//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT Copyright (C) 2020 - Christoph Oelckers This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "names_r.h" #include "dukeactor.h" #include "buildtiles.h" BEGIN_DUKE_NS void ballreturn(DDukeActor *ball) { DukeStatIterator it(STAT_BOWLING); while (auto act = it.Next()) { if (act->spr.picnum == RRTILE281 && ball->sector() == act->sector()) { DukeStatIterator it2(STAT_BOWLING); while (auto act2 = it2.Next()) { if (act2->spr.picnum == BOWLINGBALLSPOT && act->spr.hitag == act2->spr.hitag) spawn(act2, BOWLINGBALLSPRITE); if (act2->spr.picnum == BOWLINGPINSPOT && act->spr.hitag == act2->spr.hitag && act2->spr.lotag == 0) { act2->spr.lotag = 100; act2->spr.extra++; pinsectorresetdown(act2->sector()); } } } } } void pinsectorresetdown(sectortype* sec) { int j = getanimationindex(anim_ceilingz, sec); if (j == -1) { setanimation(sec, anim_ceilingz, sec, sec->floorz, 0.25); } } int pinsectorresetup(sectortype* sec) { int j = getanimationindex(anim_ceilingz, sec); if (j == -1) { double z = nextsectorneighborzptr(sec, sec->ceilingz, Find_CeilingUp | Find_Safe)->ceilingz; setanimation(sec, anim_ceilingz, sec, z, 0.25); return 1; } return 0; } int checkpins(sectortype* sect) { int x, y; bool pins[10] = {}; int tag = 0; int pin = 0; DukeSectIterator it(sect); while (auto a2 = it.Next()) { if (a2->spr.picnum == BOWLINGPIN) { pin++; pins[a2->spr.lotag] = true; } if (a2->spr.picnum == BOWLINGPINSPOT) { tag = a2->spr.hitag; } } if (tag) { tag += LANEPICS + 1; TileFiles.tileMakeWritable(tag); tileCopySection(LANEPICS + 1, 0, 0, 128, 64, tag, 0, 0); for (int i = 0; i < 10; i++) { if (pins[i]) { switch (i) { default: case 0: x = 64; y = 48; break; case 1: x = 56; y = 40; break; case 2: x = 72; y = 40; break; case 3: x = 48; y = 32; break; case 4: x = 64; y = 32; break; case 5: x = 80; y = 32; break; case 6: x = 40; y = 24; break; case 7: x = 56; y = 24; break; case 8: x = 72; y = 24; break; case 9: x = 88; y = 24; break; } tileCopySection(LANEPICS, 0, 0, 8, 8, tag, x - 4, y - 10); } } } return pin; } void resetpins(sectortype* sect) { int i, tag = 0; int x, y; DukeSectIterator it(sect); while (auto a2 = it.Next()) { if (a2->spr.picnum == BOWLINGPIN) deletesprite(a2); } it.Reset(sect); while (auto a2 = it.Next()) { if (a2->spr.picnum == 283) { auto spawned = spawn(a2, BOWLINGPIN); if (spawned) { spawned->spr.lotag = a2->spr.lotag; if (spawned->spr.lotag == 3 || spawned->spr.lotag == 5) { spawned->set_native_clipdist((1 + (krand() % 1)) * 16 + 32); } else { spawned->set_native_clipdist((1 + (krand() % 1)) * 16 + 32); } spawned->add_int_ang(-(((krand() & 32) - (krand() & 64)) & 2047)); } } if (a2->spr.picnum == 280) tag = a2->spr.hitag; } if (tag) { tag += LANEPICS + 1; TileFiles.tileMakeWritable(tag); tileCopySection(LANEPICS + 1, 0, 0, 128, 64, tag, 0, 0); for (i = 0; i < 10; i++) { switch (i) { default: case 0: x = 64; y = 48; break; case 1: x = 56; y = 40; break; case 2: x = 72; y = 40; break; case 3: x = 48; y = 32; break; case 4: x = 64; y = 32; break; case 5: x = 80; y = 32; break; case 6: x = 40; y = 24; break; case 7: x = 56; y = 24; break; case 8: x = 72; y = 24; break; case 9: x = 88; y = 24; break; } tileCopySection(LANEPICS, 0, 0, 8, 8, tag, x - 4, y - 10); } } } void resetlanepics(void) { if (!isRR()) return; int x, y; for (int tag = 0; tag < 4; tag++) { int pic = tag + 1; if (pic == 0) continue; pic += LANEPICS + 1; TileFiles.tileMakeWritable(pic); tileCopySection(LANEPICS + 1, 0, 0, 128, 64, pic, 0, 0); for (int i = 0; i < 10; i++) { switch (i) { default: case 0: x = 64; y = 48; break; case 1: x = 56; y = 40; break; case 2: x = 72; y = 40; break; case 3: x = 48; y = 32; break; case 4: x = 64; y = 32; break; case 5: x = 80; y = 32; break; case 6: x = 40; y = 24; break; case 7: x = 56; y = 24; break; case 8: x = 72; y = 24; break; case 9: x = 88; y = 24; break; } tileCopySection(LANEPICS, 0, 0, 8, 8, pic, x - 4, y - 10); } } } END_DUKE_NS