//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "build.h" #include "common_game.h" #include "db.h" #include "eventq.h" #include "dude.h" #include "player.h" BEGIN_BLD_NS enum BUSYID { BUSYID_0 = 0, BUSYID_1, BUSYID_2, BUSYID_3, BUSYID_4, BUSYID_5, BUSYID_6, BUSYID_7, }; #define kMaxBusyCount 128 struct BUSY { int index; int delta; int busy; int/*BUSYID*/ type; }; extern BUSY gBusy[kMaxBusyCount]; extern int gBusyCount; void trTriggerSector(sectortype *pSector, int command); void trMessageSector(sectortype* pSector, EVENT event); void trTriggerWall(walltype*, int command); void trMessageWall(walltype* pWall, const EVENT& event); void trTriggerSprite(DBloodActor* actor, int command); void trMessageSprite(DBloodActor* actor, EVENT event); void trProcessBusy(void); void trInit(void); void trTextOver(int nId); bool SetSpriteState(DBloodActor* actor, int nState); bool SetWallState(walltype* pWall, int nState); bool SetSectorState(int nSector, XSECTOR* pXSector, int nState); void TeleFrag(DBloodActor* killer, int nSector); void SectorStartSound(int nSector, int nState); void SectorEndSound(int nSector, int nState); END_BLD_NS