class DukeBossBase : DukeActor { const PIGCOPSTRENGTH = 100; default { +INTERNAL_BADGUY; +KILLCOUNT; +NODAMAGEPUSH; +BOSS; +ALTHITSCANDIRECTION; } override void Initialize(DukeActor spawner) { if (spawner && spawner is 'DukeRespawnController') self.pal = spawner.pal; if (self.pal != 0 && (!isWorldTour() || !(currentLevel.gameflags & MapRecord.LEVEL_WT_BOSSSPAWN) || self.pal != 22)) { self.clipdist = 20; self.scale = (0.625, 0.625); } else { self.scale = (1.25, 1.25); self.clipdist = 41; } } } class DukeBoss1 : DukeBossBase { const BOSS1STRENGTH = 4500; const BOSS1PALSTRENGTH = 1000; default { pic "BOSS1"; +DONTENTERWATER; Strength BOSS1STRENGTH; } override void PlayFTASound(int mode) { Duke.PlaySound("BOS1_RECOG"); } } class DukeBoss1Stayput : DukeBoss1 { default { pic "BOSS1STAYPUT"; +BADGUYSTAYPUT; } override void PlayFTASound(int mode) { } }