum)<<5,32767),-32768); if ((from->floorstat&2) == 0) to->floorheinum = 0; to->floorshade = from->floorshade; to->floorpal = from->floorpal; to->floorxpanning = from->floorxpanning; to->floorypanning = from->floorypanning; to->ceilingstat = from->ceilingstat; to->floorstat = from->floorstat; to->visibility = from->visibility; to->filler = 0; to->lotag = from->lotag; to->hitag = from->hitag; to->extra = from->extra; #ifdef NEW_MAP_FORMAT to->ceilingbunch = to->floorbunch = -1; #endif } static void convertv6wallv7(struct walltypev6 *from, walltype *to) { to->x = from->x; to->y = from->y; to->point2 = from->point2; to->nextwall = from->nextwall; to->nextsector = from->nextsector; to->cstat = from->cstat; to->picnum = from->picnum; to->overpicnum = from->overpicnum; to->shade = from->shade; to->pal = from->pal; to->xrepeat = from->xrepeat; to->yrepeat = from->yrepeat; to->xpanning = from->xpanning; to->ypanning = from->ypanning; to->lotag = from->lotag; to->hitag = from->hitag; to->extra = from->extra; #ifdef NEW_MAP_FORMAT to->upwall = to->dnwall = -1; #endif } static void convertv6sprv7(struct spritetypev6 *from, spritetype *to) { to->x = from->x; to->y = from->y; to->z = from->z; to->cstat = from->cstat; to->picnum = from->picnum; to->shade = from->shade; to->pal = from->pal; to->clipdist = from->clipdist; to->blend = 0; to->xrepeat = from->xrepeat; to->yrepeat = from->yrepeat; to->xoffset = from->xoffset; to->yoffset = from->yoffset; to->sectnum = from->sectnum; to->statnum = from->statnum; to->ang = from->ang; to->owner = from->owner; to->xvel = from->xvel; to->yvel = from->yvel; to->zvel = from->zvel; to->lotag = from->lotag; to->hitag = from->hitag; to->extra = from->extra; }