/* ** version.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2007 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __VERSION_H__ #define __VERSION_H__ const char *GetGitDescription(); const char *GetGitHash(); const char *GetGitTime(); const char *GetVersionString(); /** Lots of different version numbers **/ #define VERSIONSTR "1.3pre" // The version as seen in the Windows resource #define RC_FILEVERSION 1,2,9999,0 #define RC_PRODUCTVERSION 1,2,9999,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 4 #define VER_MINOR 7 #define VER_REVISION 0 #define ENG_MAJOR 1 #define ENG_MINOR 3 #define ENG_REVISION 0 // More stuff that needs to be different for derivatives. #define GAMENAME "Raze" #define WGAMENAME L"Raze" #define GAMENAMELOWERCASE "raze" #define FORUM_URL "http://forum.zdoom.org/" #define BUGS_FORUM_URL "http://forum.zdoom.org/viewforum.php?f=340" #define ENGINERES_FILE GAMENAMELOWERCASE ".pk3" #define SAVESIG_DN3D GAMENAME ".Duke" #define SAVESIG_BLD GAMENAME ".Blood" #define SAVESIG_SW GAMENAME ".ShadowWarrior" #define SAVESIG_PS GAMENAME ".Exhumed" #define SAVESIG_WH GAMENAME ".Witchaven" #define MINSAVEVER_DN3D 11 #define MINSAVEVER_BLD 12 #define MINSAVEVER_SW 13 #define MINSAVEVER_PS 15 #define MINSAVEVER_WH 10 #define SAVEVER_DN3D 11 #define SAVEVER_BLD 12 #define SAVEVER_SW 13 #define SAVEVER_PS 15 #define SAVEVER_WH 10 #define OLD_SAVEGAME 1 // this is to keep writing out the old format in Blood, even when data has been refactored. #define NETGAMEVERSION 1 #if defined(__APPLE__) || defined(_WIN32) #define GAME_DIR GAMENAME #else #define GAME_DIR ".config/" GAMENAMELOWERCASE #endif const int SAVEPICWIDTH = 240; const int SAVEPICHEIGHT = 180; const int VID_MIN_WIDTH = 640; const int VID_MIN_HEIGHT = 400; #define NPOT_EMULATION #endif //__VERSION_H__