/* ** buildtexture.cpp ** Handling Build textures ** **--------------------------------------------------------------------------- ** Copyright 2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "files.h" #include "zstring.h" #include "textures.h" #include "image.h" #include "cache1d.h" #include "baselayer.h" #include "palette.h" #include "m_crc32.h" #include "build.h" enum { MAXARTFILES_BASE = 200, MAXARTFILES_TOTAL = 220 }; extern char* palookup[]; BuildFiles TileFiles; //========================================================================== // // // //========================================================================== picanm_t tileConvertAnimFormat(int32_t const picanmdisk) { // Unpack a 4 byte packed anim descriptor into the internal 5 byte format. picanm_t anm; anm.num = picanmdisk & 63; anm.xofs = (picanmdisk >> 8) & 255; anm.yofs = (picanmdisk >> 16) & 255; anm.sf = ((picanmdisk >> 24) & 15) | (picanmdisk & 192); anm.extra = (picanmdisk >> 28) & 15; return anm; } //========================================================================== // // Base class for Build tile textures // This needs a few subclasses for different use cases. // //========================================================================== FBitmap FTileTexture::GetBgraBitmap(PalEntry* remap, int* ptrans) { FBitmap bmp; TArray buffer; bmp.Create(Size.x, Size.y); const uint8_t* ppix = Get8BitPixels(); if (!ppix) { // This is needed for tiles with a palette remap. buffer.Resize(Size.x * Size.y); Create8BitPixels(buffer.Data()); ppix = buffer.Data(); } if (ppix) bmp.CopyPixelData(0, 0, ppix, Size.x, Size.y, Size.y, 1, 0, remap); return bmp; } void FTileTexture::Create8BitPixels(uint8_t* buffer) { auto pix = Get8BitPixels(); if (pix) memcpy(buffer, pix, Size.x * Size.y); } //========================================================================== // // Tile textures are owned by their containing file object. // //========================================================================== FArtTile* GetTileTexture(const char* name, const TArray& backingstore, uint32_t offset, int width, int height, int picanm) { auto tex = new FArtTile(backingstore, offset, width, height, picanm); if (tex) { tex->SetName(name); } return tex; } //========================================================================== // // // //========================================================================== void BuildFiles::AddTile(int tilenum, FTexture* tex, bool permap) { auto& array = permap ? AllMapTiles : AllTiles; array.Push(tex); tiles[tilenum] = tex; if (!permap) tilesbak[tilenum] = tex; } //=========================================================================== // // AddTiles // // Adds all the tiles in an artfile to the texture manager. // //=========================================================================== void BuildFiles::AddTiles (int firsttile, TArray& RawData, bool permap) { const uint8_t *tiles = RawData.Data(); // int numtiles = LittleLong(((uint32_t *)tiles)[1]); // This value is not reliable int tilestart = LittleLong(((int *)tiles)[2]); int tileend = LittleLong(((int *)tiles)[3]); const uint16_t *tilesizx = &((const uint16_t *)tiles)[8]; const uint16_t *tilesizy = &tilesizx[tileend - tilestart + 1]; const uint32_t *picanm = (const uint32_t *)&tilesizy[tileend - tilestart + 1]; const uint8_t *tiledata = (const uint8_t *)&picanm[tileend - tilestart + 1]; if (firsttile != -1) { tileend = tileend - tilestart + firsttile; tilestart = firsttile; } for (int i = tilestart; i <= tileend; ++i) { int pic = i - tilestart; int width = LittleShort(tilesizx[pic]); int height = LittleShort(tilesizy[pic]); uint32_t anm = LittleLong(picanm[pic]); int size = width*height; if (width <= 0 || height <= 0) continue; auto tex = GetTileTexture("", RawData, uint32_t(tiledata - tiles), width, height, anm); AddTile(i, tex); tiledata += size; } } //=========================================================================== // // CountTiles // // Returns the number of tiles provided by an artfile // //=========================================================================== int CountTiles (const char *fn, const uint8_t *RawData) { int version = LittleLong(*(uint32_t *)RawData); if (version != 1) { initprintf("%s: Invalid art file version. Must be 1, got %d\n", fn, version); return 0; } int tilestart = LittleLong(((uint32_t *)RawData)[2]); int tileend = LittleLong(((uint32_t *)RawData)[3]); if ((unsigned)tilestart >= MAXUSERTILES || (unsigned)tileend >= MAXUSERTILES) { initprintf("%s: Invalid tilestart or tileend\n", fn); return 0; } if (tileend < tilestart) { initprintf("%s: tileend < tilestart\n", fn); return 0; } return tileend >= tilestart ? tileend - tilestart + 1 : 0; } //=========================================================================== // // CloseAllMapArt // // Closes all per-map ART files // //=========================================================================== void BuildFiles::CloseAllMapArt() { AllMapTiles.DeleteAndClear(); PerMapArtFiles.DeleteAndClear(); } //=========================================================================== // // LoadArtFile // // Returns the number of tiles found. Also loads all the data for // R_InitBuildTiles() to process later. // // let's load everything into memory on startup. // Even for Ion Fury this will merely add 60 MB, because the engine already needs to cache the data, albeit in a compressed-per-lump form, // so its 100MB art file will only have a partial impact on