//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "compat.h" #include "common_game.h" #include "blood.h" #include "inifile.h" #include "resource.h" #include "qav.h" BEGIN_BLD_NS #define M_MOUSETIMEOUT 210 #define kMaxGameMenuItems 128 #define kMaxGameCycleItems 128 #define kMaxPicCycleItems 128 #define kMaxTitleLength 32 // alpha increments of 3 --> 255 / 3 = 85 --> round up to power of 2 --> 128 --> divide by 2 --> 64 alphatabs required // use 16 anyway :P #define MOUSEUSEALPHA (videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15) #define MOUSEALPHA (MOUSEUSEALPHA ? clamp(((int)totalclock - gGameMenuMgr.m_mouselastactivity - 90)*3, 0, 255) : 0) #define CURSORALPHA (MOUSEUSEALPHA ? clamp(((int)totalclock - gGameMenuMgr.m_mouselastactivity - 90)*2 + (255/3), (255/3), 255) : 255/3) #define MOUSEACTIVECONDITION ((int)totalclock - gGameMenuMgr.m_mouselastactivity < M_MOUSETIMEOUT) #define MOUSEACTIVECONDITIONAL(condition) (MOUSEACTIVECONDITION && (condition)) #define MOUSEINACTIVECONDITIONAL(condition) (!MOUSEACTIVECONDITION && (condition)) #define MOUSEWATCHPOINTCONDITIONAL(condition) ((condition) || gGameMenuMgr.m_mousewake_watchpoint || gGameMenuMgr.m_menuchange_watchpoint == 3) enum { kMenuEventNone = 0, kMenuEventKey = 1, kMenuEventUp = 2, kMenuEventDown = 3, kMenuEventLeft = 4, kMenuEventRight = 5, kMenuEventEnter = 6, kMenuEventEscape = 7, kMenuEventSpace = 8, kMenuEventBackSpace = 9, kMenuEventDelete = 10, kMenuEventScrollUp = 11, kMenuEventScrollDown = 12, kMenuEventInit = 0x8000, kMenuEventDeInit = 0x8001 }; enum { kMenuSliderNone = 0, kMenuSliderValue, kMenuSliderPercent, kMenuSliderQ16 }; struct CGameMenuEvent { unsigned short at0; char at2; }; // NUKE-TODO: #ifdef DrawText #undef DrawText #endif class CMenuTextMgr { public: int at0; CMenuTextMgr(); void DrawText(const char *pString, int nFont, int x, int y, int nShade, int nPalette, bool shadow ); void GetFontInfo(int nFont, const char *pString, int *pXSize, int *pYSize); }; class CGameMenu; class CGameMenuItem { public: CGameMenu *pMenu; const char* m_pzText; int m_nFont; int m_nX; int m_nY; int m_nWidth; void (*pPreDrawCallback)(CGameMenuItem *pItem); //int nFlags; unsigned int bCanSelect : 1; unsigned int bEnable : 1; unsigned int bNoDraw : 1; CGameMenuItem(); virtual ~CGameMenuItem(); virtual void Draw(void) = 0; virtual bool Event(CGameMenuEvent &); virtual bool MouseEvent(CGameMenuEvent &); }; class CGameMenuItemText : public CGameMenuItem { public: int at20; CGameMenuItemText(); CGameMenuItemText(const char *, int, int, int, int); virtual void Draw(void); //virtual bool Event(CGameMenuEvent &); }; class CGameMenuItemTitle : public CGameMenuItem { public: int at20; CGameMenuItemTitle(); CGameMenuItemTitle(const char *, int, int, int, int); virtual void Draw(void); //virtual bool Event(CGameMenuEvent &); }; class CGameMenuItemZBool : public CGameMenuItem { public: bool at20; const char *at21; const char *at25; void (*at29)(CGameMenuItemZBool *); CGameMenuItemZBool(); CGameMenuItemZBool(const char *,int,int,int,int,bool,void (*)(CGameMenuItemZBool *),const char *,const char *); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); }; class CGameMenuItemChain : public CGameMenuItem { public: int at20; CGameMenu *at24; int at28; void(*at2c)(CGameMenuItemChain *); int at30; CGameMenuItemChain(); CGameMenuItemChain(const char *, int, int, int, int, int, CGameMenu *, int, void(*)(CGameMenuItemChain *), int); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); }; class CGameMenuItem7EA1C : public CGameMenuItem { public: int at20; // text align CGameMenu *at24; int at28; void(*at2c)(CGameMenuItem7EA1C *); int at30; IniFile *at34; char at38[16]; char at48[16]; CGameMenuItem7EA1C(); CGameMenuItem7EA1C(const char *a1, int a2, int a3, int a4, int a5, const char *a6, const char *a7, int a8, int a9, void(*a10)(CGameMenuItem7EA1C *), int a11); void Setup(void); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); }; class CGameMenuItem7EE34 : public CGameMenuItem { public: int at20; int at24; CGameMenu *at28; CGameMenu *at2c; CGameMenuItem7EE34(); CGameMenuItem7EE34(const char *a1, int a2, int a3, int a4, int a5, int a6); void Setup(void); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); }; class CGameMenuItemChain7F2F0 : public CGameMenuItemChain { public: int at34; CGameMenuItemChain7F2F0(); CGameMenuItemChain7F2F0(char *a1, int a2, int a3, int a4, int a5, int a6, CGameMenu *a7, int a8, void(*a9)(CGameMenuItemChain *), int a10); //virtual void Draw(void); virtual bool Event(CGameMenuEvent &); }; class CGameMenuItemBitmap : public CGameMenuItem { public: int at20; CGameMenuItemBitmap(); CGameMenuItemBitmap(const char *, int, int, int, int); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); }; class CGameMenuItemBitmapLS : public CGameMenuItemBitmap { public: int at24; int at28; CGameMenuItemBitmapLS(); CGameMenuItemBitmapLS(const char *, int, int, int, int); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); }; class CGameMenuItemKeyList : public CGameMenuItem { public: void(*pCallback)(CGameMenuItemKeyList *); int at24; int nRows; int nTopDelta; int nFocus; int nGameFuncs; bool bScan; CGameMenuItemKeyList(); CGameMenuItemKeyList(const char * a1, int a2, int a3, int a4, int a5, int a6, int a7, void(*a8)(CGameMenuItemKeyList *)); void Scan(void); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); virtual bool MouseEvent(CGameMenuEvent &); }; class CGameMenuItemSlider : public CGameMenuItem { public: int *pValue; int nValue; int nRangeLow; int nRangeHigh; int nStep; void(*pCallback)(CGameMenuItemSlider *); int nSliderTile; int nCursorTile; int nShowValue; CGameMenuItemSlider(); CGameMenuItemSlider(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, int _nValue, int _nRangeLow, int _nRangeHigh, int _nStep, void(*_pCallback)(CGameMenuItemSlider *), int _nSliderTile, int _nCursorTile, int _nShowValue = kMenuSliderNone); CGameMenuItemSlider(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, int *pnValue, int _nRangeLow, int _nRangeHigh, int _nStep, void(*_pCallback)(CGameMenuItemSlider *), int _nSliderTile, int _nCursorTile, int _nShowValue = kMenuSliderNone); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); virtual bool MouseEvent(CGameMenuEvent &); }; class CGameMenuItemSliderFloat : public CGameMenuItem { public: float *pValue; float fValue; float fRangeLow; float fRangeHigh; float fStep; void(*pCallback)(CGameMenuItemSliderFloat *); int nSliderTile; int nCursorTile; int nShowValue; CGameMenuItemSliderFloat(); CGameMenuItemSliderFloat(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, float _fValue, float _fRangeLow, float _fRangeHigh, float _fStep, void(*_pCallback)(CGameMenuItemSliderFloat *), int _nSliderTile, int _nCursorTile, int _nShowValue = kMenuSliderNone); CGameMenuItemSliderFloat(const char *_pzText, int _nFont, int _nX, int _nY, int _nWidth, float *pnValue, float _fRangeLow, float _fRangeHigh, float _fStep, void(*_pCallback)(CGameMenuItemSliderFloat *), int _nSliderTile, int _nCursorTile, int _nShowValue = kMenuSliderNone); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); }; class CGameMenuItemZEdit : public CGameMenuItem { public: char *at20; int at24; int at28; void(*at2c)(CGameMenuItemZEdit *, CGameMenuEvent *); char at30; char at31; char at32; CGameMenuItemZEdit(); CGameMenuItemZEdit(const char *, int, int, int, int, char *, int, char, void(*)(CGameMenuItemZEdit *, CGameMenuEvent *), int); void AddChar(char); void BackChar(void); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); }; class CGameMenuItemZEditBitmap : public CGameMenuItem { public: char *at20; int at24; int at28; CGameMenuItemBitmapLS *at2c; void(*at30)(CGameMenuItemZEditBitmap *, CGameMenuEvent *); char bScan; char at35; char at36; char at37; CGameMenuItemZEditBitmap(); CGameMenuItemZEditBitmap(char *, int, int, int, int, char *, int, char, void(*)(CGameMenuItemZEditBitmap *, CGameMenuEvent *), int); void AddChar(char); void BackChar(void); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); }; class CGameMenuItemQAV : public CGameMenuItem { public: const char *at20; DICTNODE *at24; QAV *at28; int at2c; int at30; bool bWideScreen; bool bClearBackground; CGameMenuItemQAV(); CGameMenuItemQAV(const char *, int, int, int, const char *, bool widescreen = false, bool clearbackground = false); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); void Reset(void); }; class CGameMenuItemZCycleSelect : public CGameMenuItem { public: void(*m_pCallback)(CGameMenuItemZCycleSelect *); int m_nRows; int m_nTopDelta; int m_nFocus; int m_nItems; int *m_pReturn; const char **m_pzStrings; CGameMenuItemZCycleSelect(); CGameMenuItemZCycleSelect(const char *pzText, int nFont, int nX, int nY, int nWidth, int nRows, int nItems, const char **pzStrings, int *pReturn, void(*pCallback)(CGameMenuItemZCycleSelect *)); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); virtual bool MouseEvent(CGameMenuEvent &); }; class CGameMenuItemZCycle : public CGameMenuItem { public: int m_nItems; int m_nFocus; int m_nAlign; const char *m_pzStrings[kMaxGameCycleItems]; char m_zTitle[kMaxTitleLength]; void(*m_pCallback)(CGameMenuItemZCycle *); void(*m_pCallbackSelect)(CGameMenuItemZCycleSelect *); bool m_bMenu; int m_nMenuSelectReturn; CGameMenu *m_pMenuSelect; CGameMenuItemTitle *m_pItemSelectTitle; CGameMenuItemZCycleSelect *m_pItemSelect; CGameMenuItemZCycle(); CGameMenuItemZCycle(const char *, int, int, int, int, int, void(*)(CGameMenuItemZCycle *), const char **, int, int, bool = false, void(*)(CGameMenuItemZCycleSelect*) = NULL); ~CGameMenuItemZCycle(); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); void Add(const char *, bool); void Next(void); void Prev(void); void Clear(void); void SetTextArray(const char **, int, int); void SetTextIndex(int); }; class CGameMenuItemYesNoQuit : public CGameMenuItem { public: int at20; int m_nRestart; CGameMenuItemYesNoQuit(); CGameMenuItemYesNoQuit(const char *, int, int, int, int, int, int); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); }; class CGameMenuItemPicCycle : public CGameMenuItem { public: int m_nItems; int at24; int at28; int at2c; int at30[kMaxPicCycleItems]; void(*atb0)(CGameMenuItemPicCycle *); int atb4; CGameMenuItemPicCycle(); CGameMenuItemPicCycle(int, int, void(*)(CGameMenuItemPicCycle *), int *, int, int); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); void Add(int, bool); void Next(void); void Prev(void); void Clear(void); void SetPicArray(int *, int, int); void SetPicIndex(int); }; class CGameMenuItemPassword : public CGameMenuItem { public: char at20[9]; char at29[9]; int at32; char at36; int at37; char at3b[32]; int at5b; CGameMenuItemZBool *at5f; CGameMenuItemPassword(); CGameMenuItemPassword(const char *, int, int, int); virtual void Draw(void); virtual bool Event(CGameMenuEvent &); }; class CGameMenu { public: int m_nItems; int m_nFocus; int at8; char atc; CGameMenuItem *pItemList[kMaxGameMenuItems]; // atd CGameMenu(); CGameMenu(int); ~CGameMenu(); void InitializeItems(CGameMenuEvent &event); void Draw(void); bool Event(CGameMenuEvent &event); void Add(CGameMenuItem *pItem, bool active); void SetFocusItem(int nItem); void SetFocusItem(CGameMenuItem *Item); bool CanSelectItem(int nItem); void FocusPrevItem(void); void FocusNextItem(void); bool IsFocusItem(CGameMenuItem *pItem); bool MouseEvent(CGameMenuEvent &event); }; class CGameMenuMgr { public: static bool m_bInitialized; static bool m_bActive; static bool m_bScanning; CGameMenu *pTempMenu; CGameMenu *pActiveMenu; CGameMenu *pMenuStack[8]; int nMenuPointer; int32_t m_mouselastactivity; int32_t m_mousewake_watchpoint, m_menuchange_watchpoint; int32_t m_mousecaught; vec2_t m_prevmousepos, m_mousepos, m_mousedownpos; bool m_postPop; CGameMenuMgr(); ~CGameMenuMgr(); void InitializeMenu(void); void DeInitializeMenu(void); bool Push(CGameMenu *pMenu, int data); void Pop(void); void PostPop(void); void Draw(void); void Clear(void); void Process(void); void Deactivate(void); bool MouseOutsideBounds(vec2_t const * const pos, const int32_t x, const int32_t y, const int32_t width, const int32_t height); }; extern CMenuTextMgr gMenuTextMgr; extern CGameMenuMgr gGameMenuMgr; END_BLD_NS