//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "baselayer.h" #include "common_game.h" #include "build.h" #include "cache1d.h" #include "hash.h" #include "scriplib.h" #include "renderlayer.h" #include "function.h" #include "blood.h" #include "config.h" #include "gamedefs.h" #include "globals.h" #include "screen.h" #include "sound.h" #include "tile.h" #include "view.h" #if defined RENDERTYPESDL && defined SDL_TARGET && SDL_TARGET > 1 # include "sdl_inc.h" #endif // we load this in to get default button and key assignments // as well as setting up function mappings #define __SETUP__ // JBF 20031211 #include "_functio.h" BEGIN_BLD_NS hashtable_t h_gamefuncs = { NUMGAMEFUNCTIONS<<1, NULL }; int32_t MouseDeadZone, MouseBias; int32_t SmoothInput; int32_t MouseFunctions[MAXMOUSEBUTTONS][2]; int32_t MouseDigitalFunctions[MAXMOUSEAXES][2]; int32_t MouseAnalogueAxes[MAXMOUSEAXES]; int32_t MouseAnalogueScale[MAXMOUSEAXES]; int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2]; int32_t JoystickDigitalFunctions[MAXJOYAXES][2]; int32_t JoystickAnalogueAxes[MAXJOYAXES]; int32_t JoystickAnalogueScale[MAXJOYAXES]; int32_t JoystickAnalogueDead[MAXJOYAXES]; int32_t JoystickAnalogueSaturate[MAXJOYAXES]; uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2]; int32_t scripthandle; int32_t setupread; int32_t mus_restartonload; int32_t configversion; int32_t CheckForUpdates; int32_t LastUpdateCheck; int32_t useprecache; char CommbatMacro[MAXRIDECULE][MAXRIDECULELENGTH]; char szPlayerName[MAXPLAYERNAME]; int32_t gTurnSpeed; int32_t gDetail; int32_t gMouseAim; int32_t cl_weaponswitch; int32_t gAutoRun; int32_t gFollowMap; int32_t gOverlayMap; int32_t gRotateMap; int32_t gMessageState; int32_t gMessageCount; int32_t gMessageTime; int32_t gMessageFont; int32_t gbAdultContent; char gzAdultPassword[9]; int32_t gMouseSensitivity; int32_t gMouseAiming; int32_t gMouseAimingFlipped; bool gNoClip; bool gInfiniteAmmo; bool gFullMap; int32_t gUpscaleFactor; int32_t gLevelStats; int32_t gPowerupDuration; int32_t gShowMapTitle; int32_t gFov; int32_t gCenterHoriz; int32_t gDeliriumBlur; ////////// int gWeaponsV10x; ///////// int32_t CONFIG_FunctionNameToNum(const char *func) { int32_t i; if (!func) return -1; i = hash_find(&h_gamefuncs,func); if (i < 0) { char *str = Bstrtolower(Xstrdup(func)); i = hash_find(&h_gamefuncs,str); Bfree(str); return i; } return i; } char *CONFIG_FunctionNumToName(int32_t func) { if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS) return NULL; return gamefunctions[func]; } int32_t CONFIG_AnalogNameToNum(const char *func) { if (!func) return -1; if (!Bstrcasecmp(func,"analog_turning")) { return analog_turning; } if (!Bstrcasecmp(func,"analog_strafing")) { return analog_strafing; } if (!Bstrcasecmp(func,"analog_moving")) { return analog_moving; } if (!Bstrcasecmp(func,"analog_lookingupanddown")) { return analog_lookingupanddown; } return -1; } const char *CONFIG_AnalogNumToName(int32_t func) { switch (func) { case analog_turning: return "analog_turning"; case analog_strafing: return "analog_strafing"; case analog_moving: return "analog_moving"; case analog_lookingupanddown: return "analog_lookingupanddown"; } return NULL; } void CONFIG_SetDefaultKeys(const char (*keyptr)[MAXGAMEFUNCLEN], bool lazy/*=false*/) { static char const s_gamefunc_[] = "gamefunc_"; int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1; if (!lazy) { Bmemset(KeyboardKeys, 0xff, sizeof(KeyboardKeys)); CONTROL_ClearAllBinds(); } for (int i=0; i < ARRAY_SSIZE(gamefunctions); ++i) { if (gamefunctions[i][0] == '\0') continue; auto &key = KeyboardKeys[i]; int const default0 = KB_StringToScanCode(keyptr[i<<1]); int const default1 = KB_StringToScanCode(keyptr[(i<<1)+1]); // skip the function if the default key is already used // or