/* ** imagetexture.cpp ** Texture class based on FImageSource ** **--------------------------------------------------------------------------- ** Copyright 2018 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "files.h" #include "templates.h" #include "bitmap.h" #include "image.h" //========================================================================== // // // //========================================================================== FImageTexture::FImageTexture(FImageSource *img, const char *name) : FTexture(name) { mImage = img; if (img != nullptr) { Size.x = img->GetWidth(); Size.y = img->GetHeight(); auto offsets = img->GetOffsets(); LeftOffset = offsets.first; TopOffset = offsets.second; bMasked = img->bMasked; bTranslucent = img->bTranslucent; } } //=========================================================================== // // // //=========================================================================== FBitmap FImageTexture::GetBgraBitmap(PalEntry *p, int *trans) { FBitmap bmp; bmp.Create(Size.x, Size.y); mImage->CopyPixels(&bmp, 0); // Todo: Handle translations. return bmp; } //=========================================================================== // // // //=========================================================================== void FImageTexture::Create8BitPixels(uint8_t* buffer) { return mImage->CreatePalettedPixels(buffer); }