class DukeForceSphere : DukeActor { default { pic "FORCESPHERE"; } override void Initialize() { if (self.mapSpawned) { self.cstat = CSTAT_SPRITE_INVISIBLE; self.ChangeStat(STAT_ZOMBIEACTOR); } else { self.scale = (1 / 64., 1 / 64.); self.ChangeStat(STAT_MISC); } } void TickParent() { let sectp = self.sector; if (self.yint == 0) { self.yint = 1; for (double l = 90; l < 270; l += 22.5) for (double j = 0; j < 360; j += 22.5) { let k = self.spawn("DukeForceSphere"); if (k) { k.cstat = CSTAT_SPRITE_BLOCK_ALL | CSTAT_SPRITE_YCENTER; k.clipdist = 16; k.angle = j; k.vel.Z = sin(l) * 2; k.vel.X = cos(l) * 2; k.ownerActor = self; } } } if (self.temp_data[3] > 0) { if (self.vel.Z < 24) self.vel.Z += 0.75; self.pos.Z += self.vel.Z; if (self.pos.Z > sectp.floorz) self.pos.Z = sectp.floorz; self.temp_data[3]--; if (self.temp_data[3] == 0) { self.Destroy(); return; } else if (self.temp_data[2] > 10) { DukeStatIterator it; for (let aa = it.First(STAT_MISC); aa; aa = it.Next()) { if (aa.ownerActor == self && aa is 'DukeForceSphere') aa.temp_data[1] = random(1, 64); } self.temp_data[3] = 64; } } } void TickChild() { double size = self.scale.X; if (self.temp_data[1] > 0) { self.temp_data[1]--; if (self.temp_data[1] == 0) { self.Destroy(); return; } } let Owner = self.ownerActor; if (!Owner) return; if (Owner.temp_data[1] == 0) { if (self.temp_data[0] < 64) { self.temp_data[0]++; size += 0.046875; } } else if (self.temp_data[0] > 64) { self.temp_data[0]--; size -= 0.046875; } self.pos = Owner.pos;; self.angle += Raze.BAngToDegree * Owner.temp_data[0]; size = clamp(size, 1 / 64., 1.); self.scale = (size, size); self.shade = ((size * 32) - 48); for (int j = self.temp_data[0]; j > 0; j--) self.DoMove(CLIPMASK0); } override void Tick() { if (self.statnum == STAT_MISC) TickChild(); else TickParent(); } override bool Animate(tspritetype t) { let OwnerAc = self.ownerActor; if (self.statnum == STAT_MISC && OwnerAc) { let plr = Duke.GetViewPlayer().actor; let sqa = (OwnerAc.pos.XY - plr.pos.XY).Angle(); let sqb = (OwnerAc.pos.XY - t.pos.XY).Angle(); if (absangle(sqa, sqb) > 90) { double dist1 = (OwnerAc.pos.XY - t.pos.XY).LengthSquared(); double dist2 = (OwnerAc.pos.XY - plr.pos.XY).LengthSquared(); if (dist1 < dist2) t.scale = (0, 0); } } return true; } override void onHit(DukeActor hitter) { self.scale.X = (0); let Owner = self.ownerActor; if (Owner) { Owner.temp_data[0] = 32; Owner.temp_data[1] = !Owner.temp_data[1]; Owner.temp_data[2] ++; } self.spawn("DukeExplosion2"); } }