the function is assigned to another key if (lazy && (key[0] != 0xff || (CONTROL_KeyIsBound(default0) && Bstrlen(CONTROL_KeyBinds[default0].cmdstr) > strlen_gamefunc_ && CONFIG_FunctionNameToNum(CONTROL_KeyBinds[default0].cmdstr + strlen_gamefunc_) >= 0))) { #if 0 // defined(DEBUGGINGAIDS) if (key[0] != 0xff) initprintf("Skipping %s bound to %s\n", keyptr[i<<1], CONTROL_KeyBinds[default0].cmdstr); #endif continue; } key[0] = default0; key[1] = default1; if (key[0]) CONTROL_FreeKeyBind(key[0]); if (key[1]) CONTROL_FreeKeyBind(key[1]); if (i == gamefunc_Show_Console) OSD_CaptureKey(key[0]); else CONFIG_MapKey(i, key[0], 0, key[1], 0); } } void CONFIG_SetDefaults(void) { scripthandle = -1; #ifdef __ANDROID__ droidinput.forward_sens = 5.f; droidinput.gameControlsAlpha = 0.5; droidinput.hideStick = 0; droidinput.pitch_sens = 5.f; droidinput.quickSelectWeapon = 1; droidinput.strafe_sens = 5.f; droidinput.toggleCrouch = 1; droidinput.yaw_sens = 5.f; gSetup.xdim = droidinfo.screen_width; gSetup.ydim = droidinfo.screen_height; #else # if defined RENDERTYPESDL && SDL_MAJOR_VERSION > 1 uint32_t inited = SDL_WasInit(SDL_INIT_VIDEO); if (inited == 0) SDL_Init(SDL_INIT_VIDEO); else if (!(inited & SDL_INIT_VIDEO)) SDL_InitSubSystem(SDL_INIT_VIDEO); SDL_DisplayMode dm; if (SDL_GetDesktopDisplayMode(0, &dm) == 0) { gSetup.xdim = dm.w; gSetup.ydim = dm.h; } else # endif { gSetup.xdim = 1024; gSetup.ydim = 768; } #endif #ifdef USE_OPENGL gSetup.bpp = 32; #else gSetup.bpp = 8; #endif #ifdef GEKKO gSetup.usejoystick = 1; #else gSetup.usejoystick = 0; #endif gSetup.forcesetup = 1; gSetup.noautoload = 1; gSetup.fullscreen = 1; gSetup.usemouse = 1; //snd_ambience = 1; //ud.config.AutoAim = 1; CheckForUpdates = 1; MouseBias = 0; MouseDeadZone = 0; gBrightness = 8; //ud.config.ShowWeapons = 0; SmoothInput = 1; useprecache = 1; configversion = 0; //ud.crosshair = 1; //ud.default_skill = 1; gUpscaleFactor = 0; //ud.display_bonus_screen = 1; //ud.drawweapon = 1; //ud.hudontop = 0; = 1; gLevelStats = 0; gPowerupDuration = 1; gShowMapTitle = 1; //ud.lockout = 0; //ud.m_marker = 1; //ud.maxautosaves = 5; //ud.menu_scrollbartilenum = -1; //ud.menu_scrollbarz = 65536; //ud.menu_scrollcursorz = 65536; //ud.menu_slidebarmargin = 65536; //ud.menu_slidebarz = 65536; //ud.menu_slidecursorz = 65536; //ud.menubackground = 1; //ud.mouseaiming = 0; //ud.mouseflip = 1; //ud.msgdisptime = 120; //ud.pwlockout[0] = '\0'; //ud.screen_size = 4; //ud.screen_tilting = 1; //ud.screenfade = 1; //ud.shadow_pal = 4; //ud.shadows = 1; //ud.show_level_text = 1; //ud.slidebar_paldisabled = 1; //ud.statusbarflags = STATUSBAR_NOSHRINK; //ud.statusbarmode = 1; //ud.statusbarscale = 100; //ud.team = 0; //ud.textscale = 200; //ud.weaponscale = 100; //cl_weaponswitch = 3; // new+empty gFov = 90; gCenterHoriz = 0; gDeliriumBlur = 1; gViewSize = 2; gTurnSpeed = 92; gDetail = 4; gAutoRun = 0; gFollowMap = 1; gOverlayMap = 0; gRotateMap = 0; gMessageState = 1; gMessageCount = 4; gMessageTime = 5; gMessageFont = 0; gbAdultContent = 0; gzAdultPassword[0] = 0; gMouseAimingFlipped = 0; gMouseAim = 1; cl_weaponswitch = 1; Bstrcpy(szPlayerName, "Player"); Bstrcpy(CommbatMacro[0], "I love the smell of napalm..."); Bstrcpy(CommbatMacro[1], "Is that gasoline I smell?"); Bstrcpy(CommbatMacro[2], "Ta da!"); Bstrcpy(CommbatMacro[3], "Who wants some, huh? Who's next?"); Bstrcpy(CommbatMacro[4], "I have something for you."); Bstrcpy(CommbatMacro[5], "You just gonna stand there..."); Bstrcpy(CommbatMacro[6], "That'll teach ya!"); Bstrcpy(CommbatMacro[7], "Ooh, that wasn't a bit nice."); Bstrcpy(CommbatMacro[8], "Amateurs!"); Bstrcpy(CommbatMacro[9], "Fool! You are already