//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- //**************************************************************************** // // sounds.h // //**************************************************************************** #ifndef sounds_public_h_ #define sounds_public_h_ #include "sounds_common.h" #ifdef __cplusplus extern "C" { #endif // KEEPINSYNC lunatic/con_lang.lua #define MAXSOUNDS 4096 #define MAXSOUNDINSTANCES 8 #define LOUDESTVOLUME 111 #define MUSIC_ID -65536 #define FX_VOLUME(x) (ud.config.FXVolume > 0 ? scale(x, 255, ud.config.FXVolume) : 0) #define MASTER_VOLUME(x) scale(ud.config.MasterVolume, x, 255) struct audioenumdev { char *def; char **devs; struct audioenumdev *next; }; struct audioenumdrv { char *def; char **drvs; struct audioenumdev *devs; }; int32_t EnumAudioDevs(struct audioenumdrv **wave, struct audioenumdev **midi, struct audioenumdev **cda); typedef struct { int16_t spriteNum; int16_t voice; uint16_t sndist; uint16_t clock; } sndinst_t; typedef struct { char * filename, *ptr; // 8b/16b int32_t length, num, soundsiz; // 12b sndinst_t instances[MAXSOUNDINSTANCES]; // 64b int16_t ps, pe, vo; // 6b char pr, m; // 2b } sound_t; extern char g_soundlocks[MAXSOUNDS]; extern sound_t g_sounds[MAXSOUNDS]; extern int32_t g_skillSoundVoice; extern int32_t g_numEnvSoundsPlaying,g_highestSoundIdx; int32_t A_CheckSoundPlaying(int32_t i,int32_t num); int32_t A_PlaySound(uint32_t num,int32_t i); void S_Callback(uint32_t num); int32_t A_CheckAnySoundPlaying(int32_t i); int32_t S_CheckSoundPlaying(int32_t i,int32_t num); void S_Cleanup(void); void S_ClearSoundLocks(void); int32_t S_LoadSound(uint32_t num); void S_PrecacheSounds(void); void S_MenuSound(void); void S_MusicShutdown(void); void S_MusicStartup(void); void S_MusicVolume(int32_t volume); void S_RestartMusic(void); void S_PauseMusic(int32_t onf); void S_PauseSounds(int32_t onf); int S_TryPlayLevelMusic(unsigned int); void S_PlayLevelMusicOrNothing(unsigned int); int S_TryPlaySpecialMusic(unsigned int); void S_PlaySpecialMusicOrNothing(unsigned int); void S_ContinueLevelMusic(void); int32_t S_PlaySound(int32_t num); int32_t S_PlaySound3D(int32_t num,int32_t i,const vec3_t *pos); void S_SoundShutdown(void); void S_SoundStartup(void); void S_StopEnvSound(int32_t num,int32_t i); void S_StopAllSounds(void); void S_StopMusic(void); void S_Update(void); void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset); int32_t S_GetMusicPosition(void); void S_SetMusicPosition(int32_t position); static inline int32_t S_IsAmbientSFX(int32_t i) { return (sprite[i].picnum==MUSICANDSFX && sprite[i].lotag < 999); } #ifdef __cplusplus } #endif #endif