class DukeLizMan : DukeActor { const LIZSTRENGTH = 100; default { pic "LIZMAN"; +INTERNAL_BADGUY; +KILLCOUNT; +GREENSLIMEFOOD; +DONTENTERWATER; +RANDOMANGLEONWATER; precacheclass "DukeLizmanHead", "DukeLizmanArm", "DukeLizmanLeg"; Strength LIZSTRENGTH; } override void PlayFTASound(int mode) { self.PlayActorSound("CAPT_RECOG"); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeLizManSpitting : DukeLizMan { default { pic "LIZMANSPITTING"; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeLizManFeeding : DukeLizMan { // this one has setup code but no implementation. default { pic "LIZMANFEEDING"; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeLizManJump : DukeLizMan { default { pic "LIZMANJUMP"; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeLizManStayput : DukeLizMan { default { pic "LIZMANSTAYPUT"; +BADGUYSTAYPUT; } override void PlayFTASound(int mode) { } }