dead."); CONFIG_SetDefaultKeys(keydefaults); memset(MouseFunctions, -1, sizeof(MouseFunctions)); memset(MouseDigitalFunctions, -1, sizeof(MouseDigitalFunctions)); memset(JoystickFunctions, -1, sizeof(JoystickFunctions)); memset(JoystickDigitalFunctions, -1, sizeof(JoystickDigitalFunctions)); CONTROL_MouseSensitivity = DEFAULTMOUSESENSITIVITY; for (int i=0; i=4) continue; MouseFunctions[i][1] = CONFIG_FunctionNameToNum(mouseclickeddefaults[i]); CONTROL_MapButton(MouseFunctions[i][1], i, 1, controldevice_mouse); } for (int i=0; i=0; i--) { if (KeyboardKeys[i][0] == keys[k] || KeyboardKeys[i][1] == keys[k]) { Bsprintf(buf, "gamefunc_%s; ", CONFIG_FunctionNumToName(i)); Bstrcat(tempbuf,buf); } } int const len = Bstrlen(tempbuf); if (len >= 2) { tempbuf[len-2] = 0; // cut off the trailing "; " CONTROL_BindKey(keys[k], tempbuf, 1, sctokeylut[match].key ? sctokeylut[match].key : ""); } else { CONTROL_FreeKeyBind(keys[k]); } } } void CONFIG_SetupMouse(void) { if (scripthandle < 0) return; char str[80]; char temp[80]; for (int i=0; i 10) tempbuf[Bstrlen(tempbuf) - 1] = '\0'; Bstrncpyz(szPlayerName, tempbuf, sizeof(szPlayerName)); //SCRIPT_GetString(scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]); SCRIPT_GetNumber(scripthandle, "Setup", "ConfigVersion", &configversion); SCRIPT_GetNumber(scripthandle, "Setup", "ForceSetup", &gSetup.forcesetup); SCRIPT_GetNumber(scripthandle, "Setup", "NoAutoLoad", &gSetup.noautoload); if (gNoSetup == 0 && g_modDir[0] == '/') { struct Bstat st; SCRIPT_GetString(scripthandle, "Setup","ModDir",&g_modDir[0]); if (Bstat(g_modDir, &st)) { if ((st.st_mode & S_IFDIR) != S_IFDIR) { initprintf("Invalid mod dir in cfg!\n"); Bsprintf(g_modDir,"/"); } } } //if (g_grpNamePtr == NULL && g_addonNum == 0) //{ // SCRIPT_GetStringPtr(scripthandle, "Setup", "SelectedGRP", &g_grpNamePtr); // if (g_grpNamePtr && !Bstrlen(g_grpNamePtr)) // g_grpNamePtr = dup_filename(G_DefaultGrpFile()); //} // //if (!NAM_WW2GI) //{ // SCRIPT_GetNumber(scripthandle, "Screen Setup", "Out", &ud.lockout); // SCRIPT_GetString(scripthandle, "Screen Setup", "Password", &ud.pwlockout[0]); //} windowx = -1; windowy = -1; SCRIPT_GetNumber(scripthandle, "Screen Setup", "MaxRefreshFreq", (int32_t *)&maxrefreshfreq); SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenBPP", &gSetup.bpp); SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenHeight", &gSetup.ydim); SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenMode", &gSetup.fullscreen); SCRIPT_GetNumber(scripthandle, "Screen Setup", "ScreenWidth", &gSetup.xdim); SCRIPT_GetNumber(scripthandle, "Screen Setup", "WindowPosX", (int32_t *)&windowx); SCRIPT_GetNumber(scripthandle, "Screen Setup", "WindowPosY", (int32_t *)&windowy); SCRIPT_GetNumber(scripthandle, "Screen Setup", "WindowPositioning", (int32_t *)&windowpos); if (gSetup.bpp < 8) gSetup.bpp = 32; #ifdef POLYMER int32_t rendmode = 0; SCRIPT_GetNumber(scripthandle, "Screen Setup", "Polymer", &rendmode); glrendmode = (rendmode > 0) ? REND_POLYMER : REND_POLYMOST; #endif //SCRIPT_GetNumber(scripthandle, "Misc", "Executions", &ud.executions); #ifdef _WIN32 SCRIPT_GetNumber(scripthandle, "Updates", "CheckForUpdates", &CheckForUpdates); SCRIPT_GetNumber(scripthandle, "Updates", "LastUpdateCheck", &LastUpdateCheck); #endif setupread = 1; return 0; } void CONFIG_WriteSettings(void) // save binds and aliases to _settings.cfg { char *ptr = Xstrdup(SetupFilename); char filename[BMAX_PATH]; if (!Bstrcmp(SetupFilename, SETUPFILENAME)) Bsprintf(filename, "settings.cfg"); else Bsprintf(filename, "%s_settings.cfg", strtok(ptr, ".")); BFILE *fp = Bfopen(filename, "wt"); if (fp) { Bfprintf(fp,"unbindall\n"); for (int i=0; i= (MAXMOUSEBUTTONS-2)) continue; if (CONFIG_FunctionNumToName(MouseFunctions[i][1])) { Bsprintf(buf, "MouseButtonClicked%d", i); SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(MouseFunctions[i][1])); } } for (int i=0; i