class RedneckPlayerPawn : DukePlayerBase { default { +DESTRUCTOIMMUNE; Strength MAXPLAYERHEALTH; } } class RedneckPlayerLyingDead : DukeActor // LNRDLYINGDEAD (3998) { default { Strength 0; action "PLYINGFRAMES", 0, 1, 0, 1, 1; StartAction "PLYINGFRAMES"; } override bool animate(tspritetype t) { t.scale = (0.375, 0.265625); if (self.extra > 0) t.pos.Z += 6; return false; } }