//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include "engine.h" //#include //#include #include "gamecvars.h" #include "gamecontrol.h" // static int globhiz, globloz, globhihit, globlohit; BEGIN_PS_NS void resettiming() { lastTic = -1; } void doTileLoad(int i) { if (r_precache) PrecacheHardwareTextures(i); } void precache() { int i; for (i = 0; i < numsectors; i++) { short j = sector[i].ceilingpicnum; doTileLoad(j); j = sector[i].floorpicnum; doTileLoad(j); } for (i = 0; i < numwalls; i++) { short j = wall[i].picnum; doTileLoad(j); } for (i = 0; i < kMaxSprites; i++) { if (sprite[i].statnum < kMaxStatus) { short j = sprite[i].picnum; doTileLoad(j); } } } END_PS_NS