memory. // //=========================================================================== int BuildFiles::LoadArtFile(const char *fn, bool mapart, int firsttile) { auto old = FindFile(fn); if (old >= ArtFiles.Size()) // Do not process if already loaded. { FileReader fr = kopenFileReader(fn, 0); if (fr.isOpen()) { auto artdata = fr.Read(); const uint8_t *artptr = artdata.Data(); if (artdata.Size() > 16) { if (memcmp(artptr, "BUILDART", 8) == 0) artptr += 8; // Only load the data if the header is present if (CountTiles(fn, artptr) > 0) { auto& descs = mapart ? PerMapArtFiles : ArtFiles; auto file = new BuildArtFile; descs.Push(file); file->filename = fn; file->RawData = std::move(artdata); AddTiles(firsttile, file->RawData, mapart); } } } else { //initprintf("%s: file not found\n", fn); return -1; } } else { // Reuse the old one but move it to the top. (better not.) //auto fd = std::move(ArtFiles[old]); //ArtFiles.Delete(old); //ArtFiles.Push(std::move(fd)); } return 0; } //========================================================================== // // // //========================================================================== void BuildFiles::LoadArtSet(const char* filename) { for (int index = 0; index < MAXARTFILES_BASE; index++) { FStringf fn(filename, index); LoadArtFile(fn, false); } } //========================================================================== // // Checks if a custom tile has alredy been added to the list. // For each tile index there may only be one replacement and its // type may never change! // //========================================================================== FTexture* BuildFiles::ValidateCustomTile(int tilenum, int type) { if (tilenum < 0 || tilenum >= MAXTILES) return nullptr; if (tiles[tilenum] != tilesbak[tilenum]) return nullptr; // no mucking around with map tiles. auto tile = tiles[tilenum]; if (tile && tile->GetUseType() == type) return tile; // already created if (tile->GetUseType() > FTexture::Art) return nullptr; // different custom type - cannot replace again. FTexture* replacement = nullptr; if (type == FTexture::Writable) { replacement = new FWritableTile; } else if (type == FTexture::Restorable) { // This is for modifying an existing tile. // It only gets used for the crosshair and two specific effects: // A) the fire in Blood. // B) the pin display in Redneck Rampage's bowling lanes. if (tile->GetWidth() == 0 || tile->GetHeight() == 0) return nullptr; // The base must have a size for this to work. // todo: invalidate hardware textures for tile. replacement = new FRestorableTile(tile); } else return nullptr; AddTile(tilenum, replacement); return replacement; } //========================================================================== // // global interface // //========================================================================== extern vec2_16_t tilesizearray[MAXTILES]; extern uint8_t picsizearray[MAXTILES]; int32_t BuildFiles::artLoadFiles(const char* filename) { TileFiles.LoadArtSet(filename); memset(gotpic, 0, MAXTILES); cacheInitBuffer(MAXCACHE1DSIZE); for (unsigned i = 0; i < MAXTILES; i++) { auto tex = TileFiles.tiles[i]; assert(tex); picanm[i] = tex->PicAnim; tilesizearray[i] = tex->GetSize(); picsizearray[i] = tex->PicSize; rottile[i] = { -1, -1 }; } return 0; } //========================================================================== // // Creates a tile for displaying custom content // //========================================================================== uint8_t* BuildFiles::tileCreate(int tilenum, int width, int height) { if (width <= 0 || height <= 0) return nullptr; auto tex = ValidateCustomTile(tilenum, FTexture::Writable); if (tex == nullptr) return nullptr; auto wtex = static_cast(tex); if (!wtex->Resize(width, height)) return nullptr; return tex->GetWritableBuffer(); } //========================================================================== // // Makes a tile writable - only used for a handful of special cases // (todo: Investigate how to get rid of this) // //========================================================================== uint8_t * BuildFiles::tileMakeWritable(int num) { auto tex = ValidateCustomTile(num, FTexture::Restorable); return tex ? tex->GetWritableBuffer() : nullptr; } //========================================================================== // // Sets user content for a tile. // This must copy the buffer to make sure that the renderer has the data, // even if processing is deferred. // // Only used by the movie players. // //========================================================================== void BuildFiles::tileSetExternal(int tilenum, int width, int height, uint8_t* data) { uint8_t* buffer = tileCreate(tilenum, width, height); if (buffer) memcpy(buffer, data, width * height); } //========================================================================== // // // //========================================================================== void tileDelete(int tile) { TileFiles.tiles[tile] = TileFiles.tilesbak[tile] = TileFiles.Placeholder; vox_undefine(tile); md_undefinetile(tile); for (ssize_t i = MAXPALOOKUPS - 1; i >= 0; --i) hicclearsubst(tile, i); } //========================================================================== // // // //========================================================================== void tileSetDummy(int tile, int width, int height) { if (width == 0 || height == 0) { tileDelete(tile); } else if (width > 0 && height > 0) { auto dtile = new FDummyTile(width, height); TileFiles.AddTile(tile, dtile); } }