/* ** zcompile.cpp ** ** Entry point for the script compiler ** **--------------------------------------------------------------------------- ** Copyright 2016-2020 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "cmdlib.h" #include "filesystem.h" #include "sc_man.h" #include "zcc_parser.h" #include "zcc_compile_raze.h" #include "codegen.h" #include "stats.h" #include "printf.h" #include "dobject.h" #include "coreactor.h" void InitThingdef(); void SynthesizeFlagFields(); void ParseScripts() { int lump, lastlump = 0; FScriptPosition::ResetErrorCounter(); while ((lump = fileSystem.FindLump("ZSCRIPT", &lastlump)) != -1) { ZCCParseState state; auto newns = ParseOneScript(lump, state); PSymbolTable symtable; ZCCRazeCompiler cc(state, NULL, symtable, newns, lump, state.ParseVersion); cc.Compile(); if (FScriptPosition::ErrorCounter > 0) { // Abort if the compiler produced any errors. Also do not compile further lumps, because they very likely miss some stuff. I_Error("%d errors, %d warnings while compiling %s", FScriptPosition::ErrorCounter, FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).GetChars()); } else if (FScriptPosition::WarnCounter > 0) { // If we got warnings, but no errors, print the information but continue. Printf(TEXTCOLOR_ORANGE "%d warnings while compiling %s\n", FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).GetChars()); } } } void LoadScripts() { cycle_t timer; PType::StaticInit(); InitThingdef(); timer.Reset(); timer.Clock(); FScriptPosition::ResetErrorCounter(); FScriptPosition::StrictErrors = true; ParseScripts(); FunctionBuildList.Build(); if (FScriptPosition::ErrorCounter > 0) { I_Error("%d errors during script processing", FScriptPosition::ErrorCounter); } FScriptPosition::ResetErrorCounter(); timer.Unclock(); if (!batchrun) Printf("script parsing took %.2f ms\n", timer.TimeMS()); SynthesizeFlagFields(); for (int i = PClass::AllClasses.Size() - 1; i >= 0; i--) { auto ti = (PClassActor*)PClass::AllClasses[i]; if (!ti->IsDescendantOf(RUNTIME_CLASS(DCoreActor))) continue; if (ti->Size == TentativeClass) { if (ti->bOptional) { Printf(TEXTCOLOR_ORANGE "Class %s referenced but not defined\n", ti->TypeName.GetChars()); FScriptPosition::WarnCounter++; // the class must be rendered harmless so that it won't cause problems. ti->ParentClass = RUNTIME_CLASS(DCoreActor); ti->Size = sizeof(DCoreActor); } else { Printf(TEXTCOLOR_RED "Class %s referenced but not defined\n", ti->TypeName.GetChars()); FScriptPosition::ErrorCounter++; } continue; } if (GetDefaultByType(ti) == nullptr) { Printf(TEXTCOLOR_RED "No ActorInfo defined for class '%s'\n", ti->TypeName.GetChars()); FScriptPosition::ErrorCounter++; continue; } } // Now we may call the scripted OnDestroy method. PClass::bVMOperational = true; }