/* ** texinfo.cpp ** Extended texture information / handling ** **--------------------------------------------------------------------------- ** Copyright 2019-2022 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "texturemanager.h" #include "texinfo.h" #include "m_crc32.h" #include "buildtiles.h" //========================================================================== // // Retrieve animation offset // //========================================================================== static int tileAnimateOfs(FTextureID texid, int randomize) { auto ext = GetExtInfo(texid); int framecount = ext.picanm.num; if (framecount > 0) { int frametime = !isBlood() ? I_GetBuildTime() : PlayClock; if (isBlood() && randomize) { frametime += Bcrc32(&randomize, 2, 0); } int curframe = (frametime & 0x7fffffff) >> (ext.picanm.speed()); switch (ext.picanm.type()) { case PICANM_ANIMTYPE_FWD: return curframe % (framecount + 1); case PICANM_ANIMTYPE_BACK: return -(curframe % (framecount + 1)); case PICANM_ANIMTYPE_OSC: curframe = curframe % (framecount << 1); if (curframe >= framecount) return (framecount << 1) - curframe; else return curframe; } } return 0; } void tileUpdatePicnum(FTextureID& tileptr, int randomize) { tileptr = FSetTextureID(tileptr.GetIndex() + tileAnimateOfs(tileptr, randomize)); } //=========================================================================== // // update the animation info inside the texture manager. // //=========================================================================== void tileUpdateAnimations() { for (unsigned i = 0; i < texExtInfo.Size(); i++) { auto& x = texExtInfo[i]; if (x.picanm.type()) { int j = i + tileAnimateOfs(FSetTextureID(i), false); TexMan.SetTranslation(FSetTextureID(i), FSetTextureID(j)); } } } //========================================================================== // // // //========================================================================== int tilehasmodelorvoxel(FTextureID texid, int pal) { if (r_voxels) { auto x = GetExtInfo(texid); if (x.tiletovox != -1) return true; } /* if (hw_models) { return modelManager.CheckModel(tilenume, pal); // we have no models yet. } */ return false; }